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erichkiller

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It might seem a little late for this, but I'm still not sure how combat levels and armor/wep bonuses affect how hits are calculated. How does weps and armors atk and def bonus affect how high ppl hit and how many 0s they hit? I ve already have the affects of atk, def, and str lvls down. Oh yeah, does ur str only increase your max hit or does it also increase the probability of hitting higher within that max hit range? Like if i have 99 str, is it like i have the same probability to hit a one as a probability to hit my max?

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Could you try to make the question a bit less complicated? :| I'll answer the best I can:

 

 

 

Of attack, strength, defence, and hitpoints, each one has their 'opponent', as I like to say.

 

 

 

Attack and defence are opponents. Strength and hitpoints are opponents. A higher defence means attack is less effective against it. Although, defence does not affect how high you can hit, just how often.

 

 

 

In short:

 

Attack: How often you hit

 

Strength:How high you hit

 

Defence: How often they hit, NOT how high.

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If I remember correctly, it goes like this:

 

Your attack and attack bonuses are compared against your opponents defence level and bonuses. That decides if you get a 0 (miss), or if you hit.

 

After that, your strength level and bonuses set a "max hit". If you do hit, you'll hit an amount between 1 and that max hit. This won't get affected by your opponents defence.

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If I remember correctly, it goes like this:

 

Your attack and attack bonuses are compared against your opponents defence level and bonuses. That decides if you get a 0 (miss), or if you hit.

 

After that, your strength level and bonuses set a "max hit". If you do hit, you'll hit an amount between 1 and that max hit. This won't get affected by your opponents defence.

 

Well ive been getting a lot of different answers but I think I have the basics set. Defence vs atk to determine how many 0s hit, and str sets max hit, not sure if it increases chances of hitting higher within in the max hit range. But how bout wep/armor atk and def bonuses? How do they affect 0s hit and max hit?

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