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Sorator

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Posts posted by Sorator

  1.  

    tldr: y u no party system

    I've always liked that in RS you can effectively train solo without going through the trouble of creating parties and constantly having to manage and maintain a certain level/number of people ratio, recruiting when somebody leaves, etc. A party system could be fun, but it'd depend on how it is implemented. Most games do it wrong and it's a pain.

    ^^^^ THIS

     

    I hate Dungeoneering because solo is massively less efficient than groups, and I'm a solo player at heart. I hang out in the HYT FC, and I'm a member of the HYT Clan, but those are fairly recent developments. I like having options to go solo or with a group for the same skill, because that means different people can enjoy training the skill in the way that best suits them, I'd just rather not see such a massive advantage to one method or the other as seen in DG, and it looks like this duo slaying will accomplish just that (though it does depend a bit on the rewards for duo slaying points).

  2. How do you know if you have been playing for 10 years? I can't remember how long I've been playing for. I've been a p-mod since September 2006 and I've definitely been playing a few years longer than that.

    Well, if you've had continued membership the whole time, one post on the forums will tell you when you first became a member (though that is a bit jeopardizing for your account security). Otherwise, it's guesswork.

     

    I've been playing for roughly eight years, and I'll look forward to when I can get a 10-year cape.

  3. @^: WTF

     

    Yeah, I like the idea of a duo slayer update, but I don't know how it'll work in practice. It could be worthwhile for the duo-only rewards, it could double your slayer points per hour (by cutting task time in half, assuming you do get normal slayer points along with the duo-only points), but it could also cut the time of nice XP-bearing tasks in half. So, I'm not sure I'll use it a lot, but at the least it offers a different method of training for Slayer, which is desperately needed. I like skills having multiple viable methods of training, and Slayer has thus far only had one, so adding another - even if I'm not gonna use it all the time - is nice.

  4. Today, the official Mens and Womens Artistic Gymnastic Teams for the 2012 Olympic Games were named. I predicted the Women's team at least two weeks ago, with the exception of one of the alternates. And I was really not sure that they would take one of the girls and kind of scared they'd be leaving the reigning World Champion on vault at home... but they're taking her, thank goodness, and I am very happy. ^.^

  5. Oh goodness. I've grown up living at least an hour from any major city (recently we got a Krogers within a 20min drive, and that was exciting!), so I can understand that.

     

    If RS were up, I'd probably be running dbones from Tranquil while watching swimming and track & field Olympic trials and criticizing the commentators who don't know what they're talking about. Or possibly training slayer and def (while still otherwise doing the same).

     

    Since RS is down, I'm wandering around the interwebz and otherwise doing the same.

     

    If RS were to have been down all day already, I might be playing Sequence, but that really involves too much attention to do while watching TV of any kind. And regardless of the status of RS servers, when the Olympic Trials are on, I'm watching them - it's too cool to miss, not to mention being a family tradition (and I'm a little obsessed with gymnastics, so I wouldn't miss that particular part of Trials for the world).

     

    I've been very in and out of RS over the years, and this is why - I play it when I want to, but I'm not afraid to do something else if I'd rather (and often I would indeed rather do something else and do so). This is why I've been playing for about 8 years and only recently leveled a skill past 90, obtained 2000 total levels, and have yet to get any 99. So if your point was to say we ought to be doing something else even if the servers were working, I don't think I can agree. But I'm really not sure what your point here was, heh.

  6.  

    I am wondering - has Suomi done livid farm? If not, would it be worth it for getting remote farming?

     

    ?

    Remote farming only allows you to cure and check if it's fully grow whatever you plant. How could it be useful for Suomi?

     

    Dead plants means less xp and so therefore, remote farm would make it more efficient?

     

    ?

    You can pay to the gardener when planting Wood trees, Fruit trees and Calquat (which is what people plant for Farming XP).

    You lose 2 growth cycles each time the plant gets diseased, so it's faster to remote farm during each growth window.

     

    What even is sleep or real life?

     

    >Loses argument

    >comes back with unsuccessful witty comment

     

    Poor Gemeos :(

     

     

    This doesn't have anything to do with win or lose... Not like we were fighting or anything... I just meant that it doesn't seem reliable to remote farm like Hedgehog said, due to the fact people sleep and have real life.

     

    Not to mention that (assuming you have the cash, which may or may not be true for Suomi) paying the farmer is a better option anyway, isn't it? I'm assuming you don't lose growth cycles that way, since the plant doesn't get diseased in the first place, as opposed to it getting diseased and you immediately curing it via remote farm (and thus still losing one growth cycle).

    Edit: Aha:

    @myr the farmer cures the plant the cycle after it becomes diseased, so you lose 2 cycles. If you cure it yourself, it can grow during the next growth window like normal, so you save a full cycle. I doubt that its worth it, though.

     

     

    Regardless, if he winds up short on farm xp, Livid Farm might be worthwhile just to make progress towards comp cape and also actively earn farm xp. In-between farm runs and stuff like penguins/troll invasion, of course.

  7. No, being solely a mage is not being a well-rounded character, but having the melee, range, and mage skills within 10 levels of each other and still not having range or mage as viable combat options does penalize well-rounded characters in anything that involves combat by denying options that should be available. A well-rounded character should be using all combat styles relatively equally, not using melee 70% of the time and only using range or mage when the situation is specially designed to make them useful.

     

    Granted, mage has a fair bit of non-combat use, so that could be excusable. But range... range is not especially useful right now, except in specific PvM scenarios that were, again, specially designed to require it, and for using a cannon while meleeing Slayer tasks.

  8. Eh, I think it's less that they'll nerf Prayer and more that they'll buff everything else. Same for Summoning, except they're going to update that to work better later.

     

    I'm choosing to be excited and not worried, I suppose, but I can completely understand being excited and worried, heh.

  9. [bleep]ing love this. Seriously. I've always hated feeling penalized for being a relatively evenly-rounded player, and I've also hated that despite having magic as my highest skill, it's horribly inefficient to actually use it as a primary combat method. In almost every RPG I play primarily as a mage, it's just my style. Finally looks like I'll be able to do that on RS too!

     

    While I can empathize with pures who will now feel like they've wasted a ton of time... for what it's worth, you got to have your fun, and you invested a lot of hours into something that was always a little unstable, being a constantly updated game, and basing that work on a loophole in the game mechanics to gain a mildly unfair advantage (in my eyes). If that advantage is taken away from you to leave an even playing field? I'm perfectly fine with that. (And you knew some massive changes were in the works since they announced the combat overhaul anyway; if you didn't expect some nerfs to pures, you were being unrealistic.)

     

    For those complaining about Prayer being removed from combat levels - for one thing, you gotta admit it makes cb level calcing much simpler, and that's a good thing in my eyes. For another, we have such a small amount of info on the new abilities they'll be adding - it seems to me that while having Turmoil is an advantage, it'll be much less of one when you also have to tactically manage gear and abilities in combat. It'll probably be much more useful for those who don't use the combat abilities, or use them minimally, and stick primarily with the auto-combat. For those who actually use this combat bar and such, it'll still be a nice passive boost, but being smart with your abilities will matter a great deal more. (And do we know yet that they won't be changing prayers around at all? I think they will at least tweak them, in addition to adding some new ones for range/mage, and we don't know what that will look like.)

     

    And as for Constitution and Summoning, I think they've explained those pretty well - Const will be much less important than your gear (which is visible when you wear it), so there's not much need to have a convoluted system to include Constitution. And it sounds like Summoning is gonna be majorly nerfed just by not being included in the update (for the time being), so it also becomes much less important. And with those three skills playing much smaller roles in combat, it's a lot safer to remove them from combat level entirely. I'm not wild about that, but at least our combat levels will make sense for once, and for that I'm willing to sacrifice some minor things.

     

    Also, I like the idea of getting less xp from training on lower-level enemies; I always thought the whole rock crab afk stuff was just silly. Yeah, it means more work for anyone not maxed in those skills already, but I'm okay with that because I might actually enjoy it, and that's just crazy talk. (And I'm glad that it's less xp instead of no xp, like what was originally stated. You should be getting something when training Slayer, even if it isn't the full amount. I'd be okay with Slayer being an exception to this rule as well, might even prefer that, but this works too. And who knows, they might fiddle with the slayer masters so they assign stuff closer to your level more often.)

     

    I'm excited. Very excited. I might actually enjoy combat after this, and I've always hated combat in Runescape so that's a very foreign concept for me. (I do kinda hope we'll get some extra bankspace to handle the potential needs of more equipment, especially for well-rounded players with several sets to choose from, but then I never have enough bankspace so meh.)

  10. If he puts in offers now, he could still get a fair chunk of xp this way by the time he's done with everything else. Not a viable training method in the sense that you probably can't buy it and do it immediately, but if you have a few weeks to let the stuff come in...

     

    Or he could start doing penguins every week and jack of trades each day. Heh.

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