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the f2p combat guide


rulerdavid

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The f2p combat guide

 

 

 

Mossgiants.jpg

 

 

 

Index:

 

 

 

1: introduction

 

 

 

2: general info about combat

 

- 2.1: overall info

 

- 2.2: melee

 

- 2.3: ranged

 

- 2.4: magic

 

- 2.5: hitpoints

 

- 2.6: prayer

 

- 2.7: hybrids

 

 

 

3: equipment and inventory

 

- 3.1: melee

 

- 3.2: ranged

 

- 3.3: magic

 

 

 

4: specialisation of all types of combatants

 

- 4.1: info about this section

 

- 4.2: melee

 

- - 4.2.1: standard warrior

 

- - 4.2.2: rune pure (40 defence)

 

- - 4.2.3: defence pure

 

- - 4.2.4: strength pure

 

- 4.3: ranged

 

- - 4.3.1: ranged tank

 

- - 4.3.2: 40 defence ranged tank

 

- - 4.3.3: ranged pure

 

- 4.4: magic

 

- - 4.4.1: regular mage

 

- - 4.4.2: mage pure

 

 

 

5: endword

 

 

 

 

 

 

 

1: Introduction:

 

 

 

In this guide I will discuss the multiple combat types and how they should be used. IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll discuss the advantages of several combat types against each other in general in section 2, I will discuss the equipment and inventories in section 3 and IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll tell about the strength of all different types of players and tell where there strengths and weaknesses lie in section 4. This guide will not include how you should train your character nor will it suggest fighting tactics, it will only discuss the character itself. IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve done all the research in this guide myself.

 

 

 

2: General info about combat

 

 

 

2.1: Overall info

 

 

 

In this section I will discuss the overall types of combat against each other. I will discuss all the advantages and disadvantages of the melee, ranged or magic. If a certain type has more advantages or more disadvantages, it doesnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t mean heÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s better or worse than another type. Also, IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll tell about the skills prayer and hit points and how they should be balanced to certain characters for the optimum effect. Last I will tell a bit about hybrids.

 

 

 

Also note that when I talk about rangers, I only mean people with a ranged based combat level. If you have for example 90 attack, 90 strength and 99 ranged, you are not a ranger. YouÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢re a warrior than. The way you can calculate whether you have a melee, ranged or magic based combat level can be calculated fairly easily. To do so, add your attack and strength together and divide that number by 1,5. You have to compare that number with your ranged and magic levels and if for example your magic level is the highest, you are a mage. Also note that while you have a combat level based on one type, you canÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t increase your combat level by training another combat skill (of att, str, ranged and magic)

 

 

 

For example: you have 59 att, 65 str, 67 ranged and 62 magic.

 

(59+65):1,5 = 84

 

In this case you will have a melee based combat level and youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll keep that until you get 84+ ranged or magic. While training ranged or magic to 84, you will not gain a single combat level by ranged or magic. You will only gain combat levels from the hp levels youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll go up.

 

 

 

2.2: Melee

 

 

 

Someone who uses melee is a warrior who uses only weapons which donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t fire projectiles and can only be used at short distances.

 

 

 

Advantages of a warrior:

 

-trains fairly fast in experience

 

-combat levels go up faster with the same amount of experience

 

-very cheap to train and use

 

-high defensive capabilities

 

-highest maximum hits -> good for KOeing

 

-can train to a further level than rangers or mages

 

 

 

Disadvantages of a warrior:

 

-if you want to fight properly, youÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll have to use expensive armour which costs a lot if lost while fighting

 

-fairly low offence

 

-can only do direct attacks so you canÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t train from a safe spot

 

-heavy armour which makes you run out of energy faster

 

-weak defence versus magic

 

 

 

2.3: ranged

 

 

 

A ranger is someone who uses a weapon that fires projectiles like a bow or a crossbow. In f2p that will be a shortbow in over 90% of the cases.

 

 

 

Advantages of a ranger:

 

-high offence

 

-reasonable defence

 

-can fire at distances so it can use safe spots

 

-defence versus melee, ranged and magic combined

 

 

 

Disadvantages of a ranger:

 

-trains slowly both in experience and combat levels

 

-training and fighting costs money (arrows)

 

-in every training way a ranger will get a high hp level compared to the combat level

 

-fairly low maximum hits -> not very suited for KOeing

 

 

 

2.4: magic

 

 

 

A mage is someone who uses spells and enchantments to fight. These can be used at distances and can damage the opponent. They can also have other effects which make it harder for your opponent to fight properly.

 

 

 

Advantagesof a mage:

 

-very high offence

 

-trains fast in experience

 

-can also bind the opponent which prevents the opponent from fleeing or prevents the opponent (warriors only) from being able to fight back

 

-can decrease the opponentÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s combat statistics

 

-can fire at distances so he can use safe spots

 

-hits high (especially in low levels) -> good KOeing

 

-itÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s very hard for the opponent to defend himself against magic, even green dragonhide isnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t that strong versus magic

 

-can train combat without levelling hitpoints.

 

-armour costs very few

 

 

 

Disadvantages of a mage:

 

-very low defence

 

-latest spell available at 59 magic -> mages very weak at higher levels (50+)

 

-trains slowly in combat levels

 

-very expensive to use and train

 

-low offensive bonuses from equipment

 

 

 

2.5: hitpoints

 

 

 

Hitpoints is a skill that keeps you alive. ItÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s hard to balance your hitpoints with your other statistics though. With magic, you have the advantage that you can train without raising hitpoints. Rangers have the disadvantage that they get a high hitpoints level anyway. If you think your hitpoints level is too low, you can train it easily by training 1 of the combat skills your combat level isnÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t based upon. For example: if you are a warrior and want to raise your hitpoints level relative to your combat level, you should train it with ranged or magic.

 

 

 

The optimum hitpoints level differ from how your character is built. If you train a 1 defence pure a hitpoints level of around your combat level or even higher would be best since you would lose health fast. If you have a defence pure, you will get damaged very slowly by other people. Therefore you arenÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t at risk of losing like 50hp in 3 attacks. Therefore, a defence pure would require a lot lower hp level relative to the combat level. Also warriors need lower hp levels (if they wear rune) than rangers and rangers would need a lower hp level than mages.

 

 

 

2.6: prayer

 

 

 

Prayer is a skill that can temporarily improve your combat statistics so you would temporarily fight better. ThereÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s been argued about using it or not and to put it simple IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll say this:

 

 

 

Do NOT train prayer!

 

 

 

It might help you fight but it also increases your combat level and if you donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t train prayer at all your character will stay stronger compared to his combat level, wether heÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a a warrior, ranger or mage.

 

 

 

2.7: hybrids

 

 

 

Hybrids are characters who are built to be able to handle multiple combat types. With both type of combat (nearly) the same combat level should be generated and in a fight they can use both types of combat. The armour should sometimes also be altered for maximum effect.

 

 

 

An effective hybrid for instance would be a combination of a ranged and strenght pure. You wear just a ranged armour and you fight mostly with that since it's stronger. When you're opponent is low on energy though, you switch to a rune 2h sword and try to KO your opponent. If this doesn't work and your opponent east, you just switch back to your bow and try it again.

 

 

 

Another effective hybrid would be a ranged/magic hybrid. at 1 def you can't wear a proper ranged helm or body anyway since you put on a mage hat and robe top. You could also wear leather vambraces instead of green d hide vambs. You could do the same with the chaps but I wouldn't recommend that. Generally, you just fight as ranger but you can just cast binds to prevent your opponent from moving so he can't flee or is easier to kill. If your opponent uses protect from prayers, you could also cast fire blasts against his protect from ranged. If he/she switches to protect from magic, you can shoot arrows again. Magic is also very suited for KOeing since it hits, hits through armour and you don't even have to switch weapons so your opponent doesn't even know you want to KO him.

 

 

 

The same type of hybrid as I described above can be altered into a melee/magic hybrid. That one will just wear mage armour with an amulet of power preferably though, no green d hide.

 

 

 

3: Equipment and inventory

 

 

 

3.1: Melee

 

 

 

Equipment:

 

 

 

Ruler.png

 

 

 

-rune full helm (iron full helm or coif if you are a 1 defence strength pure)

 

-cape

 

-amulet of power (amulet of strength if your strength is much higher than your attack and strength)

 

-no arrows

 

-rune scimitar (never battleaxe, itÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s very bad)

 

-rune platebody (iron platebody if 1def)

 

-rune kiteshield (dragonfire shield if 1 def)

 

-dragonhide vambraces (leather vambraces if 1 ranged)

 

-rune platelegs (green d hide chaps if 1 def, iron platelegs if 1 ranged and 1 def)

 

-fighters or fancy boots

 

-no ring

 

 

 

Inventory:

 

 

 

ruler2.png

 

 

 

-strenght potion (4)

 

-rune 2h sword for KOeing (optional)

 

-26 or 27 (in case of no 2h sword) swordfish

 

 

 

3.2 Ranged:

 

 

 

Equipment:

 

 

 

rangerequipment.jpg

 

 

 

-rune full helm (coif if 1 def)

 

-cape

 

-amulet of power

 

-about 250 adamant arrows

 

-maple shortbow

 

-green d hide body or rune chainbody (leather body if 1 def)

 

-no shield

 

-green d hide vambraces

 

-green d hide chaps

 

-leather boots

 

-no ring

 

 

 

Inventory:

 

 

 

rangerinventory.jpg

 

 

 

-27 swordfish (1 space open for arrows)

 

 

 

 

 

3.3: Magic:

 

 

 

Equipment:

 

 

 

Mageequipment.jpg

 

 

 

-wizards hat (black or blue)

 

-cape

 

-amulet of magic

 

-no arrows

 

-elemental staff

 

-black or blue wizards robe

 

-dragon fire shield

 

-leather vambraces

 

-leather chaps or monks robe

 

-leather boots

 

-no ring

 

 

 

Inventory:

 

 

 

Mageinventory.jpg

 

 

 

-200 death runes

 

-800 air runes

 

-50 nature runes

 

-75 water runes

 

-75 earth runes

 

-23 swordfish

 

 

 

4: specialisation of all types of combatants

 

 

 

4.1: Info about this section

 

 

 

In this section I will discuss the strengths and weaknesses of all types of fighters and IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll distinct the types within one type of combat too. My criteria will not include the training or the costs to use them since IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve already discussed that in part 2. Sometimes I will give separate scores for low and high levels.I will give all the types a grade of * to ***** and I will discuss them in the following criteria:

 

-speed: the faster the kill, the more kills you make often

 

-power compared to combat level (short: DM for death match)

 

-KOeing abilities (short KO): depends on maximum hit and slightly on speed of attacking

 

-ease of staying alive (short live): depends on how slowly you get killed by other people

 

 

 

You might wonder how helful all these criteria are. I'll explain that now. Pkers genrally like to kill their opponent fast so they can't escape and for that the criteria speed and KO are very important. On the other hand, if your DM is low and your opponent retaliates against you, the chance that he will beat you is very large. If your DM is **** or *****, the chance that you will be beaten in a fight by someone around your own level is very small. The live criterium is based on your defence and is most important if you pk in the high level wildy. If your defence is high, you will be killed much slower which means that it's easier to run to safety. If your live is low, you will die fast and often die before you manage to flee.

 

 

 

4.2: melee

 

 

 

4.2.1: standard warrior

 

speed **

 

DM ***

 

KO ***

 

Live ****

 

 

 

4.2.2: rune pure (40 defence)

 

speed ***

 

DM ***

 

KO ****

 

Live low ***/high **

 

 

 

4.2.3: defence pure

 

speed *

 

DM ****

 

KO **

 

Live *****

 

 

 

4.2.4: strength pure

 

speed ****

 

DM *

 

KO *****

 

Live *

 

 

 

4.3: ranged

 

 

 

4.3.1: ranged tank

 

speed ***

 

DM *****

 

KO **

 

Live ***

 

PS: on lower levels this is the same type of account as the 40 defence ranged tank.

 

 

 

4.3.2: 40 defence ranged tank

 

speed high ****

 

DM *****

 

KO ***

 

Live high **

 

 

 

4.3.3: ranged pure

 

speed low ****/ high *****

 

DM ***

 

KO ****

 

Live *

 

 

 

4.4: magic

 

 

 

4.4.1: regular mage

 

speed low ****/high ****

 

DM low ***/high *

 

KO low ****/high ***

 

Live **

 

 

 

4.4.2: mage pure

 

speed low *****/ high****

 

DM low *****/ high **

 

KO low *****/ high ****

 

Live *

 

 

 

5: Endword

 

 

 

IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d like to thank everyone for reading this guide and I hope you found it useful. If you have any comments just post them here. Please donÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t PM me about this, IÃÆââââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll read the comments and I might follow them.

 

 

 

Also, special thanks to Rhysmorris for making the pictures for the melee equipment and inventory for me.

 

 

 

 

 

 

 

 

 

Made by Ruler David. Please don't copy this guide somewhere else without my approval.

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wow, great guide, couldnt bother reading the whole, but i will when i get time... :thumbsup: :D

 

Z :wink:

 

 

 

EDIT: actually, i just posted fast so i would get 1st post lol, i kno... its lame. :XD:

 

ill read it now... :anxious:

 

 

 

EDIT 2: i liked the tips on what to wear the most... ::'

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| 19,385th to 99 smithing on the 11th of June 2011. |

| 144,261st to 99 magic on the 2nd of September 2011. |

| Thanks for sig to DementedHero |

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  • 2 weeks later...
  • 3 weeks later...

Well, prayer is actually only good if you want to KO your opponents fast and you're desperate to get a higher cb level fast. However, if you train ranged or strenght up to the same level, you can hit just as hard but have a constant power ;) The prayer can be helpful for protect from magic/ranged/melee sometimes though, especially to escape people when pking in high level wildy.

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Hawt guide.

 

 

 

I like the idea about the d-hide verms...never realised you could were them with your rune plate on.

 

 

 

Will get to 40 range then use :D

 

[bleep] OFF HOW ARE U SO [bleep]ING LUCKY U PIECE OF [bleep]ING SHIT [bleep] [bleep] [wagon] MUNCHER

 

 

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Cool guide, how long did it take you :P

99 Woodcutting Achieved on 17th December 2007

Barrows Drops: 1 x Great Axe; 3 x Brassard; 1 x K Coif; 1x Dh Helm; 2 x Guthans Plate; 1 x Ahrim Hood; 1 x Ahrim Skirt; 2 x Flail; 1 x X-bow; 2 x Dharok Legs.

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  • 3 weeks later...

This is not combat guide, it is guide to PKing, which is only category of combat.

 

 

 

There is no training spots mentioned.

 

 

 

When talking about wilderness survival, minimizing your HP is idiocy, because if I would wear D'Hide and rune scimitar, and you would be mage in 40+ wilderness, I'd 1 hit KO you in 10/17 cases, with out you even touching most of my health.

 

 

 

 

 

I'll rate gide whne you make it little better.

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@Theo, I haven't mentioned those.

 

 

 

@juice, I'm not saying that you have to keep your hp as low as possible but depending on your character, a lower hp level would make you more powerful relative to your cb level. No one should stay at for example 20 hp but 60 hp is sufficient for even a level 90 or so (with fair def)

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