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Final fantasy XI....?


Lionheart_0

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Does anyone play this mmo?

 

 

 

Of course im a huge FF fan, and have always wanted to play a mmo that is centered around it, its just i could never pay for it (The credit card only thing).

 

 

 

What im wondering is if its a really good game or not? I know i've heard they have centered it around partying up and what not, but im fine with that. Is there any real pvp? (Not the deciding factor). Also, How "epic" is the single player?

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I tried to set it up one time but i was missing the playonline viewer disc to install the playonline viewer. Also when I was tring to find what I was missing the guy up there when I called told me you need a new version because the codes to regester it only are valid once. Hope that helps.

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:? Well seems my bubble just busted.

 

 

 

I cant get a credit card till im 18 (im 17), so i have one full year untill i can possibly play this.

My parent have debt cards and they use them as credit cards, and it works. Online games accept them too. I know because my mom's a member. :lol: (seriously)
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:? Well seems my bubble just busted.

 

 

 

I cant get a credit card till im 18 (im 17), so i have one full year untill i can possibly play this.

My parent have debt cards and they use them as credit cards, and it works. Online games accept them too. I know because my mom's a member. :lol: (seriously)

 

 

 

You sure its just not a credit card that is from a bank? Thats what i was going for. check if it has a visa thingy on it.

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:? Well seems my bubble just busted.

 

 

 

I cant get a credit card till im 18 (im 17), so i have one full year untill i can possibly play this.

My parent have debt cards and they use them as credit cards, and it works. Online games accept them too. I know because my mom's a member. :lol: (seriously)

 

 

 

You sure its just not a credit card that is from a bank? Thats what i was going for. check if it has a visa thingy on it.

Debit cards and credit cards don't work the same way. With debit cards you can only pull the money out if it's in the bank. With credit you can pay for things without having the money and pay at the end of the month.
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:? Well seems my bubble just busted.

 

 

 

I cant get a credit card till im 18 (im 17), so i have one full year untill i can possibly play this.

My parent have debt cards and they use them as credit cards, and it works. Online games accept them too. I know because my mom's a member. :lol: (seriously)

 

 

 

You sure its just not a credit card that is from a bank? Thats what i was going for. check if it has a visa thingy on it.

Debit cards and credit cards don't work the same way. With debit cards you can only pull the money out if it's in the bank. With credit you can pay for things without having the money and pay at the end of the month.

 

 

 

Well the FAQ for FFXI says that only credit or debit cards with the visa or mastercard logos on them are excepted.... mine has neither.

 

 

 

Whats a good way to forsure test if my debit card works on the internet?

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:? Well seems my bubble just busted.

 

 

 

I cant get a credit card till im 18 (im 17), so i have one full year untill i can possibly play this.

My parent have debt cards and they use them as credit cards, and it works. Online games accept them too. I know because my mom's a member. :lol: (seriously)

 

 

 

You sure its just not a credit card that is from a bank? Thats what i was going for. check if it has a visa thingy on it.

Debit cards and credit cards don't work the same way. With debit cards you can only pull the money out if it's in the bank. With credit you can pay for things without having the money and pay at the end of the month.

 

 

 

Well the FAQ for FFXI says that only credit or debit cards with the visa or mastercard logos on them are excepted.... mine has neither.

 

 

 

Whats a good way to forsure test if my debit card works on the internet?

It should work as long as it has the logo that they take. Like mastercard of visa.
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Exactly :P . Mine doesn't have one of those logo's, its just a regular bank card.

 

 

 

I did find a solution last night though, before i went to bed. My brother showed me a much music site, and apparently they sell re loadable credit cards :D. They are good for two years, and work just like a credit card where mastcard is taken.

 

 

 

I think i might just get one :D

 

 

 

@Bubsa: Why do you want to know my card type?

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Exactly :P . Mine doesn't have one of those logo's, its just a regular bank card.

 

 

 

I did find a solution last night though, before i went to bed. My brother showed me a much music site, and apparently they sell re loadable credit cards :D. They are good for two years, and work just like a credit card where mastcard is taken.

 

 

 

I think i might just get one :D

 

 

 

@Bubsa: Why do you want to know my card type?

Ok I was just trying to help.
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i haven't played for awhile but my only problem with is is

 

 

 

you need a TON of time

 

 

 

takes a couple hours to find a party sometimes

 

and you cant solo lvl after 10-15

 

 

 

Some Jobs you can solo on.

 

 

 

 

 

Heres some stuff from Wiki

 

 

 

Gameplay in Final Fantasy XI consists of two major components: quests, which do not advance the main storyline but fill out the game's fantasy world, and missions, through which the main storyline of the game is told.

 

 

 

[hide=alot of text]Quests may be undertaken for various rewards, including money, items which cannot be acquired any other way, or simply prestige. Final Fantasy XI's quest system includes a mechanic whereby reputation is accrued through the completion of quests. Each city and major area has its own fame rating and more quests open to players as they grow in fame in each area. While quests do not directly advance the main stories of the game, they may fill in some additional details that would otherwise be missed. Another tangible benefit of fame is lower prices on all goods sold by town merchants.

 

 

 

Missions are undertaken to advance in rank, to access new areas and gain new privileges and to advance the various plotlines in the game. Each nation has its own set of missions (excluding Jeuno), which a player must complete to advance in rank; a player may only complete missions for his home country, resulting in some players completing all of a country's range of missions, only to switch allegiances to see another country's storyline. The newest storylines are often not available in their entirety at first, and are unlocked gradually over time. For example, both the Zilart and Dynamis storylines are unlocked when the player progresses to a certain rank (6) in any of the three starting cities.

 

 

 

The Chains of Promathia and Treasures of Aht Urhgan expansions have their own missions as well; while these do not advance a player in "rank" in the manner of the city missions, players may gain access to new areas and one-of-a-kind items through progressing in these missions. Treasures of Aht Urhgan also has a Mercenary Rank system which can be increased through various assault missions. The rank system uses actual millitary ranks as opposed to numbers but governs the Aht Urhgan version of Signet called Sanction in excactly the same way. Players also earn Imperial Standing as opposed to Conquest Points which can be turned into special equipment, Aht Urhgan currency or permits to battlefields.

 

 

 

Battles in Final Fantasy XI take place in the same world in which players move around, unlike previous Final Fantasy games in which a battle would take place in a new screen. Players may be attacked by aggressive creatures or they may initiate attacks on creatures themselves.

 

 

 

Monsters within the game operate under a complicated system of "claim" and "enmity" (also known as "hate" or "aggro"). A monster is "claimed" the moment a player performs any action upon it, whether attacking it, using most job abilities on it or casting a spell. Once it is claimed, it can only be attacked by players in the party or alliance of the player that claimed it (with the exception of battlefields and events). A monster will focus its attention on whoever has built up the most enmity. Players have a number of means at their disposal, from spells to abilities to items, to both build up enmity and shed it when it is unwanted. Thus tank characters, with high defense capabilities, can hold a monster's attention and keep it off those who should avoid damage, such as mages. It is possible to have a monster's attention through enmity without actually claiming the monster, so a monster could conceivably attack someone who is outside of the party or alliance that is currently attacking it.

 

 

 

An important part of battling in Final Fantasy XI is the technique of skillchains (a.k.a. renkei) and magic bursts. [7] Through melee attacks and taking damage, players gain "tactical points" (abbreviated TP) that fill up a special gauge. When the gauge is filled, the player may use a "weapon skill." Which weapon skills are available to a player depends both upon what weapon he/she are using and his/her proficiency in that weapon; as the player advances in levels and weapon proficiency, more weapon skills become available for his/her use.

 

 

 

Weapon skills used by different party members may be used together in specific orders to form "skillchains." Skillchains do additional damage in battle and allow for mages to "magic burst." Each skillchain has a different elemental affinity; if a mage casts a spell of the same element as the skillchain, it will do more damage than the spell would normally.

 

 

 

In addition to the traditional Final Fantasy classifications of spells, magic is also divided by "magic skills." [7] As a character uses spells from a certain magic skill, his/her skill in that category increases, increasing damage, magic accuracy and reducing spell interruption rate. While most magic spells cost Magic Points (abbreviated MP) to use, a Bard's songs (consumes nothing, long cast and recast timers) and a Ninja's ninjutsu (consumes ninja tools) do not

 

 

 

PvP

 

Although there was originally no system allowing players to compete in battle with each other, it was eventually added to the game. In Final Fantasy XI's Player vs. Player (PvP) system, known as Conflict, players may only compete directly against one another under very specific circumstances. Conflict happens only in "matches" that players enter by their own consent; players cannot attack one another outside of these circumstances. Players who are defeated in a Conflict match do not lose experience points, and they cannot lose items or equipment from being defeated. There are two types of Conflict matches. In Ballista, the objective is to score points by throwing a rock, or "Petra," into a "castle-like construction" called a "Rook."[8] Brenner resembles capture the flag.

 

 

 

Job System/Leveling

 

One of Final Fantasy XI's most dynamic features is the flexibility of its job system, adapted from previous Final Fantasy titles. Players are able to change their jobs any time they wish (as long as they are inside their 'Mog House'), and eventually gain a "support job," allowing the player to learn additional skills and try different combinations.[9] Each job has unique abilities, which must be activated by the player in order to come into effect, last a limited time, and have a "cooldown" period before they can be used again; traits, which are passive abilities that are always in effect; and a special "2-hour" ability that performs some extraordinary function and has an extraordinary 2-hour-long cooldown period to go with it.

 

 

 

As of February 2007, a player may choose from 18 different jobs. [9] In homage to the six job classes available in the original Final Fantasy, the initial jobs available to a player are White Mage, Red Mage, Black Mage, Warrior, Thief, and Monk. Upon achieving level 30 in any of these jobs, a player may opt to complete quests to unlock the jobs of Paladin, Dark Knight, Beastmaster, Ranger, Bard, Summoner, Samurai, Ninja, Dragoon , Blue Mage, Corsair, and Puppetmaster. Samurai, Ninja, and Dragoon were released in the Rise of the Zilart expansion, and Blue Mage, Corsair, and Puppetmaster were released in Treasures of Aht Urhgan.[10] Once the player has reached level 18 on any job, he may complete a quest that enables him to use any job he has as a "support job" for his main job. Support Jobs operate at a maximum of half the level of the player's main job and gives the character abilities, spells and stat bonuses from that job at that level. Some elements of Support Job abilities may also be reduced, such as Sneak Attack and Trick Attack when Thief is used as a support job and the "2 hour" abilities of support jobs are not availabe.

 

 

 

Jobs are leveled by earning experience points, obtained by defeating monsters that are within several levels of the player. After level 50, the level cap is raised by performing various quests that raise the maximum attainable level by five levels. As of this writing, the highest possible level a job can reach is 75.

 

 

 

[edit] Crafting and Hobbies

 

In addition to completing quests and missions, players can participate in several side activities or minigames.[4]

 

 

 

Harvesting, excavating, logging and mining (collectively referred to as HELM), allow the player to retrieve items from the world. Harvesting produces items from plants, excavating produces bone items, logging produces varring kinds of wood and mining produces metal ores and stones that can be refined into gems. HELM activities are performed by equipping and using related tools on designated "points" scattered throughout certain zones. A player may only retrieve a few items from any one point before it is exhausted, and they must locate other points until the spent ones regenerate or "respawn". This section of the game concerning the quality or quantity of items you may receive is largely random and is not affected by or does not gain in level with participation although players can gain an edge by possessing certain items.

 

 

 

Players may also try their hand at fishing, gardening, clamming, or chocobo digging. Fishing in Final Fantasy XI is a sort of minigame where a player must measure their strength against the strength of fish that bite at their line. Fishing is also known as a reliable source of gil for players of all levels and experience. Unlike some of the other minigames, a player's skill at fishing improves as they do it. Gardening in Final Fantasy XI is when a player raises plants in their residence (also referred to as a mog house). Like synthesis, gardening can result in different items being produced by following recipes but results are still partially based on luck and gardening skill levels do not increase with experience. Clamming is a minigame where players collect as many fish or sea creatures as possible without going over a limit predetermined by the size bucket they're carrying. Chocobo digging is when a player commands a bird called a chocobo to dig up items from random spots on the ground. It is believed there may be a hidden level assosiated with chocobo digging that affects a players ability to dig up more valuable items.

 

 

 

Final Fantasy XI has a fairly complex item synthesis system, in which players use elemental crystals obtained by fighting the various monsters to turn specific combinations of items into other items. [11] Different recipes, using different classes of ingredients and different craft skills, will produce different types of items. Items produced by the Alchemy craft skill under the guidance of the Alchemist's Guild tend to be medicines and ammunition heads, whereas items produced by Smithing and Leathercrafting tend to be armor or weapons, and Goldsmithing crafts rings and other accessories. In addition, the craft skill of cooking produces consumable food items that temporarily affect a character's statistics. Crafts incorporate many recipes for intermediate products which themselves may be used to produce useful items. For example, various ores may be refined into metal ingots, wooden logs cut into lumber or animal hides tanned into leather. Players are able to raise their crafting skills through repeated use; allowing for items of greater quality and a decreased chance of synthesis failure.

 

 

 

 

 

[edit] Game Economy

 

Final Fantasy XI has an almost entirely player-based economy with a heavy reliance on "Auction Houses" in each of the major cities of Vana'diel. The only monsters in the game that drop any in-game currency known as gil when defeated are the Beastmen. However, Beastmen drop very small amounts of gil, meaning that unlike other games in the Final Fantasy series, it is impossible to make much money merely by slaughtering monsters (players within the Thief class of jobs have a gilfinder ability to slightly increase the amount of gil received). Various items used in crafting, as well as sometimes extremely rare equipment items, may drop off the monsters that are defeated. There are also notorious monsters that only spawn under certain conditions, such as number of regular monsters defeated, trading an item to a certain location to make it appear, or who only appear very rarely. These type of monsters drop items that are highly priced. Players who do not require the item may sell it to other players via the Auction House. The Auction House is also the primary method of obtaining equipment, magic scrolls and other materials. There are some items that can't be placed in the auction house, but can be sold through a player run bazaar. Other players can "check" a player who placed items for sale and purchase them directly from the player. [12]

 

 

 

Although the game economy is mostly in the hands of the players, there are certain economic controls in place. Money may go to a non-player character (NPC), as when players purchase items from NPC merchants or rent certain forms of transportation. A fee is charged to place items up for auction at the Auction House and in certain cities, players making purchases from player-run "bazaars" are taxed a percentage of the item's set price. Since transportation, auction house and tax fees do not go to players, these gilsinks effectively remove money from the economy.[/hide]

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  • 3 weeks later...

:shock: zOMG. First update thing that includes all the download content, freaking 17k files. It's taking me forever to do this, and it has already froze at one point, causing me to redo 40 minutes worth...... is there anyway to download from a mirror or something?

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I play it!!! Heres my char (not actual backround, its in a siggy)

 

tenkialc0.jpg

 

 

 

But anyways, sorry to say the only PVP is Ballista and Brenner. The quests arent very deep usually but the mission are incredibly detailed (there is a difference). The only way basically to level up is if you are in a party (unless you are a beastmaster). It isnt very good the first few days, but a few weeks into it and you will gain more levels and it will be a very enjoyable experience.

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