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Locke_Superbus

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  1. companies are not people and deserve every bit of criticism they get. Blocking criticism just proves how much more you need it and how much less you should be trusted.
  2. how dare you crybaby plebs actually have opinions that differ from what youre told to think. back in my day we guzzled down everything we were told and never complained and still never do. you entitled brats need to just shut up so the next time I can call you lazy for not sticking to your guns and seeing anything through while this time I'll chastise you for not creating a completely original solution to a completely unoriginal problem. stupid freaking kids...
  3. there is no balance at all. its an absolute mess and quadruplely so in PvE. The only attacks that do any appreciable damage are ones that damage a % of the targets max LP but anything worth a damn has a cap on how much damage it can take, so you just spam unload and frenzy as they hit the cap multiple times. All the ideas put in seem to be working in opposition to each other, like whats the point of better armour giving better lp boosts if the only real damage is coming from these stupid % based attacks, which causes you to take more damage in absolute terms and so making you need more food to heal? The same is true with weapons, since all the damage is coming from the % attacks and abilities are always the same speed, weapon speed and power are irrelevant so the only weapon stat that matters is hit rating. I hope they werent actually planning to release it this year, as if this gets released even remotely resembling this mess then I really do see myself leaving and never coming back.
  4. Well yea but colour scheming should also be enough to signal the elements without having to completely bugger up the theme. white/grey for air and smoke, blue for ice and water, red for fire and blood, brown/black for earth and shadow. Changed names are also just going to cause unneccessary disconnects and headscratching if they keep the effects on the spells. Poisoning from a smoke spell and lower accuracy from being blinded by shadow spells make enough sense not to cause a disconnect. If the effects arent removed or retconned to something else it'll be 'so getting hit by a gale poisons me but getting hit by wind doesnt? What the hell?' or 'getting hit by a lump of rock lowers my attack level if the spell is called rock but not if its called earth? okay......'. If theyre going to destroy the whole theme of the ancients spellbook and all the dungeons,lore etc attached to turn it into 'standard spells but AOE' they might as well just go the whole 9 yards and just turn them into wind/water/earth/fire barrage instead of this unneccessary halfway mess that creates more problems than it solves.
  5. Just rename shadow to Hades, everyone gets the concept of the 'underworld', keeps the theme but has a more obvious connection to its new elemental affinity. I think its pretty obvious what the elements of the other ancients spells are without having to patronise us with awkward, ugly noun-noun agglutanatives or basically just doubling up on air. Societies were making stories about how smoke = 'bad air', blood = 'fire of life' and shadowy places under the earth thousands of years ago and without contact with each other, so its not like some completely wild flight of fancy without precident, and are the exact things that lead them to assign the classical elements in the way they did anyway.
  6. It wasn't supposed to look soo meleecentric as they've shown the same sort of options are going to be availible for all 3 classes. But youre right, though it could have been a useful structure for intra-class fights to build off. as for the healing thing, all they would have to do is take the rune and magic req off heal other, make it heal a bit more LP than you lose instead of a 1:1 ratio, put a cooldown and small prayer consumption on it then it would actually be useful. Food and potions would still be the source of the LP but the healer will be distributing the LP during combat to prevent KOs, keep people doing their roles and get a bit extra mileage out of the supplies if used properly.
  7. Theyre probably trying to make a triangle within each class as well. 2hander's extra damage and accuracy counters a shield+1h's extra defense and LP while the lack of a shield is less of a detriment as youre only facing a single 1h weapon. The extra defense and LP of shield+1h will turn the lower per-hit accuracy and damage of dualwield into a drawback and, if jagex are smart an have given a shield only counterattack ability, the extra attacks will provoke more counters (2x75% attacks provoke 2x100% which is an even higher % of dualweilders lower maxLP, pushing the balance in the shielder's favour). Dualwield capitalises on the 2h's lack of shield with dps and burst, while the 2h's slowness could be exploited by an ability that resets the opponents timer, which would obviously be more devastating to slower weapons.
  8. i dont think those are prayer icons, i think its your target indicator
  9. anyone else notice the dummy is wearing updated bandos stuff? also you can just about read what the abilities do in full screen.
  10. I like this analogy. As someone who recognizes the serious nature of cancer, I don't like the over the top and frankly immature analogies the RuneScape community is prone to making. Why not make a hitler reference while you're at it? "oh man hiding from Jagex's cash shop, now I know how Anne Frank felt." Sorry officer, I didnt have my approved book of allowed analogies at hand. Thank you for alerting me to how hurting human feelings stops accurate technical descriptions of things from being accurate. The next time someone decides to describe something as a trainwreck I'll be sure to alert them to stop hurting peoples feelings lest what theyre describing might retroactively happen in a completely non-catastrophic way, think of the paradoxes that could result!
  11. I hope its true, but being the eternal cynic I'll wait to be shown rather than be told. or it could just be bluster to try and get cred. /cynicism......for now.
  12. i worked just about all of it out with some wikiped use on the names in the clues. though i still cant see anything to do with anything in the last part of the last clue.
  13. or you can just connect to a proxy that has an ISP that doesnt block the site, eastern europe is good for those, or a ton of other options depending on how brave you are and the disposablilty of the computer. or you could do that too. Are people really that desperate or am I being thick for assuming people use common sense? I was simply informing you that your assertions that you cant get around ISPs blocking things or that its easy for them to actually block access are completely wrong. But that usually happens when people act like they are an authority on stuff they dont know anything about.
  14. or you can just connect to a proxy that has an ISP that doesnt block the site, eastern europe is good for those, or a ton of other options depending on how brave you are and the disposablilty of the computer.
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