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Galooza

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  1. Gah, nevermind. Thinking of something else :oops:
  2. One look at the manual would indicate the two needed levels. Both requirements jump by 15 levels so with rune arrows at 75 and darts at 81 the corresponding dragon levels would be 90 for arrows and 96 for darts. Mystery solved, assuming Jagex stick to previous patterns.
  3. Prices will behave like the whip, but will NOT be similar. The first whip sold for the insane price of 50M (I saw fir3god's thread) because it was a race to 85, nobody had it yet. Here, it starts off with 2k+ people having 90 so it will probably be around 5-10M seeing as whips are still 1.6 with however many people at 85. Darts I'd guess will be around 4-5k each starting. They can't cost the same as rune, then after a couple days/weeks rune and dragon will lower. Arrows will be similar to darts.
  4. Haven't had the equipment for a while, but: Black cav, v brassy, d legs, cooking gaunts, and desert boots. Ammy doesn't matter.
  5. For those saying it's not new, yes it is new for the most part. I've seen when it came into being being only within the last couple of weeks. The original house lure is not new, but these are different take-offs of it. I know exactly how this one worked before Jagex fixed it as a friend of mine got a blue party hat from it. Not that I agree with luring, but ya. C o s c o isn't even close as to how it was actually done. I'm not gonna say how it was done, but stopping the use of vengeance in a house put a stop to it.
  6. Just after Dragon Slayer was released in '01 with a 2-3 year break.
  7. Was good friends with Mystical25 back in Classic, but I left for 2-3 years and naturally she forgot about me :cry:
  8. for 40 attack with 10hits you had to have made the character on rsc before the rs2 release, then you just did the wine trick to get 40 att with 10hp at 13cbt on rsc easy as that Nah, all he did was do quests that give attack xp and not hp. He also had 70 magic and ranged with 40 attack at the 10 hp mark. Simply train ranged by cannon until the guild and magic on spells that don't give hp experience.
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