hadoken206 Posted July 7, 2004 Share Posted July 7, 2004 i remember awhile back playing a game called Red Moon, it had a system where if you killed someone your name would get bubbly and anyone could attack you wherever you are for a certain amount of time. Link to comment Share on other sites More sharing options...
S1acker Posted July 7, 2004 Share Posted July 7, 2004 wont work here. Anyone being able to attack would seriously discourage low level pking. Also, if it was limited to similar levels, this would bring back the times of running all around the world map chasing a player, who was pk, and frankly, i'm not too fond of that :P Link to comment Share on other sites More sharing options...
hadoken206 Posted July 8, 2004 Author Share Posted July 8, 2004 it would just discourage the idea of pking. i remember that when people would pk someone they would run and hide somewhere to not get killed, it was fun finding them. :twisted: Link to comment Share on other sites More sharing options...
v3n1 Posted July 8, 2004 Share Posted July 8, 2004 120's could just camp the castle waiting for a lvl 60 in rune to get a kill and 3 hit him. There is no way this would work in RS unless they made it up in 40+ wild where it is just as dangerous anyway. I don't think RuneScape can be compared to any other game as the gameplay is a lot different and most concepts are much more complicated. When was the last time ou told one of your non-rs friends that you 3 hit a lvl 60 for full rune and got pjed while trying to pick up the stuff and eat your lobsters which require level 40 cooking and 40 fishing in order to obtain unless you have GP which would enable you to buy the lobster certificates and talk to niles in order to trade them in for fish? NEVER. Rs is unique, lets keep it that way. Link to comment Share on other sites More sharing options...
hadoken206 Posted July 8, 2004 Author Share Posted July 8, 2004 well im glad people here are open minded... :roll: Link to comment Share on other sites More sharing options...
6cheesepie9 Posted July 8, 2004 Share Posted July 8, 2004 120's could just camp the castle waiting for a lvl 60 in rune to get a kill and 3 hit him. There is no way this would work in RS unless they made it up in 40+ wild where it is just as dangerous anyway. I don't think RuneScape can be compared to any other game as the gameplay is a lot different and most concepts are much more complicated. When was the last time ou told one of your non-rs friends that you 3 hit a lvl 60 for full rune and got pjed while trying to pick up the stuff and eat your lobsters which require level 40 cooking and 40 fishing in order to obtain unless you have GP which would enable you to buy the lobster certificates and talk to niles in order to trade them in for fish? NEVER. Rs is unique, lets keep it that way. Hes talking about AFTER killing somone in the wilderness others being able to hunt you down anywhere and that would be scary so please no!!! MOD EDIT: Offensive text removed. Link to comment Share on other sites More sharing options...
Claremont Posted July 9, 2004 Share Posted July 9, 2004 they should stop wasting there time and go back to cabbage patch style. Crazy Old Man.R.I.P The Old Nite. My Mentor and Brother. He taught me how to play the game. Link to comment Share on other sites More sharing options...
Icedrop Posted July 9, 2004 Share Posted July 9, 2004 I actually like this idea. It would mean that people would end up going into 'hiding', so people couldnt attack them :P It would also be great fun to see level 110+ like me own some lvl 10s :P ==ice== Link to comment Share on other sites More sharing options...
Bubsa Posted July 9, 2004 Share Posted July 9, 2004 I guess you could argue as well as why like a level 60+ would want to kill a lvl 10. He won't have anything of use, and he risks being put into this bubble himself/herself. Then he could lose his rune. Now i think about it the idea could work because people could measure their risks This is how much you all raised for charity. Thank you. Link to comment Share on other sites More sharing options...
Scruffy5389 Posted July 9, 2004 Share Posted July 9, 2004 I don't really like this idea. It's hard enough already to get a kill, ad now all of a sudden we're going to punish you once you do? Sure, it would be fun, but it wouldn't help pking any :wink: Link to comment Share on other sites More sharing options...
tapdawg Posted July 9, 2004 Share Posted July 9, 2004 its an intersting idea... but i just don't think people would like that on rs... and then people could never open bank accounts because they would be attacked and screen would close.... Link to comment Share on other sites More sharing options...
xsteffx Posted July 12, 2004 Share Posted July 12, 2004 what they need as a blind spot in the wild.. certain lvl wild ur combat lvl will disapear to every, and its every 1 for them self .. kinda like a big pit.. wild lvl ( 25-35) or some thing... like a lvl 108 can att lvl 40 just doesnt know it was a lvl 40... just to make the wild little more interesting and dangerous Link to comment Share on other sites More sharing options...
hadoken206 Posted July 12, 2005 Author Share Posted July 12, 2005 that would be very dangurous... because there would be a lvl 120 in full rune just owning everyone. Link to comment Share on other sites More sharing options...
lpinkus Posted July 13, 2005 Share Posted July 13, 2005 well im glad people here are open minded... :roll: You just gotta give em time. That's part of the duality of using these forums :) Still, I don't care for the idea :) The wild is already nicely separated from the rest of the rs world, so I'll use the ol' "if it ain't broke don't fix it" line. Also, I'm still surprised by PKers saying the wild isn't dangerous enough. I don't PK, so I don't know if that's really true. I would think, tho, that it's the numerous types of protection available that make the wildy too balanced. I don't mean that all the protection is too strong, I'm pointing out the variety. I'm not sure if I got that point across, or if it made a ton of sense :) Whaddaya think PKers? lpinkus Link to comment Share on other sites More sharing options...
supa_newb Posted July 13, 2005 Share Posted July 13, 2005 well im glad people here are open minded... :roll: You just gotta give em time. That's part of the duality of using these forums :) Still, I don't care for the idea :) The wild is already nicely separated from the rest of the rs world, so I'll use the ol' "if it ain't broke don't fix it" line. Also, I'm still surprised by PKers saying the wild isn't dangerous enough. I don't PK, so I don't know if that's really true. I would think, tho, that it's the numerous types of protection available that make the wildy too balanced. I don't mean that all the protection is too strong, I'm pointing out the variety. I'm not sure if I got that point across, or if it made a ton of sense :) Whaddaya think PKers? lpinkus you obviously don't pk, no offence, but pking is broke and needs to be fixed, some new things need to be added. I like the "pit" idea where you can't see people combats. some other Ideas i have right now.. -A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills -if you do something wrong, but its not bad enough to be banned, you become "attackable" and anyone can attack you anywhere, and if the person who is attackable kills somebody the person doesn't lose anything. Kind of like what hadoken206 said -a mini-wilderness on tutorial island, like one room in the cave by the combat guy, but when you die you just go back a bit in tutorial island, but still lose stuff (but that doesn't matter because you get this collection of stuff after tutorial island anyway) 100% noob since 2001 Link to comment Share on other sites More sharing options...
lpinkus Posted July 13, 2005 Share Posted July 13, 2005 you obviously don't pk, no offence, but pking is broke and needs to be fixed, some new things need to be added. I already said I don't PK :) I guess that may have been lost in the e-translation. Still, no offense taken! -A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills I think that's clever, but the special item at X kills may not work; people might kill each other purposely to get the item. -if you do something wrong, but its not bad enough to be banned, you become "attackable" and anyone can attack you anywhere, and if the person who is attackable kills somebody the person doesn't lose anything. Kind of like what hadoken206 said There's too much gray area in "something wrong," I'm afraid. I agree, it would prevent a lot of begging and annoying followers, but it's too hard to implement. -a mini-wilderness on tutorial island, like one room in the cave by the combat guy, but when you die you just go back a bit in tutorial island, but still lose stuff (but that doesn't matter because you get this collection of stuff after tutorial island anyway) Wouldn't annoying, existing players start up new free accounts just to hassle the newbies? It would be like Gilligan's Tutorial Island! Some of them would never get off! And, if they never make it off the island, they never finish the free quests, never become members, and never give 5 bucks a month to JAGeX. JAGeX does not want that, I'm sure. Yes, I don't PK, but I find it fascinating. :) lpinkus Link to comment Share on other sites More sharing options...
ivan_the_hun Posted July 16, 2005 Share Posted July 16, 2005 -A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills I think that's clever, but the special item at X kills may not work; people might kill each other purposely to get the item. If i understood correctly, when you get out the "no return zone" (the only way is to die), you're counter goes back to zero, so, it can't be the "kill each other" thing. (unless a very large group of people decide to trust in a strange and be calmly killed by him) Link to comment Share on other sites More sharing options...
supa_newb Posted July 16, 2005 Share Posted July 16, 2005 you obviously don't pk, no offence, but pking is broke and needs to be fixed, some new things need to be added. I already said I don't PK :) I guess that may have been lost in the e-translation. Still, no offense taken! -A "no return" zone, where you go into the place in the wilderness and can't go out till you die :twisted: but maybe it can keep track of how many kills you get while you are in there, and you could get a special item if you reach X-kills I think that's clever, but the special item at X kills may not work; people might kill each other purposely to get the item. -if you do something wrong, but its not bad enough to be banned, you become "attackable" and anyone can attack you anywhere, and if the person who is attackable kills somebody the person doesn't lose anything. Kind of like what hadoken206 said There's too much gray area in "something wrong," I'm afraid. I agree, it would prevent a lot of begging and annoying followers, but it's too hard to implement. -a mini-wilderness on tutorial island, like one room in the cave by the combat guy, but when you die you just go back a bit in tutorial island, but still lose stuff (but that doesn't matter because you get this collection of stuff after tutorial island anyway) Wouldn't annoying, existing players start up new free accounts just to hassle the newbies? It would be like Gilligan's Tutorial Island! Some of them would never get off! And, if they never make it off the island, they never finish the free quests, never become members, and never give 5 bucks a month to JAGeX. JAGeX does not want that, I'm sure. Yes, I don't PK, but I find it fascinating. :) lpinkus yea they would all have to be tweak and alot of work probably, but they are just "suggestions" anyway... I think the no return zone would be cool though :P 100% noob since 2001 Link to comment Share on other sites More sharing options...
hyperbabe701 Posted November 11, 2006 Share Posted November 11, 2006 its never gonna happen it would discourage pking i mean the thought of someone being able to hunt me down would kill me. *cough cough* They can't charge me for breaking into my own house *cough cough* Link to comment Share on other sites More sharing options...
Skullbash103 Posted November 13, 2006 Share Posted November 13, 2006 hmm...this is just asking for people to kill low leveled pkers. However: If you want this, you might as bring back the days of chasing somebody accross the rs world, which proved exciting in early clan wars, fighting right in the middle of fally.. Link to comment Share on other sites More sharing options...
trunksrs Posted November 13, 2006 Share Posted November 13, 2006 I have an idea. They could bring back the old pk system, where you could turn pking on and off, accept you don't drop anything whendoing PvP outside of the wilderness, kind of like dueling anywhere was. Then it would just be for fun, and could choose not to if you don't like it. Then again, I'm sure alot of people will start harrassing with "Trn on pk nub. u scrd cus i pwn u." -.- Look, if your mom still drops you off at school, you ain't gangsta, pull up your damn pants!3 down, 7 to go Link to comment Share on other sites More sharing options...
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