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Clan Construction- 28 supporters... HOORAH! PAST 25!

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Battle ships sound a little off the wall, when you see Runescape.

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

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  • Author

It is a little off the wall but, I got the idea from the tip.it times awhile back with the raid on Jagex towers. A clan can only have 1 iron-rune clad, 2 caravels, 3 gallays, and 5 fishing boats. I invision them mostly as just transport and they are connected to the exploration skill... more on that later. Happy 'Scaping.

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Also from my battleground idea there would be 4 sub battlegrounds in 1 battle ground for each of the deed level and you're put with opponents of the same deed level. That's all done automaticly though.

 

 

 

And all the forts in the battlegrounds in the fort are link by rivers and lakes for the boats.

 

 

 

Again this a a great idea and I hope jagex use it.

 

 

 

Kind Regards

 

Dark Leader

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

  • Author

Ok these are some small upgrades you can get for your fort. The upgrades for the buildings are also the same lvl you can make it.

 

 

 

The tents you can use 10 balls of wool, and 5 wool to make a blanket and pillow that increases the regeneration speed. (You can do this with any of the housing)

 

 

 

The fires in the fort can be upgraded with an iron spit to give the ability to cook some other stuff.

 

 

 

You can add lanterns to the watchtowers and upgrades by using tow bullseye lanterns on each one, this wards off npcs and gives a +1 def and att to range and magic.

 

 

 

The bridge can be made fire-proof by using 10 steel bars on it.

 

 

 

In the furnace room, you can build a cabinet with 4 maple planks, 20 nails, and 2 steel bars. It gives free hammers and chisels.

 

 

 

This sums up small upgrades. Next is the npcs that attack

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

  • Author

Well here is the last installment into the clan construction. :(

 

This is about the npc's that will attack during construction mode and during the battle mode.

 

 

 

At lvl 1 you can be attacked by a horde of lvl 1 chickens, lvl 2 giant spiders, lvl 6 giant rats, lvl 15 unicorns, and lvl 19 bears.

 

 

 

At lvl 2 you can be attacked by a horde of lvl 19 bears, lvl 17 barabarians (can wield melee and ranged weapons), lvl 21 guards of the battlefield (guards in a funky camo-like uniform but, still guards with the same stats), lvl 25 skeletons, and lvl 28 hobgoblins.

 

 

 

At lvl 3 you can be attacked by hordes of lvl 28 hobgoblins, lvl 34 giant red spiders, lvl 25 wizards, lvl 58 moss giants, lvl 59 fire giants, and lvl 60 ice giants. (The giants may come in mixed groups.)

 

 

 

At lvl 4 you start getting attacked by more powerful enimies... starting out with a giant horde of lvl 58 moss giants, lvl 59 fire giants, and lvl 60 ice giants, then a group of lvl 82 3-5 lesser demons, then 2 lvl 92 greater demons, a lvl 109 green dragon. (or whatever lvl green dragons are supposed to be, I'm f2p so I'm not totally sure.)

 

 

 

You can protect yourself from lvl 1 monsters by building a bonfire to keep away chickens, walls to keep away giant rats and giant spiders, lanterns in the watch towers keep away unicorns and bears.

 

 

 

You can protect yourself from lvl 2 monsters by upgrading your walls to protect against barbarians, a moat to protect against the guards of the battlefield, an upgrade for the watchtowers defends against the skeletons but, the hobgoblins keep coming till next lvl.

 

 

 

You can protect yourself from lvl 3 monsters by upgrading your moat to protect from hobgoblins, upgrade the walls for protection from red spiders, and the upgrade for the castle brings protection from the moss and fire giants but, not the ice giants.

 

 

 

You can protect yourself from lvl 4 monsters by upgrading your walls with the stakes to keep the giants away, the rest you have to fight through. I'll try to sum this all up in one post later.

 

 

 

Happy 'Scaping and feel free to pm Falcon Bomba in game if I have private on and send a hyt or how you feel about this idea. Keep posting and keep watching for when I start exploration (probably continue on this thread as it is interconnected) I just like this smiley... so here it is :wall:

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

  • Author

Ok this is part 2. I've always been thinking about a conjoining affect of the clan construction. Well Exploration is a group of ideas that I thought of awhile back and this clan construction gives me the abilty to start it. Here we go!

 

 

 

There will be a quest called The Lost Lands to start the Exploration lands. There aren't any restrictions to start the quest but, it may help that you can pass some enemies of varying levels. The idea is that in the Seer's village a surprising man has come over the mountains to the west that no-one has crossed since the godwars in the 3rd age. It is a human traveler but, with strange weapons and armor, a slender version of the scimmy and twice as long, it is a 2h weapon that is much faster but, somewhat weaker, not by much though. There is also a strange armor of pieced metals with rings holding it like a skirt at the bottom of the legs. (Think samuri armor... now you know where I'm headed if you know what I mean.)

 

 

 

The man is exhausted and wishes to tell the people of his "village" that there are others across the "white wolves teeth." He is covered in wounds from teeth, claws, and something unknown... It is you job if you choose to accept to cross the towering peaks and face the unknown! There are 3 modes of this as to not bore the more expirenced, an easy-walking fork of the path that has weaker monsters but, lessens your reward, a slightly steeper path with stronger monsters and a better reward when you reach your destination, and a steep path that is perilous to all but the most expierenced, it is here you find the strange monster of the peaks. :ohnoes:

 

 

 

You accept and you should load up your best armor and plenty of food. The low-land pass will start out with a small pack of wild dogs attacking you of 5 or 6 lvl 12 dogs. As you proceed through the space between the peaks you find a new monster protecting a cave that seems to be the only way through to the other side after the peaks bases grow closer together. It will be a much smaller kin of the great beast of the peaks. It will be lvl 58. It will have large glittering ice dagger-like claws, a shiny white body of scales, a muscular build, standing on all four's, a short swinging tail with large [bleep]es coming out of it, a elongated head the rough shape of a snakes, only it has stubby horns protuding from its head and razor sharp teeth that glisten like ice...

 

 

 

Yes it is a supposedly extinct white Dragon!!!! Died off in the god wars... or so we thought. Though the low level one gets a baby one, medium expierenced gets a "young dragon" that is lvl 108 and the experienced gets a very powerful, "White Dragon Adult" which is lvl 205. The fully grown dragon has a special ability to instead of dragon-fire breathes dragon-ice, it has the effect if not wearing an anti-drag shield to both do insane damage but also freeze you for 15 seconds. All dragons have the ability at half health to have their fangs fill up with a green posionous liquid and give posion damage. All of the quest areas start similar except the wild dogs for medium are instead 2 moss giants, and the experienced trail has 3 ice warriors, they are also different sloping paths that make running harder as it gets steeper.

 

 

 

Baby white dragon stats:

 

lvl 58

 

str: 55

 

def: 45

 

hp: 50

 

 

 

young white dragon stats:

 

lvl 108

 

str: 65

 

def: 55

 

hp: 75

 

 

 

Adult white dragon stats:

 

lvl 205

 

str: 85

 

def: 75

 

hp: 140

 

 

 

You then walk down the opposite side of the mountain to arrive in a bustling town with wooden walls and japanese style with rs flavor buildings. People carrying strange weapons and armor with no magic skills it seems. You walk then to a dominating building in the center of the town. You are then surrounded by guards of some sort and taken to see the ruler of the town. You tell him of your tale and he is grateful for his son to have made it across the white-dagger-tail mountains. You are then given a reward depending on which "boss" monster you have defeated of being able to start exploration, 5000 strength xp, 2500 defense xp, and a pass to Horymishi town at its lowest to the same xp, exploration, and pass with a set of bronze weapons and armor from the town, to 6000 strength xp, 3000 defense xp, pass, exploration, and a set of steel weapons and armor from the town.

 

 

 

This is the end of the quest, much much more to come.

 

 

 

Apparently with the godwars ended, guthix threw all of the super-powerful monsters beyond a region that would be near impossible for most mortals to enter as to not destroy the last of their kinds and his best creations, after 2 ages the creatures are on the rise and enroaching near the people of the human dominated lands, like the white dragons you encountered.

 

 

 

I will edit this to continue on the quest idea. Please post and flame openly... it makes me better and my ideas more possible. Happy 'Scaping and keep coming back for more... I doubt there will be pics since I don't know how do that really. I am good at describing though. I still like this smiley :wall:

 

 

 

edit: I'm now making pics for clan construction, possibly exploration

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

I'm really liking most of this idea. Some of it is a bit ridicoulus, such as ships.(There isn't water except in high high wilderness.) The basic ideas are phenomanal though.

 

 

 

Personally I don't think it should have teleport area, rather if you want the plot of land you must take it out simple as that. Basically a king of the hill clan area.

 

 

 

And a final tip, don't be afraid to use bb codes. They allow readers to view each section easier, they spruce up certain parts of your reading, and they just allow for a prettier post.

"A time comes when silence is betrayal" MLKJ

 

Speak your mind, but be civil.

Get mad, but do not rage.

Do unto others as you would want done to yourself.

 

"]doughnutt.jpg

 

Follow the doughnut to my blog! :D

  • Author

maybe a live map version and a tele area for those who want to duel in an arena versus another equal clan. And I know the ships are kinda rediculous and thats the idea, they will be hard to use except for their main purpose, battle mode transport and exploration, boats will be huge in exploration. The ships a battle mode in the tele, a special wildy island, surrounded by water.

 

 

 

And doughnut, I support the live maps and if you read the early ideas that was my original idea to make it in the wildy but, the biggest problem is that not many people could do it with the small amount of space in the wildy... So with the idea of live maps you can build the lvl one buildings for your army to use, that way everyone can try their hand. Yay.

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

I'll write an edited version of your post, just making it a clearer.

 

Also, you can link (

[url=

 

but making another thread for this would be much better. Try to contact a mod so they can clean up this thread.

 

And pain-liking smilies for the win :wall:

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

WOW....WOW!

 

 

 

From what I read this idea is amazing. Ill post more when I read it all.

 

 

 

~EDIT~

 

 

 

There is just one thing that this needs and that is to be well organized with the use of bbcode but other than that this is great.

 

 

 

One other thing... why don/t you make it sort of like the dueling arena instead of a king of the hill style.

 

 

 

What I mean by this is having it like POH and then when you want to have a clan battle you go to an NCP/Area like at the dueling arena and set rules and things to fight.

 

 

 

With this it will be more efficient and allow more people at a time to access the feature.

 

 

 

Also regarding the rune rocks and stuff... how about making it to where it is sort of like running your own kingdom thing to where all the resources you collect go to the clan "stockhouses" and they can only be used for the fort and weapons.

Trespasser's Will Be Shot, Survivors Will be Shot Again.....And bam! We Got One!

KnightSig2-1.jpg

|Proud Green Mask Owner||Proud Blue Mask Owner| 100% F2P

Did you people read all my posts?

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

  • Author

Yeah, really, did you even read Dark_Leader's posts? Or the rule segment? There may be a live map version if they really want. Probably both.

 

 

 

And there is the bank that can all only be accessed in the fort... that is pretty much a stockhouse that you can't access anywhere else, actually pay attention to the posts.

 

 

 

ps. what's a bbcode? Remeber I'm rather new to forums...

 

My favorite smiley :wall:

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

pics please? :D

fixfriendsol7.gif
  • Author

Jamana, did you read??? I'm not doing pics, I'm not sure how and if I did, they wouldn't be any good, people who post, read what I say, comeon, use your brain... and can someone tell me what BBCodes are for?

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Hi everyone out there, this is my first topic, hope you like it. The idea I thought of is called "Clan Construction," I bet there are many of these out there but these are my ideas for it. You can buy a deed to a small area of land in the wildy, only a few would be open on each world. Maybe 2 or 3 on each world. If you had some friends with lvl 50 construction or over you could start work on your land. 

[b] I'm copy and pasting the other posts into this one so yeah, once I'm done with this can a mod get rid of the old posts?[/b] 

[hide=Level 1 deeds]

[b]Regeneration installations:[/b]

Among the first things you can do is start a "camp fire" which will be a fire that takes a day to go out or so. It will give a slight boost to your hp regeneration if you or your friend owns the land. It will take lvl 30 firemaking and 5 yew logs. Then you can work on putting some tents up with 2 cowhides, 1 rope, 5 nails and 2 wool. These will also increase your hp restoration speed when within 3 spaces of it and you need lvl 51 construction. 

[b]Walls:[/b]

After you have a couple of those you can start putting up sections of walls. You'll need lvl 53 construction and for a single space wall segment you'll need 3 yew logs, and 10 nails. These just keep enroaching enimies out like pker's or npc's that will visit your camp like bears, giant rats, etc. These will become stronger visits by npcs as your camp grows. Certain things may keep them away like the camp fire keeps away giant rats. 

[b]Mini-bank:[/b]

Then you can make a small, bank-like tent at lvl 56 construction that you can keep 10 items of your choice in that no one can access but you, your pin will carry over but this will be a seperate bank. It need 3 times the amount of materials needed for a normal tent. 

[b]Watchtower[/b]

The next advancement will come at lvl 58, you will need 3 people working on this at one time. This is the start of "clan construction." You will need 20 yew logs and 100 nails. This will create a watchtower. It gives a bonus to rangers and mages in them, it also keeps them off the ground from meleers. [/hide]



Side note: I know that construction is usually done with planks but, that is gonna be later in clan construction as the walls and things will look more like the walls of the barbarian village and they remind me of just a couple sharpened logs. 

[hide=Level 2 deeds]

You can upgrade the deed for like 200k so you get a little more land and can continue to make it better. Now is when you will start using planks. For lvl 2 land deed clan construction is where you start getting better stuff for the price. You will also need a second person for all of them other than the walls, moat, and the mining patches. 

[b]Moat around the walls:[/b]

At lvl 60 construction you can dig a moat around the walls, all you need is a shovel and a little time as each section of 1 space will take about 30sec, depending on your construction skill and then fill it in with a bucket of water for each space. This will not do much yet but, it will greatly benifit you later as it is upgraded. As for now it will deter npc's up to bears and provide an always avaliable water supply. You can also buy fish up to anchovies for it so you have a constant food supply avaliable. 

[b]Walls: Limestone reinforcements[/b]

Another upgrade is avaliabe at lvl 61 construction, you use 2 limestone bricks on each wall section to upgrade them to stone walls that will give those around them a slight def. boost. 

At lvl 63 construction you can upgrade your tents to small huts that take up about the same space. You will need to use 10 maple planks and 50 nails on each tent to upgrade them. You can get a higher restoration boost from it. (Don't know if you can go in them yet... probably if they are like a little smaller than some of the barbarian village huts.) 

[b]Mining patch and Blacksmith's workshop:[/b]

Another big addition comes at lvl 65 construction and lvl 35 mining, this is where you can look at land outside your fort and with 100 of a type of copper or tin at lvl 35 mining and a rock of that will appear on the outskirts of your land. (At lvl 35 mining, you get copper and tin, lvl 42 mining you get iron, lvl 51 you add a coal rock, lvl 59 you can add a mith rock, lvl 75 can add an addy rock, and finally at lvl 97 you can add a rune rock.) What do you do with all that ore? 

At lvl 66 you can build a furnace and anvils by upgrading a hut you made earlier with 50 steel bars and 500 coal. It will grow a little but not by much so it will take up not a whole lot more space about the size of the lumby furnace with a little less space and 2 anvils. 

[b]Mini-Bank update: +15 spots[/b]

Your little bank-like tent too small? Well with 69 construction you can build an upgrade that will use 25 maple planks and 100 nails and you will be able to have a 25 bank-like space instead of 10.

[b]Watchtower update: Limestone reinforcements[/b]

At lvl 69 construction you can use 10 limestone bricks on your watch towers to upgrade them to guard towers. These give greater boosts to magic and and range attack. 

[b]The keep[/b]

At lvl 71 construction with 5 people you can start building the most impressive part of lvl 2 clan construction deeds, the keep. You will need a lot of materials, 50 limestone bricks, 100 maple planks, 40 steel bars, and 500 nails. What is this big price worth? You get a big building that takes up a large interior of your fort. It will give a semi-large bonus to any att type, doubles as a chapel with a small altar in the middle of the building, and includes kitchen with 2 ranges, respawning flour, milk, pot, pie tin, bowl, and a sink. It also has a second floor with watchtower benifits as it has 4 turrets on each side where you can fire on people below. That is the end of lvl 2 additions. (Random time: What do you do with a B.A. in english...what is my life to be...) if anyone can figure what that is, big huge cookie for you. (Cookie cannot be returned for large size and I am not responsible for any injury or harm the cookie may cause...lol)

[/hide]



[hide=Level 3 deeds]

At lvl 73 construction these will start with a 200k investment into a larger land size and the ability to start these new constructions. You will need at least 3 people for each of these other than the moats or walls. 

[b]Moat upgrade: Canal and the Maple bridge[/b]

I'll tell about the moat, it may not seem useful in its current state but, once we get into this you will see why its important. It needs 73 construction to work on and you will be upgrading it to a canal, it will need a shovel and a bucket of water for each section like the moat except you will be making the moat wider by 2 spaces on the side. This will look like just a large moat but, later things you build on it will be very important. You will be able to stock it with fish up to pike now too from the fishing tutor to cook. 

You will also be given the option of building a bridge at lvl 73 construction so you can cross the canal. It will take 10 maple planks and 30 nails. Nothing special but, now you can get across your canal. 

[b]Gates:[/b]

Now about that hole in your wall as you may wonder about where enemies may get in, all of this can be solved with a gate that you can build at lvl 74 construction. It will cost 20 maple planks and 50 nails. Now you will have a door that you can open and close, your enemies are kept out in the rain unless they have a lvl 35 theiving skill, then they can open it. There will be upgrades later to improve this. 

Walls upgrade: Last upgrade... Granite reinforcements[/b]

At lvl 75 construction you get the last upgrade to your walls. You will need 1 granite for each wall space. This will improve the def. bonus that it gives off by 3 and increases its radius by 1 space. You can also spruce it up by later adding gold leaf if you want to, no real reason for it other than it looks better. (A long strip of gold on top of your walls) The walls will look like fally's with a gold strip in other words. Remebber that's OPTIONAL.



[b]Transportation: Canoes![/b]

Ok, your fort is taking shape, but how are you going to get to the rest of the rs land quickly? At lvl 76 construction you can build an area onto your cannal that allows you to get going quickly to and from the fort. You can dig a 2 by 2 hole on the ege of your cannal, then use 4 chinchompas (or whatever their called) on it to open a large hole that is connected to an underground stream. You then buy a canoe making station from the woodcutting tutor and make a canoe and ride it into the hole, you'll travel to the big river and you can use the river like normal to get somewhere. You can also do the opposite and make a canoe from a shore on the river and ride it to another hole to the fort. Easy transport! 

[b]Hut upgrade: Limestone[/b]At lvl 77 construction you can increase your health regeneration even further by making your better, adding 10 limestone bricks to them huts of yours. Also at lvl 77 you can build a home teleport portal in the middle of the grounds. You need the same materials as you do to in a poh. Nothing special there, now you can just head home when you want to be away from the fort for awhile. Note: You have to either walk, run, or canoe back to the fort after going home. 



[b]Tannery:[/b]At lvl 78 construction you can build a tannery on your site. Using 40 maple planks, 100 nails, 50 hides, 5 bowls, 5 bronze wire, and buying the rest of the stuff from the tanner in Al Kharid. It will be instant tanning of your things by using them on the objects in there like vats, line, etc. There will also be a respawn of 5 thread and a needle. Great for quickly making those dragonhides you got out in the wildy into hides and armor. Not having to traverse a continent to do so. 

[b]Docks:[/b]

At lvl 80 construction you can build a dock... here is where it gets intresting. You know that big ocean in the wildy? Here is my thought, all the land deed will be on a coast. This is where Jagex can take it away, all I'll say is you build it and you can fish for lobs and above. Maybe an upgrade could make boats... maybe I'll continue that thought later... well the dock will cost 20 maple planks, 10 iron bars, and 50 nails. They will look like a large version of the fishing dock at Karamja. 

[b]Watchtower last upgrade: Magic tower[/b] At lvl 81 construction you can upgrade the guardtowers for the last time. To a mage's tower. It will still be giving a boost to rangers but, it's mages boost will be larger and it will look more magical. A big spire turning round from the base and coming from the top like a large cone or bell. It needs 5 granite, 1 magic stone, 2 gold leaf and 5 teak planks. It will be like a +6 10 range att. and +16 mage att. for those inside. (hey it may be worth the cost when a larger npc monster comes... maybe a blue dragon...) 



[b]Mini-bank building last upgrade: +10 spots[/b]

At lvl 83 construction you can upgrade the bank-like building to its best form. You will need 10 limestone bricks, 2 granite, 1 gold leaf, and 10 teak planks. You will then be able to store 35 items in it. 



[b]Keep upgrade: Keep becomes a castle![/b]

The final upgrade for lvl 3 land deed is to the keep, to become a small castle; at lvl 86 construction you will need 20 granite, 5 marble, 10 teak planks, 5 mahogany planks, 2 magic stones, 5 gold leaf, and 150 nails. You will also need 7 people working on it at once. The second floor will be completed between the turrets will be a room with 2 spinning wheels and a large table like in a dinning room in a poh, you can laden it with food and it could be an area for clan leaders to have meetings. There is a final floor with just a final mage's tower. The att. and def. bonus for the clan and allies in it will also be boosted to a +15 all stats for all those who are in it. That stacks with the people in the mages tower who can shoot down into the grounds if need be, or defend the floor below it that is in view. 



[i]Random bit:[/i]Thank you and another random bit that you get a big cookie for figuring out what it is... "There's been some confusion for you see my roomate, is unusually and exceedingly peculiar, and all together quite impossible to describe..." "BLONDE" (the answer to the last one was Avenue Q and this one is also a part of a song...)



[b]Dock upgrade: Fishing boats[/b]

At lvl 88 constrtuction you can upgrade the dock with 40 maple planks, 100 nails, 10 rope, 30 steel bars, and 20 limestone bricks. From here you can build small 1 person boats that you need 15 maple boards, 50 nails, and 2 of any fishing device to use. You can have small net fishing boat, large net fishing boat, harpoon fishing boat, etc. You can go find some fishing spot off the coast and get 2 times the amount of fishing in the same amount of time since you have a larger pot, longer harpoon, bigger nets, etc. 



Most of the ideas I've got for lvl 4 deal with the boats but, a couple to improve the base itself. 

[b]Last, like really last wall upgrade: Stakes [/b]

I thought of another upgrade for the walls at lvl 89 construction. You need lvl 70 wc for this (unless you want to buy the stakes). With an axe in your inventory to make yew longs into stakes that you use on the walls. You could either buy them but, 70 wc is needed to do it yourself. You take yew logs and use axe on them to make them into stakes, then you use 1 stake on each wall segment. This means that each 20 seconds that an enemy stands in 1 space of it they take 2 damage. If it is your fort you don't take damage. 



[b]Gate update: Hitpoints or Thieving?[/b]

At lvl 89 construction you can use 50 steel bars to reinforce your gate and give it 150 hp or 45 thieving. Not much to explain there.



[b]Dock Dwarven Auto Cannon/Boat categories: Gallies[/b]

At lvl 90 construction you can start building a gally, they are small ships but, larger than the fishing boats and can be manned by 2-3 people. They can be used for something that could lead to a new skill. (Exploration, after I finish clan construction ideas I'll start on that.) It can also be used to carry some men along the wildy's coast to deploy or fire upon enimies from if they are within range from the ship, you must be using range or magic for that though. You need 30 maple planks, 75 nails, 15 steel bars, and 5 rope. It can be upgraded with 5 fishing implements to double as a large fishing boat that gathers 2 times faster with the people on board all working on it. 



At lvl 91 construction you can upgrade your dock once again with a dwarven auto-cannon, 20 steel bars, a cannon ball mold, and 50 cannon balls. It will then have an unlimited supply of cannon balls and doesn't detriorate. It will fire at any enemy ships or people. Pretty simple. 



[b]Seige workshop[/b]

At lvl 92 you can build a very special building in the fort. A seige workshop! The weapons constructed here will be especially useful for attacking other forts. To build the workshop you need 9 people working on it, 30 limestone bricks, 60 maple planks, 20 ropes, 10 granite, 150 nails, and 25 swamp tar. From here you can build special weapons that can only be used in the clan fort/area. 

They include rockets that you need 2 swamp tars, 1 steel arrow, and 1 ball of wool. You fire them from a bow and they do damage to anyone within 3 spaces radius of the person hit. (they look like large fireworks, thats it) 

Another weapon that you can make from the workshop is for use of hand-to-hand fighters. It is a claymore, just an extra-large 2h. You need 2 steel bars for an inlaid and then the normal bars you need for the type of 2h you want+1 more bar of that type. (4 bars of a type+2 steel bars.) It can do better damage than a 2h and is an area affect of 2 squares next to the target only with 3 damage less than that hit. (You need the smithing lvl to make the 2h.) 

The last special weapon is for mages. It increases the strength of your spells by 25%. It costs a lot to make though. 1000 of each rune that you need for the spell. You then have to use it with a staff of your choice, mystic through regular. You still have to use the right runes but, their just more effective and devestating. 



Oh, before I forget, the rules of the clan battle forts are the same as the wildy and the arena. You can bet cash, armor, wepons, etc. and everyone in the clans has to bet at least a minimum set by the clan leaders. (there will be clan leaders and rank I believe from the august behind the scenes.)

[/hide]



[hide=Level 4 deeds]

Well, this is it. I will now make the end of the lvl 4 deed ideas. These take you all the way to lvl 99 construction. Thee will be no lvl 5 because I'm at the limit.  but, I will make an upgrades post after this that give you a little better versions of your stuff, an npc attack list, and formalize the rules for the clan fort wars. 



[b]Traps and Trap workshop  :ohnoes: [/b]

At lvl 93 construction you can start construction of a trap workshop. This is like the siege workshop in some senses. You will make traps here that you can place throughout the battlefield in the fort wars. You will need 40 maple planks, 25 ropes, 5 granite, 100 nails, 20 steel bars, and 20 limestone bricks. 

The things you can build are noose traps, which all you need is a nail and a rope. You can carry them into the battlefield and string them up on trees. If an enemy gets within 1 space of it they get stuck there for 10 seconds and cant't fire or move as they hang from a tree. 

You can also build bear traps with 1 steel bar and 4 nails. These are used to do some damage, they do 2-3 damage when an enemy steps on where you've hidden it. 

A final trap is that tripwire we love. (or not if your the one that trips it) You need 2 balls of wool and 2 nails. These alert you to an enemy presence and also make them fall for 5 seconds that they can't fight. 

If I was to use these I would set them up in around my base and if you are going to attack the enemy it might be wise to set some traps around a point where you will group up so you can't be ambushed. 

[b]Dock upgrade/Boat categories: Caravels[/b]

At lvl 94 construction you can upgrade your dock once again to make it bigger. 30 more maple planks, 20 more steel bars, 75 nails, and 10 ropes. You can also fit another multi-cannon on it. 



At lvl 95 construction you can start building caravels that can be equiped with a multi-cannon and the same fishing equipment as a galley. You need 100 maple planks, 200 nails, 20 rope, 20 silk, 30 steel bars, and 10 balls of wool. This is an exploration vessel for the exploration skill and can be used to carry 10 people. It can also fire upon an enemy fort. (They can fire back, once everyone on board is dead, the ship sinks with everything on it.) 



[b]Embassy room (Alliance meetings)[/b]At lvl 96 construction you can build an embessy room. It is an upgrade for the castle, the big room for the meetings will be upgraded. It needs 10 maple planks, 20 teak planks, 10 mahogany planks, 1 gold leaf, and 90 nails. It is here where that in a more than 1 on 1 battle can make alliances. The effects can be amazing. A free for all between 4 clans can become 1 alliance against 2 clans. This is where 2 clans work together to fight off the other enemys. They then share the prizes and don't lose their bettings. You may get less but, it could save you losing your stuff. 



[b]Farming patch[/b]

At lvl 97 construction you get acess to a farming patch. You need lvl 25 farming to build this too. You need 20 maple planks, 5 super compost, 40 nails, and 5 normal compost. You then get 5 farming patches by the dock that the clan can grow some extra food in. 



[b]Dock becomes a pork! I mean, a port! Boat category: Iron-Rune Clad[/b]

At lvl 98 construction you get the last upgrade for your dock, it becomes a port. You need 80 maple planks, 160 nails, 40 steel bars, 35 rope, 20 limestone bricks, and 5 granite. You can also build another auto-cannon on the port. 



At lvl 99 construction you can build the master of all boats, an iron clad. To build one you need 200 of a certain bar. (you can make a rune clad if you really want...) Then you need 800 nails, 400 maple planks, 50 rope, 100 coal, and 75 balls of wool. What is worth this expense? equiping up to 3 auto-cannons, carrying up to 25 people, giving a +25 defense to all stats, +5 to all offensive stats, (at iron lvl, goes up by 5 to defense and offense every level of armor, aka. steel +30, +10, mith +35, +15, etc.) and the fastest transport ship. [/hide]



That is my ideas for clan construction, don't worry, there will be a little more. Just upgrades. Hope you enjoy and I'll start a support list when I'm done. 



[hide=War rules -- no poking each other with frozen bananas  ]As for the rules, I stated some about how it starts. But, if you die in the game you a reborn in the middle of the battlefield with full armor, weps, etc. You can destroy anything in the lvl 1 mode but, after lvl 1 deed, things other than the gate can't be destroyed other than traps. (They're made of stone by then, you can't burn stone.) 



It ends by which team gets the most points and the timer goes off. You have 10 min for the game. A team gets 1 point for killing someone, 2 points for killing a leader, 3 points for sinking a fishing ship, 4 points for sinking a gally, 5 points for sinking a caravel, and 6 points for an iron clad. (you get 10 for sinking a rune clad, 8 for an addy, 7 for a mith and steel.)[/hide]



[hide=Small upgrades]Ok these are some small upgrades you can get for your fort. The upgrades for the buildings are also the same lvl you can make it. 

The tents you can use 10 balls of wool, and 5 wool to make a blanket and pillow that increases the regeneration speed. (You can do this with any of the housing) 



The fires in the fort can be upgraded with an iron spit to give the ability to cook some other stuff. 



You can add lanterns to the watchtowers and upgrades by using bullseye lanterns on each one, this wards off npcs and gives a +1 def and att to range and magic. 



The bridge can be made fire-proof by using 10 steel bars on it. 



In the furnace room, you can build a cabinet with 4 maple planks, 20 nails, and 2 steel bars. It gives free hammers and chisels. 



This sums up small upgrades. Next is the npcs that attack



Well here is the last installment into the clan construction.  

This is about the npc's that will attack during construction mode and during the battle mode. 



At lvl 1 you can be attacked by a horde of lvl 1 chickens, lvl 2 giant spiders, lvl 6 giant rats, lvl 15 unicorns, and lvl 19 bears. 



At lvl 2 you can be attacked by a horde of lvl 19 bears, lvl 17 barabarians (can wield melee and ranged weapons), lvl 21 guards of the battlefield (guards in a funky camo-like uniform but, still guards with the same stats), lvl 25 skeletons, and lvl 28 hobgoblins. 



At lvl 3 you can be attacked by hordes of lvl 28 hobgoblins, lvl 34 giant red spiders, lvl 25 wizards, lvl 58 moss giants, lvl 59 fire giants, and lvl 60 ice giants. (The giants may come in mixed groups.) 



At lvl 4 you start getting attacked by more powerful enimies... starting out with a giant horde of lvl 58 moss giants, lvl 59 fire giants, and lvl 60 ice giants, then a group of lvl 82 3-5 lesser demons, then 2 lvl 92 greater demons, a lvl 109 green dragon. (or whatever lvl green dragons are supposed to be, I'm f2p so I'm not totally sure.) 



You can protect yourself from lvl 1 monsters by building a bonfire to keep away chickens, walls to keep away giant rats and giant spiders, lanterns in the watch towers keep away unicorns and bears. 



You can protect yourself from lvl 2 monsters by upgrading your walls to protect against barbarians, a moat to protect against the guards of the battlefield, an upgrade for the watchtowers defends against the skeletons but, the hobgoblins keep coming till next lvl. 



You can protect yourself from lvl 3 monsters by upgrading your moat to protect from hobgoblins, upgrade the walls for protection from red spiders, and the upgrade for the castle brings protection from the moss and fire giants but, not the ice giants. 



You can protect yourself from lvl 4 monsters by upgrading your walls with the stakes to keep the giants away, the rest you have to fight through. I'll try to sum this all up in one post later. [/hide]



Happy 'Scaping and feel free to pm Falcon Bomba in game if I have private on and send a hyt or how you feel about this idea. Keep posting and keep watching for when I start exploration (probably continue on this thread as it is interconnected) I just like this smiley... so here it is 

:wall:

 

Delete everything in your first post, and replace it with the code above. It should be much cleaner than the eye-drilling mass of text you has before :wink:

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

Can you put my ideas in the first post please

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

Hi everyone out there, this is my first topic, hope you like it. The idea I thought of is called "Clan Construction," I bet there are many of these out there but these are my ideas for it. You can buy a deed to a small area of land in the wildy, only a few would be open on each world. Maybe 2 or 3 on each world. If you had some friends with lvl 50 construction or over you could start work on your land.

 

I'm copy and pasting the other posts into this one so yeah, once I'm done with this can a mod get rid of the old posts?

 

[hide=Level 1 deeds]

 

Regeneration installations:

 

Among the first things you can do is start a "camp fire" which will be a fire that takes a day to go out or so. It will give a slight boost to your hp regeneration if you or your friend owns the land. It will take lvl 30 firemaking and 5 yew logs. Then you can work on putting some tents up with 2 cowhides, 1 rope, 5 nails and 2 wool. These will also increase your hp restoration speed when within 3 spaces of it and you need lvl 51 construction.

 

Walls:

 

After you have a couple of those you can start putting up sections of walls. You'll need lvl 53 construction and for a single space wall segment you'll need 3 yew logs, and 10 nails. These just keep enroaching enimies out like pker's or npc's that will visit your camp like bears, giant rats, etc. These will become stronger visits by npcs as your camp grows. Certain things may keep them away like the camp fire keeps away giant rats.

 

Mini-bank:

 

Then you can make a small, bank-like tent at lvl 56 construction that you can keep 10 items of your choice in that no one can access but you, your pin will carry over but this will be a seperate bank. It need 3 times the amount of materials needed for a normal tent.

 

Watchtower

 

The next advancement will come at lvl 58, you will need 3 people working on this at one time. This is the start of "clan construction." You will need 20 yew logs and 100 nails. This will create a watchtower. It gives a bonus to rangers and mages in them, it also keeps them off the ground from meleers. [/hide]

 

 

 

Side note: I know that construction is usually done with planks but, that is gonna be later in clan construction as the walls and things will look more like the walls of the barbarian village and they remind me of just a couple sharpened logs.

 

[hide=Level 2 deeds]

 

You can upgrade the deed for like 200k so you get a little more land and can continue to make it better. Now is when you will start using planks. For lvl 2 land deed clan construction is where you start getting better stuff for the price. You will also need a second person for all of them other than the walls, moat, and the mining patches.

 

Moat around the walls:

 

At lvl 60 construction you can dig a moat around the walls, all you need is a shovel and a little time as each section of 1 space will take about 30sec, depending on your construction skill and then fill it in with a bucket of water for each space. This will not do much yet but, it will greatly benifit you later as it is upgraded. As for now it will deter npc's up to bears and provide an always avaliable water supply. You can also buy fish up to anchovies for it so you have a constant food supply avaliable.

 

Walls: Limestone reinforcements

 

Another upgrade is avaliabe at lvl 61 construction, you use 2 limestone bricks on each wall section to upgrade them to stone walls that will give those around them a slight def. boost.

 

At lvl 63 construction you can upgrade your tents to small huts that take up about the same space. You will need to use 10 maple planks and 50 nails on each tent to upgrade them. You can get a higher restoration boost from it. (Don't know if you can go in them yet... probably if they are like a little smaller than some of the barbarian village huts.)

 

Mining patch and Blacksmith's workshop:

 

Another big addition comes at lvl 65 construction and lvl 35 mining, this is where you can look at land outside your fort and with 100 of a type of copper or tin at lvl 35 mining and a rock of that will appear on the outskirts of your land. (At lvl 35 mining, you get copper and tin, lvl 42 mining you get iron, lvl 51 you add a coal rock, lvl 59 you can add a mith rock, lvl 75 can add an addy rock, and finally at lvl 97 you can add a rune rock.) What do you do with all that ore?

 

At lvl 66 you can build a furnace and anvils by upgrading a hut you made earlier with 50 steel bars and 500 coal. It will grow a little but not by much so it will take up not a whole lot more space about the size of the lumby furnace with a little less space and 2 anvils.

 

Mini-Bank update: +15 spots

 

Your little bank-like tent too small? Well with 69 construction you can build an upgrade that will use 25 maple planks and 100 nails and you will be able to have a 25 bank-like space instead of 10.

 

Watchtower update: Limestone reinforcements

 

At lvl 69 construction you can use 10 limestone bricks on your watch towers to upgrade them to guard towers. These give greater boosts to magic and and range attack.

 

The keep

 

At lvl 71 construction with 5 people you can start building the most impressive part of lvl 2 clan construction deeds, the keep. You will need a lot of materials, 50 limestone bricks, 100 maple planks, 40 steel bars, and 500 nails. What is this big price worth? You get a big building that takes up a large interior of your fort. It will give a semi-large bonus to any att type, doubles as a chapel with a small altar in the middle of the building, and includes kitchen with 2 ranges, respawning flour, milk, pot, pie tin, bowl, and a sink. It also has a second floor with watchtower benifits as it has 4 turrets on each side where you can fire on people below. That is the end of lvl 2 additions. (Random time: What do you do with a B.A. in english...what is my life to be...) if anyone can figure what that is, big huge cookie for you. (Cookie cannot be returned for large size and I am not responsible for any injury or harm the cookie may cause...lol)

 

[/hide]

 

 

 

[hide=Level 3 deeds]

 

At lvl 73 construction these will start with a 200k investment into a larger land size and the ability to start these new constructions. You will need at least 3 people for each of these other than the moats or walls.

 

Moat upgrade: Canal and the Maple bridge

 

I'll tell about the moat, it may not seem useful in its current state but, once we get into this you will see why its important. It needs 73 construction to work on and you will be upgrading it to a canal, it will need a shovel and a bucket of water for each section like the moat except you will be making the moat wider by 2 spaces on the side. This will look like just a large moat but, later things you build on it will be very important. You will be able to stock it with fish up to pike now too from the fishing tutor to cook.

 

You will also be given the option of building a bridge at lvl 73 construction so you can cross the canal. It will take 10 maple planks and 30 nails. Nothing special but, now you can get across your canal.

 

Gates:

 

Now about that hole in your wall as you may wonder about where enemies may get in, all of this can be solved with a gate that you can build at lvl 74 construction. It will cost 20 maple planks and 50 nails. Now you will have a door that you can open and close, your enemies are kept out in the rain unless they have a lvl 35 theiving skill, then they can open it. There will be upgrades later to improve this.

 

Walls upgrade: Last upgrade... Granite reinforcements[/b]

 

At lvl 75 construction you get the last upgrade to your walls. You will need 1 granite for each wall space. This will improve the def. bonus that it gives off by 3 and increases its radius by 1 space. You can also spruce it up by later adding gold leaf if you want to, no real reason for it other than it looks better. (A long strip of gold on top of your walls) The walls will look like fally's with a gold strip in other words. Remebber that's OPTIONAL.

 

 

 

Transportation: Canoes!

 

Ok, your fort is taking shape, but how are you going to get to the rest of the rs land quickly? At lvl 76 construction you can build an area onto your cannal that allows you to get going quickly to and from the fort. You can dig a 2 by 2 hole on the ege of your cannal, then use 4 chinchompas (or whatever their called) on it to open a large hole that is connected to an underground stream. You then buy a canoe making station from the woodcutting tutor and make a canoe and ride it into the hole, you'll travel to the big river and you can use the river like normal to get somewhere. You can also do the opposite and make a canoe from a shore on the river and ride it to another hole to the fort. Easy transport!

 

Hut upgrade: LimestoneAt lvl 77 construction you can increase your health regeneration even further by making your better, adding 10 limestone bricks to them huts of yours. Also at lvl 77 you can build a home teleport portal in the middle of the grounds. You need the same materials as you do to in a poh. Nothing special there, now you can just head home when you want to be away from the fort for awhile. Note: You have to either walk, run, or canoe back to the fort after going home.

 

 

 

Tannery:At lvl 78 construction you can build a tannery on your site. Using 40 maple planks, 100 nails, 50 hides, 5 bowls, 5 bronze wire, and buying the rest of the stuff from the tanner in Al Kharid. It will be instant tanning of your things by using them on the objects in there like vats, line, etc. There will also be a respawn of 5 thread and a needle. Great for quickly making those dragonhides you got out in the wildy into hides and armor. Not having to traverse a continent to do so.

 

Docks:

 

At lvl 80 construction you can build a dock... here is where it gets intresting. You know that big ocean in the wildy? Here is my thought, all the land deed will be on a coast. This is where Jagex can take it away, all I'll say is you build it and you can fish for lobs and above. Maybe an upgrade could make boats... maybe I'll continue that thought later... well the dock will cost 20 maple planks, 10 iron bars, and 50 nails. They will look like a large version of the fishing dock at Karamja.

 

Watchtower last upgrade: Magic tower At lvl 81 construction you can upgrade the guardtowers for the last time. To a mage's tower. It will still be giving a boost to rangers but, it's mages boost will be larger and it will look more magical. A big spire turning round from the base and coming from the top like a large cone or bell. It needs 5 granite, 1 magic stone, 2 gold leaf and 5 teak planks. It will be like a +6 10 range att. and +16 mage att. for those inside. (hey it may be worth the cost when a larger npc monster comes... maybe a blue dragon...)

 

 

 

Mini-bank building last upgrade: +10 spots

 

At lvl 83 construction you can upgrade the bank-like building to its best form. You will need 10 limestone bricks, 2 granite, 1 gold leaf, and 10 teak planks. You will then be able to store 35 items in it.

 

 

 

Keep upgrade: Keep becomes a castle!

 

The final upgrade for lvl 3 land deed is to the keep, to become a small castle; at lvl 86 construction you will need 20 granite, 5 marble, 10 teak planks, 5 mahogany planks, 2 magic stones, 5 gold leaf, and 150 nails. You will also need 7 people working on it at once. The second floor will be completed between the turrets will be a room with 2 spinning wheels and a large table like in a dinning room in a poh, you can laden it with food and it could be an area for clan leaders to have meetings. There is a final floor with just a final mage's tower. The att. and def. bonus for the clan and allies in it will also be boosted to a +15 all stats for all those who are in it. That stacks with the people in the mages tower who can shoot down into the grounds if need be, or defend the floor below it that is in view.

 

 

 

Random bit:Thank you and another random bit that you get a big cookie for figuring out what it is... "There's been some confusion for you see my roomate, is unusually and exceedingly peculiar, and all together quite impossible to describe..." "BLONDE" (the answer to the last one was Avenue Q and this one is also a part of a song...)

 

 

 

Dock upgrade: Fishing boats

 

At lvl 88 constrtuction you can upgrade the dock with 40 maple planks, 100 nails, 10 rope, 30 steel bars, and 20 limestone bricks. From here you can build small 1 person boats that you need 15 maple boards, 50 nails, and 2 of any fishing device to use. You can have small net fishing boat, large net fishing boat, harpoon fishing boat, etc. You can go find some fishing spot off the coast and get 2 times the amount of fishing in the same amount of time since you have a larger pot, longer harpoon, bigger nets, etc.

 

 

 

Most of the ideas I've got for lvl 4 deal with the boats but, a couple to improve the base itself.

 

Last, like really last wall upgrade: Stakes

 

I thought of another upgrade for the walls at lvl 89 construction. You need lvl 70 wc for this (unless you want to buy the stakes). With an axe in your inventory to make yew longs into stakes that you use on the walls. You could either buy them but, 70 wc is needed to do it yourself. You take yew logs and use axe on them to make them into stakes, then you use 1 stake on each wall segment. This means that each 20 seconds that an enemy stands in 1 space of it they take 2 damage. If it is your fort you don't take damage.

 

 

 

Gate update: Hitpoints or Thieving?

 

At lvl 89 construction you can use 50 steel bars to reinforce your gate and give it 150 hp or 45 thieving. Not much to explain there.

 

 

 

Dock Dwarven Auto Cannon/Boat categories: Gallies

 

At lvl 90 construction you can start building a gally, they are small ships but, larger than the fishing boats and can be manned by 2-3 people. They can be used for something that could lead to a new skill. (Exploration, after I finish clan construction ideas I'll start on that.) It can also be used to carry some men along the wildy's coast to deploy or fire upon enimies from if they are within range from the ship, you must be using range or magic for that though. You need 30 maple planks, 75 nails, 15 steel bars, and 5 rope. It can be upgraded with 5 fishing implements to double as a large fishing boat that gathers 2 times faster with the people on board all working on it.

 

 

 

At lvl 91 construction you can upgrade your dock once again with a dwarven auto-cannon, 20 steel bars, a cannon ball mold, and 50 cannon balls. It will then have an unlimited supply of cannon balls and doesn't detriorate. It will fire at any enemy ships or people. Pretty simple.

 

 

 

Seige workshop

 

At lvl 92 you can build a very special building in the fort. A seige workshop! The weapons constructed here will be especially useful for attacking other forts. To build the workshop you need 9 people working on it, 30 limestone bricks, 60 maple planks, 20 ropes, 10 granite, 150 nails, and 25 swamp tar. From here you can build special weapons that can only be used in the clan fort/area.

 

They include rockets that you need 2 swamp tars, 1 steel arrow, and 1 ball of wool. You fire them from a bow and they do damage to anyone within 3 spaces radius of the person hit. (they look like large fireworks, thats it)

 

Another weapon that you can make from the workshop is for use of hand-to-hand fighters. It is a claymore, just an extra-large 2h. You need 2 steel bars for an inlaid and then the normal bars you need for the type of 2h you want+1 more bar of that type. (4 bars of a type+2 steel bars.) It can do better damage than a 2h and is an area affect of 2 squares next to the target only with 3 damage less than that hit. (You need the smithing lvl to make the 2h.)

 

The last special weapon is for mages. It increases the strength of your spells by 25%. It costs a lot to make though. 1000 of each rune that you need for the spell. You then have to use it with a staff of your choice, mystic through regular. You still have to use the right runes but, their just more effective and devestating.

 

 

 

Oh, before I forget, the rules of the clan battle forts are the same as the wildy and the arena. You can bet cash, armor, wepons, etc. and everyone in the clans has to bet at least a minimum set by the clan leaders. (there will be clan leaders and rank I believe from the august behind the scenes.)

 

[/hide]

 

 

 

[hide=Level 4 deeds]

 

Well, this is it. I will now make the end of the lvl 4 deed ideas. These take you all the way to lvl 99 construction. Thee will be no lvl 5 because I'm at the limit. but, I will make an upgrades post after this that give you a little better versions of your stuff, an npc attack list, and formalize the rules for the clan fort wars.

 

 

 

Traps and Trap workshop :ohnoes:

 

At lvl 93 construction you can start construction of a trap workshop. This is like the siege workshop in some senses. You will make traps here that you can place throughout the battlefield in the fort wars. You will need 40 maple planks, 25 ropes, 5 granite, 100 nails, 20 steel bars, and 20 limestone bricks.

 

The things you can build are noose traps, which all you need is a nail and a rope. You can carry them into the battlefield and string them up on trees. If an enemy gets within 1 space of it they get stuck there for 10 seconds and cant't fire or move as they hang from a tree.

 

You can also build bear traps with 1 steel bar and 4 nails. These are used to do some damage, they do 2-3 damage when an enemy steps on where you've hidden it.

 

A final trap is that tripwire we love. (or not if your the one that trips it) You need 2 balls of wool and 2 nails. These alert you to an enemy presence and also make them fall for 5 seconds that they can't fight.

 

If I was to use these I would set them up in around my base and if you are going to attack the enemy it might be wise to set some traps around a point where you will group up so you can't be ambushed.

 

Dock upgrade/Boat categories: Caravels

 

At lvl 94 construction you can upgrade your dock once again to make it bigger. 30 more maple planks, 20 more steel bars, 75 nails, and 10 ropes. You can also fit another multi-cannon on it.

 

 

 

At lvl 95 construction you can start building caravels that can be equiped with a multi-cannon and the same fishing equipment as a galley. You need 100 maple planks, 200 nails, 20 rope, 20 silk, 30 steel bars, and 10 balls of wool. This is an exploration vessel for the exploration skill and can be used to carry 10 people. It can also fire upon an enemy fort. (They can fire back, once everyone on board is dead, the ship sinks with everything on it.)

 

 

 

Embassy room (Alliance meetings)At lvl 96 construction you can build an embessy room. It is an upgrade for the castle, the big room for the meetings will be upgraded. It needs 10 maple planks, 20 teak planks, 10 mahogany planks, 1 gold leaf, and 90 nails. It is here where that in a more than 1 on 1 battle can make alliances. The effects can be amazing. A free for all between 4 clans can become 1 alliance against 2 clans. This is where 2 clans work together to fight off the other enemys. They then share the prizes and don't lose their bettings. You may get less but, it could save you losing your stuff.

 

 

 

Farming patch

 

At lvl 97 construction you get acess to a farming patch. You need lvl 25 farming to build this too. You need 20 maple planks, 5 super compost, 40 nails, and 5 normal compost. You then get 5 farming patches by the dock that the clan can grow some extra food in.

 

 

 

Dock becomes a pork! I mean, a port! Boat category: Iron-Rune Clad

 

At lvl 98 construction you get the last upgrade for your dock, it becomes a port. You need 80 maple planks, 160 nails, 40 steel bars, 35 rope, 20 limestone bricks, and 5 granite. You can also build another auto-cannon on the port.

 

 

 

At lvl 99 construction you can build the master of all boats, an iron clad. To build one you need 200 of a certain bar. (you can make a rune clad if you really want...) Then you need 800 nails, 400 maple planks, 50 rope, 100 coal, and 75 balls of wool. What is worth this expense? equiping up to 3 auto-cannons, carrying up to 25 people, giving a +25 defense to all stats, +5 to all offensive stats, (at iron lvl, goes up by 5 to defense and offense every level of armor, aka. steel +30, +10, mith +35, +15, etc.) and the fastest transport ship. [/hide]

 

 

 

That is my ideas for clan construction, don't worry, there will be a little more. Just upgrades. Hope you enjoy and I'll start a support list when I'm done.

 

 

 

[hide=War rules -- no poking each other with frozen bananas

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

  • 2 weeks later...

I'm bumping this as it's such a good idea.

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

  • Author

Sorry I haven't been on in awhile, life's hectic, but, yeah... important news, I've decided that runescape bores the poop out of me :/. So I quit and gave all my stuff to my friend Harrinator1, so thanks for those bumping me while I was gone. I might come back randomly if any of this is implemented. (NOT GOING TO HAPPEN PROBABLY... still possible though...) I'll be trying to work on exploration more but, life's hectic on my end.

 

 

 

ps anyone who plays battlefield 2142, your awesome, because I play too... I'm a newb to that game but my character's name is FalconerLombar. So if you see me, say hi, and then shoot me in the head or I'll shoot you... (its war right?)

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

  • Author

Bumped again

 

 

 

Show how you think of this idea, POST, then I won't need to bump...

 

:wall: :wall: favorite smiely

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

I Support =D> , (BTW, you should make a support list) great idea, although your exploration skill doesn't quite seem big enough to make skill off :wink: . But as far as that is, it's good!

 

 

 

Yours Sincerly (Sincerly for the idea, I never add that :-$ )

 

 

 

P.S.: :wall: PAIN! :wall:

Name is Seth161991,

Private is always on!

oversized.jpg[/bads]

  • Author

yeah, I'm having some problems with making it into a skill, maybe instead of a skill, it will just be an overview idea for a new land or two that you have to do quests like the white drag for, yeah I should start a support list, ok, I'll do that. Maybe tommorow I'll update that.

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Please just use the layout the kind person has given you.

 

 

 

It makes it much easier to read

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

  • Author

hehehe, I dunno how... no one ever told me how... :wall: :wall: :wall:

Blender builder

Today's experiment is:

Learning how to make light industrial space craft.

Ok.

 

 

 

Highlight the code given by the person on page 2. Press Ctrl+C.

 

 

 

Then go to your first post and click the edit button. Then highlight all of your work and do Ctrl+V and it will be there all neat.

 

 

 

And If you help me with and bump my suggesition i'll help and bump yours.

 

 

 

Kind Regards

 

Dark_Leader

ArchSupport.png

 

"The walls shook at the noise of the horses, and of the wheels, and of the chariots.

 

What walls? We don't need walls! WE ARE SPARTA!!!!!!!!!

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