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Frequent player points


hohto

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Lately I've been more or less hooked on poker. From certain poker sites I got an idea which could fit very well to the world of RuneScape: frequent player points. In poker you get these points for playing tournames and games and with them you can buy some stuff from a netstore.

 

 

 

The difference between online gambling companies and Jagex is that Jagex doesn't get money from us playing a lot. It's the same price from p2p no matter do you play 24/7 or once log in. This reduces the netstore idea. However it could replaced with few other things.

 

 

 

Ways to get fpp:

 

Achievment diary pretty much gave me the idea for this. These points should be attained from doing different tasks inside the game: complete quests, hit certain levels, kill some monsters, hit different xp limits and so on. Some possibilities could be:

 

* Finish "hard" ranked quests. In f2p Dragon slayer would be a good example.

 

* Hit high levels such as 70, 75, 80, 85, 90, 95 and 99. The higher level you get the more points you earn. This gives f2p players a good chance to gain some points. Also different skill totals should be rewarded.

 

* Killing high lvl monsters first time, 100th time and 1000th time: the higher level the more xp. Can't think of any good f2p monsters, but in p2p there would be Jad, Kq, Kd, kbd and chaos element at least.

 

* Hit certain xp limits like 100m total xp, 20m in certain skill and so on. This is a good way for f2p players to gain fpp's.

 

* Finish tasks: these could be like finishing diaries, getting fire cape, completing all the quests and so on.

 

* Having all skills at certain levels, i.e. all skills over 70, all f2p skills over 60 and so on.

 

 

 

Things to do with your points:

 

Like I mentioned Jagex isn't like online gambling sites. This sets "little" limits for the prices. They can't just give a Porsche to the biggest nolifer or free lcd screens to top players. However good rewards would be:

 

 

 

* Gp and xp prices: these would be cheap little rewards which would be helpful for everyone, no matter which version they played.

 

* Item rewards up to even dragon chain. This way allrounded players could get some expensive items without spending millions. Also setting the price high enough wouldn't affect to the prices too much.

 

* At the top the ability to buy your very own RuneScape t-shirt (made in China) or getting a free month of p2p. These would be the most expensive things as they'd require some real money from Jagex's side. A free month of p2p would be a good advertisement for the f2p playes who already have managed to get some good stats.

 

 

 

This would give people a reason to go for more into all rounded playing, a bit what Jagex wishes with all the new diary updates, quests which require semigood combat level and so on. Also having a lot of in-game rewards Jagex wouldn't lose any real cash. The free p2p trials and t-shirts would require so many points that they'd be more like a good way to get taste of the advances of p2p, not a real way to be a longtime member.

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I'd rather die for what I believe in than live for anything else.

Name Removed by Administrator ~Turtlefemm

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I think that this would get rid of the need to train skills. If you can just train combat, get points, spend on a dragon chain, this would be unfair for the guy who chopped wood for a month.
I disagree, I think it is quite a good idea.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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i think this is a bad idea beause jagex wont do smaller things like more bank space or the new bank desings ( biggest suggustions on tip.it forums) also they wont update f2p with such a thing

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i think this is a bad idea beause jagex wont do smaller things like more bank space or the new bank desings ( biggest suggustions on tip.it forums) also they wont update f2p with such a thing

 

 

 

So Jagex only does big updates and forgets the small and helpful additions? What did we get just a while ago? Wasn't it home tele on lunars and ancients too? Also this wouldn't be too big update, probably smaller than a medium lenght quest with new areas, maps and graphical things. It wouldn't take too much to add a line line "if lvl = 95 then fpp = fpp$+1" or something. It could also attract more people from f2p to p2p (free trial after certain amount of points -> get intressed about this mysterious new version -> start paying) and we've actually seen some f2p updates too like home tele for example.

 

 

 

I think that this would get rid of the need to train skills. If you can just train combat, get points, spend on a dragon chain, this would be unfair for the guy who chopped wood for a month.

 

 

 

Was the addition of new powerful weapons as abyssal whip, barrows, new rings and so on unfair for those who had made their melee xp with slower ways? Was the ecto and later the altar unfair for those who had buried their way to high prayer level? Just because some people have done something in the past for a harder way it doesn't mean it couldn't be updated. The point is that this would give people a new way to play the game: play all rounded. This way a skiller can get rewards for playing the way he does. This way the poor wood cutter could get some rewards to fund his way to the dragon chain.

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I'd rather die for what I believe in than live for anything else.

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its a nice idea but cant you have the rewards to be untradable but will help in a skill of you choice e.g. combat cap (a hat that give you a +5 bonus in all combat stats including strengh)

 

 

 

If you ask me, for untradeable items we should only get decorative stuff. If we get more "defender/torsto/fire cape" kinda items which are really good but don't drop to the floor when the owner is killed, pkin will soon be a bit like dueling but with no rewards.

 

 

 

I personally don't see a problem with fpp items being tradebale or some good items such as dragon chain being able to be bought with them. They are rewards for doing something good, so why not let the owner be able to get something off them? With good prices they wouldn't really affect to the current prices, but they'd add some new spices to the bowl of training.

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I'd rather die for what I believe in than live for anything else.

Name Removed by Administrator ~Turtlefemm

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