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pking idea


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i remember awhile back playing a game called Red Moon, it had a system where if you killed someone your name would get bubbly and anyone could attack you wherever you are for a certain amount of time.

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wont work here. Anyone being able to attack would seriously discourage low level pking. Also, if it was limited to similar levels, this would bring back the times of running all around the world map chasing a player, who was pk, and frankly, i'm not too fond of that :P

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it would just discourage the idea of pking. i remember that when people would pk someone they would run and hide somewhere to not get killed, it was fun finding them. :twisted:

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120's could just camp the castle waiting for a lvl 60 in rune to get a kill and 3 hit him. There is no way this would work in RS unless they made it up in 40+ wild where it is just as dangerous anyway. I don't think RuneScape can be compared to any other game as the gameplay is a lot different and most concepts are much more complicated. When was the last time ou told one of your non-rs friends that you 3 hit a lvl 60 for full rune and got pjed while trying to pick up the stuff and eat your lobsters which require level 40 cooking and 40 fishing in order to obtain unless you have GP which would enable you to buy the lobster certificates and talk to niles in order to trade them in for fish? NEVER. Rs is unique, lets keep it that way.

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120's could just camp the castle waiting for a lvl 60 in rune to get a kill and 3 hit him. There is no way this would work in RS unless they made it up in 40+ wild where it is just as dangerous anyway. I don't think RuneScape can be compared to any other game as the gameplay is a lot different and most concepts are much more complicated. When was the last time ou told one of your non-rs friends that you 3 hit a lvl 60 for full rune and got pjed while trying to pick up the stuff and eat your lobsters which require level 40 cooking and 40 fishing in order to obtain unless you have GP which would enable you to buy the lobster certificates and talk to niles in order to trade them in for fish? NEVER. Rs is unique, lets keep it that way.
Hes talking about AFTER killing somone in the wilderness others being able to hunt you down anywhere and that would be scary so please no!!!

MOD EDIT: Offensive text removed.

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I actually like this idea.

 

 

 

 

 

 

 

It would mean that people would end up going into 'hiding', so people couldnt attack them :P

 

 

 

 

 

 

 

It would also be great fun to see level 110+ like me own some lvl 10s :P

 

 

 

 

 

 

 

==ice==

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I guess you could argue as well as why like a level 60+ would want to kill a lvl 10. He won't have anything of use, and he risks being put into this bubble himself/herself. Then he could lose his rune. Now i think about it the idea could work because people could measure their risks

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its an intersting idea... but i just don't think people would like that on rs... and then people could never open bank accounts because they would be attacked and screen would close....

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what they need as a blind spot in the wild.. certain lvl wild ur combat lvl will disapear to every, and its every 1 for them self .. kinda like a big pit.. wild lvl ( 25-35) or some thing... like a lvl 108 can att lvl 40 just doesnt know it was a lvl 40... just to make the wild little more interesting and dangerous

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  • 1 year later...
well im glad people here are open minded... :roll:

 

 

 

 

 

 

 

You just gotta give em time. That's part of the duality of using these forums :)

 

 

 

 

 

 

 

Still, I don't care for the idea :) The wild is already nicely separated from the rest of the rs world, so I'll use the ol' "if it ain't broke don't fix it" line.

 

 

 

 

 

 

 

Also, I'm still surprised by PKers saying the wild isn't dangerous enough. I don't PK, so I don't know if that's really true. I would think, tho, that it's the numerous types of protection available that make the wildy too balanced. I don't mean that all the protection is too strong, I'm pointing out the variety.

 

 

 

 

 

 

 

I'm not sure if I got that point across, or if it made a ton of sense :) Whaddaya think PKers?

 

 

 

 

 

 

 

lpinkus

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well im glad people here are open minded... :roll:

 

 

 

 

 

 

 

You just gotta give em time. That's part of the duality of using these forums :)

 

 

 

 

 

 

 

Still, I don't care for the idea :) The wild is already nicely separated from the rest of the rs world, so I'll use the ol' "if it ain't broke don't fix it" line.

 

 

 

 

 

 

 

Also, I'm still surprised by PKers saying the wild isn't dangerous enough. I don't PK, so I don't know if that's really true. I would think, tho, that it's the numerous types of protection available that make the wildy too balanced. I don't mean that all the protection is too strong, I'm pointing out the variety.

 

 

 

 

 

 

 

I'm not sure if I got that point across, or if it made a ton of sense :) Whaddaya think PKers?

 

 

 

 

 

 

 

lpinkus

 

 

 

you obviously don't pk, no offence, but pking is broke and needs to be fixed, some new things need to be added.

 

 

 

 

 

 

 

I like the "pit" idea where you can't see people combats.

 

 

 

some other Ideas i have right now..

 

 

 

 

 

 

 

-A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills

 

 

 

 

 

 

 

 

 

 

 

-if you do something wrong, but its not bad enough to be banned, you become "attackable" and anyone can attack you anywhere, and if the person who is attackable kills somebody the person doesn't lose anything. Kind of like what hadoken206 said

 

 

 

 

 

 

 

 

 

 

 

-a mini-wilderness on tutorial island, like one room in the cave by the combat guy, but when you die you just go back a bit in tutorial island, but still lose stuff (but that doesn't matter because you get this collection of stuff after tutorial island anyway)

100% noob since 2001

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you obviously don't pk, no offence, but pking is broke and needs to be fixed, some new things need to be added.

 

 

 

 

 

 

 

I already said I don't PK :) I guess that may have been lost in the e-translation. Still, no offense taken!

 

 

 

 

 

 

 

 

 

 

-A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills

 

 

 

 

 

 

 

 

 

 

I think that's clever, but the special item at X kills may not work; people might kill each other purposely to get the item.

 

 

 

 

 

 

 

 

 

 

-if you do something wrong, but its not bad enough to be banned, you become "attackable" and anyone can attack you anywhere, and if the person who is attackable kills somebody the person doesn't lose anything. Kind of like what hadoken206 said

 

 

 

 

 

 

 

 

 

 

There's too much gray area in "something wrong," I'm afraid. I agree, it would prevent a lot of begging and annoying followers, but it's too hard to implement.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-a mini-wilderness on tutorial island, like one room in the cave by the combat guy, but when you die you just go back a bit in tutorial island, but still lose stuff (but that doesn't matter because you get this collection of stuff after tutorial island anyway)

 

 

 

 

 

 

 

Wouldn't annoying, existing players start up new free accounts just to hassle the newbies? It would be like Gilligan's Tutorial Island! Some of them would never get off! And, if they never make it off the island, they never finish the free quests, never become members, and never give 5 bucks a month to JAGeX. JAGeX does not want that, I'm sure.

 

 

 

 

 

 

 

Yes, I don't PK, but I find it fascinating. :)

 

 

 

 

 

 

 

lpinkus

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-A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills

 

 

 

 

 

 

 

 

 

 

I think that's clever, but the special item at X kills may not work; people might kill each other purposely to get the item.

 

 

 

 

 

 

 

 

 

 

If i understood correctly, when you get out the "no return zone" (the only way is to die), you're counter goes back to zero, so, it can't be the "kill each other" thing.

 

 

 

(unless a very large group of people decide to trust in a strange and be calmly killed by him)

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you obviously don't pk, no offence, but pking is broke and needs to be fixed, some new things need to be added.

 

 

 

 

 

 

 

I already said I don't PK :) I guess that may have been lost in the e-translation. Still, no offense taken!

 

 

 

 

 

 

 

 

 

 

-A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills

 

 

 

 

 

 

 

 

 

 

I think that's clever, but the special item at X kills may not work; people might kill each other purposely to get the item.

 

 

 

 

 

 

 

 

 

 

-if you do something wrong, but its not bad enough to be banned, you become "attackable" and anyone can attack you anywhere, and if the person who is attackable kills somebody the person doesn't lose anything. Kind of like what hadoken206 said

 

 

 

 

 

 

 

 

 

 

There's too much gray area in "something wrong," I'm afraid. I agree, it would prevent a lot of begging and annoying followers, but it's too hard to implement.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-a mini-wilderness on tutorial island, like one room in the cave by the combat guy, but when you die you just go back a bit in tutorial island, but still lose stuff (but that doesn't matter because you get this collection of stuff after tutorial island anyway)

 

 

 

 

 

 

 

Wouldn't annoying, existing players start up new free accounts just to hassle the newbies? It would be like Gilligan's Tutorial Island! Some of them would never get off! And, if they never make it off the island, they never finish the free quests, never become members, and never give 5 bucks a month to JAGeX. JAGeX does not want that, I'm sure.

 

 

 

 

 

 

 

Yes, I don't PK, but I find it fascinating. :)

 

 

 

 

 

 

 

lpinkus

yea they would all have to be tweak and alot of work probably, but they are just "suggestions" anyway... I think the no return zone would be cool though :P

100% noob since 2001

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  • 1 year later...

I have an idea. They could bring back the old pk system, where you could turn pking on and off, accept you don't drop anything whendoing PvP outside of the wilderness, kind of like dueling anywhere was. Then it would just be for fun, and could choose not to if you don't like it.

 

 

 

 

 

 

 

Then again, I'm sure alot of people will start harrassing with "Trn on pk nub. u scrd cus i pwn u." -.-

Look, if your mom still drops you off at school, you ain't gangsta, pull up your damn pants!

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