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Fix the unbalanced combat system


jjjon123

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(Mind the stats interface under the weapons ill fix it later)

 

 

 

Lets take a look at the weapons that we use:

 

 

 

Popular/fast

 

 

 

Schimitar - Slash

 

Abbysal Whip - Slash

 

Sara Sword - Slash

 

 

 

Powerful

 

 

 

GodSword - Slash

 

 

 

Whats the one thing that you see in common here? There all Slash weapons! What about our armors?

 

They are all slash resistant! See how unbalanced this is? We have NO crush/stap weapons that are really useful all the crush weapons are weak and slow! And the only useful stab weapons are daggers and they are to weak! Now the Zammy spear is the one exeption, its as fast as a dagger/whip but its still weaker then the sara sword/whip, and the barrelchest anchor but its awfully slow. What we need is more powerful crush and stab weapons right? Well yes thats one way of makeing it balanced but what im also going to suggest along with that is not to make the weapons better but make the armor better...

 

 

 

A new mini-game Similar to mage arena and GWD

 

 

 

Three New Wizards Have Arived at the mage arena, the Lead Wizards of the Gods themselves Zamorack, Armadyll, and Saradomin And they have brought a new challenge and new rewards, They have come as talent scouts to find the best of warriours, and you will have to fight thier best of creatures. Only the greatest will be able to wield thier enchanted armors and weapons and deafeat the third wave!

 

 

 

 

 

This is a Safe mini-game, but if you die the wizard(s) will see you are unfit and you must wait 1 week OR gain 150k combat xp to show the wizard(s) you have learned somthing since your last fight.

 

 

 

[hide=Waves]ALL FIGHTS ARE MULTI-COMBAT

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

 

Saradomin

 

 

 

Wave 1

 

 

 

Mage Priests Lvl 97 x3

 

They attack with sara strike and they use protect from range pray EXTREAMLY dangerous without pray

 

 

 

Wave 2

 

 

 

Spirit Revenant lvl 160 x2

 

They use a MAGIC based MELEE attack so melee armor will do NO good but you must use protect from MELEE, and the ice based range attack we all know of, and they dont eat. They have stats (and max hit) similar to a rev knight but they have alot of hitpoints and defence.

 

 

 

Wave 3

 

 

 

Tz-kul lvl 347

 

He's the Wizards "pet" chaos Elemental, He uses Magic and melee attacks only and dosen't tele. His attacks can only hit up to 14 but He can attack up to 4 times and very fast at once 2 each for magic and melee, or 3 times for magic. he also has a long melee reach. He has high magic defence and over 300 hitpoints. Obviously range is effective if you can stay away from his attacks.

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

 

Armadyll

 

 

 

Wave 1

 

 

 

Spirit Rangers lvl 98 x3

 

They can hit up to 14 and fast and they are almost immune range and have decent magic defence

 

 

 

Wave 2

 

 

 

Granite Beetles lvl 158 x2

 

They have a VERY poisioness (but only up to 14 damage) range attack that can ignore armor, and a moderat hitting melee attack, Since its an insect it has natural magic defence and its granite shell has strong melee and range defence but crush is its only weakness.

 

 

 

Wave 3

 

 

 

Raktaken lvl 388

 

A large VERY accurate Pheonix, He has no melee attack but a Macic fire attack similar to dragon breath and a double hitting fireball range attack. A Anti-Dfire or a Dfire shield is a MUST as his magic attack hits like dragon breath, his DOUBLE fireball attacks hit EXTREAMLY hard up tp 40 each so protect from range is a MUST. Both of his attacks are very accurate. Water or ice based magic is obviously VERY effective

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

 

Zamorack

 

 

 

Wave 1

 

 

 

Scellaton Warriours lvl 110 x3

 

They can hit hard but slow, and their armor is melee and range resisstent but they have low magic defence

 

 

 

Wave 2

 

 

 

Death lvl 123 x2

 

These are special creatures that have two main attacks. Its magic attack is a snare that does moderate damage (up to 16) Their melee attack is EXTREAMLY dangerous, it leaches hp and pray VERY VERY fast. The only way to defeat them is to use a combination of magic, range, and protect from magic pray, usually they will attack with their magic snare. IF it suceeds in snareing you, they will rush after you readying their melee attack. So first you must use protect from magic. IF they don't damage you for awile they will rush after you. Thats where you must use magic, they are immune from magic EXEPT from snare's and ice spells which actually are more accurate, so freeze them and range them and keep your protect from magic on. Fourtuanatly, they have few hitpoints.

 

 

 

Wave 3

 

 

 

Zamrack lvl 401

 

A demon General that can pack a PUNCH. Dont bother using magic or range (or stab) attacks since he uses a special magic resistant platemail. He has a huge axe that can act as a boomerang so be warned. His melee attack can hit VERY hard but its VERY slow, up to 58, If you walk away from him he will use his boomerang attack which cant hit as hard but is still dangerous.

 

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/hide]

 

[hide=Rewards]Rewards (Tops cost 2,120,000gp, bottoms are 1,566,000gp, and weapons are 1,230,000gp).

 

You can only have 1 of each weapon and armor piece per wizard (unless you buy from other players) Since all are made in the relm of the gods they degrade very fast are are expensive to fix in this relm they last only 9 hours and cost 400k for the bottom and 500k for the top and 300k for the weapons to fix (the high prices are made to deter people from using them for training, they are made for boss hunting and pkin)

 

 

 

Saradomin

 

 

 

Blessed Lance

 

A large lance that has the speed of a schimitar

 

 

 

+82 Stab Atk

 

+0 Slash Atk

 

+0 Crush Atk

 

+3 Magic Atk

 

+0 Range Atk

 

+2 Stab Def

 

+4 Slash Def

 

+2 Crush Def

 

+3 Magic Def

 

+1 Range Def

 

+81 Strength

 

+4 Prayer

 

 

 

Special: Prayer charge: A Attack with increased accuracy that leeches the amount of pray equal to the damage done 75%

 

 

 

Enchanted Sara Robes

 

A set of robes made from the unbreakable fibers of the gods (Unbreakable fibers won't stop crush attacks as they don't tear the robes to damage you)

 

Top

 

 

 

+0 Stab Atk

 

+0 Slash Atk

 

+0 Crush Atk

 

+6 Magic Atk

 

+0 Range Atk

 

+85 Stab Def

 

+198 Slash Def

 

+1 Crush Def

 

+6 Magic Def

 

+80 Range Def

 

+0 Strength

 

+4 Prayer

 

 

 

Bottom

 

 

 

+0 Stab Atk

 

+0 Slash Atk

 

+0 Crush Atk

 

+5 Magic Atk

 

+0 Range Atk

 

+69 Stab Def

 

+150 Slash Def

 

+1 Crush Def

 

+5 Magic Def

 

+65 Range Def

 

+0 Strength

 

+3 Prayer

 

 

 

-----------------------------------------------------------------------------------------------------------------

 

 

 

Armadyll

 

 

 

[bleep]eBow

 

A [bleep]ed Longbow that can use up to dragon and 10% damage bonus

 

 

 

+*76 Stab Atk

 

+0 Slash Atk

 

+0 Crush Atk

 

+0 Magic Atk

 

+78 Range Atk

 

+0 Stab Def

 

+0 Slash Def

 

+0 Crush Def

 

+0 Magic Def

 

+0 Range Def

 

+*76 Strength

 

+0 Prayer

 

 

 

Special: Defensive Jab: *A Defensive stab attack that does minimum 5 damage

 

10%

 

 

 

Armadyll Chainmail

 

A set of chainmail made from the unshateraber metal of the gods (Since the links are so huge stab attacks easily penetrate this armor)

 

Top

 

 

 

+0 Stab Atk

 

+0 Slash Atk

 

+0 Crush Atk

 

+0 Magic Atk

 

+6 Range Atk

 

+3 Stab Def

 

+91 Slash Def

 

+195 Crush Def

 

+0 Magic Def

 

+2 Range Def

 

+0 Strength

 

+0 Prayer

 

 

 

Bottom

 

 

 

+0 Stab Atk

 

+0 Slash Atk

 

+0 Crush Atk

 

+0 Magic Atk

 

+5 Range Atk

 

+2 Stab Def

 

+71 Slash Def

 

+153 Crush Def

 

+0 Magic Def

 

+1 Range Def

 

+0 Strength

 

+0 Prayer

 

 

 

-----------------------------------------------------------------------------------------------------------------

 

 

 

Zamorack

 

 

 

Dark Maul

 

A massive sledgehammer with the speed of a Battleaxe

 

 

 

+-4 Stab Atk

 

+-4 Slash Atk

 

+92 Crush Atk

 

+-4 Magic Atk

 

+-4 Range Atk

 

+0 Stab Def

 

+2 Slash Def

 

+1 Crush Def

 

+0 Magic Def

 

+0 Range Def

 

+89 Strength

 

+0 Prayer

 

 

 

Special: Death Smash: A downward crush that can do up 50% extra damage but is twice as slow

 

100%

 

 

 

Zamorack Platemail

 

A set of armor made from a plate like aura (The special aura is broken by a slash attack)

 

Top

 

 

 

+6 Stab Atk

 

+6 Slash Atk

 

+6 Crush Atk

 

+0 Magic Atk

 

+0 Range Atk

 

+201 Stab Def

 

+0 Slash Def

 

+89 Crush Def

 

+0 Magic Def

 

+0 Range Def

 

+6 Strength

 

+0 Prayer

 

 

 

Bottom

 

 

 

+5 Stab Atk

 

+5 Slash Atk

 

+5 Crush Atk

 

+0 Magic Atk

 

+0 Range Atk

 

+153 Stab Def

 

+0 Slash Def

 

+69 Crush Def

 

+0 Magic Def

 

+0 Range Def

 

+5 Strength

 

+0 Prayer

 

-----------------------------------------------------------------------------------------------------------------

 

 

 

In addition Once you deafeat each wizard you will receive 2 special items the immunity shield and the God Mace, the immunity shield must be enchanted by one of the wizards the have the following stats for 250,000gp. Both dont decay.

 

 

 

Immunity shield (un)

 

St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr

 

0 0 0 0 0 0 0 0 0 0 0 0

 

Immunity shield (Sa)

 

St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr

 

0 0 0 0 0 0 75 0 0 0 0 0

 

Immunity shield (Ar)

 

St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr

 

0 0 0 0 0 0 0 75 0 0 0 0

 

Immunity shield (Za)

 

St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr

 

0 0 0 0 0 75 0 0 0 0 0 0

 

 

 

God Mace

 

A powerful mace with a plesent aura

 

St Sl Cr Ma Ra St Sl Cr Ma Ra Str Pr

 

50 0 75 0 0 0 0 0 0 0 72 6

 

Special: God's Blessing: +10% in all combat stats for a short time

 

100%[/hide]

 

 

 

Enjoy \'

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pikatips005.png1,000 F2P Total Level Reached 10/8/10 !

 

[hide=Guides]Magic & Summoning Profit Spreadsheets! *UPDATES EVERY HOUR* (includes: High alch, Superheat, and Enchanting)

4 BETTER alternatives to flesh crawlers[/hide]

 

WOT WOT!

 

☉.☉☂

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the godsword gives around 85 crush bonus, which i think is ok, albeit slightly slow.

99-7.gif

Most Difficult Quiz

 

Rare drops; tzhaar-ket-om: 6 tzhaar-xil-ak: 4 tzhaar-xil-ek: 4 tzhaar-mej-tal: 1 Obsidian cape: 18 Dragon Plateskirt: 4 Dragon Platelegs: 7 Sq Shield left half: 1 Dragon Boots: 1 Dragon Medium Helmet: 11 Draconic Visage: 1 Zamorak Spear: 3 Steam Battlestaff: 1 Godsword Shards: 3 Bandos Chestplate: 1 Bandos Tassets: 1 Abyssal Whip: 1

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  • 2 weeks later...
skimmys have a stab attack style

 

Let me know the next time you use a Scimitar with stab ability...and tell me how much less you hit in comparison to using slash.

 

~Dan

overall-1.png: 1437 combat.png: 173
Lowest Combat to 1,000 Total in F2P (23 Combat)
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skimmys have a stab attack style

 

 

 

What is it? Like +4 stab? :|

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This isn't that bad of an idea, i support :thumbup:

Levon.png Bladewing.png

 

It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

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