Flambo Posted July 29, 2008 Share Posted July 29, 2008 WRONG PLACE JUST NOTICED DONT KNOW HOW TO DELETE Saradomin Godwars Guide. Recommendations for reading: you should read Requirements for the god wars dungeon, Requirements for the Saradomin encampment, Suggested, getting started > then the MELEE and/or RANGE guides > Taking and using a full terror bird (highly recommended). Located at the very bottom. NOTE: if you are interested in ranging only read down to PART 1 (MELEE) and scroll down to PART 2 (RANGE) Introduction; This is my Saradomin god wars guide that will show you the basic methods, skills and requirements to have effective and fun trip. Requirements for the god wars dungeon; 60 Strength OR 60 Agility To enter you will need a rope It is a very big advantage if you have done >Edgars ruse< quest witch allows you to teleport to Trollheim, this will save you allot of time. I also don't recommend Saradomin if this is your first god wars trip as its the most deadly. Requirements for the Saradomin encampment; 70 agility (you can't drink a potion to do this) A saradomin item is a MUST in this area and a Zamorak item is very useful (this will potentially save you lots of hitpoints). Ability to use protect from magic. Suggested; For melee: 115+ combat with a attack, strength and defence level about 70. For range: 85+ range with a defence level of 70+. Getting started; If it's your first time to try Saradomin you will have to lay 2 ropes (if it's your first time at god wars you will need to take 3 ropes), you should do this before you begin your trip. To get to the god wars dungeon follow this map from Trollheim Once you reach the dungeon marked with a "!" on the map place your first rope be fast because the freezing air will lower your stats. then follow this map and lay your two final ropes on the rock outcrop marked with a curved arrow on the map. NOTE: after laying the ropes you will never have to do that again. PART ONE (MELEE). 4 people are needed for the most effective trip you can find allot on the events forum of runescape but going with friends is allot more enjoyable and you know the rewards are going to a good place. Items needed; Saradomin item - most commonly used are Saradomin book, saradomin stole, holy symbol, Saradomin cape (any Saradomin item works). Any Zamorak item is recommended. Super restore potions (4). Saradomin brew (4). 3+ spiritual terror bird and tireless run scrolls (around 100) OR purple sweets (not recommended). Full Veracs OR full Guthans with God sword. Teleport tablet (doesnt matter where to) Summoning potion (3) Abyssal whip NOTE: there is a "taking open terror bird" section at the bottom of this thread which should be used. From the bank you should teleport to Trollheim drop two potions teleport back to the bank collect two potions then teleport back, you will have two empty spaces witch you can now fill with the potions you dropped at Trollheim. Inventory setups; The bones to peaches tabs are very useful, but it is just as effective to use only brews. With no bones to peaches you will need less super restore potions. Armour setups; Veracs Guthans with God sword Veracs seems to be the most effective for killing although Guthans will heal you. Getting your kill count; This is the main reason for brining an Abyssal whip this will make your kill count go much smoother. The main idea while getting your kill count is to avoid taking hits, the way to do this is by attacking the creatures that are already under attack from a Zamorak monster, this means the creature your attacking will not turn onto you and deal damage. the best creatures for this are spiritual mages (83 slayer) and spiritual warriors (64 slayer) however if you can't kill these the next best creatures are "knight of Saradomin" witch are weak and hit the least, theses creatures can be found all over the encampment. You NEED to get your saradomin kill count to 40 before you can enter the main room, this will take 10- 20mins. Tactics for killing Commander Zilyana; Make sure your praying protect from magic before you enter the room and summoned terror bird. The main idea is to "hit and run". This means when you attack her IF she turns to attack you, run in the opposite direction trying to stay in the corners. it wont be long before she goes after someone else in your team, at that point turn back and carry on attacking her. DO NOT attempt to tank her, she can deal multiple attacks at once hitting 29s, also praying against melee and trying to tank her is just as bad, as her magic attack is the saradomin sword special and hits hard and fast. Killing the generals; Keeping your protect from magic on. The generals will go for whoever deals the final blow to Commander Zilyana. running towards the north wall will make starlight (melee) go for someone else, Then the first monster you kill should be bree the ranging monster who will be the only one able to hit you and cause damage. finally kill growler. Also running to the south wall will make either bree or growler turn on someone else. Once you have killed them you should use your brews to regain hitpoints and prayer and position yourself on the south wall, this will give you enough time on the next round to get your prayer on. Starlight:Bree:Growler: PART 2 (RANGE). Ranging at saradomin can be done with 3 people but is most effective with 4. Range is also the more expensive way to do saradomin god wars but should get you a kill count of 80+ you can find allot on the events forum of runescape but going with friends is allot more enjoyable and you know the rewards are going to a good place. Items needed; Saradomin item - most commonly used are Saradomin book, saradomin stole, holy symbol, Saradomin d-hide top (any Saradomin item works). Any Zamorak item is recommended. Super restore potions (4). Saradomin brew (4). 3+ spiritual terror bird and tireless run scrolls (around 100) OR purple sweets (not recommended). Veracs plate skirt. Veracs helm. Ava's accumulator. Any d-hide body. Rune c-bow. Teleport tablet (doesnt matter where to) Summoning potion (3) Abyssal whip Around 1000 diamond bolts (e) are most effective but for a 3 man team you may want to use ruby bolts (e) NOTE: there is a "taking open terror bird" section at the bottom of this thread which should be used. From the bank you should teleport to Trollheim drop two potions teleport back to the bank collect two potions then teleport back, you will have two empty spaces witch you can now fill with the potions you dropped at Trollheim. Inventory setup; Bones to peaches tabs are very useful and will save allot of saradomin brews. Bones to peaches are not needed but could also pro-long your trip. Armour setup; Combinations between the d-hide will not change this basic setup. Getting your kill count; This is the main reason for brining an Abyssal whip this will make your kill count go much smoother. The main idea while getting your kill count is to avoid taking hits, the way to do this is by attacking the creatures that are already under attack from a Zamorak monster, this means the creature your attacking will not turn onto you and deal damage. the best creatures for this are spiritual mages (83 slayer) and spiritual warriors (64 slayer) however if you can't kill these the next best creatures are "knight of Saradomin" witch are weak and hit the least, theses creatures can be found all over the encampment. You NEED to get your saradomin kill count to 40 before you can enter the main room, this will take 10-20mins. Tactics for killing Commander Zilyana; Make sure your praying protect from magic before you enter the room and summoned terror bird. The main idea is to create a "box" or "triangle" using long range is the most effective way to create a steady "box" but can be slow accurate and rapid are useful. Box:Triangle: Doing this will cause Commander Zilyana to get confused and will not target anyone, she will wonder around in the middle of your box and you will only be attacked by the generals. When she does come close to you click the position you are standing on so that you will stop firing but wont change the shape of your "box" as she moves off resume attacking her. IF she does manage to get close enough to attack you, run away into the corners and do not let her get close enough to attack you, your team member should try switching position into your place and you should go to his, this will keep the "box" in play. DO NOT attempt to tank her, she can deal multiple attacks at once hitting 29s, also praying against melee and trying to tank her is just as bad, as her magic attack is the saradomin sword special and hits hard and fast. Killing the generals; Keeping your protect from magic on and switching to whip. The generals will go for whoever deals the final blow to Commander Zilyana. running towards the north wall will make starlight (melee) go for someone else, Then the first monster you kill should be bree the ranging monster who will be the only one able to hit you and cause damage. finally kill growler. Also running to the south wall will make either bree or growler turn on someone else. Once you have killed them you should use your brews to regain hitpoints and prayer and position yourself on the south wall, this will give you enough time on the next round to get your prayer on. Starlight:Bree:Growler: Taking and using a full terror bird (highly recommended); Your terror bird will carry 12 extra potions that are very useful. To make the most use of your bird add these items; Doing this will mean you can only take your kill count at the very top level of the encampment, this is probably the best place to take it anyway as there are the most monsters. when you have your kill count your bird will have anything from 5-20 minutes left. you should ask your team members how long they are going to be and log off so not to waste your bird. When you log back on and are ready to go you need to go to the out crop where you lay your ropes (located to the east of entrance and camp) and follow the instructions below; Kill your bird (leaving 12 items on the floor) > run to the very bottom room > drop 12 items > run back to the top where you killed your bird and collect your 12 items > run back down to the bottom > summon a new bird > fill it with 12 items > pick up the 12 items you dropped. OR Taking a unicorn; Using a unicorn almost eliminates the use of saradomin brews. a single scroll will heal 16 if you have 99 hitpoints, it will heal less the lower your hitpoints level is. if you chose to take a unicorn you should setup you inventory like this; as your run is now limited purple sweets are needed, however you will not need to use them very often if you stop running after Commander Zilyana has been killed and using the box method. you can open you unicorn before you go in or whilst your in when its needed, if you use it while getting your kill count you will lose it because your unable to take it down the ropes. YOUR READY TO GO! NOTES; Takeing a bird is highly recommended. If you get dragon boots as a drop its best to drop a super restore potion. There is an alter in there that can be used every 15 minutes. Unicorns can also be used but i havent added it - i might tomorrow Thank you for reading i hope this helps you, big guide long time to create so i am sure there are mistake, please point them out to me Thank you. :$ Credits: Guide made by me, photos taken from Runescape homepage quest link is for Tip.it Link to comment Share on other sites More sharing options...
jettrider Posted July 29, 2008 Share Posted July 29, 2008 viewtopic.php?f=180&t=744316 This one is pretty substandard in my opinion. You don't need any extra energy while ranging and terrorbirds are pretty useless even if meleeing. The inventories are cluttered and a lot of the methods are disagreeable. Here are a couple points I saw when I read over the guide. -The altars can be used every 10 minutes, not 15. -Longrange is a complete waste if you know what you're doing -Sharks are a complete waste of space, especially when using a unicorn. Fill inventory with restores. 2496 Completionist Link to comment Share on other sites More sharing options...
Flambo Posted July 30, 2008 Author Share Posted July 30, 2008 http://forum.tip.it/viewtopic.php?f=180&t=744316 This one is pretty substandard in my opinion. You don't need any extra energy while ranging and terrorbirds are pretty useless even if meleeing. The inventories are cluttered and a lot of the methods are disagreeable. Here are a couple points I saw when I read over the guide. -The altars can be used every 10 minutes, not 15. -Longrange is a complete waste if you know what you're doing -Sharks are a complete waste of space, especially when using a unicorn. Fill inventory with restores. Have you ever been sara you little girl? Link to comment Share on other sites More sharing options...
J35u5_M4 Posted July 30, 2008 Share Posted July 30, 2008 no need to insult your readers dude, and that unicorn inventory....STINKS, dude you need way more ppots....you need mage pray ALWAYS, zil + gen can pwn u hard with mage. and before you say have you ever been to sara you little girl, I have done it before, got hilt and 4 ss So jettrider is right on what he says, dont make useless guides that will lend people to death.... the other invs are ok I guess Link to comment Share on other sites More sharing options...
Theoknight2 Posted July 30, 2008 Share Posted July 30, 2008 its not even needed. we have an all purpose GWd guide in the AOW, and a saradomin encampment guide floating around also that is much much better than yours. Link to comment Share on other sites More sharing options...
DRUMINATOR17 Posted July 30, 2008 Share Posted July 30, 2008 Ive seen better and I have seen worse. For your attempt and actual ability to do something that I have always said I would maybe get around to doing for ages, and that is actually make a guide, I commend you. =D> However, I also feel as though I shouldnt lie to you one way or another. Arty's guide is solid beyond solid and only rightly so as it should be as he has killed that chick more times than anyone else that I can think of, and trust me I know some serious GWD'ers too. :lol: There are a few minor flaws and slight inventory questions as jettrider has already mentioned as well as j35us. The other little thing that stuck out at me facts wise was when you said that pony scrolls heal 16. They heal 14, never will they heal more then that, I hope that maybe you got that confused with the 16 Hitpoints that sara brews heal when you have 99 hitpoints. #-o CLICK - 770th to 99 SLAYER 2/4/08 - 204th to 99 Summoning 7/1/08 CLICK[Hide=List of Drops That I haven't updated in Years but want to keep in my Sig anyways...]VISAGE DROP - 12/06/073 Duo Sara Hilts, 3 Duo Arma Hilts, 2 Trio Arma Hilts.Dark Bows: (11) Dragon Boots: (50!)Whip Drops: (42!!!) Dragon Drops: (90+!!!!!) 2 D CHAINS!, 3 D Axe, 8 D meds, 7 left halfs, 7 D legs, 6 skirts, 8 Spears[/hide] Link to comment Share on other sites More sharing options...
Flambo Posted July 30, 2008 Author Share Posted July 30, 2008 no need to insult your readers dude, and that unicorn inventory....STINKS, dude you need way more ppots....you need mage pray ALWAYS, zil + gen can pwn u hard with mage. and before you say have you ever been to sara you little girl, I have done it before, got hilt and 4 ss So jettrider is right on what he says, dont make useless guides that will lend people to death.... the other invs are ok I guess did you even read it i said mage pray always.,.................. go back and try again Link to comment Share on other sites More sharing options...
jettrider Posted July 30, 2008 Share Posted July 30, 2008 and that unicorn inventory....STINKS, dude you need way more ppots....you need mage pray ALWAYS, zil + gen can pwn u hard with mage. did you even read it i said mage pray always.,.................. go back and try again He was making a point that you need more prayer-restoring potions, either prayer or restore. Calm down. 2496 Completionist Link to comment Share on other sites More sharing options...
J35u5_M4 Posted July 30, 2008 Share Posted July 30, 2008 no need to insult your readers dude, and that unicorn inventory....STINKS, dude you need way more ppots....you need mage pray ALWAYS, zil + gen can pwn u hard with mage. and before you say have you ever been to sara you little girl, I have done it before, got hilt and 4 ss So jettrider is right on what he says, dont make useless guides that will lend people to death.... the other invs are ok I guess did you even read it i said mage pray always.,.................. go back and try again I did read, I know you said mage pray all the times, but with 2 ppots n 2 sup rests ur pray wont last long, believe me that inventory stinks for unicorn, besides its way too many unicorns Link to comment Share on other sites More sharing options...
TriangleNub Posted July 30, 2008 Share Posted July 30, 2008 Don't mean to interupt your flame fest but Wrong section :-# Link to comment Share on other sites More sharing options...
Maulmachine Posted July 30, 2008 Share Posted July 30, 2008 wrong section and I have read almost every gwd guide on the forums this one has the 2nd most inaccuracies, also for future posts there is no need to insult posters 8-) . Corporeal Drops:2xHoly elixersBandos Drops: Bcp(soloed) 5x hilts 8x tassets Armadyl Drops:Armadyl Hilt(trio)Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff Link to comment Share on other sites More sharing options...
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