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cretureisland

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Everything posted by cretureisland

  1. I have gone back and reworked bits of the page, and text.
  2. I am fine with criticism since it will help me know what to improve. Trust me I have read some web comics which started off absolutely horrendous but end up quite good. The cover page for the comic was the first thing I had actually colorized, and I think I have improved since then. The main problem right now is that I don't have a tablet, which means I have to use the mouse for everything. I also am working on getting him to cut out a lot of the jokes. Give us time and we will improve.
  3. The main change is the elimination of the Gradient shading, which looked bleh. Once we start with backgrounds it should start to really improve.
  4. I was feeling sick yesterday so I went ahead and updated the comic for if it knocked me out for this weekend. Still slightly nauseous right now.
  5. Please don't. To bad we will =P Also I have reworked the site so I no longer have to shrink the comic to get it to fit yayz
  6. I already said a while back (might have been on another site) that the inside joke thing is done. Also this weeks page will feature a change in my coloring style which will make it look a helluva lot better. Next week we will begin experimenting with backgrounds.
  7. I am going to have the artist include less large blocks of text. It wasn't until that page was done that we decided to start to put it online.
  8. This is only our second week up right now and the site stat feature told me that yesterday 17 people visited the site through bookmarks. Thats 11.9 percent of everyone who visited it yesterday =)
  9. I have gone back and reworked some of the text. I am still working on adjusting the style for the colorings. As for the art expect it to improve as both the artist and I do more of the pages (it would also be better if I had a tablet and fireworks). The bit with the peeps is actually an inside joke which was just going to last the first 2 pages. I really don't care for the host of the site. In a few weeks we will be moving to a pay site which will let me set it up to be more functional than it currently is.
  10. Danqazmlp Don't worry the plot will begin to become clearer next week. jaerkd00d Yeah I am still trying to get a hang of doing the text bubbles.
  11. A friend and I decided to start a web comic three weeks ago. We update the site every Sunday. http://elementias.webs.com/ In order to view the previous pages click on the archives link on the left. Also if you like it please click the vote button it will make me happy =)
  12. Support list updated.
  13. I don't think you should be able to make pouches in your house. I also have to agree about not being able to make pouches in your house. Also I fixed your name.
  14. supporters: 1.Me (duh) 2.Ockin Elf -Good idea and first supporter beside me 3.Smiggy 12332 4.Miss Corina 5.Darkwatersea -good idea 6.Thranon 7.James Hobo (pm in game) 8.Hallian -good point/idea 9.Small Castle 10.Oldcoot109 -good idea on high level obelisk <--Great Bumper----10th supporter 11.Bozarthmagic-Idea of a quest to unlock new rooms in your house 12.Joskerules 13.Ladydyonisia 14.Jybot 15.Honey Dlite 16.Bart123111 17.Panthers0797 18.Poixedyl2 19.Cool Cat 321 20.Hawkblade63 <---Twentieth supporter! 21.Anhilate 0 22.Leoprincess4 23.Scott 2 24.Nightsister3<---Great thread on Smithing 74-75-264-58203417 25.Bel*ubub1<-----censor again its a (z) this time 26.Romel95351 27.Nindjahamsta 28.Rukarioz<---Insane supporter and bumper 29.Eum3 30.Anti Decafx<---30th supporter 31.Von Richard 32.Way To Die 33.Nb1473 34.Estarayella<---Good idea as to what the room would look like 35.Ken76903 36.Traveler127 37.Chvtky 38.Zaaps1 39.Fiery Talons 40.Gerr6<----40th supporter 41.03mole 42.00hydro 43.Juneoc
  15. The Herblore Cabinet Rules No Flaming Respect other peoples opinions. The Rant/Problem Ok so Herblore has a lot of things to go with it correct: vials, water filled, pestle and mortar, the 4 herblore gloves, a total of 17 different herbs (18 if you count the star flower for the magic ess potion) add the grimy versions and its 35, 29 different seconds,caviar, roe, 34 different potions and they all have 4 different amounts and then there are the 24 types of barbarian potions with 3 different amounts each. Naturally you won't have all of the types in your bank, however if you were it would take up a whopping 281 slots in your bank if you were to have 1 of each. but this still really adds up taking valuable bank room. The fact that there is this many items for herblore alone means that you need somewhere to put them because if you were to even have a quarter of the amount of herblore items that are in the game it would take up 70 slots in your bank. Just having these items alone in your bank wouldn't be a problem however when compiled with all the other items that are in an average bank this can leave you grasping for room, and leave you debating what to keep and what to drop or sell. My solutions 1) A cabinet could be added to the study in which could store x amount of vials, water filled vials, herbs, seconds, and potions. Lets say the first cabinet you build can store 50 water filled and 50 empty vials 10 herbs of 5 types. 10 of 5 seconds. 10 potions of 5 different types. Finally it would store a pestle and mortar. Each type of cabinet would store twice the amount of everything but pestle and mortar as the type that came before. There would also be a herblore level required to build it or set up the flat pack in order to encourage people to train there herblore. 2) Add a whole new room with objects in it that perform the type of functions as in above. However in addition since the druids are both the people who are most closely related to herblore as well as summoning you could add an obelisk in the middle of the room with lets say level 50 summoning *note*Noted things will be storable due to the amount of items that you might deposit. Other Player Solutions It could be that as well as what you have suggested there could also be a cauldron in the room. The cauldron allows you to mix large amounts of potions at a time however in order to use it you must be 10 levels higher in herblore that it would require to make the potion normally. It also should require a high construction level to make. With higher leveled cauldrons you can make more and more potions at a time. -Thanks to Ockin Elf I support, on the subject of unfilled vials how about an option (to avoid complaints on the part of those who like partial dosages for some reason) would be an option that uncharged items partially used potions roll over, that is to say if you have three pots with 1 dose it automatically fills to three if you have 2 with two doses it automatically fills to four etc. I could go into more detail about compensating for special situations etc, but I think you get the general idea. -Thanks to Darkwatersea My only problem with it is the limits on how many things can be stored. If someone has 2500 attack potions, but only 2000 can be stored, then the remaining 500 are *still* going to take up bank space. Perhaps the highest level cabinet could store infinite amounts of things? It should also be possible to store noted things, so that people don't have to run back and forth from a bank to their house 90 times just to store their 2500 attack potions. -Thanks to Hallian Idea of a quest to unlock new rooms in your house -Thanks to Bozarthmagic Idea of a high level obelisk with high requirements so it wouldn't be debalencing see page 3 for details- Oldcoot109 How about a new skill cape emote -Scott 2 I do think it would be neat is the obelisk u make could be 1 to create pouches from, u would have to have high con & summoning lvls 4 it if u could. something like 75-80 construction,75-80 summoning and to make it you would need 30,000 summoning shards(750k)& 8 magic stones(7800k) making a total of 8550k or about 8.5mill maybe 1 or 2 more magic stones to drive the price up some more --Thanks to Oldcoot109 I really like your idea, though I like the idea of it being a room.. or maybe like a grove? What if you could build a druids grove type place ~ it would work like a garden, with tree hotspots around the edge and a tree stumps(or something else on theme) for a cabinet and a fire with a cauldron for making potions in. maybe you could even have a stream to fill your vials from? What if you could store your herbs in plant beds? Say for example, you have to have 100 of the herb, and you "replant" them into your grove? they would look pretty, and they would not respawn, you would have to "refill" the beds. --Thanks to Estarayella
  16. Well. I think you hit the nail on the head and pounded it through the wall on that one. The regular updates are another thing a lot of them don't have besides just adding another monster here or an event
  17. Its not a joke it actually happened I have screenies of it http://img3.imageshack.us/my.php?image=cabageomagey.png it took me about 3 hours though due to bored fishers kicking my cabbage away...stupid Catherby after that I avoided all towns.
  18. very nice maybe this means we will be able to tell people to go here in game once this is done with (my one blackmark is from doing so, which had really made me mad)
  19. Well TKA can only get deader sadly.
  20. Somewhere in the area of 4500 hours
  21. this happens every few months...annoyingly
  22. The Knighted Angels always has and always will those that don't get kicked....

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