October 30, 200718 yr Well, after a few weeks, I have been thinking of making a suggestion, Now Ill make it, Ill add pictures, but they are not very good, If you can Improve the pictures, Post the improved one, I will give ye meh Babies if thee do so! I will LOVE you so MUCH if you post an improved picture, Well Here it is- The Ultimate Castle Wars takes Place on a large Island, The battle arena itself Is 10x The size of current castle wars, which Is great. This time, there will be more then Two gods, This time, There is 8 total. This is a picture of the Island: Yes, its very poor looking, but I tried to make is as good as I can, Anyone nice enough to help improve will be awarded a pixalated hug, and A pixel Baby. How to reach the Island- This wont destroy the Original C.W. This is a 2nd One. In order to Get here, You must give Lanthas 100 tickets to gain Access, He will give you an option to teleport here, to see his Twin, but stronger looking, Wears different clothing(Including Black legends cape) And is named Peter. The area he teleports you is a smaller island off of the main one, The building has a bank and all, Including special books that Give information about the battle arena. Outside of the arena, there is a large structure, including 8 portals of: Seren, Zamorak, Saradomin, Zaros, Armadyl, Bandos, Itchlarin, and the newest God, Mor'Eno, God of Castle Battles. In the center, there is the largest portal, The Guthix portal Balances teams, Just like in The original Castle Wars. This is a close up of the Arena: Another bad Type of version I made.. =( Outside the arena, between the rivers, is a invicible barrier that stops players of wandering out of the arena, considering the arena is pretty much a giant crater, none can really get out. Another thing outside the Barrier is a ring, which creates an energy forcefield to keep out people who do not use the portals( Just a scenery thing really.) -------------------The way the battle works------------------ The goal of this is pretty much the same as the original castle wars, but if there is teams with nobody on that team, you cannot score from the castle. If a team wins, they get 5 tickets, if two tie, they get 2 tickets instead, if there is 3+, then 1 ticket each. You also gets tickets based on numbers of kills and times you score flag, the max tickets you can get from, this is 5, 10 total. In order to get the kill points, its 10 per ticket, for flag scores, its 2 flags per ticket. --------------------Equipment---------------------- This feature is more exciting then the old castle wars, and a major relief for mages and rangers. There is all of the same Equipment as before, But this time, there is also mage/meele/range bins. When you you get runes, you get castle war runes, 1 rune can cover a whole spell, saving spaces. Rangers get castle war arrows, which correspond too the type of bow they are using, if you use maple bow, it makes the arrows adamant like, if you use dark bow, dragon arrow power, but doesnt give the super powerful special, because they are not dragon arrows. Meelers get castle war swords, depending on your attack level, lets say your 44 attack, the sword will be at rune level, but if you have 99, the power only goes up to a dragon longsword. ------------------Special Equipment features---------------- This time, you can set a total of 30 Barricades per team, mainly because of the huge map size. A feature that I would love, is a summoning orb. A summoning orb discription- The summoning orb has the ability to summon a creature of the god, example, If you smash a seren orb, it spawns a elfwarrior made out of crystal, if you smash a bandos orb, it summons a troll. Another type of use is that it responds to your level, becoming twice the level of the summoner. lets say, a lvl 100 summons a monster, it will be level 200, a level 3 summons somthing, its lvl 6. A good thing for a team is that it is inside a section of the castle, near the spawn room. In this room, only teams of that god can enter, allowing people not to steal cades, run up the 5 story castle, steal flag and drops away. ------------------------Underground section------------------- When you go down the ladder, there is a huge 2 leveled maze, it has many twist and turns, making it harder to navigate, but much more areas to collapse walls. Inside the center island doungen area, it is pretty large also, with all tunnels from all teams leading into this area, it could become a popular are for all out wars. The second floor is similar too the first, but more dangerous, including monsters living under there. -----------------Back too the orb creatures---------- Each team can only spawn 3 monsters at a time, too keep it balanced, the orb creatures has several features depending on the area, you can also make then combat based, meele, range, or magic. 1. You can make the creature to protect your castle from other teams, making it stay on the wall with catapults, or in one of the towers. It can guard the halls to the flag also, or outside the castle doors. 2. You can make it attack other enemies, wouldnt be fun to be with a big [wagon] troll walking into the saradomin castle bashing all the people? I would think it would be fun. 3. Well, This feature is simple, You can comand it to attack other creatures, hmm... Big troll vs. big Crystal elf.... --------------------- The castle---------------------- Inside the castle, it will be shaped like the original castle wars, but 3x bigger, and more corridors, and a few cool hotspots. Inside of the supply room, there is a alter, including all the other equipment. Outside at the wall, there will be the catapult, and the thing that shoots the giant arrow in grand tree village. The catapult is used to waste enemies on the field, the arrow has the feature to destory people at the enemy castle walls. There is also a 3 story tower, used by the high elevated mages and rangers, who want a better view and shot. Inside the castle, you are able to set traps for the enemies, when they try to steal your flag, another feature is that you can finally jump over your own cades( PWNAGE!!!! YAYZORZ! ) ------------The rewards-------------------- Each game is 30 minutes long, and there is also a great rewards. Tickets are based off of what team you played one, unlocking Certain cloaks and armour. Here is a list of all the items- Hoods and cloaks for all gods- 20 tickets per full set. Armour( Each armour of god has certain god has its own features, such as seren armour is more crystal like, and its shoulder pads are shaped like crytal shields) Helmet- lvl 1 armour- 20, lvl 2 armour- 100, lvl 3 armour- 700. Platebody- lvl1- 80, lvl2- 300, level3- 2,000 Platelegs- lvl1- 60, lvl2- 250, lvl 3- 1,000, There is also Plateskirt. Kiteshields- lvl1- 50, lvl2-200, lvl3- 900. The armours defence is like this, L1= steel, L2= Mithril, L3- Rune/Dragon. ---Special Rewards--- These rewards are extremly different, they are very special. Castlewars Spellbook- 3,000 tickets. The CW spellbook is a spellbook only used in Ultimate castle wars. When you go too castle wars after buying it, you can click the banner icon, and it switches to it, you can always use your original spellbook in castle wars. Spells- Barricade increase- When you use this spell on a cade, its power increases by double, so when a cade is being attacked, its health is doubled.(Level 40 magic required) Orb enchant, lvl1- When you enchant a orb, the power of the monster increases, its armour also changes, there is 3 total orb enchants. Silver monster-lvl 1 spell, lvl 50 magic Golden Monster- level 2 spell, lvl 70 magic Supreme monster- Level 3 enchant, level 95 magic. Bandage enchant- increases bandages overall increase by twice, if it heals like 10, it will heal 20, and increases your run energy by 60. (Level 60 magic required) Catapult Massacure- When you use this spell, it will make 3 rocks hover in the air, attacking enemies, doing up too 20 damage per player. When you use this spell on a catapult, it is able to shoot 3 rocks at once, creating massive damage, same with the arrow machine, 3 arrows, massive damage. (Level 80 magic required) Well, there is more spells coming soon, I hope you like this guide so far. Ring of dueling enchantment- 300 tickets. After you spend the tickets on this, when you use ring of dueling, it can teleport you to the arena, it saves time from asking lanthas to teleport you there. -------------------------The ending part, viewing orb------------------- Fight pit gave me this idea, when you go to a orb in middle of the lobby, you can "Access the orb" it will teleport you to the wall of the arena, you can watch the fight, there is also another option there, you can go "Spirit form" it allows you to fly over the battle, and watch the fights. ------------------Ending conclusion----------------- Well, this is my suggestion, I hope you all enjoyed it, Ill add more parts, and add your suggestions also.
October 31, 200718 yr That's an amazing idea, really well thought out and planned but its just too dang big. i can't really see any minigame being able to support that many people. most of the time in most worlds, castle wars is quite empty unless you go to a theme world. your plan would only be workable if you designated 1 whole world to the game, and then only at peak times.
October 31, 200718 yr Good idea. Here's some spell ideas: Wind/Water/Earth/Fire tumble: Same requirement as the chaos spell. Protection: Makes attacks do half damage to you . This won't work if you're already using a protection prayer. Standard recoil: Makes the standard do a few damage (10 maybe?) when picked up. It doesn't hurt your team. [Your team] boost: Makes your team's stats boost as if you had drunk a super set. http://forum.tip.it/topic/173173-engineer-skill-and-railroads/<<Click! I support! Click!.-- .... -.-- .- .-. . -.-- --- ..- .-. . .- -.. .. -. --. - .... .. ... ..--..
October 31, 200718 yr Author Well, its just a basic idea, It could have 2 themed worlds, only played there, so its not like only one team. I know its rather big, but it fights the number of teams, its on a island, so it doesnt take any future land really.
October 31, 200718 yr Well done in creating a well thought out idea. However, it is a little unbalanced I recon. Too many teams and the area is too large. Although a great start to an idea, it needs further refinement :)
October 31, 200718 yr Author Ill do some soon as I can, I dont think I can do it this week since I have an exam coming up next tuesday, Ill need to study up.
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