jjjon123 Posted September 16, 2008 Share Posted September 16, 2008 (Mind the stats interface under the weapons ill fix it later) Lets take a look at the weapons that we use: Popular/fast Schimitar - Slash Abbysal Whip - Slash Sara Sword - Slash Powerful GodSword - Slash Whats the one thing that you see in common here? There all Slash weapons! What about our armors? They are all slash resistant! See how unbalanced this is? We have NO crush/stap weapons that are really useful all the crush weapons are weak and slow! And the only useful stab weapons are daggers and they are to weak! Now the Zammy spear is the one exeption, its as fast as a dagger/whip but its still weaker then the sara sword/whip, and the barrelchest anchor but its awfully slow. What we need is more powerful crush and stab weapons right? Well yes thats one way of makeing it balanced but what im also going to suggest along with that is not to make the weapons better but make the armor better... A new mini-game Similar to mage arena and GWD Three New Wizards Have Arived at the mage arena, the Lead Wizards of the Gods themselves Zamorack, Armadyll, and Saradomin And they have brought a new challenge and new rewards, They have come as talent scouts to find the best of warriours, and you will have to fight thier best of creatures. Only the greatest will be able to wield thier enchanted armors and weapons and deafeat the third wave! This is a Safe mini-game, but if you die the wizard(s) will see you are unfit and you must wait 1 week OR gain 150k combat xp to show the wizard(s) you have learned somthing since your last fight. [hide=Waves]ALL FIGHTS ARE MULTI-COMBAT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Saradomin Wave 1 Mage Priests Lvl 97 x3 They attack with sara strike and they use protect from range pray EXTREAMLY dangerous without pray Wave 2 Spirit Revenant lvl 160 x2 They use a MAGIC based MELEE attack so melee armor will do NO good but you must use protect from MELEE, and the ice based range attack we all know of, and they dont eat. They have stats (and max hit) similar to a rev knight but they have alot of hitpoints and defence. Wave 3 Tz-kul lvl 347 He's the Wizards "pet" chaos Elemental, He uses Magic and melee attacks only and dosen't tele. His attacks can only hit up to 14 but He can attack up to 4 times and very fast at once 2 each for magic and melee, or 3 times for magic. he also has a long melee reach. He has high magic defence and over 300 hitpoints. Obviously range is effective if you can stay away from his attacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armadyll Wave 1 Spirit Rangers lvl 98 x3 They can hit up to 14 and fast and they are almost immune range and have decent magic defence Wave 2 Granite Beetles lvl 158 x2 They have a VERY poisioness (but only up to 14 damage) range attack that can ignore armor, and a moderat hitting melee attack, Since its an insect it has natural magic defence and its granite shell has strong melee and range defence but crush is its only weakness. Wave 3 Raktaken lvl 388 A large VERY accurate Pheonix, He has no melee attack but a Macic fire attack similar to dragon breath and a double hitting fireball range attack. A Anti-Dfire or a Dfire shield is a MUST as his magic attack hits like dragon breath, his DOUBLE fireball attacks hit EXTREAMLY hard up tp 40 each so protect from range is a MUST. Both of his attacks are very accurate. Water or ice based magic is obviously VERY effective ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zamorack Wave 1 Scellaton Warriours lvl 110 x3 They can hit hard but slow, and their armor is melee and range resisstent but they have low magic defence Wave 2 Death lvl 123 x2 These are special creatures that have two main attacks. Its magic attack is a snare that does moderate damage (up to 16) Their melee attack is EXTREAMLY dangerous, it leaches hp and pray VERY VERY fast. The only way to defeat them is to use a combination of magic, range, and protect from magic pray, usually they will attack with their magic snare. IF it suceeds in snareing you, they will rush after you readying their melee attack. So first you must use protect from magic. IF they don't damage you for awile they will rush after you. Thats where you must use magic, they are immune from magic EXEPT from snare's and ice spells which actually are more accurate, so freeze them and range them and keep your protect from magic on. Fourtuanatly, they have few hitpoints. Wave 3 Zamrack lvl 401 A demon General that can pack a PUNCH. Dont bother using magic or range (or stab) attacks since he uses a special magic resistant platemail. He has a huge axe that can act as a boomerang so be warned. His melee attack can hit VERY hard but its VERY slow, up to 58, If you walk away from him he will use his boomerang attack which cant hit as hard but is still dangerous. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/hide] [hide=Rewards]Rewards (Tops cost 2,120,000gp, bottoms are 1,566,000gp, and weapons are 1,230,000gp). You can only have 1 of each weapon and armor piece per wizard (unless you buy from other players) Since all are made in the relm of the gods they degrade very fast are are expensive to fix in this relm they last only 9 hours and cost 400k for the bottom and 500k for the top and 300k for the weapons to fix (the high prices are made to deter people from using them for training, they are made for boss hunting and pkin) Saradomin Blessed Lance A large lance that has the speed of a schimitar +82 Stab Atk +0 Slash Atk +0 Crush Atk +3 Magic Atk +0 Range Atk +2 Stab Def +4 Slash Def +2 Crush Def +3 Magic Def +1 Range Def +81 Strength +4 Prayer Special: Prayer charge: A Attack with increased accuracy that leeches the amount of pray equal to the damage done 75% Enchanted Sara Robes A set of robes made from the unbreakable fibers of the gods (Unbreakable fibers won't stop crush attacks as they don't tear the robes to damage you) Top +0 Stab Atk +0 Slash Atk +0 Crush Atk +6 Magic Atk +0 Range Atk +85 Stab Def +198 Slash Def +1 Crush Def +6 Magic Def +80 Range Def +0 Strength +4 Prayer Bottom +0 Stab Atk +0 Slash Atk +0 Crush Atk +5 Magic Atk +0 Range Atk +69 Stab Def +150 Slash Def +1 Crush Def +5 Magic Def +65 Range Def +0 Strength +3 Prayer ----------------------------------------------------------------------------------------------------------------- Armadyll [bleep]eBow A [bleep]ed Longbow that can use up to dragon and 10% damage bonus +*76 Stab Atk +0 Slash Atk +0 Crush Atk +0 Magic Atk +78 Range Atk +0 Stab Def +0 Slash Def +0 Crush Def +0 Magic Def +0 Range Def +*76 Strength +0 Prayer Special: Defensive Jab: *A Defensive stab attack that does minimum 5 damage 10% Armadyll Chainmail A set of chainmail made from the unshateraber metal of the gods (Since the links are so huge stab attacks easily penetrate this armor) Top +0 Stab Atk +0 Slash Atk +0 Crush Atk +0 Magic Atk +6 Range Atk +3 Stab Def +91 Slash Def +195 Crush Def +0 Magic Def +2 Range Def +0 Strength +0 Prayer Bottom +0 Stab Atk +0 Slash Atk +0 Crush Atk +0 Magic Atk +5 Range Atk +2 Stab Def +71 Slash Def +153 Crush Def +0 Magic Def +1 Range Def +0 Strength +0 Prayer ----------------------------------------------------------------------------------------------------------------- Zamorack Dark Maul A massive sledgehammer with the speed of a Battleaxe +-4 Stab Atk +-4 Slash Atk +92 Crush Atk +-4 Magic Atk +-4 Range Atk +0 Stab Def +2 Slash Def +1 Crush Def +0 Magic Def +0 Range Def +89 Strength +0 Prayer Special: Death Smash: A downward crush that can do up 50% extra damage but is twice as slow 100% Zamorack Platemail A set of armor made from a plate like aura (The special aura is broken by a slash attack) Top +6 Stab Atk +6 Slash Atk +6 Crush Atk +0 Magic Atk +0 Range Atk +201 Stab Def +0 Slash Def +89 Crush Def +0 Magic Def +0 Range Def +6 Strength +0 Prayer Bottom +5 Stab Atk +5 Slash Atk +5 Crush Atk +0 Magic Atk +0 Range Atk +153 Stab Def +0 Slash Def +69 Crush Def +0 Magic Def +0 Range Def +5 Strength +0 Prayer ----------------------------------------------------------------------------------------------------------------- In addition Once you deafeat each wizard you will receive 2 special items the immunity shield and the God Mace, the immunity shield must be enchanted by one of the wizards the have the following stats for 250,000gp. Both dont decay. Immunity shield (un) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 0 0 0 0 0 0 0 Immunity shield (Sa) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 0 75 0 0 0 0 0 Immunity shield (Ar) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 0 0 75 0 0 0 0 Immunity shield (Za) St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 0 0 0 0 0 75 0 0 0 0 0 0 God Mace A powerful mace with a plesent aura St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr 50 0 75 0 0 0 0 0 0 0 72 6 Special: God's Blessing: +10% in all combat stats for a short time 100%[/hide] Enjoy \ 1,000 F2P Total Level Reached 10/8/10 ! [hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)4 BETTER alternatives to flesh crawlers[/hide] WOT WOT! ☉.☉☂ Link to comment Share on other sites More sharing options...
marioj630 Posted September 21, 2008 Share Posted September 21, 2008 sara sword has a crush attack that is great and it hits very often so use that [developmentally delayed] also theres zamarokian spear Link to comment Share on other sites More sharing options...
funnisam Posted September 22, 2008 Share Posted September 22, 2008 the godsword gives around 85 crush bonus, which i think is ok, albeit slightly slow. Most Difficult Quiz Rare drops; tzhaar-ket-om: 6 tzhaar-xil-ak: 4 tzhaar-xil-ek: 4 tzhaar-mej-tal: 1 Obsidian cape: 18 Dragon Plateskirt: 4 Dragon Platelegs: 7 Sq Shield left half: 1 Dragon Boots: 1 Dragon Medium Helmet: 11 Draconic Visage: 1 Zamorak Spear: 3 Steam Battlestaff: 1 Godsword Shards: 3 Bandos Chestplate: 1 Bandos Tassets: 1 Abyssal Whip: 1 Link to comment Share on other sites More sharing options...
Gin_and_Tonic Posted September 22, 2008 Share Posted September 22, 2008 Theres g maul and obsidian weapons too... Link to comment Share on other sites More sharing options...
yoko Posted October 5, 2008 Share Posted October 5, 2008 skimmys have a stab attack style Link to comment Share on other sites More sharing options...
ddaanniiellh Posted October 5, 2008 Share Posted October 5, 2008 skimmys have a stab attack style Let me know the next time you use a Scimitar with stab ability...and tell me how much less you hit in comparison to using slash. ~Dan : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube! Link to comment Share on other sites More sharing options...
Zaaps1 Posted October 6, 2008 Share Posted October 6, 2008 skimmys have a stab attack style What is it? Like +4 stab? :| ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Guest Posted October 6, 2008 Share Posted October 6, 2008 Well, it makes sense. Obviously if you slash somenoe, it would do more damage then stabbing them. (usually) Link to comment Share on other sites More sharing options...
Levon_ Posted October 6, 2008 Share Posted October 6, 2008 This isn't that bad of an idea, i support :thumbup: It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true. That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.disregard good advice because the giver is a douche THAT MAKES YOU A BETTER PERSON Link to comment Share on other sites More sharing options...
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