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zyrm

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Everything posted by zyrm

  1. zyrm posted a topic in Help and Advice
    where is the respawn and what monsters drop it ...if there are any
  2. friend with lunar magic?
  3. zyrm replied to zyrm's topic in Help and Advice
    wellim keeping the ninja greegree so it wont be that bad thanks
  4. zyrm replied to zyrm's topic in Help and Advice
    i already did that part of rfd , gorilla is useless after that?
  5. zyrm posted a topic in Help and Advice
    i need to clean my bank of a bunch of items from quests can i toss the 10th squad sigil from mm, and the 3 of the 4 greegrees if i keep the ninja one for agility on ape atoll and can i also toss the diving apparatus?
  6. zyrm replied to zyrm's topic in Help and Advice
    kill monkeys on karamja, if u started twai somthing quest they drop corpses instead of bones, either oen will do thanks icecube
  7. zyrm posted a topic in Help and Advice
    im confused how to make the zombie, gorilla, and ninja greegrees for rfd do i just buy greegrees from ape atoll and take them down to the gnome mage with monkey corpses and he makes all 3 at once?
  8. salmon would be faster i think low lvl pkers do use them...though i think they fish their own your best bet is probably just to sell them to the store and buy mroe feathers with the money or use them yourself, you'd be surprised how often low healing food can come in handy
  9. i think you didnt get a random because dueling arena is meant for only other players, perhaps randoms are disable there?, although not really a random but you get the idea i also got a clue there and didnt have a wizard? got guthix body though \
  10. ran out of emotes on first forum so... lvl 3- 42 nats, rune pl8, guthix pg 3, 13 lobsters, blk dhide chaps, pretty decent :D lvl 3- rune dagger, rune pl8 legs, 48 nats, 45 laws lvl 3- rune pl8, rune legs, 11 purple sweets, blk dhide body, blessed guthix dhide chaps! 2 more and ill have full guthix!!!wOot
  11. where is the ballista im supposed to fire at the battlefied, i can't find it
  12. Ive been doing a lot of lvl 3s and lvl 1s lately and i seem to be getting more of the clues that say where this and then do that emote on the lvl 1s. Do you think the scroll lvl affects in any way what kind of clues you get? Im talking about how often you get certain clues, not puzzle boxes and wildy clues only for the lvl 3 scrolls
  13. melee is easiest but wear stuff with magic def
  14. jellys drop fairly often ive gotten 4 scrolls from about 250 of them i hit a dry streak now though :( killed about 100 with no scroll yet, oh well maybe ill get lucky and get 3rd age
  15. if you want to get real technical its 80 because thats when you can set up 5 traps :P but yeah i agree
  16. This is my treasure trail log, it contains every single trail ive done in order since i became a member. I used to do mostly lvl 1s theived from hams and the occasional lvl 2 i got as a monster drop but recently ive been slaying jellys for the lvl 3 scrolls. disregarding individual rewards worth under 1k and all basic runes my total loot is: aproximately 1.5 mill...alot of crappy lvl 1s in there lvl 2- addy legs and dagger, power ammy, 20 chaos lvl1 - white beret, 3 red firelighters, 50 fires :lol: lvl 1- 47 minds, blk full helm lvl 1- studded chaps (g), black dagger and baxe, 7 nats lvl 1 - 2 blk pl8 bodies lvl 1 - 48 fires, black baxe lvl1- black pl8, 47 airs, 33 minds, steel pick lvl 2- 10 swrdfish, zammy pg 1, 248 gp, addy skirt(t) :) lvl 3- black dhide chaps, 2 rune longs, runekite (h5) :D lvl 1- studded chaps, 6 salmon, 9 chaos lvl 1- 9 salmon, 168 gp :evil: now thats evil lvl1- blk long, steel pick lvl1- 3 white firelights, 5 blue firelighters.... #-o lvl 1- blk pl8, 7 laws, air staff, 3 white firelighters lvl1- black dagger, sara pg 2, 49 fires, 34 waters- ok i guess but sara pgs have dropped alot in price lvl 1- 43 body runes, wiz top (g) :lol: lvl1- 10 laws, 10 nats, steel pick lvl 1- blk pl8, coif, 39 waters lvl 2- yew comp 9 green firelighters, 11 deaths, 17 chaos, addy baxe O:) lvl 1- willow short, blk long, 47 minds lvl 2- addy pick, yew comp 15 laws :D lvl 2- addy full helm, green dhide chaps, 19 chaos lvl 2- yew short, addy dagger, 15 nats lvl 3- 15 lobsters, rune dagger, rune pick, 38 nats, 9 white firelighters, guthix blessed dhide body ZOMG lvl 3- 12 sharks, rune long, rune wc ax, msb lvl 3- rune dagger, zammy pg 3, 28 bloods, blk dhide body O:) lvl3- rune dagger, blk dhide chaps, run epl8 legs, 48 nats, 45 laws
  17. zyrm replied to zyrm's topic in RuneScape Suggestions
    First of all, do you need to equip ring? Second, whats the point of going back to tutorial island? ring would have to be equiped, i thought that was obvious the ammy tele would be useful during the quest and to go back after it is finished i said ine of the rewards would be access to a grove of trees near a bank- including some magic trees im sure that would be useful, more rewards will be coming tht will make you want to go back
  18. I assume he would switch armour and weaponry aswell as you change. Go in with full bronze and bronze dagger, you change to Torags, defender and whip. HE has to change. i dont know much about programming but that doesnt sound like it will be very easy to implement
  19. i do suppoert the idea, i always wanted to fight myself it would be cool if it copied protection prayers you were using to make the fight interesting or if he switches to whatever protection prayer works against your attacks every 10-15 seconds and also lets say you changed armors, would it continue using the same armor you started the fight in or also change?
  20. zyrm replied to zyrm's topic in RuneScape Suggestions
    thankyou for support i know there are rings of forging but like pointed out this is permanent so there isnt the hassle of buying/making and equiping them also im trying to make the rewards fit the subquest you had to complete...so a everlasting ring of recoil doesnt really go with mining and smithing the prayer ammy tele to tutorial island is good idea any other suggestions and discussions welcome for now i wont make a supporter list but i am going to make a complete version of quest
  21. dont forget wearing attack boosting gear also sometimes a higher str means you will hit more often for instance let us say at 20 str you can hit 4 at 22 str you will hit 4.3 hiwever for convienence sake sthe game rounds this down to 4 this i will give you a higher chance of hitting oyur maxe because now you can hit 4, 4.1,4.2,and 4.3 hiwever they will al be rounded down so str can very slightly affect attack
  22. if it copies your armour, stats and attacks then isnt it pretty much a 50/50 chance of winning or losing
  23. either really dont care either way but whats the point of incorporatng rsc into rs2? wouldnt it be easier for jagex to just allow all accounts created before rs2 was made to have access to rsc i dont think the autoer problem would be big as most people would keep them on rs2 anyway for more profits....since your saying you can only bring gp back and forth
  24. zyrm replied to zyrm's topic in RuneScape Suggestions
    ive been thinking about some possible rewards the ability to go back to tutorial island after quest is completed and use the bank there keeping the sword after the quest- its stats would be about equivalent to a d scimmy but requiring 70 attack, it will do increased damage vs anyone wielding a elemental staff or is magic based creature working on a spec for it from the smither/miner subquest- either a permanent ring which gives a 75% chance of smelting iron or a ring which will increase amount of gems you get from mining by 10%, 7k smith and mining xp prayer subquest- your choice of either 4k prayer experience or 5k xp in any non combat skill, + new amulet boosting prayer by 15 wc subquest- use of the wc instructor's private field which will include 4 magic trees, 7 yews, and 10 willows, the distance from it to the bank will be about the same as that from fally bank to air altar
  25. zyrm replied to zyrm's topic in RuneScape Suggestions
    :wall: sorry , mod please move

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