Fudgepuppy Posted August 2, 2007 Share Posted August 2, 2007 Alright, well by reading the title you may be able to figure out part of what I am going to suggest here but I'll explain it all just in case. Well I've been thinking while fming(I have a lot of time to think) and I remembered that in the desert you are damaged by the heat if you don't have water with you.. So why are you not hurt/helped anywhere else in the game if the environment is different from "normal"? I believe that something close to the desert effect (heat damage and such) should be applied in the Karmanja Volcano also. I mean I'm sure the volcano is plenty warmer than the desert so why don't you get hurt there also? This could possibly help us also, in that yesterday I took a break from fm and went to mage some lessers in the volcano and I noticed that there was an unusual ammount of level 60s and below.. If we add this "heat damage" to the volcano maybe it'll keep them out and let the higher levels actually want to come down there and not have to worry about the lower levels bothering them. Another place that could be changed is the Ice giants/warriors lair under the mudskipper point (near thurgo the dwarf), in the Ice giants area in the wilderness, and I s'pose the Ice Queen's lair under White wolf mountain(also on top of the mountain because I guess it's cold enough for snow).. You could make the attack speed slower when you are in the areas, or make it so we take cold damage from the cold, of course.. Because lets say in real life you're wearing a suit of armor(not likely to happen often but go with it) and you walk into a cold area that's below freezing temperatures, you wouldn't be able to move as well because your body stiffens and the metal would sort of freeze up.. Just some thoughts, not sure if you guys will support it. This will (in my mind) make the more of a challenge in those areas, and also make a little more fun because of the "danger". Post, reply, debate, uhh.. :uhh: and whatever else.. Link to comment Share on other sites More sharing options...
Fudgepuppy Posted August 2, 2007 Author Share Posted August 2, 2007 Support list Fudgepuppy2 Link to comment Share on other sites More sharing options...
Gyroman26 Posted August 2, 2007 Share Posted August 2, 2007 why kick the levels 60 out? they have the right to train there as much as the higher levels do. Link to comment Share on other sites More sharing options...
Theoknight2 Posted August 2, 2007 Share Posted August 2, 2007 I trained on lessers way before lvl 60.. but anyways, isn't there already a thread about this? Live maps or something... Link to comment Share on other sites More sharing options...
Prankster_King Posted August 3, 2007 Share Posted August 3, 2007 I trained on lessers way before lvl 60.. but anyways, isn't there already a thread about this? Live maps or something... The live maps thread was talking more about ncp's interacting more. (Like white knights attacking black knights, etc.) [bleep], my parrot has better grammar than you.{Author of Tip.It Times article}{Founder of the F2P Bankspace Campaign}{Interviewed for the Gielinor Tribune}{F2P Bankspace was ACHIEVED!} Link to comment Share on other sites More sharing options...
Fudgepuppy Posted August 3, 2007 Author Share Posted August 3, 2007 Like I said many may not support it, but it's nothing against the level 60s.. Just an example. I'm just saying that if the desert has the heat damage why not other areas of the map that have "extreme" temps.. Might as well just kill this thread myself like I've had to do to everyone one of my other threads, but I do have another suggestion for runescape that I'm sure people would love.. Took me forever to type it out in the main forums which ended up being lost.. Link to comment Share on other sites More sharing options...
Id_Suge Posted August 3, 2007 Share Posted August 3, 2007 But say putting heat affects in the Karamanja volcano, that would seriously injure f2p'ers who train there. Being as that the lessers are some of the highest leveled monsters in f2p, that would kill the higher levels that train there. Sure it'd get rid of lvl 60's, but would also make it so higher levels wouldn't want to train there. And being that the lessers are like one of the only places lvl 70+ really train, that would hurt a lot of people. Tell me if I got this wrong, but from my understanding I just think this would not go over too well, at least in the volcano area. Heres a hammer, some planks and a few nails, now all you gotta do is build a bridge and get over it. Id Suge- Latin for "Suck It" Link to comment Share on other sites More sharing options...
Fudgepuppy Posted August 3, 2007 Author Share Posted August 3, 2007 I know it wouldn't go over well, but it would add to the sense of danger there. When I was a member I saw high levels running into the desert to fight bandits in the middle of it, with full rune/barrows on.. This would make people actually pay attention to their health and such, because when you get to around 80-85+ training on lessers is kind of afking if you have full rune on.. :-s Link to comment Share on other sites More sharing options...
SideRow Posted August 3, 2007 Share Posted August 3, 2007 Like I said many may not support it, but it's nothing against the level 60s.. Just an example. I'm just saying that if the desert has the heat damage why not other areas of the map that have "extreme" temps.. Might as well just kill this thread myself like I've had to do to everyone one of my other threads, but I do have another suggestion for runescape that I'm sure people would love.. Took me forever to type it out in the main forums which ended up being lost.. I don't support this at all. RuneScape was made to entertain people not discourage them from logging on in areas. Personally, I train in places like the Volcano often. But hey, I may not support it, but it was a good idea so far from what I've seen in this forum. RAWR PLAWKS?SELLING BLUE ELE- SKIRT - PM - ME -IN- GAME Link to comment Share on other sites More sharing options...
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