gero204 Posted July 23, 2008 Share Posted July 23, 2008 Wilderness guide By gero204 Table of content 1-Introduction 2-What to wear/bring 3-Map 3.1-Areas 3.2-Monsters 4-Revenants 4.1-Patrol routes 4.2-Safespot 5-Tips Introduction So, you want to adventure yourself in the wilderness? This is not the safer place in runecape. The wilderness is the zamorak terriotory, who is habbited by lots of monsters, including the strongs revenants. This guide is for people who want to know more about the wilderness. Enjoy reading my guide! What to wear/bring This part of the guide will inform you what to bring or dont bring in the wilderness. First off, note you will lose all your items exept 3(the most valuables)if you die. But in the wilderness, sometime you can have a floating skull above your head. Thats mean you will lose all your item if you die. The protect item prayer(lvl 25)can keep 1 extra item for you if you die, but it will still be the most valuable. So, in wilderness, you have to bring only 3 item if you are low level and are afraid to lost your items. If you are here for fight, a monster hunting guide would be more apropriate to know what to wear. However, if you are there for any reason who dont involve fighting, i sugest you to wear dragonhide.Why?Simply because if a revenant spot and attack you, he will use magic. Draonhide have a good magic defence, so he will dont hit you 15 whit magic. In your inventory, you should alway have a 1 clic teleport. Be aware that some teleport dont work after lvl 30 wilderness, and some other after lvl 20, like the home teleport. Also bring some high healing food just in case. Map here is a map of the widerness(f2p area only, sorry). The litle red arrows are the level of the wilderness. The first is level 10, the second 20, the third 30 and the last is 40. Note that the f2p wild last to level 46 wilderness. Areas Here a list of the areas in the wilderness and a little description of it. Level 1 to 10 = - Chaos tunels entrances(3) - abyss entrance - fist of guthix entrance - Steel mine - Skeletons mine - Chaos altar Level 11 to 20 = - Dark warriors' fortress A fortress whit rune spawn and black knight in it - Chaos tunels entrances(2) - Wilderness portals(2) 2 of the six wilderness portals - Chaos temple Contain 1 altar and 25 bones spawns - hunting ground-wilderness Level 21 to 30 = - Ruins Nothing interesting in these ruins - The forgoten cemetery Contain some monsters - Bandit camp A pizza shop and a fishing spot - Wilderness portal 1 of the six wilderness portal - Bounty hunter Bounty hunter minigame - Graveyard of shadows Not realy interesting - Ruins #2 Contain nothign exept a funrace - clan war Level 31 to 40 = - Chapel Contain an altar - Hobgoblins mine - Wilderness portal 1 of the six wilderness portals - Red dragon isle Good place for high level player - Fishing spot Good place to fish some tuna, lobster and swordfish. Level 41 to 46 = -Wilderness portal 1 of the six wilderness portals - Lava maze Lots of monster,muddy chest and an underground dungeon - Runite mine - Demonic ruins Lots of greater demons. Level 47 to end = - wilderness agility course - Pirate hideout They have an anvil - pirate mine - Fire giant dungeon - Mage arena - Deserted keep Pull the lever in to be teleported in ardougne - Scorpion pit Contain scorpions! - Rogues' castle Contain rogues! Monsters The wilderness contain a lot of monsters. Here a list of all the monster and the place they are. level 1 to 10 = - Dark wizards (lvl 7 and 20) South-west of skeleton mine - Skeleton (lvl 22) In the skeleton mine - Scorpions (lvl 14) South-east of skeleton mine - skeleton (lvl 22) In the steel mine - Thugs (lvl 10) South-west of chaos temple Level 11 to 20 = - Greens dragons (lvl 79) North of dark wizards - Dark warrior (lvl 8) In dark warrior fortress - Bandits (lvl 22) North of dark warrior fortress - Black unicorns (lvl 27) East of dark warrior fortress - Bears (lvl 21) North of steel mine - Ghost (lvl 19) In the 2 littles ruins near clan war - Hill giants (lvl 28) In the hunting ground-wilderness Level 21 to 30 = - Giants spiders (lvl 2) In the ruins #1 - Bear (lvl 21) In the ruins #1 - Bandits (lvl 22) In the bandits camp - Men (lvl 2) In the forgoten cemetery - Ghost (lvl 19) In the forgoten cemetery - Chaos dwarves (lvl 48) East o the forgoten cemetary - Zombie (lvl 24) In the graveyard of shadows - Deadly red spiders (lvl 34) In the ruins #2 - Green dragons (lvl 79) East of clan war Levle 31 to 40 = - Skeletons (lvl 21) In the forgoten cemetery - Hobgoblins (lvl 28) In the hobgoblin mine - Greens dragons (lvl 79) South of lava maze - Moss giants (lvl 42) East of greens dragons - Skeleton (lvl 22) South of moss giants - Chaos dwarves (lvl 48) North of ruins #2 Level 40 to 46 = - Ice warrior (lvl 57) In the west corner of the non-member wilderness - Ice giant (lvl 53) In the west corner of the non-member wilderness - Deadly red spiders (lvl 34) Near the runite mine - Lesser demon (lvl 82) In the lava maze - Black knight (lvl 33) In the lava maze - Scorpons (lvl 14) In the lava maze - Hill giants (lvl 28) In the lava maze - Giant spider (lvl 27) East of runite mine - Greater demon (lvl 92) In the demonic ruins Level 47 to end = - Ice spider (lvl 61) In the western side of the member wild - Ice warrior (lvl 57) In the western side of the member wild - Ice giants (lvl 53) In the western side of the member wild - White wolves (lvl 25) Near the wilderness agility course - Skeleton (lvl 22) Near the wilderness agility course - Pirates (lvl 23) In the pirate hideout - Giant bats (lvl 27) Near the pirate hideout - Magic axes (lvl 42) In a little house near the scorpion pit - Hell hounds (lvl 122) Near the scorpion pit - Scorpions (lvl 14) In the scorpion pit - Wolves (lvl 64) South of scorpion pit - Chaos elemental (lvl 305) West of rogues' castle - Rogues (lvl 15) In the rogues' castle Revenants "Revenants are vile spirits bound to the lands of the Wilderness following their violent deaths during the god wars. They can never be truly slain, merely banished temporarily before they continue their enraged wandering. They behave like no other monster on RuneScape, and are able to perform a number of surprising tricks..." Source:knowledge base Patrol routes The patrol route is where the revenants patrols. I dont know the patrol route of each revenant, but i can tell you what is the more and less dangerous spot = Low = A few - Medium = Sometime you might see one - High = that become dangerous Level 1 to 10 = Low Level 11 to 20 = The weastern side are medium, but the other side are low Level 21 to 30 = Medium Level 31 to 40 = Medium-high Level 41 to 46 = High Level 47 to end = High Safespot A safespot if place where revnants cant get you. Here is a list of all the safespot i know Level 1 to 10 = - Abyss entrance - Chaos tunels entrances - Fist of gluthix entrance Level 11 to 20 = - Dark warrior fortress(upstair) - Chaos tunels entrances Level 21 to 30 = - Bounty hunter - Clan war Level 31 to 40 = - Fishing spot * Level 41 to 46 = - Lava maze and lava maze underground - North of the clan war isle and south of he little lava river - The ruined island (east) Level 47 to end = - Fire giant dungeon - Mage arena - Rogue castle(upstair) *The fishing spot are not a 100% safe place. You have to stand the more east possible, and revenants can see you sometime. Tips - The wilderness portal can be used to teleport to any other portals, randomly. - A revenant can folow another and make a "team" until they see someone to attack. - Revenants have a maximum time to be on the map. - A revenant can attack you if you are attacking another monster - Revenants pass trough webs and doors Dont forget to comment or add something! Hope thats help you! Link to comment Share on other sites More sharing options...
Pinkbullet3 Posted July 23, 2008 Share Posted July 23, 2008 : ^ Blog. Link to comment Share on other sites More sharing options...
blazerethief Posted July 23, 2008 Share Posted July 23, 2008 wow really nice guide 9/10 i guess i need a lil more pictures i love pictures other than that i find it great : Link to comment Share on other sites More sharing options...
WildxYak Posted July 23, 2008 Share Posted July 23, 2008 Nice guide! A few things I think might make it a bit better, expand the revenant section. List the revenants and possibly give a danger rating for each one. As far as I know there are 14 different ones so a rating scale 1-5 or 1-10. Maybe pics of the safespot areas, a pictures worth 1000 words :P 99: Agility 28/12/14|Thieving 20/03/15 Link to comment Share on other sites More sharing options...
The Observer Posted July 24, 2008 Share Posted July 24, 2008 Maybe diagrams with safespots? Maybe also detailed statistics of each different revenant? Even though it may take a while, it will add many valuable points to your guide. In addition, maybe show pictures of a good inventory while doing treasure trails or if you're just travelling through there. Link to comment Share on other sites More sharing options...
razaki1370 Posted July 24, 2008 Share Posted July 24, 2008 Good, but I have seen with my own eyes a revenant goblin on the second floor of the dark knights fortress. Other than that, pics, but its good over all. O SNAP O SNAP O SNAP O SN- 3XP10510N!F2P and proud of it =D Link to comment Share on other sites More sharing options...
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