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Sketch - Master of Chains

Featured Replies

hmm lets see.

 

 

 

 

 

 

 

I love the angl he's drawn at. The armor also looks very nice. I'm not one much for giving help on proportion/perspective, but right now the flail just looks kind of still, just like he's holding it up there. Maybe do a bit of lines or whatever to represent it actualy moving :) because its irking me atm :oops:

 

 

 

 

 

 

 

Good job :P

make his right arm, left to us out a bit...up and out. if you know what imean. i think that should give more of an action feel to it. otherwise, nice job.

panoramiadk9.gif

Couldn't find matching shoulder pads when he woke up or what?

He's looking kinda stupid in that pose. What pose did u intend him to have?

gr454rc.gif

i think make his left leg straighten out behind him more and have the weighted [bleep]ed chain swinging in a more horizontal direction

:lol: @ Keiphus

 

 

 

 

 

 

 

Chop those [bleep]es off his shoulder pad, they don't improve the picture.

 

 

 

 

 

 

 

His right forearm looks like its too short, try and get the shading to show that its angled backwards slightly.

 

 

 

 

 

 

 

Lose those trailing sleeves, no one in their right mind would go into battle with things dangling about all over the place. I also think you would be able to show better detail on posture and position without them obscuring the area between the arms and the body.

 

 

 

 

 

 

 

Chainmail shading looks quite good but I think its got mixed up with the plates on his left leg where you seem to have tried to make a shaped plate of chainmail....?

 

 

 

 

 

 

 

On the subject of the armour plates they look pretty dodgy on both legs, I think at least one seems to have been drawn over a previous drawing....

 

 

 

 

 

 

 

Chainmail trousers could be a better idea.

 

 

 

 

 

 

 

Hands look a little skinny for the width of the arms.

 

 

 

 

 

 

 

Try getting the tip of the chain length to trail backwards to improve the idea of animation as its being swung.

sig16xk.jpg

 

Superknight/Blademaster: Level 150; Hps: 132

Theoretical damage per round: 234

Highest recorded damage in one round: 104

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