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A New Use for Revenants


chariot

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(disclaimer: i have not yet encountered a revenant, so any information on lvls/hits/abilities/drops are from the Tip.it Bestiary and the Runescape website)

 

 

 

The Problem: Once pking was eliminated in the Wildy, Jagex introduced what loosely can be called a equivalent danger. This danger was known as the revenant. It soon became apparent that the strength of these creatures was much higher then that of any (f2p) pker, and their drops were laughable compared to their strength. Consider the following: the hit max in in f2p is around 30 with r2h, str ammy, pot, and pray. A revenant can around hit that much with all three combat types.

 

 

 

The Solution: A new 'Revenant Hunter' minigame. To start this minigame, player will speak to to an NPC who lives deep in the Wilderness. Because of the difficulty and danger of the minigame, certain stat requirements will be needed in order to reach the area he is in. (For example, 60 strength would be required to turn a rusty crank and open a battered door, and 72 mining would be needed to remove debris from a passageway)

 

 

 

After talking to the NPC, revenant kills will now have 100% drop of revenant tokens(m), ®, or (ma), depending on what combat style inflicted the most damage. Druid Armour tokens can be obtained randomly from any revenant, provided the player's prayer lvl is 70 or higher. These tokens only drop when 1 player inflicts all the damage. The number of tokens dropped will depend on both the combat lvl or the player and the revenant.

 

 

 

These tokens can be exchanged with the NPC for a variety of unique rewards. For example:

 

*purchasing a new spell, 'revenant Teleport', that brings the player to the NPCs lair (which is underground and NOT in the wilderness) around lvl 43 wilderness. (this spell would have a magic requirement of 80)

 

*Trading in tokens in exchange for fights against bigger and stronger revenants (after spending the tokens, the NPC teles you to an area, non-wildy, where revenants 150+ await. (this would be a one-time cost, if you die or tele form the area, you can come back and reenter with no additional fee, as well as being able to fight stronger boss revenants after beating each one, up to lvl 600!)

 

 

 

*Revenant armor and weapons! These will have an extremely high token cost, and will require the rare 'reverent remains' item, which is obtained from the 'grave marker' drop. Upon examining this item, it will show the defeated revenant's burial place, as well as the player's location. 77 mining is required to dig up the remains.

 

*The armor sets, amulets, and weapons are as follows:

 

_Revenant Ranger Armour (set consists of coif, body, legs, and vambraces. Set Effect: restrict(damage hitting range attacks have a change to snare the target, with mage xp given for the snare. Also, all damaging range attacks against revenants have a chance to poison them, starting at 6)

 

_Revenant Mage Armour (set consists of hat, robe top, robe bottom, and gloves. Set Effect: Fortify(7% of wearer's magic level is added to their max hit with every spell)

 

_Revenant Druid Armour (set consists of hood, robe top, robe bottom, and mace. This set has two effects (1. Divine Strength: allows the user to sacrifice prayer points in order to hit damage equivalent to 50% of the prayer. This ability can only be used once every five minutes. 2. Divine Healing: Allows a player to sacrifice prayer points and heal themselves 50% of the sacrificed prayer. This ability can be used every 2.5 minutes)

 

_Revenant Warrior Armour (set consists of chainbody, legs, helm, gauntlets, and boots) Set Effect: Victorious Bloodlust(for every monster killed where the wearer takes no damage (prayer doesn't count), the wearer is healed 10% of the defeated monster's health)

 

 

 

A note on all full Revenant sets, they all offer a 15% combat bonus in the Wilderness (not including minigames) and a 25% bonus against Revenants. All sets also have the chance to poison on damage hit over 10. (the special ability of the Ranger set is the exception)

 

_Magician's bow (Effect: offers a good magic bonus and can autocast spells as well as arrows)

 

_Ranger's staff (Effect: offers a high ranged bonus and can autocast spells)

 

(Note: the difference between the two weapons is the bow's magic bonus is higher, while the staff has a higher ranged bonus)

 

_Revenant Scythe. Effect: Reaping(hits 30% higher if the target is under half health)

 

 

 

This is a rough draft, and i will be updating with more specifics on armor/weapon stats, token drops, how to reach the NPC, etc. I would love any and all constructive criticism.

 

 

 

I am also currently doing revenant hunting trips in f2p to test the feasibility of killing them with the current equipment.

 

Trip #1: 2 revenant werewolves (lvl 75), first one teled after healing about 4 times, used ranged against it w/ dhide and steels. Second one healed at least 8 times, hit 20 with ranged and 18 with mage, used up 13 lobs, i ended up running.

 

Trip #2: 1 revenant vampire (lvl 68) meleed with scrimmy and dhide, hit 22, used 10 lobs, ended up running.

xchariotx.png

 

"One has not only a legal, but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws."-Martin Luther King

 

"The Kingdom of God is anarchy"-Nicolas Berdyaev

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Ok, first of all, I'd like to make this clear:

 

 

 

It's Revenant not Reverents.

 

 

 

Now, I read your entire wall of text, and what I interpreted was the following:

 

 

 

A minigame where the player kills Revenants like he/she would normally, but simply with better drops, some of which is a form of currency which can be used to buy weapons,armour,prayers, and spells.

 

 

 

I think a better alternative, is simply to make the drops of Revs better.

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A note on all full Revenant sets, they all offer a 15% combat bonus in the Wilderness (not including minigames) and a 25% bonus against Revenants. All sets also have the chance to poison on damage hit over 10. (the special ability of the Ranger set is the exception)

 

_Magician's bow (Effect: offers a good magic bonus and can autocast spells as well as arrows)

 

_Ranger's staff (Effect: offers a high ranged bonus and can autocast spells)

 

(Note: the difference between the two weapons is the bow's magic bonus is higher, while the staff has a higher ranged bonus)

 

_Revenant Scythe. Effect: Reaping(hits 30% higher if the target is under half health)

 

 

 

All that I mentioned in the quote seems to be overpowered. I like the armor sets and the effects.

 

 

 

Also mention how you could choose/get which bonus the druid armor gives. Oh yeah now that I think of it, druid robes are kinda overpowered too - think of the divine/elysian shields or whatever they are.

 

 

 

But the idea is very good, just balance it.

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Ok, first of all, I'd like to make this clear:

 

 

 

It's Revenant not Reverents.

 

 

 

Now, I read your entire wall of text, and what I integrated was the following:

 

 

 

A minigame where the player kills Revenants like he/she would normally, but simply with better drops, some of which is a form of currency which can be used to buy weapons,armour,prayers, and spells.

 

 

 

I think a better alternative, is simply to make the drops of Revs better.

I have to agree, better drops seems to be a simpler solution to revenants being pointless. If they had worthwhile drops for a small team to hunt them I think they could actually be a decent npc.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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Ok, first of all, I'd like to make this clear:

 

 

 

It's Revenant not Reverents.

 

 

 

Now, I read your entire wall of text, and what I integrated was the following:

 

 

 

A minigame where the player kills Revenants like he/she would normally, but simply with better drops, some of which is a form of currency which can be used to buy weapons,armour,prayers, and spells.

 

 

 

I think a better alternative, is simply to make the drops of Revs better.

I have to agree, better drops seems to be a simpler solution to revenants being pointless. If they had worthwhile drops for a small team to hunt them I think they could actually be a decent npc.

 

 

 

While this a good idea in theory, it doesn't solve the problem of the difficulty of revenant killing. The lvl 75 Rev Werewolf hits 20 (at least that's the highest ive seen then hit), and they're nowhere near the strongest revenant. The idea behind this proposed update is that players will fight the difficult but doable lower lvl revenants in order to get the equipment necessary to beat the stronger ones (Knights, Dark Beasts, Hellhounds, etc.) Currently i am unaware of any single player free world kill of a reverent over lvl 90. ( I have found reports on Zybez for the revenant max hits, and the strongest ones hit 30+)

 

 

 

The other part is to make revenant hunting cost-effective. Currently 5 kills is probably the max a player can get on a trip, and i'm being very generous with that number. Even if rune plate was added to the drop pool, and dropped about every hundred kills (about the odds for med @ lessers, and a rune sq at cockroach soldiers) it would still take 20+ trips, all with an extremely high risk of death.

 

 

 

Update: I went revenant hunting, and fought two lvl 75 rev werewolves. The first teleported (i think, didn't see it, but i was ranging and it just disappeared at half health). used two lobs during that fight. The other made me use up all 13 of my lobs and healed itself at least 8 times. It can also hit at least 18 with magic and 20 with ranged.

xchariotx.png

 

"One has not only a legal, but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws."-Martin Luther King

 

"The Kingdom of God is anarchy"-Nicolas Berdyaev

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