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Zaaps1

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Everything posted by Zaaps1

  1. whats wrong babe <3 also settled on using epistrophe, sentential adverb, anacoluthon, and antanagoge in my class. i don't know the definition or pronunciation of any of those
  2. im preparing to write an in-class essay tomorrow and i have no idea what I'm doing lol so ye thats my night in a nutshell also EXHAUSTED from practice and i have a big meet tomorrow afternoon as well as practice tomorrow morning.FML
  3. ty vez its the same as turning in a pair of strange rocks, roughly 9.5k at level 99, i know that
  4. I think the issue with Jagex is not that they are not releasing enough low level/mid level/high level/elite content, but rather that there is a serious lack of incentives to train. If a player lacks personal motivation, there are simply not enough reasons for him to go out and train the skills. Yes, there are milestone "achievements" that getting so far in certain skills will get you, for example task completion or unlocking new ways to train, but these are either a) dead content, b) typically not worth the effort, giving a rather small advantage, c) redundant, as unlocking new ways to train in a skill the player does not want to train defeats the purpose, unless, of course, the player is self-motivated, or d) not "showy" enough. Indeed, in the light of skill capes, the max cape, and the completionist cape, Jagex can forget entirely about making level-up incentives that let players show off. It's just not going to work. The other three can easily be addressed, however, by making more updates with SIGNIFICANT game benefits. I once wrote up a rather short suggestion on how to update nearly EVERY skill to do just that, as well as including a further explanation of what "significant" means. By making more significant content, players will gain a clear advantage in the game (a), find themselves willing to put in the effort to gain such an advantage (b), and willing to use newly unlocked training methods on the way to get to such advantages (c ) The link to this suggestion is in my signature and is also provided here, if anyone is interested, but here's basically what I said: Imagine you open runescape.com one day, and hear that Jagex has released a new skill. At first, you are ecstatic. With a new skill comes new challenges. With a new skill comes new content that is sure to be fun, exciting, and game-changing. The skill is called "firemaking". Not so glamorous, but perhaps it can still amount to something (like Hunter did). "Today we are proud to announce our brand new skill, Firemaking! Players who train this skill will find themselves equipped with the unique and dire ability to light a fire anywhere in the world. Ever wish you could cook those raw food drops? With a few logs, now you can. Ever wish you could train cooking and fishing at the same place? Look no further. Leveling this new skill is sure to bring boundless rewards and fun." You will notice that while new skills get increasingly more complex, the older skills are often left in the shadow. This is understandable, since new skills need to be more creative in make (can anyone honestly think of a "simple" new skill, such as Firemaking or Cooking?). However, the rewards and benefits of such skills, bar combat skills, have also largely been neglect. This is not to say that such skills do NOT have high-level rewards, such as the Adze in Firemaking and the ability to cook various fish without burning in Cooking, but such rewards fade in comparison will similar level rewards in the newer skills. At 96 cooking, you stop burning sharks, an ability one will rarely use, seeing as most cooked food is bought. At 96 summoning, you can summon a Pack Yak, which can hold more items that you can and can send items directly to your bank. At 85 farming, you can grow a spirit tree, which is not terribly useful because of the set teleport locations. At 85 dungeoneering, you can kill Frost Dragons, which provide the single highest consistent profit in the game. A similar comparison can be drawn to "revamped" older skills. At 92 firemaking, you get an adze. It would've cost less money just to buy a dragon hatchet and rune pickaxe. In addition, the adze is no longer useful for woodcutting, since the effect does not work on Ivy nor in the Sawmill, nor is it the best pickaxe anymore. At 92 prayer, you have access to the Soul Split prayer, which is life saving, game changing, and eliminates the need for food or even items like SGS at many locations. While Jagex has updated many skills, such as Fishing, many others still need work. Case in point: Firemaking. Even many updated skills still need improvement, such as Mining. The simple fact is that these skills no longer offer game-changing rewards at higher levels. That is why the Fishing update was successful, because the ability to catch Rocktails, the best food in the game, at level 90 is a significant achievement, a profitable achievement, and a game-changing one. At the same time, skills like Mining did not see improvement in the update. Yes, Concentrated Gold makes training mining easy. But does easier = better? Has any new, significant thing been added to Mining to make it game-changing? Then you have skills that have largely been left to rot, like Firemaking. Yes, you can get the adze, but as said before, it is completely useless thanks to the price of logs, the dragon pickaxe, and Ivy/Sawmill training. What, then, do we have to look forward to? Note that these must be high-level rewards. While Chinchompas have been game-changing, they do not have a high enough requirement to make them significant. Yes, I know you need 80+/85+/90+/whatever to catch them effectively. Doesn't mean someone with 65 can't catch them though, does it?
  5. goddamnit people complain about EVERYTHING. there was absolutely NOTHING wrong with the fm requirement
  6. #nonmaxedproblems It's an incentive to train. People make incentives to others all the time. But they're never mandatory. I don't see the big deal.
  7. oh god i was entranced by that gif darn you killerred!
  8. Forum modding is inefficient. Not true, it brings all the [harpies] to the yard And they're like it's better than yours. Damn right, it's better than yours.
  9. Forum modding is inefficient. Not true, it brings all the [harpies] to the yard
  10. its ok Alg i'll shield you with my love! <3333333333 (am i helping? :( )
  11. good thing i got my salve ammy (e)
  12. Still in terms of tactics it makes sense to NOT attack a big colony straight away. There are only 3 of them. They do not know the world. A human defeated them before. They need time to learn what they are up against and establish a position they can defend. Also it was rage, not pain. They specifically talk about the rage and just as the stone is out of use does not make them 'turn off' as it were, everything we've been shown shows they retain the rage and power levels and merely get more powerful as the stone is used. Shown by the fact they are seen at the end of WGS, but are not yet able to escape then when Lucien further uses the stone they clearly can escape and become even more violent in their final cutscene when Lucien is using the stone once more. By all means when they launch a full attack a big city makes sense as a target, but a warning shot is not a full attack and a small colony makes perfect sense given their lack of knowledge of the current world, their limited numbers and the fact a human defeated them before; and I believe that is a very important factor. In their prior slaughtering it was a singular human that did most of the damage; what if that knowledge has become common knowledge and now thousands of humans know how to kill them? If that's true it'd be suicide to attack a large city. And yes they made it clear they would kill us, but when you are threatening someone you would not admit any doubt (such as possibly thinking humans may be dangerous based on previous being slaughtered by one) And you have to remember they do have a specific rage against us as we are a false user of the stone. You're arguing two things here. First is that they are in a fury and are so enraged that they attack a human settlement. Second is that they are calm and calculating enough to analyze their current situation. These are polar opposites. If me and my two buddies had enormous amounts of power and were in an absolute rage, we would go and do the most damage possible. If me and my two buddies wanted to play slyly and cunningly, and calculated out a scheme and set very intricate and appropriate warnings, we would not do so out of fury.
  13. But you're forgetting that they're FLYING. It might be a days journey between Edgeville and the Grand Exchange, but it's NOT hard to see it when you're far above the ground. And while it might be days between Falador and Varrock, consider how quickly they were able to fly from the Ritual Site to Edgeville. I believe more or less the moment we left the Ritual site, we got hit by that vision? Immediately after the vision Edgeville was already in ruins. That leaves very little time unaccounted for that the Dragonkin could've been traveling to and attacking Edgeville. It can't be difficult not not only TURN YOUR DAMN HEAD EAST, but also to fly there, which is far less of a task you guys make it out to be even considering the spacial warping the actual Gielinor would have. Plus I do remember the Dragonkin telling us (the player) that "the destruction starts in Edgeville", or something along those lines that hints that Edgeville's desolation is supposed to warn the player, if not exclusively, of what they can do. And from the way the Dragonkin addressed us (the player) during the vision we had, I don't think they have any problem attacking humans. Rage is a factor yes, but you have to remember that the previous "random" attack on Mos le'harmless was not out of rage, it was more out of pain. That pain is gone now that there is no "False User" of the Stone of Jas. So yes, it is a warning, at least in part. And yes, they should be able to see there are better targets. And no, they're aren't afraid of attacking humans.
  14. we all know thats not ur real fb ltk ur real fb has 23k as prof pic gf
  15. that always happened to me lol idk how i fixed it but i somehow did also i <3 the fb page add me pls
  16. But..they can fly.is it THAT much harder to look to your right at realize there's a much better target right there? From a birds eye view?

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