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Manage Thy Kingdom

Featured Replies

Hey Guys,

 

 

 

I dont have a clue what the Kingdom Guide is talking about so can someone please guide me?

 

 

 

I have done both quests and placed 30k in the deposit. 10 workers are on hard wood while the other 5 are on herbs. What is going to happen? What happens when my money runs out or w/e?

 

 

 

 

 

Thanks,

 

Fire

Starting a new clan or simply want a better site? PM me and I can organise something for you!!

First off, you need at least 75k+ per day to get the most out of your workers. What happens is when you ask for your materials from the ambassador, they buy each material at a set price from your coffers. If your approval rating is not at 100%, workers get less materials fo rthe same amount of cash. You can withdraw your materials whenever, not jsut everyday. Most people recommend having 750k+ in your coffers, becasue then you can leave it for 10 days.

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well for starters u shud hav atleast 75K in ur coifer at all times 2 ensure that ur workers will get u the max amount of stuff per day. Now for me my kingdom is set at 90% maple, 60% coal, and i get about 890 maple logs, 8 nests, 2 gems and 380 coal every day at 7:30 EST. O, I keep my kingdom at 100% every day. Idk if the time u recieve your items will b different, but i assume that you will recieve some herbs, teak/mahog logs, a nest or 2, and some herb seeds once a day at a certain time durring that day (just chek kingdom evri night 2 keep things simple). Personally I think that investing in both herbs and rare logs are a waste of cash/time, but its your call. Basically im telling you to check your kingdom evri day at a certain time, keep status at 100%, and hav atleast 75K in coifers at all times (500Kish incase u cant make it evri day).

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  • Author

thanks :mrgreen: will take 1000000 geepee back now \'

Starting a new clan or simply want a better site? PM me and I can organise something for you!!

I'd recommend 750k+ at least. With that, you maximize your resources per day at 75k used (10% of money in coffers). Any lower than 750k, you'll get less resources, and your money will be used slower.

 

 

 

Best would be 1.5M left for 10 days, that way you also maximize your extra rewards (gems, birds nests, seeds, etc.)

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the minimum that you should have is actually 750k, not 75k, because your workers use 10% every day. I suggest 10 workers on coal, which is the most profitable of the resources if it's immediately sold and you don't consider the bonus materials, and 5 workers on maples which are not very profitable but give nests which usually have tree seeds, rings, and eggs, so maples can let you train fletching, farming, firemaking, and ventually summoning if i read the developement diary right.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

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