Everything posted by Low C
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Dungeoneering's Impact on the Community at Large
That's fine, I'll just keep dungeoneering with my friend then, and not hassle those trying to do it faster, you know...the way I've been doing it since the skill came out :rolleyes: Why? You did well within our dungeon rushing and kept up with us. Why slow your xp rate by double when you can just join our teams and have a nice chat while running through floors at a 25-35 minute pace. Because I find the way I dung with my friends more fun? And it wasn't really a 'nice chat', all I heard was stuff about the dungeon, which is fine for the situation, but I wouldn't call it 'a nice chat while running through'. I'll do dungeons with you guys on those moments when none of my normal group is on, and I really feel like dunging. Oh, sorry. Next time I'll chat about something irrelevant to the subject at hand. Any how, we don't need someone to dungeoneer with us then if they don't find it fun. You won't be happy nor having fun. Sorry we couldn't win you over. :unsure:
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/obt/
- Dungeoneering's Impact on the Community at Large
That's fine, I'll just keep dungeoneering with my friend then, and not hassle those trying to do it faster, you know...the way I've been doing it since the skill came out :rolleyes: Why? You did well within our dungeon rushing and kept up with us. Why slow your xp rate by double when you can just join our teams and have a nice chat while running through floors at a 25-35 minute pace.- Dungeoneering's Impact on the Community at Large
I really don't understand what you're trying to make a point at. Are you trying to justify the fun vs. efficiency argument again?- Dungeoneering's Impact on the Community at Large
You guys who enjoy going slow and making armour, skilling, ect should band together and make a clan or something. Edit: @those who say you can't go fast and have fun. Look at this thread on our forums. All these dungeons were under 35 minutes. http://z15.invisionfree.com/dgsforum/index.php?showtopic=39&st=0last- Dungeoneering's Impact on the Community at Large
Interesting points, my play style personally is to set goals as a keyer and team-mate in a dungeon. I look at this skill as a way to push myself to new limits, which is why I key as many floors possible. When I key If someone isn't helping the team it is irritating, dungeoneering is a team skill when you decide to put yourself with 4 other people who are relying on you just as heavily as each other to finish a floor without stress and hiccups within the floor. When I refer to hiccups I mean someone skilling while 3 other team members waste all their food doing a hard guardian door full of shades. One person is benefiting while the rest of the team suffers. This is why I believe if you want to take a dungeon slow and skill, then be courteous and find 4 other members with your same mentality. I am going to add a poll now to the thread as to whether or not you would rather do 20-30 minutes floors or 45-60 minute floors.- Post all RS Screenshots, Videos, and Sounds here!
- /obt/
- /obt/
Double post :o, o wow like 3 of us responded at once and i think we overloaded /obt/ and thats why it made me post twice. Good job guys.- /obt/
We both achieved the same xp gain yesterday Lmfao. Let me know when you're keying and i'll go along.- Dungeoneering's Impact on the Community at Large
I've found 13 who have and will. Still accepting applications for more. Obviously there are some who will, I was referring to the community en masse. I'm sure if you go to 3bo's world and ask if any players will help teach someone with low level dungeoneering how to train, you won't get a near-universal response of 'yes'. I agree with you that most Scaper's are selfish. On the other hand, there is a large group of people who I love talking to and dungeoneering with, I've had more fun in the last week Dungeoneering with everyone within the clan chat and such than I had when I went with the w53 3bo elites. Come check us out though before you write us off, we have good intentions.- Dungeoneering's Impact on the Community at Large
If you have any questions regarding Dungeoneering we have a board devoted to Helping other DG'ers on our forums. Asking questions in the clan chat is allowed as well. Hope to see you in the chat and future dungeons. :thumbup:- /obt/
- Post all RS Screenshots, Videos, and Sounds here!
- Dungeoneering's Impact on the Community at Large
Crossed, we're hoping to solve that. Cheeesy one of our admins has been doing floors as low as f28 larges which most high level dungeoneers skip. We will devote our time to helping those willing to learn.- /obt/
We see what kind of man Chee is. :-?- Dungeoneering's Impact on the Community at Large
I've found 13 who have and will. Still accepting applications for more. They have all joined my group and are leaders, they didn't have enough time and resources to teach the masses. We hope to solve this by making ALOT of people leaders who are knowledgeable and experienced. Yeah, it also multitplied the elitist communitie's ego by 10. Touche'. Although it is sort of backwards to assume this since we are going out of our way to help those who aren't efficient. We are trying to promote a sense of community and team work while maintaining fast experience rates. If you want to take your time with this skill I'm sure I could send you a few directions to find some teams that fulfill that for you. I see this as putting a band-aid on a severed limb. The root of the problem is not the fact that players are now separated by those who get fast xp, and those who don't, but fact you now HAVE to set your goal as fast xp (and be knowledgeable in it) in order to get a team. Players like myself who like to do dungeons for fun and not grind xp or tokens find it very difficult to find a team. Not only do the "pro teams" not want me because I don't rush floors, but the "normal" teams don't me anymore because I don't rush floors. To me it appears that everyone is focused on the destination part of the skill, rather than the journey. So what about the people that play it for fun and not and don't want "to learn how to gain fast and efficient xp"? This is a growing problem effecting both groups, so I see it as more of an issue than just "new players can't get teams because they are less experienced at rushing". For a lot of us, we find it extremely fun to fly through a large dungeon in 25-35 minutes and gain massive amounts of experience. We only accept people who rush the way we do because it is the best way to learn. No one wants to work on Dungeoneering for x amount of hours when you can do it in y.- Dungeoneering's Impact on the Community at Large
Dungeoneering has been a great introduction to team-work and a sense of community. So what better to suggest than adding to this sense of community by making an official tip.it clan chat and world. What does all of tip.it think? Anyone who has ever witnessed the place that is called world 117 has noticed it is not a great place to find decent teams let alone gain levels. World 148? Just as bad as 117 if you're sub 90 since most of the lower levels have migrated over to the alternate worlds that they can get their hands on. The solution to this is to obviously segregate not levels, but the people who are too stuborn to properly learn the skill. Teaching these people will be much easier since they will actually be willing to learn and absorb the knowledge experienced dungeoneers pass them. Now since Jagex obviously never intended Dungeoneering to have manual team finding after coding auto-find rooms and making such a cram packed lobby, what do you as a community think of the direction that the themed worlds are heading. Each and every day it is becoming harder and harder for a low level dungeoneer to advance in the skill because knowledgable teams are wanting to exclude them to save time. They make sure they don't let sub 90 dungeoneers into their teams for fear of banging their head the wall because a random person isn't willing to learn the in's and outs of the skill mechanics. With this, what will this skill become if Jagex doesn't intervene? We as players need to step up and help teach those willing and eager to learn before this skill turns for the worst. So I ask you tip.it, would you rather bang your head against a brick wall while dealing with 60+ minute floors or would you like to help your fellow scaper by giving him/her a sense of community which is limited to those willing to learn how to gain fast and efficient xp. I invoke you to please express your concerns and discuss.- /obt/
:ohnoes:- Great
- .:;The long lost Phat;:.
gl- WAIT ONE SECOND WHAT THE HELL JUST HAPPEND
How long does it take to re-earn the senior discount? Should've rebought members for a day or something... Dunno, i don't think you can. I just know I've left it on my card the whole time so I didn't have to worry about paying more than 5 dollars.- /obt/
- Your take on DIY?
says the guy who hangs out with efficiency nerds when DGing and etc :P I DIY RS research tbh. Cuz rest of ya'll are narbs who don't help with research. but maybe I'll hire ppl to do research for me now that free trade is out. What exactly are you talking about? IM not too sure i understand exactly He makes efficiency spreadsheets and DIY's his calculations since he can't find many test subjects. He is saying sometimes efficiency is relevant to DIY.- Post all RS Screenshots, Videos, and Sounds here!
Not a bad merch. He profited over a billion on one hat trade. AFHSAPGMBHSPOGAEHROARBGAETPJ,NHARMP,TRHPAET,HPOUIGHNIOFJ :wall: Thats just a snippet of his trade history, I bet he's flipping like crazy. - Dungeoneering's Impact on the Community at Large
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