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12 Aug 2008 - Runecrafting Guild and Game - For All Players!


Raven6666

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Ever since a brave adventurer rediscovered Runecrafting, mages from the Wizards' Tower have been working hard to figure out its intricacies. In fact, so many have been drawn to Runecrafting's secrets that a guild has formed.

 

 

 

Not everything is rosy and happy in the guild. An argument has raged over the magical reaction that creates rune stones: are green or yellow orbs more important in the process? Agree to resolve their conflict and you'll find yourself in our newest minigame, The Great Orb Project!

 

 

 

The purpose of this team-based minigame is very simple: collect more coloured orbs than the opposing team. Watch out, though, as they will be pushing your orbs out of the way to stop you winning. This frenetic minigame offers few rules and a great alternative to conventional Runecrafting - all with a range of rewards, of course. Expect rune essence, Runecrafting XP and new magical equipment if you wipe the floor with your opponents.

 

 

 

The Runecrafting Guild also offers a number of features that are not tied to the minigame. The rune altar map helpfully shows the location of all altars; one mad wizard has learned how to repair abyssal pouches; and the head of the guild is working on a marvellous omni-talisman that combines the powers of all existing talismans into one.

 

 

 

Note that the guild is available to both free players and members - the Runecrafters want all the help they can get!

 

 

 

Summary

 

Where to find the Runecrafting Guild:

 

 

 

The guild can be accessed through a portal, upstairs in the Wizards' Tower.

 

Requirements to access the Runecrafting Guild and minigame:

 

 

 

Level 50 Runecrafting

 

Rune Mysteries

 

The guild is available on F2P, but some individual features are for members only

 

Access to:

 

 

 

A new guild

 

A fast-paced, team-vs-team Runecrafting minigame - The Great Orb Project

 

Various new items for runecrafters, including a new outfit

 

 

 

In other news...

 

 

 

Beyond the Runecrafting Guild, this update brings you a few small things that should make your lives easier...

 

 

 

Kazgar, Mistag and Dartog have been given right-click options so you can quickly ask them to guide you through the Lumbridge Swamp Caves. Elkoy, the guide from the Tree Gnome Village maze, has been given a similar option.

 

 

 

When you previously right-clicked on a chat message from another player, you were always offered the option to 'Add friend' and 'Add ignore'. If that player was already on your Friends list, those options weren't very useful, so we've replaced them with a new 'Message' option. This is identical to what would happen if you clicked on your friend in your Friends List. (This is not available on Quick Chat-only worlds.)

 

 

 

Tai Bwo Wannai village welcomes its newest arrival, Imiago. If you've completed Jungle Potion, he'll be willing to protect your calquat trees from disease in exchange for eight poison ivy berries.

 

 

 

The gardeners who protect bush patches have always demanded payment to look after poison ivy bushes. It's been pointed out on the Forums that poison ivy bushes never get diseased anyway, so the gardeners no longer offer to look after them.

 

 

 

We've also fixed the following bugs:

 

 

 

* Treasure Trail sliding puzzle boxes were getting stuck, making them impossible to complete.

 

* The roof of the Grand Exchange was failing to disappear correctly when you stood underneath it. Similar bugs were affecting the front of Varrock Palace and bits of the Warriors Guild.

 

* The Amulet of Catspeak was incorrectly positioned on female characters.

 

* The Amulet of Fury was not rendering correctly with the Bandos chestplate on male characters.

 

* If you wore a blue snelm, your chathead was appearing yellow.

 

* The 3D models for skillcapes were using too many polygons, resulting in bizarre graphical glitches. They have now been remodelled to resolve this problem; their appearance is largely unchanged, but you may notice some slight changes.

 

* Mud pies were positioned incorrectly when you wielded them.

 

* Flared trousers were rendering incorrectly with most boots.

 

* The 'fine shirt' base kit had a glitch affecting the neck area on male characters.

 

* The mind tiara was missing part of its model.

 

* Baba Yaga's hair was clipping through her hat.

 

* The progress hats from the Mage Training Arena were not rendering correctly with players' hair.

 

* Radimus Erkle, master of the Legends' Guild, had a rendering problem with his cape.

 

* The obsidian cape was rendering incorrectly with certain tops.

 

* Bogrog was checking for the wrong Summoning level when players tried to exchange praying mantis pouches for shards.

 

* Trimmed chaps and Wilderness capes were rendering incorrectly on female characters.

 

* The mime mask and zombie mask items were displaying incorrectly during dialogue.

 

* Players could walk through a rope barrier in the Varrock Museum.

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Great to see this new update! Now RCing will become a much funnier skill to train for everyone! And my RC level is 50 exactly :P

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Add me if you so wish: SwreeTak

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Whose theory is most probable?

 

The scientific world is, as anyone of good education and a quick wit can tell, a melting pot of new ideas and the spirit of cooperation. Unfortunately, when science is handed to wizards, things are rarely so convenient. The adepts of the Wizards' Tower in southern Misthalin have recently embarked on a great deal of research, and in their quest to be published in the eminent Runecrafting Journal have established two research units, one yellow and the other green.

 

 

 

Move through pocket universes and play with arcane energies beyond mortal comprehension (well, beyond comprehension until the research is published), discover the essence of magic and win fabulous prizes.

 

 

 

Location

 

 

 

Location of the Runecrafting Guild

 

The Runecrafting Guild can be found through a portal on the first floor of the Wizards' Tower. Rather conveniently for those unfamiliar with the Guild, the wizards' love of the colour purple makes this a simple portal to find.

 

 

 

The Wizards' Tower can be found quite quickly by teleporting to Lumbridge followed by a quick walk west to Draynor Village, and a gentle meander south. Alternatively, if you have finished the Lumbridge/Draynor Achievement Diary, you will be able to make use of the cabbage-port granted by the Explorer Ring to arrive at the Port Sarim cabbage patch.

 

 

 

Requirements

 

 

 

You must have completed Rune Mysteries and have a Runecrafting level of 50 or greater.

 

 

 

Recommended Items

 

 

 

You do not need any specific equipment to play The Great Orb Project other than the wands given to you by the wizards running the experiments. Because you need space for these wands and the essence that may appear in your inventory, it's probably a good idea to carry no items into the game with you. You must also keep your head clear to wear a hat indicating your team.

 

 

 

Taking part in the Project

 

 

 

To begin playing The Great Orb Project, you will need to speak to one of the two lead researchers. Acantha believes that the green energy that manifests around the altars is pure magical energy and the yellow energy is a by-product, while Vief believes the opposite. The two wizards will explain how to help out with their research, but you can simply right-click them and select 'Join' if you have already had the process explained.

 

 

 

When you have joined Acantha's or Vief's team, you will find that you are now wearing a suitably coloured hat and carrying a few fancy bits of arcane equipment. The hat not only allows you to identify members of your team, but also helps to remind you which energy orbs you should be trying to get back to the altars.

 

 

 

Equipment Use

 

 

 

Repeller wand The repeller wand can be used to push the orbs of magical energy around. To use it, simply click on the orb you wish to move. Remember, of course, that you will need to position yourself to make sure it goes in the right direction.

 

 

 

Attractor wand Attractor wands, as you might expect, pull the energy orbs towards you. Like the repeller wand, you can pull an orb towards yourself simply by clicking on it..

 

 

 

Barrier generator To help you hold back the wicked energies that your opponents are attempting to draw into the altars, you can click on the barrier generator in your inventory. This will raise a temporary field where you stand through which no energy orbs can pass unless it is already being pulled or pushed.

 

 

 

 

 

You can swap which of the two wands you are holding by clicking on the wand in your inventory or by right-clicking on one of the orbs and selecting 'Change-wand'.

 

 

 

Once the teams have been decided and there are enough players to help each team, a portal will open in the Runecrafting Guild to take you to the Air Altar, the first of the areas in which you will be working. The portal will only remain open for twenty seconds, so don't loiter too long in the Guild! If you are playing on a free world, you will only take part in The Great Orb Project at six altars; if you are playing on a members' world, you will go to eight. The altars you go to are as follows:

 

 

 

* Air

 

* Mind

 

* Water

 

* Earth

 

* Fire

 

* Body

 

* Chaos (Members Only)

 

* Nature (Members Only)

 

 

 

 

 

 

 

At each altar it is your duty to bring the orbs of your team's colour to the altar, while keeping the other orbs at bay. The only way to do this is through using the wands and the barrier generator, and fine-tuned teamwork will almost always win the day.

 

 

 

The distance you can push or pull an orb depends on your Runecrafting level, so those with the highest levels will be able to move them about the fastest. Because the wands are tied to a specific colour, though, this is not true if you are trying to move your opponents' orbs: in this case, the orb will only ever move one square.

 

 

 

You can use your wands to move any orb until the last thirty seconds, when you will only be able to move your own orbs about. Barriers will continue to block the magical energy as normal.

 

 

 

Each round lasts for two minutes, and whichever team has brought the largest number of their orbs to the altar will win. Everyone taking part will then receive a few rune or pure essence, and be given a few moments to craft some runes at the altar if they wish, before a new portal opens and the teams travel to the next destination.

 

 

 

At the end of the six or eight altars (depending whether you are on a free or members' world), the team that won the most altars will be declared the winner and everyone will receive a number of tokens depending on how many altars their team won and whether they won overall.

 

 

 

Rewards

 

 

 

Each altar will generate some rune or pure essence in your inventory. You will have a short period of time to convert any essence you like into runes using the altar before you have to move on to the next altar. You will receive double the normal experience for crafting runes at this time

 

 

 

In addition, Wizards Vief and Acantha have managed to secure enough funding to pay their research assistants for their help. At the end of each game, you will be awarded a number of tokens based on how well your team performed.

 

 

 

These tokens can be traded in for a variety of rewards for the magically-inclined adventurer. These range from rune/pure essence and talismans, up to runecrafter robes and Runecrafting staves.

 

 

 

Runecrafter Robes

 

Aside from looking the part and indicating your allegiance to one scientific theory or another (or a more scientifically-appropriate neutral stance), runecrafter robes provide a bonus to your Runecrafting level for moving orbs about while you are playing The Great Orb Project. Because you cannot wear it during the minigame, the hat has no such bonus.

 

 

 

* Runecrafter gloves provide a +2 bonus.

 

* Runecrafter robes provide a +3 bonus.

 

* Runecrafter skirts provide a +3 bonus.

 

 

 

 

 

Item Levels

 

Required

 

Attack Bonuses Defence Bonuses Other

 

[image] [image] [image] [image] [image] [image] [image] [image] [image] [image] [image] [image] [image]

 

[image]

 

Runecrafter gloves None + 0 + 0 + 0 + 2 + 0 + 2 + 2 + 2 + 2 + 2 + 0 + 0 + 0

 

[image]

 

Runecrafter hat None + 0 + 0 + 0 + 3 + 0 + 3 + 3 + 3 + 3 + 3 + 0 + 0 + 0

 

[image]

 

Runecrafter skirt None + 0 + 0 + 0 + 4 + 0 + 4 + 4 + 4 + 4 + 4 + 0 + 0 + 0

 

[image]

 

Runecrafter robe None + 0 + 0 + 0 + 5 + 0 + 5 + 5 + 5 + 5 + 5 + 0 + 0 + 0

 

 

 

 

 

Runecrafting Staves

 

Runecrafting staves are much more than just a pretty ornamentation: you can use them exactly as you use a Runecrafting tiara, as well as distracting the eyes in the Abyss to help you sneak past. To bind a talisman to a staff, simply take the talisman and the staff to the talisman's altar and use either of them on it.

 

 

 

Note that the law staff (created by attaching a law talisman to a Runecrafting staff) has no combat bonuses, so it can be taken onto Entrana. A staff that does not have a talisman attached cannot be wielded.

 

 

 

Item Levels

 

Required

 

Attack Bonuses Defence Bonuses Other

 

[image] [image] [image] [image] [image] [image] [image] [image] [image] [image] [image] [image] [image]

 

[image]

 

Runecrafting staff None + 0 - 1 + 7 + 5 + 0 + 2 + 3 + 1 + 15 + 0 + 0 + 33 + 0

 

 

 

 

 

Runecrafting Teleport Tablets

 

Runecrafting teleport tablets are identical to the teleport tablets you can build in your player-owned house and can be used to teleport you to any altar you have the requirements to craft runes at.

 

 

 

Extra Features

 

 

 

The Runecrafting Guild, being a place of research and filled with the wonders of magical experimentations, holds more than just the two recruiting scientists. Within its walls you will also find that the mages have been very busy indeed...

 

 

 

The Omni-Talisman (Members Only)

 

The omni-talisman is a remarkable object created by Elriss to enable the devoted runecrafter to access almost every altar freely. If you are able to show her a talisman for each of the Runecrafting altars that require them (so there's no need to find a talisman for the Ourania Altar, for instance), she will grant you a hefty chunk of Runecrafting experience for each, as well as the omni-talisman.

 

 

 

To craft an omni-talisman into a tiara or staff, take it to Wizard Korvak, who can be found staggering about in the Runecrafting Guild, jumping at shadows and being generally terrified of everything.

 

 

 

Wizard Korvak (Members Only)

 

In addition to helping you convert the omni-talisman into tiaras and staves, Korvak will also replace a lost medium abyssal pouch and repair any other pouches you have - of course, his experiences have cost him his sanity, so expect to have to pay for his services.

 

 

 

The Rune Altar Map

 

Dominating the Runecrafting Guild you will doubtless notice a massive map of RuneScape. This is no ordinary map, of course - mages would never leave something so impressive alone - and can be used to locate the mysterious ruins that hide Runecrafting altars. To locate an altar, simply use a talisman on it and it will highlight it for you, along with a short description to help you find your way.

 

 

 

Development Team

 

 

 

Developer: John A, Nancy J

 

Graphics: James W, Alex R, Mark C, Giuseppe G, Jeff K, Kavi M, Wayne M

 

QA: Andrew C

 

Audio: Adam B

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