juventus5437 Posted October 27, 2008 Share Posted October 27, 2008 Im going to go training mage on iron or steel dragons im going to use fire wave ..What are the suggested iteams ato take with me and what armour ..thanks \ Link to comment Share on other sites More sharing options...
ToxicDuck Posted October 27, 2008 Share Posted October 27, 2008 Some antifire pots (obviously), some sort of antifire shield (duh). Not quite sure on the ratios of taking antifire pots but I'd guess around 10-12. Maybe more. The best magic attack bonus you can afford, runes for fire wave, an axe, some coins, some runes (and some kind of fire staff) for alching rune items, and a couple of spaces for charms, other items, etc. Debatable whether you should bring ring of wealth or not, I never quite know whether it'll make a difference to your visage chances. Generally I would say that this method isn't great for exp, but if it's what you want to do.. Link to comment Share on other sites More sharing options...
cat666 Posted October 27, 2008 Share Posted October 27, 2008 ^ what he said. The XP isn't amazing but it beats alching and you break even mostly. Trust the Gene Genie! Link to comment Share on other sites More sharing options...
juventus5437 Posted October 27, 2008 Author Share Posted October 27, 2008 im trying to get mage up and at the same tiem get some cash for ice bursting thats why i chose steel drag : Link to comment Share on other sites More sharing options...
ToxicDuck Posted October 27, 2008 Share Posted October 27, 2008 im trying to get mage up and at the same tiem get some cash for ice bursting thats why i chose steel drag : So..You're spending money to get money to spend money on bursting? You'd be better off keeping the cash and saving up more :wall: Link to comment Share on other sites More sharing options...
Sindarin00 Posted October 27, 2008 Share Posted October 27, 2008 When I go to steel Dragons I take Ahrim's Helm Ahrim's Body Ahrim's Skirt Ring of Wealth Mystic Gloves Mystic Boots Amulet of Glory (Magic Amulet could work) Ring of Wealth Antifire Shield Battlestaff (Regular staff will work as well) of whatever spell you are casting Mage Arena Guthix Cape Inventory Gold for Boat Ride/Dungeon Entrance (905GP I think) 2k casts worth of runes needed (2 spots usually) I take the highest level spell I can use 3-4 Magic Potions 10-12 Antifire Potions 500 fire runes (never bring fire staff) I have seen a whip being alched by accident when equipping fire staff 100 nature runes Axe for chopping vines One click Ardougne Teleport (VITAL!!!!) 3-4 Sharks for those times you forget to re dose anti fire. [hide=Drops]Barrows: Ahrim's Robeskirt (2) Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)Treasure Trails: Sara Platebody (1) Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)Other: Obby Cape (1) : Obby Maul (2)Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide] Link to comment Share on other sites More sharing options...
UnknownRemoval Posted October 27, 2008 Share Posted October 27, 2008 I agree with the poster above, as long as your magic attack bonus is greater than 0, you will be good. Same with fire runes. I am one of the people stupid enough to bring a staff and alch a whip (three times actually. :oops:) Retired Crew Member | Retired RuneScape Player Link to comment Share on other sites More sharing options...
ToxicDuck Posted October 27, 2008 Share Posted October 27, 2008 But he wouldn't take whip, so don't bother with fire runes. Also he's using fire wave so a fire staff of some kind is practically a given. Link to comment Share on other sites More sharing options...
ladycai Posted October 27, 2008 Share Posted October 27, 2008 They actually have a good mage defense; at level 81 mage when I first did the task and full Ahrims it was terribly inaccurate. I trhew in that -15% def spell and inf boots at level 92 and it was much better. Oh, use fire bolt w/ chaos gaunts, and not fire wave. 95/99 Summoning95/99 Slayer [hide=This is what you look like when you play RS too long][/hide] Link to comment Share on other sites More sharing options...
ToxicDuck Posted October 27, 2008 Share Posted October 27, 2008 They actually have a good mage defense; at level 81 mage when I first did the task and full Ahrims it was terribly inaccurate. I trhew in that -15% def spell and inf boots at level 92 and it was much better. Oh, use fire bolt w/ chaos gaunts, and not fire wave. This :thumbup: Link to comment Share on other sites More sharing options...
Sindarin00 Posted October 27, 2008 Share Posted October 27, 2008 They actually have a good mage defense; at level 81 mage when I first did the task and full Ahrims it was terribly inaccurate. I trhew in that -15% def spell and inf boots at level 92 and it was much better. Oh, use fire bolt w/ chaos gaunts, and not fire wave. I do not think so.... Metal Dragons are weak to magic... I find mage hits alot harder and way more accurate than Range........ [hide=Drops]Barrows: Ahrim's Robeskirt (2) Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)Treasure Trails: Sara Platebody (1) Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)Other: Obby Cape (1) : Obby Maul (2)Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide] Link to comment Share on other sites More sharing options...
Maulmachine Posted October 27, 2008 Share Posted October 27, 2008 When I go to steel Dragons I take Ahrim's Helm Farseers is the same offense yet doesnt degrade Ahrim's Body Ahrim's Skirt Ring of Wealth Mystic GlovesI think barrows are better Mystic Boots Infinity if you have it, it is wayy better Amulet of Glory (Magic Amulet could work) Ring of Wealth Antifire Shield Battlestaff (Regular staff will work as well) of whatever spell you are casting Mage Arena Guthix Cape Inventory Gold for Boat Ride/Dungeon Entrance (905GP I think) 2k casts worth of runes needed (2 spots usually) I take the highest level spell I can use 3-4 Magic Potions 10-12 Antifire Potions 500 fire runes (never bring fire staff) I have seen a whip being alched by accident when equipping fire staff 100 nature runes since hes using fire wave we wont need fire runes, just these natures. Axe for chopping vines One click Ardougne Teleport (VITAL!!!!) if you are really stretched for inv space you can not bring this, but it is recommended, however by the time 2k casts is up the drage will be unaggresive. 3-4 Sharks for those times you forget to re dose anti fire. my comments are in blue. Corporeal Drops:2xHoly elixersBandos Drops: Bcp(soloed) 5x hilts 8x tassets Armadyl Drops:Armadyl Hilt(trio)Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff Link to comment Share on other sites More sharing options...
cat666 Posted October 27, 2008 Share Posted October 27, 2008 Fire Wave (bloods) is best. The gauntlets (chaos) only rise it up to death standards, so you're better off with bloods. Plus the base XP is more. Trust the Gene Genie! Link to comment Share on other sites More sharing options...
llamster Posted October 28, 2008 Share Posted October 28, 2008 If you want money and xp wouldn't aviansies be better? They have better drops and apparently have lower mage defence than iron/steels. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
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