Zonorhc Posted January 30, 2005 Share Posted January 30, 2005 I'm still trying to get the hang of proportions and perspective, so I'll need a bit of constructive criticism on this one... Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
Nadril Posted January 30, 2005 Share Posted January 30, 2005 hmm lets see. I love the angl he's drawn at. The armor also looks very nice. I'm not one much for giving help on proportion/perspective, but right now the flail just looks kind of still, just like he's holding it up there. Maybe do a bit of lines or whatever to represent it actualy moving :) because its irking me atm :oops: Good job :P Link to comment Share on other sites More sharing options...
jabraulter Posted January 30, 2005 Share Posted January 30, 2005 make his right arm, left to us out a bit...up and out. if you know what imean. i think that should give more of an action feel to it. otherwise, nice job. Link to comment Share on other sites More sharing options...
Zonorhc Posted January 30, 2005 Author Share Posted January 30, 2005 Flail? Nah. 'Tis a weighted, [bleep]ed chain! :twisted: Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
Keiphus Posted January 30, 2005 Share Posted January 30, 2005 Couldn't find matching shoulder pads when he woke up or what? Link to comment Share on other sites More sharing options...
unknownmasterofnothing Posted January 30, 2005 Share Posted January 30, 2005 He's looking kinda stupid in that pose. What pose did u intend him to have? Link to comment Share on other sites More sharing options...
Zonorhc Posted January 30, 2005 Author Share Posted January 30, 2005 Actually he's supposed to be kicking off from his right foot to put momentum behind a swing, but that's where my perspective went crazy. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
ozecroc Posted January 30, 2005 Share Posted January 30, 2005 i think make his left leg straighten out behind him more and have the weighted [bleep]ed chain swinging in a more horizontal direction Link to comment Share on other sites More sharing options...
Dyronamics Posted January 30, 2005 Share Posted January 30, 2005 :lol: @ Keiphus Chop those [bleep]es off his shoulder pad, they don't improve the picture. His right forearm looks like its too short, try and get the shading to show that its angled backwards slightly. Lose those trailing sleeves, no one in their right mind would go into battle with things dangling about all over the place. I also think you would be able to show better detail on posture and position without them obscuring the area between the arms and the body. Chainmail shading looks quite good but I think its got mixed up with the plates on his left leg where you seem to have tried to make a shaped plate of chainmail....? On the subject of the armour plates they look pretty dodgy on both legs, I think at least one seems to have been drawn over a previous drawing.... Chainmail trousers could be a better idea. Hands look a little skinny for the width of the arms. Try getting the tip of the chain length to trail backwards to improve the idea of animation as its being swung. Superknight/Blademaster: Level 150; Hps: 132Theoretical damage per round: 234Highest recorded damage in one round: 104 Link to comment Share on other sites More sharing options...
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