Platinum_Myr
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Posts posted by Platinum_Myr
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If you want a weapon on entrana just bring a godsword blade and hilt.
Quite surprised that works!
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There's a reason he's named mod balance
:wall:
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Will they ever learn? :wall:
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Keep in mind that it's 3m/hr where hours = time spent farming. Not real time.
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Honestly, fixing the issues with EoC, and providing things like revolution is where they should focus their effort. I don't think Legacy mode will work out how they think it will.
Resolving the keybind issues, and fixing all the little places where enter-to-chat is not consistent. Stop randomly hiding action bar so that it doesn't let you do enter to chat.
Resolve the issues with keybinds not being fluid, and not responding quickly.
Resolve the issue that NIS canot be made to look like the old layout. Add abilities to move windows around in such a way that this works.
Pull out the windows that have sub-windows nad make them act like normal tabs, instead of tab within tab. Let us keybind those how we want.
Allow the old option-stones to be enabled.
Essentially, let players configure the current system to work the way they want. Don't just hack the legacy interface back in.
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Honestly we have no idea, but my gut tells me that the crew bonus applies first. The issue is that there are any number of valid ways to solve this problem.. and without looking at the code there is no way we can know.
Sadly, they shouldn't round any calculations until the end...
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I mean that green fingers is like 30k marginal gp/hour. That's terrible. It isn't worth buying even if you do a ton of herb runs.
30k gp/hr? Try 30k+ gp/herb run.
Going off of rough figures and my own experience, I get at least 3-4 extra herbs from greenfingers every herb run. At 10k per dwarf week, that's significant, much more so than 30k/hour.
Sure, Herb runs are only like 2.4m/hr now, but some people like skilling for money.
Yeah I messed up :P
Still shouldn't be more than 500k gp/hour, which makes it a pretty bad choice
I am also curious how much better legendary is vs supreme, and how much would that upgrade be, since the cost of higher tier auras goes up faster than the improvement... There are definitely far better choices than greenfingerss. That said.. I got it anyways, since it's the only one I use on a regular basis.
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The more skills you add to the formula, the less accurate it gets. It doesn't matter if someone is 99 magic and 75 ranged in PvP because they'll fight with magic, not ranged, so there's no need to put ranged in the formula.
what if someone use weapon swap?
Then they're going to have less power than their combat level suggests, so they wouldn't switch. Remember that we don't have special attack weapons anymore, so switching to a t(x-y) weapon from a tx weapon is kind of stupid. Of course, some abilities make things a little "interesting", such as conc blast making virtus wands about as good as drygores, but it'd be better to fix that than design the combat formula around it.
isn't lower lvl stronger than high lvl if low level use good combat style?
Technically yes, but not even close to a full tier difference.
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Keep 200, because it removes the 50% dungeoneering penalty I would've suffered at combat level 90-138..
Make it 138, because I was boned with my 99 strength, low attack and low def.
Remove the stupid dungeon penalty completely!!!
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Warbands should not affect anyone`s achievements either, yet you imply they do.
Warbands devalues experience in skills. It does this because the achievments (lv99, 200m) are infinitely easier for everyone to get. SoF devalues XP to an extent, but it is less impactful because only people who have enough $$ can buy that amount of XP. Warbands is a repeatable activity that anyone in game can participate in. This has essentially reduced the value of all other content that creates XP in those skills.
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Given the suggested release time frame of July/August they are *definitely* still in the creation/planning stages of the projects. Hopefully that means a lot of ground work already done but.. definitely a long way out..
They are not "ready to be polished" status by any means.
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The Return of Internal IDs
Rushed? Ports 2? Noooooo. No no no no no.
It's the number 12 on the rewards thing, where 12 is seemingly random because it is an internal ID for the voyage...
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Their ETA and promises are usually bad but were more so for the 2nd half of 2013. I believe the RS3/HTML5 and EoC slipups have cost a lot of development time, and they weren't properly budgeted for failure. These slip-ups (EoC because of how much they kept re-working everything beginning of 2013, and then Rs3/HTML5 for so much delay and also requested changes after the fact
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Double posting, but oh well:
What's the context of this? What buff?
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Thanks for posting this, it is a good reminder as I already had forgotten they were coming tonight. I will make sure to get this bonus XP done sooner rather than later so I don't forget again.
Thanks Again!
You don't even need to "finish it" since it now all goes to a giant pool of bonus xp. Just click the boots/gloves and choose the skill, you will automatically have the remaining bonus xp added no need to actually use it up :)
I am really enjoying the bonus xp changes, it is a lot more convenient than before.
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vote will be about as one sided as this war though :P
But everyone's gonna be on the wrong side :(
If Elf City wins, Invention will be delayed a bit..
If Invention wins, Elf City will be relegated back into it's special level of development hell never to return.
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Well I was mostly joking. Anyways likely it is because of having to sort through every lie to find truths.. If too many are lies what's the value of finding the losses? I have to agree with Saradomin Mage. It would take too much time to verify requests.
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The meeting stories aren't all that complex... a bit less than the originals I suppose? But hopefully the real story missions are decent.
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And it assumes their server keeps detailed logs. It should, but you know.. JAGEX!!!!
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Well triples only need 2/3 to show up. And actually I believe that the "meet the x" missions don't count towards the limit of 2 adventurers per day. We'll need to see more information about this..
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The fictional article was amazing. I liked the recap a lot too.
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It should only be allowed to get one of each item or maybe only equipment.
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How would they degrade? They are ammo. They don't need a Weapon but they are effective ammo
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People panic sell, simply because players hate degrading.
04-Feb-2014 Treasure Hunter & Demon Drop Table Improvements
in General Discussion
Posted
I thought it only dropped on task? I mean I know mask of abyss can help with that but... It definitely is more rare than it could have been.