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steel/iron drags


juventus5437

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Some antifire pots (obviously), some sort of antifire shield (duh). Not quite sure on the ratios of taking antifire pots but I'd guess around 10-12. Maybe more.

 

 

 

 

 

 

 

The best magic attack bonus you can afford, runes for fire wave, an axe, some coins, some runes (and some kind of fire staff) for alching rune items, and a couple of spaces for charms, other items, etc.

 

 

 

 

 

 

 

Debatable whether you should bring ring of wealth or not, I never quite know whether it'll make a difference to your visage chances.

 

 

 

 

 

 

 

Generally I would say that this method isn't great for exp, but if it's what you want to do..

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im trying to get mage up and at the same tiem get some cash for ice bursting thats why i chose steel drag ::'

 

 

 

 

 

 

 

So..You're spending money to get money to spend money on bursting?

 

 

 

 

 

 

 

You'd be better off keeping the cash and saving up more :wall:

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When I go to steel Dragons I take

 

 

 

 

 

 

 

Ahrim's Helm

 

 

 

Ahrim's Body

 

 

 

Ahrim's Skirt

 

 

 

Ring of Wealth

 

 

 

Mystic Gloves

 

 

 

Mystic Boots

 

 

 

Amulet of Glory (Magic Amulet could work)

 

 

 

Ring of Wealth

 

 

 

Antifire Shield

 

 

 

Battlestaff (Regular staff will work as well) of whatever spell you are casting

 

 

 

Mage Arena Guthix Cape

 

 

 

 

 

 

 

Inventory

 

 

 

Gold for Boat Ride/Dungeon Entrance (905GP I think)

 

 

 

2k casts worth of runes needed (2 spots usually) I take the highest level spell I can use

 

 

 

3-4 Magic Potions

 

 

 

10-12 Antifire Potions

 

 

 

500 fire runes (never bring fire staff) I have seen a whip being alched by accident when equipping fire staff

 

 

 

100 nature runes

 

 

 

Axe for chopping vines

 

 

 

One click Ardougne Teleport (VITAL!!!!)

 

 

 

3-4 Sharks for those times you forget to re dose anti fire.

sindarin00.png

[hide=Drops]Barrows: Ahrim's Robeskirt (2)

Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)

Treasure Trails: Sara Platebody (1)

Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)

Other: Obby Cape (1) : Obby Maul (2)

Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide]

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I agree with the poster above, as long as your magic attack bonus is greater than 0, you will be good.

 

 

 

 

 

 

 

Same with fire runes. I am one of the people stupid enough to bring a staff and alch a whip (three times actually. :oops:)

Retired Crew Member | Retired RuneScape Player
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They actually have a good mage defense; at level 81 mage when I first did the task and full Ahrims it was terribly inaccurate. I trhew in that -15% def spell and inf boots at level 92 and it was much better.

 

 

 

 

 

 

 

Oh, use fire bolt w/ chaos gaunts, and not fire wave.

aporia.png

 

95/99 Summoning

95/99 Slayer

 

[hide=This is what you look like when you play RS too long]2vvq0z4.jpg[/hide]

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They actually have a good mage defense; at level 81 mage when I first did the task and full Ahrims it was terribly inaccurate. I trhew in that -15% def spell and inf boots at level 92 and it was much better.

 

 

 

 

 

 

 

Oh, use fire bolt w/ chaos gaunts, and not fire wave.

 

 

 

 

 

 

 

This :thumbup:

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They actually have a good mage defense; at level 81 mage when I first did the task and full Ahrims it was terribly inaccurate. I trhew in that -15% def spell and inf boots at level 92 and it was much better.

 

 

 

 

 

 

 

Oh, use fire bolt w/ chaos gaunts, and not fire wave.

 

 

 

 

 

 

 

 

 

 

 

I do not think so.... Metal Dragons are weak to magic... I find mage hits alot harder and way more accurate than Range........

sindarin00.png

[hide=Drops]Barrows: Ahrim's Robeskirt (2)

Dragon: Plateskirt (3) : Left Halfs (2) : Med Helm (1) : Boots (14) : Spear (3)

Treasure Trails: Sara Platebody (1)

Slayer: Leaf Bladed Sword (9) : Granite Helm (3) : Granite Maul (1) : Black Mask (3) : Abyssal Whip (2)

Other: Obby Cape (1) : Obby Maul (2)

Splits: Shield Left Half (1) : Dragon Med Helm (4)[/hide]

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When I go to steel Dragons I take

 

 

 

 

 

 

 

Ahrim's Helm Farseers is the same offense yet doesnt degrade

 

 

 

Ahrim's Body

 

 

 

Ahrim's Skirt

 

 

 

Ring of Wealth

 

 

 

Mystic GlovesI think barrows are better

 

 

 

Mystic Boots Infinity if you have it, it is wayy better

 

 

 

Amulet of Glory (Magic Amulet could work)

 

 

 

Ring of Wealth

 

 

 

Antifire Shield

 

 

 

Battlestaff (Regular staff will work as well) of whatever spell you are casting

 

 

 

Mage Arena Guthix Cape

 

 

 

 

 

 

 

Inventory

 

 

 

Gold for Boat Ride/Dungeon Entrance (905GP I think)

 

 

 

2k casts worth of runes needed (2 spots usually) I take the highest level spell I can use

 

 

 

3-4 Magic Potions

 

 

 

10-12 Antifire Potions

 

 

 

500 fire runes (never bring fire staff) I have seen a whip being alched by accident when equipping fire staff

 

 

 

100 nature runes since hes using fire wave we wont need fire runes, just these natures.

 

 

 

Axe for chopping vines

 

 

 

One click Ardougne Teleport (VITAL!!!!) if you are really stretched for inv space you can not bring this, but it is recommended, however by the time 2k casts is up the drage will be unaggresive.

 

 

 

3-4 Sharks for those times you forget to re dose anti fire.

 

 

 

my comments are in blue.

maulmachine4.png

Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

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If you want money and xp wouldn't aviansies be better? They have better drops and apparently have lower mage defence than iron/steels.

Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall:
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