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What was up with purple sweets?

Featured Replies

Recent news post...

 

A vital change has been made to purple sweets. An issue with their scripting meant that they could keep a player alive forever, which is certainly not what we intended! The purple sweets are now back to normal.

 

 

 

Anyone know specifically what happened?

blood_argon.gif

99 Crafting :: 39,750th || 99 Attack :: 1,775th

I think there was glitch that made sure the next hit from a monster wouldn't kill you if you ate a purple sweet just before the attack

d8624cb6e2.png

Barrows drops: 1 Karils skirt on first run :twss:

you couldnt die if you kept on eating purple sweets

lost rights to my dark red text >:(

afflictionbanner2jf6.png

12/20/06 - QUEST CAPE OF ACHIEVEMENT

Barrows sets: guthan, verac, dharok, maybe ahrim eventually <- lost to a hacker whole stole everything of worth from my bank

  • Author
you couldnt die if you kept on eating purple sweets

 

 

 

Of course, because it heals health :|

 

The post above yours sounds more logical than his.

blood_argon.gif

99 Crafting :: 39,750th || 99 Attack :: 1,775th

you couldnt die if you kept on eating purple sweets

 

 

 

Of course, because it heals health :|

 

The post above yours sounds more logical than his.

 

 

 

It may not sound quite right, but they both are correct. If you eat a sweet right before the hit, you still take damage(which seemed decreased), but your HP stays at 0. Someone used this to kill Jad with rings of recoil, and they posted a video on youtube.

Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 Seercull
Dragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,Halberd
GWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm

Corp: 3~Elysian,2 Sp Sh Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots  + Trails: 2~Bob Shirt,Fortunate

Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow
[spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138
Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 Attack Cape Aquired 3-5-10 ~ Level 135 Summoning Cape Aquired 3-12-10

Strength Cape Aquired 6-1-11 ~ Level 137 Fire Cape Aquired 6-23-11 Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 Kiln Cape Aquired 2-26-12 ~ Level 138
Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 Prayer Cape Acquired 12-20-14
Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 Construction Cape Acquired 1-31-15 Crafting Cape Acquired 2-22-15 Thieving Cape Acquired 3-18-15
Runecrafting Cape Acquired 4-14-15 Mining Cape Acquired 4-19-15 Fishing Cape Acquired 4-25-15 Firemaking Cape Acquired 4-26-15 Woodcutting Cape Acquired 4-26-15
Cooking Cape Acquired 4-26-15Smithing Cape Acquired 4-28-15 Farming Cape Acquired 4-29-15 Divination Cape Acquired 5-3-15 Dungeoneering Mastery 5-4-15
Fletching Cape Acquired 5-4-15 Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20

Your all sort of wrong, the guy above is on the right track.

 

 

 

Purple sweets took priority over the death animation. So with a monster with a slow attack (jads attack is delayed), the system recognises the damage you take as he fires, but you dont actually get the damage until it hits you. Therefore, you would essentially be dead, eat the sweet, this would take priority over the attack, and then the attack would hit and you would only take the amount of damage that you had left. ::'

 

 

 

Because you can't be hit more than your remaining hp, you would only ever be hit 3-4 damage from jad. The way to solve this was to allow monsters to hit more than your remaining hp, but then only show enough to kill you. For example , with the old system if I had 5 hp left, the system would think your max hit is 5.

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