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Stopping Pile Jumpers.


lol000999

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Now then most Player-Killers of course would of met the Pile jumpers. Who wait until you kill someone then kill you while your collecting loot while low on health. Hoping for an easy K.O and both people's items.

 

 

 

My suggestion is simply this make it after a kill in a Non-Multi Area you cannot be attacked for 10 seconds therefore you can get your loot heal up and then restock. Now then you maybe thinking why Non-Multi area? I'm thinking of clan wars if you're in a middle of a big clan war killing everywhere 10 seconds immunity seems to slow it down or mess it up.

 

 

 

Thoughts?

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This can be abused.

 

It's like if 2 players going to pk in wilderness to find a kill.

 

Suddenly they saw a group of people running towards them.

 

So they ran but still got caught in a a non-combat area.

 

2 of them decided to fight back.

 

When both of them knows that they are going to lose.

 

Both of them will grab a chance to fight each other.

 

When 1 of them dies the other 1 will take his item.

 

Since theres a 10 seconds rule.

 

That player will take everything and teleport away.

 

End up the 2 players lose nothing other than food.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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This can be abused.

 

It's like if 2 players going to pk in wilderness to find a kill.

 

Suddenly they saw a group of people running towards them.

 

So they ran but still got caught in a a non-combat area.

 

2 of them decided to fight back.

 

When both of them knows that they are going to lose.

 

Both of them will grab a chance to fight each other.

 

When 1 of them dies the other 1 will take his item.

 

Since theres a 10 seconds rule.

 

That player will take everything and teleport away.

 

End up the 2 players lose nothing other than food.

 

 

 

Yes, but if they're in Non-multi doesn't that mean they can both teleport without being slaughtered?

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well thats wildy...

 

+1, i dont see this working out, and as he said ^ thats wildy.

 

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This can be abused.

 

It's like if 2 players going to pk in wilderness to find a kill.

 

Suddenly they saw a group of people running towards them.

 

So they ran but still got caught in a a non-combat area.

 

2 of them decided to fight back.

 

When both of them knows that they are going to lose.

 

Both of them will grab a chance to fight each other.

 

When 1 of them dies the other 1 will take his item.

 

Since theres a 10 seconds rule.

 

That player will take everything and teleport away.

 

End up the 2 players lose nothing other than food.

 

 

 

Yes, but if they're in Non-multi doesn't that mean they can both teleport without being slaughtered?

 

 

 

In the first place if they got teleport why not the player just take the loot and use teleport stright away when they got low HP and no food rather than got a 10 second rule.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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Adding restrictions to the wilderness would ruin the whole feel of danger.

 

 

 

Agreed.

 

This is what I'm trying to say.

FTP player.

Goal:

85/90 smithing. 12,000,000/100,000,000 coins.

Total hacked and scammed losses:

1 billion coins +/- (Not in today's currency).

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