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Mardosk

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Everything posted by Mardosk

  1. I think it's the fishing platform that you go to on the sea slug quest.
  2. That's not really true. Random number generators use a seed which is used to generate a series of pseudo-random numbers. Starting with a given seed, the series of numbers you get will be the same every time. In order to prevent you from getting the exact same series of random numbers every time you play, the current time is usually used to seed the generator. Depending on the method that is used, the time is either in milliseconds, or takes the year into account, so there's really no way to exploit this by, for example, always opening the chest at 10am if you once got Guthan's at 10am. Anyway, although it's true that random numbers generated by a computer aren't truly random, for all intents and purposes most of the ones in use produce results that behave very close to the real thing. To those of you criticising indalecio, he witnessed behavior with a large enough sample size to suggest - not confirm - that there may be a pattern. Confirming or refuting this pattern would require a much larger sample size, preferably done by a number of people. It seems to me that he shared his theory so that others can help confirm or refute it. Anyone doing barrows would benefit from knowing this. Any responses arguing the validity of this theory aren't helpful unless they include statistics of rune drops with and without killing a specific monster.
  3. I've been playing for just over 3 months, and I've had frogs around 15 times.
  4. I've been playing since Nov. I have 8 tokens in my bank, I dropped the clothes and mask to make room, I've been to frog land twice, and I've dropped 2-3 tokens because I was far from a bank and needed inv space.
  5. The responses hit on most of the things that I'd add to the guide, but I've a few additional tips for the graveyard. Pick a bone pile as close to the deposit spot as possible, and don't use other piles. The bone type will change every 4 bones, and they'll always rotate from 1, 2, 3, 4, then back to 1. You'll usually only need 12 bones to get a full inv of bananas (worst case 1 x 4 + 2 x 4 + 3 x 4 = 24 bananas, assuming 4 stacks for runes). If the first 4 bones you grab are 3-pointers, then you'll only need 8 total. Initially, you'll want to bring some food in, but once you get bones to peaches (which I'd STRONGLY recommend as the first thing to spend pizazz points on), you can use it instead. Don't use it all the time, since it uses 2 nats and peaches don't give any more points than bananas, but use it when your health is low, eat up enough to fully heal, then deposit the rest. This way you can stay in the graveyard indefinitely, and earn points much more quickly. My take on the rewards: * Runes: Total waste. Even the cheapest ones will leave you with a major rune deficit. If you're not interested in the other prizes, save up for them and sell them to other players. * Bones to peaches: Essential if you're planning on spending a lot of time here. Useful outside the arena as well. * Mage's Book: By far the best magic att/def shield in the game. * Infinity hat: 50% better than mystic, but Farseer and Ahrim's both match the magic bonuses with additional bonuses as well. * Infiinity top: Only 10% better than mystic, and considerably worse than Ahrim's. * Infinity bottom: 13% better than mystic, but also much worse than Ahrim's. * Infinity boots: Best mage boots in the game, but only 25% better than Wizard's boots. * Infinity gloves: Best mage gloves in the game. 67% better than mystic. * Wands: Master wand has a great magic att/def bonus, but I think most people are going to prefer to use ancient or god staves, esp. considering the cost of getting a master wand.
  6. I've gotten 3 150+ lesser assignments recently. I think that I got 2 rune meds, and very little else worthwhile. They have pretty lame drops overall. Btw, they don't drop clues. I've gotta agree with the crocs. Killing monsters which have zero chance of dropping anything except bones = total waste of time.
  7. As a professional game programmer, it seems very unlikely to me that adding more bank space is a technical problem. For each bank slot, you probably have one int for the item id, one for the quantity, and probably another bit for item-specific data (e.g. the number of charges on a ring of forging, damage on barrows set items, etc.). Add one more int just for good measure, though I can't think of anything else they'd need it for. Given that, even 1000 bank slots would only take up 16k of memory. If you have 5 million players, thats only 75 GB of data, which is nothing. As for RAM use, even if they did have to have all 2000 players loaded into the server-side RAM at once (which seems very unlikely), that's only 32MB. Client-side, 16k isn't a huge issue either, and if it were, you don't have to have the bank in RAM all the time anyway - just when the player is actually using the bank. The most logical explanation for the bank size limit is a game design decision, not a technical decision. They probably want players to have to make choices about what they keep, possibly because it encourages trading. That said, I agree that due to all of the recent item additions, a bank expansion is necessary.
  8. Right next 2 where the quest starts Speaking of which, how long has granite mining been on the mining skills screen? Is that also new with this update, or did I just not notice it before?
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