:? my own mini guide to pures........no def! def makes u raise combat more givin u less power for ure lvl then u get owned when people hit 18 on u and u hit 15 if ure lvl 52... plus no prayer yes u can get 31 pray and hit same az u would with no pray and u keep ure scim but when the pray runs out u dnt hti as well and they will own u... 40 range is a must for meeles unless u dnt want to lvl faster,anyway d chaps help u protect from mages(they do lower some str but dnt worr its worth it)....also the myth about hybrids....hybrids if they maintain everything even like lets say 50 range mage str 40 att makes em have 2 less str than usual......i knoe this becuase i have 10 pures 2 mage 3 range rest melee....fir wildy outfits..melees: wear iron pl8, d chaps,anti dragon fire shield str ammy or power if ure a hybrid, gloves,carry in inventory blu wiz robe hat,so when a mage atts u have more mage def.....rangers:leather bod, d chaps, vamps. ammy of power,100 arrows(u dnt wanan lsoe 1 k arrows)use addys prefferably....mages:anti drag shield mage robe hat and skirt elemental staff not air tough always use air runes beacuase they r required for any f2p mage spell so u can just buy air runes and not worry if u gain a lvl and u can use fire blast and dont got fire runes....other things i havent covered o yes 25 mage is also a must...u dnt wanna die with all ure stuff plus in lvl 1-3 u wont get az many kills az giants......hmm the last thing how to train purs...melees:start getting str to 5 then att to 5 get str to 15 then att to 10 str to 25 then att to 20 str to 40 then att to 30 str to 55 then att to40 then keep doin str all the way 42 att if you want to be accuret....for rangers mages just keep training your range mage =)....anyway thas all i can think bout for the moment soz if i left anything important out ... o and when ure out there by ureself never join teams of 3 ppl or more ul get bsed