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About jabraulter

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    Hobgoblin Killer

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    Art and Music
  1. Stunning. They look great. I love the modular pieces with lots of intricate parts. I've made some smaller origami spheres, but none that large and involved. Well done. You have incredible patience =D>
  2. He has a very interesting style. It's definitely twisted but I like that it stays consistent throughout each of his pieces. I like his minimalistic approach to color. Very unique. You should include something in the post or description, however, that some of his pieces are "edgy." I wouldn't say explicit, just edgy.
  3. Not too bad. Venomai posted some great suggestions; he's a great resource. By the way, I'm sorry I didn't get back to you about your pixel signature request. This is the first time I've logged in for like a year and a half. What can I say, curiosity got the best of me : Cheers, Jon
  4. Haha, I love it! It really turned out nice. Mythbusters is probably the greatest show on television next to 24. If I were you, I would definitely take a picture of it and send it in to Mythbusters. You might even get it on the show, who knows?! =D>
  5. jabraulter


    Oh, very neat. I love the idea behind this. Simple modeling - expected since it is of wooden modeling figures. It would be cool if you could apply a wood texture/color to the figures. It would boost the visual effect in my humble opinion. Great angle and good shadows. Overall, just try and add some texturing/coloring to the figures, and perhaps even the floor. If this was done on an advanced modeling program like Maya or 3Ds Max, try adding some raytracing and reflection on the ground. Reflections would be very cool in this piece - but keep them subtle.
  6. I love it, but my only critique would be that that the raptor/dino looks as if it was painted seperately, and then placed into the scene-especially at his feet where the long grass should be covering them. I think if you intensify the shadows on his left side a bit and cover up his feet with some of that brown grass, it would look much more natural. Don't get me wrong, though. Your Coral skills have always impressed me =D>
  7. I believe that the same effect can be achieved in Photoshop 7. Good tutorial, nonetheless. It might look a tad better with more selectivity of the rays, but it's a great tutorial for a beninner/novice.
  8. Baha...I got owned. :XD: Nice entries, everyone! I think I'll make a pixel for every round, despite being unable to enter. They're good for practice.
  9. Getting to chat with people from all over the world.
  10. Hmm, sounds interesting. I might have a go.
  11. I love it!! The colors of the terrain are veyr nice...not too saturated and bright enough to keep your attention. I like how the characters contrast with the background...the black outlining on them is nice, too. I love how you have comic book / RPG expressions like the (!) and (?). Great!! You're really stepping out of the norm - and I love it!
  12. GS!! Brilliant! I love the rocks...the palette is very nice on the eyes. I love the texturing style you have. Is this the project you told me about?
  13. If there's one general rule about pixeling, it's CONTRAST. The colors are SO dark, and unless I missed something, it's way too dark. I'm going to give my critiques based solely on the lighting. First off, I know that it is supposed to be a night scene, so the sky is fine. However, since when is fire that "dark?" Use some brighter oranges and yellows to brighten up the fire a bit. Second, I think this has already been mentioned, but the shadow is very strange. Not only does it appear to be going in the complete opposite direction than it should (unless there is an unseen light source), but the shadow is being cast on water. Last time I checked, water reflects and does not cast shadows (unless you have a flood light over the water...). Also, if you are going to keep the shadow over the water, take into consideration your environment. The character is standing atop a dock, which I estimate is at least 2 and a half feet above the water. Right now, your shadow seems to extend straight from the top of the dock to the water, with absolutely no refraction or height difference. The shadow should drop down to the water, thus giving the illusion that the guy is actually standing on the dock. If you don't understand, go outside, stand on some stairs and observe your shadow. Thirdly, fire, believe it or not, DOES put off light. Even if light is coming from behind him, which it looks like it is, the fire will still give off some ambient light. What is ambient light? See below. See how the face is, for the most part, dark and "shadowed?" Now, look at the face...although there is not much, some light does travel "around" the face to highlight the curves of the facial structure. Still don't get it? Here's a pixel character from PixelJoint by surt. As you can see, the entire front of the character is lit...you can make out all of the muscles etc. Compare this to what you have...okay; they're for the most part the same. Both his and yours have an initial light source. Now, notice the green glow on his left (our right) side? That is ambient light. It is coming from another light source, but it does not result in the full out shading of the character. Try and do this with your character. The fire acts as the green glow does on surt's character. Lastly, the map contrasts way too much with the rest of the piece. Everything is dark dark dark, and then BOOM, light. Try bringing down the saturation of the map colors (i.e. Use more washed out yellows and oranges...picture the color you would get if you mixed yellow with a bit of grey). That should make it less prominent. I know it's the main part of the sig, but it seems to stick out a little too much for now. Well that's all I have for now. Sorry for the lengthy post.
  14. Maya is a very advanced version os 3DSMax. If you're a beginner, don't start with Maya. 3DSMax is much easier...and cheaper. Maya 7 Unlimited is $7000... And I have it \ Dad got it for free because he is high up on the staff working in Informatics at a local college. Woot.
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