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Capturing Cockatrice-mix of summoning/farm agil and many mor


Great_one

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Capturing cockatrice.

 

 

 

[hide=Intro-]capturing cockatrice is a summoning and hunter based minigame. It takes to light the true meaning of when Jagex said that hunter would be to summoning as mining is to smithing. It is a fast paced minigame that requires skill an strategy.[/hide]

 

[hide=Requirements-]in order to play this minigame there is a minimum of 30 hunter and 30 summoning skill requirement.[/hide]

 

 

 

Location- south of taverly

 

 

 

[hide=Game play-]the game starts by heading to the south of taverly to find a grand looking entrance covered in statues and sculptures. At this entrance there is a tutor to let you in on the details of what goes on, a bank, and also a shop to spend your points on great rewards. You have 5 minutes as of entering the arena to capture as many cockatrices as you can.[/hide]

 

[hide=Tools of the trade]As you enter the staircase down into the waiting room you are presented with table full of different supplies each with its own method of capturing cockatrice.

 

The first item is a simple rope. The rope is the crudest of capturing mechanisms requiring 30 hunter and 30 summoning to use. It is a simple way to catch the lowest leveled cockatrice by using the rope on the cockatrice to capture it with a emot that looks like you push it down and hold it there in order to tie its feet together. The rope has a highest failure rate of all but the higher your hunter/summoning the less to tend to fail

 

The second item is a lasso. To use this item you must have, 40 hunter 30 summoning, and the completion of eagles peak quest. It is the second crudest way to capture the cockatrice and can only capture level 1 and level 2 cockatrice. You must wield the lasso and right-click wrangle on the cockatrice to capture. It causes an emot that looks as if you throw the lasso over the cockatrice and catch its legs and tie it up. It has the second highest failure rate that depends again on your hunting and summoning levels.

 

The third item is a tranquilizer dart that requires 65 hunter, 55 summoning, and 65 ranged to use. It is one of the three second most advanced methods of capturing cockatrice. It is a simple emot of you throwing the dart and the cockatrice falling over. It can be used on any level cockatrice, and the failure rate depends on your ranged level. Using this gives you some ranged exp.

 

The fourth item is a tranquilizer spear that requires 65 hunter, 55 summoning, and 65 attack to use. It is one of the three second most advanced methods of capturing cockatrice. It is a simple emot of you stabbing the spear into the cockatrice and the cockatrice falling over. It can be used on any level cockatrice, and the failure rate depends on your attack level. Using this gives you some attack exp.

 

The fifth item is runes for the sleep spell that can only be used in the arena. It requires 65 hunter, 55 summoning, and 65 mage to use. It has an emot of you casting a spell(looking like the old form of alching) and a cloud of dust falls over the cockatrice and it falls to sleep. It can be used on any level cockatrice, and the failure rate depends on your mage level. Using this gives you some mage exp.

 

There is one last item that requires 85 attack, 75 agility, 75 herb lore, 80 health, 85 hunter and 70 summoning, it also requires being purchased at the games shop(will explain latter on) it is the bare handed tranquilizer. It is the most effective way of capturing cockatrice, and it can be use on any level cockatrice. It is an emot of you wrestling the cockatrice and stabbing the tranquilized in it(which looks like a doctors needle) it has from a 85% success rate with minimum stats to a 99% rate with all required stats maxed[/hide]

 

 

 

[hide=the cockatrice]Now for the cockatrice

 

 

 

Level 1- regular cockatrice

 

Location- main arena

 

Drops- 3- 8 tokens, cockatrice egg, 1 gold charms, 1 green charms, lower level herbs up to harra, summoning gloves.

 

 

 

Level 2- bronze cockatrice

 

Location- few in the main arena and many in the second level arena

 

Drops- 5-12 tokens, cockatrice egg, 2 gold charms, 1 green charms, low level herbs up to harra. Summoning boots.

 

Level 3- silver cockatrice

 

Location- in the early stages of each of the 3 branches of the arena

 

Drops- 8-15 tokens, 1-2 cockatrice egg, 2 gold charms, 2 green charms, Herbs up to rannar, summoning hood.

 

Level 4- golden cockatrice

 

Location- middle to late area of the 3 branches of the arena

 

Drops- 20-35 tokens, 1-3 cockatrice eggs, variant egg, 3 gold charms, 2 green charms, 1 crimson charms, 1 blue charm, all herbs(excluding snaps), summoning robe bottoms.

 

Level 5- black cockatrice

 

Location the ends of whichever branch of the arena you chose/

 

Drops- 30-80tokens, 4-6 cockatrice eggs, 2-4 variant eggs. 5 gold charms, 3 green charms, 2 crimson charms, 1 blue charms, all herbs(excluding snaps), summoning robe top, summoning amulet, summoning staff, summoning shield, black cockatrice head.

 

Notes- only one black cockatrice spawns each round you play and it can only be captured at the very end of the branch that you chose to go down.. You only have one chance to capture it, and after you use you one try your round is ended. The black cockatrice head is extremely rare and can be made into a helm with massive defensive bonuses for 10k tokens or stuffed for 1k tokens. (the defense the black cockatrice helm gives is low to start but can be charged like the dragon-fire shield by killing cockatrice in the slayer dungeon while wearing it)

 

Summoning Armor- summoning armor is the rarest of each of the drops and raises the exp gained when making pouches or scrolls, this bonus is up to 10% with a compleat set.[/hide]

 

[hide=Arena layout.]its a bit messy but hey its paint what can you do

 

 

 

capturingcockatricea.png

 

 

 

The arena starts with the waiting area in the south that opens up into the main arena that is the size and shape of the grand exchange. This then narrows into a second arena that requires 50 hunter to enter. This second arena then branches into threebranches each requiring a different skill to enter.

 

 

 

Branch 1- agility branch

 

Requirements- 50 agility to enter.

 

As you go along in this agility obstacle course capturing cockatrice you will find that after every obstacle you need one level higher agility. To get to the end there are 20 obstacles and the last one to get to the black cockatrice requires 75 agility. Note that in this branch you will stumble upon some good agility exp. bonuses

 

 

 

Branch 2- thieving branch

 

Requirements- 60 thieving to enter, lock pick

 

In this branch full of traps you will find that to do the next level trap you will need one level higher thieving. There are 20 traps and the last trap to the black cockatrice requires 85 thieving. You might be lucky to stumble upon some coins or gems in this branch

 

 

 

Branch 3- farming branch

 

Requirements- 50 farming to enter, spade

 

In this branch you will need to use your spade to get all of those pesky plants out of your way, finding that after each plant the next will take 1 level higher farming. There are 20 plants to get through and the last will require 75 farming to get to the black cockatrice. You may find some extra herbs of your journey down this branch.[/hide]

 

[hide=Rewards-]Rewards- aside from the cockatrice drops there is a store to spend your tokens at for extra rewards.

 

 

 

Hunting exp. -50exp. per token spent

 

Summoning shards- 5k shards for 1k tokens

 

Gold charm- 5 tokens

 

Green charm- 10 tokens

 

Crimson charm- 30 tokens

 

Blue charm- 80 tokens

 

Bare handed tranquelizer- 15k tokens

 

Ability to affix grenwall [bleep]es to armor- 10k tokens

 

Ability to craft phoenix summoning pouches- 8k tokens

 

Ability to craft mammoth pouches- 5k tokens

 

Cockatrice eggs- 10 tokens

 

Cockatrice variant eggs- 50 tokens

 

 

 

Note: all tokens and new armor are Un-tradeable. Affixing grenwall [bleep]es requires 85 smithing and adds a few extra strength bonus to the armor but makes it un-tradeable.[/hide]

 

 

 

Well that is it for catching cockatrice. I think I covered everything. If you feel I missed something or would like me to change anything just let me know.

 

 

 

oh and if you support i made this

 

capturingcockatricebanner.png

 

[url=http://forum.tip.it/viewtopic.php?f=37&t=755344][img=http://i197.photobucket.com/albums/aa232/pie4prez/capturingcockatricebanner.png][/url]

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Capturing cockatrice.

 

capturing cockatrice is a summoning and hunter based minigame. It takes to light the true meaning of when Jagex said that hunter would be to summoning as mining is to smithing. It is a fast paced minigame that requires skill an strategy.

 

 

 

If you read the Summoning Concept Diaries, they did say making summ to hunt as what smith to mining as the base was scrapped.

 

Smithing can't exist without mining and it's resources, and summoning is only slightly less boring due to the few hunter-based monsters.

 

 

 

You should make it at least 10 minutes as a time limit, if you intend for the Cockatrices to be able to stun you as well, and due to their avian heritage, them being able to run/fly around a fair bit more.

 

 

 

The game idea seems fine, but if you really wanted to make it friendlier for mostly all players, the highest forms should be dumbed down in the severity on stats needed.

 

 

 

For the rewards, I was under the assumption that the Phoenix pouches (when released) would not require any minigame or whatnot to be allowed access to make. It could take part of a quest (like getting feathers from Entrana Firebird), or have a mini-introductory quest for itself (M'Ogres.) Maybe replace it with perhaps supplies to make Phoenix pouches.

 

 

 

For the 2nd best set (Ranged, Melee, Magic), wouldn't it be better if it were to stun the bird. For the Ranged tool, I have no problem with that, but for the Melee tool, I could actually suggest a barbed-ended whip. Why? It's lighter, one handed and the tip with the barbs can have the stunning ingredient. For the Magic Spell, perhaps give the player a staff of sorts, or the altar to switch to a Minigame Spellbook (Would give, let's say the Binding Spells [since we can use them on Implings too] and the Stun spell) The binding runes would be supplied by the player, but the Stun would be from a staff which replaces the normal attack modes with the autocast. No damage from all of these, just in case of a bug which allows you to take them outside.

 

Also, we could actually add the herblore requirement to the Ranged and Melee methods as they both include a "tipped" version of a weapon, either way, it would need a sort of chemical to stun the target.

 

 

 

For the location, don't put it on the main minimap, but instead suggest a right-click option on obelisks (perhaps all, including the mini and main or on the NPC's who sell the items) like we have the right-click on the Leprechauns at farming patches.

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