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strilmus

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Everything posted by strilmus

  1. well, i guess that was jagex's mistake to make
  2. yeah, i guess, if one wants to think that he died without zero character growth in order to justify killing him
  3. i think this is somewhat compensated by ancient spells having secondary effects and an autoattack that can hit in a 3x3 square and doesn't suck hard like red chins for actual combat it is still true that the system is a freakish sewn together corpse from ages of circumstance though
  4. Wait, they deleted the 15th memory? i'm not sure whether or not i feel better about bandos going to gielinor because he senses power, or because he's just [bleep]ing bored and wants to throw down
  5. i think elemental staves sort of already serve that purpose, although around the higher levels we just have staves that have a chance to cast without cost
  6. i mean items people ACTUALLY buy as opposed to terrible things nobody wants to wear or use ever, as you are describing
  7. because i don't like spending half an hour trying to get wood from one tree
  8. there's no real reason to make the tools degrade because skilling isn't profitable enough to actually justify trying to jack up the cost more degrading equipment was mostly a tax on the people with the highest incomes....PvM in addition, best in slot NOW doesn't mean best in slot later, although that's still unrelated to skilling income still being generally way lower than PvM income, because of things like PUTTING SKILLING TOOLS ON PVM CONTENT
  9. it sure is weird for them to put up items that people actually buy as a reward maybe sales have already peaked months ago?
  10. 1. Well it's what yall voted for, right? 2. Better max out to 99 now lololololololololol 3. inb4marketbuyout well, somebody's buying chaos/death runes
  11. is this gonna be like nex armor, in which everything after it can't be as good in order to spite content that is newer than nex are we going to do that again
  12. the solution to that problem is not "make dragon picks/hatchets even more expensive by making the entire second half of the skill rely on them"
  13. come to think of it, a world where all of the best things and resources result from killing something else doesn't really make much sense and is far more contrived a situation instead of one that say, relied on a knowledge of civil engineering and material science resulting in a solution to a significant problem or obstacle that is far more effective than trying to throw a single person with a stick at it, or if we're desperate, FIVE people with sticks oh, but that guy knows so many ways to swing that stick! it sure is great that we have people that are good at swinging sticks because otherwise the world would be doomed
  14. The scroll of animate rock was used in I think at least two other quests...going by a different name of course. The mysterious statues were co-opted into the elder god lore. The last white dragon is just a recolored dragon, and celestial dragons are just reskinned metal dragons with a redone version of the QBD special. The divination part is just interacting with recolored wisps. The boss fight uses pre-existing character models. While it was bare on a lot of actually new things, Robert the Strong's secret basement (under Unferth's house, which we never actually got to fix, by the way) and Kerapac's laboratory were pretty fun places to poke around in, even though they weren't really that useful after all.
  15. they did a good job masking the models, but the layout just FEELS like freneskae's because of all of the crazy ups and downs of the area in general, and the dead ends are pretty obvious and feel like they used to have something going down that way, but were walled off the added on platforms also feel blatantly out of place next to the twisted walkways because they're so uniform if they had a folder of nondescript maps they could use, it'd work better because freneskae's layout is a bit too unique to pull off the illusion completely
  16. hey remember that time when the gilded pickaxe was so easy to get it was almost easier than when i made that imcando pickaxe also, isn't it great that skilling spots have hp bars and actually drop things when they're depleted? i couldn't imagine a system where we just fired randomly in the dark and hope something comes out of it eventually, as if it was based entirely on chance
  17. can we talk about how it's still stupid that combat takes precedence over skilling for skilling tools
  18. ha, i knew they were gonna bring that stupid chakram back I think they degrade to dust for the sole reason of protecting chaotic equipment I'm starting to get bored of protecting inferior items for the sake of doing so instead of actually trying to diversify the selection by giving them different uses
  19. "this place kinda feels like freneskae" was what i thought i don't think Bando's use of his power was what made him lose, but rather the fact that he didn't actually make use of his supposed skill at warfare at all during the recent battle, which is what i would complain about when talking about breaks in lore i see the amulet as more of a weapon, that while powerful, only had its full potential when zanik was holding it
  20. revolution has that thing where the cycling requires several clicks to cancel out of because serverside actions take priority over your commands
  21. hey remember when everybody was speculating that all the stuff that they would have gotten from invention was gonna be in elf city, and that all of the locations wouldn't just be glorified ivy chopping great times right
  22. i would like combat familiars that actually pull their damn weight (like the recent nihils) and skilling familiars which are actually useful to medium and high level players instead of making it just low, maybe a couple medium, and like one high level familiar i would also like many existing secondary passive effects to not be as useless or silly
  23. ofc, it makes that option in the max guild portal kind of useless now lololololol

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