Krazi Posted November 14, 2008 Share Posted November 14, 2008 Going for 99 mage, alching bores me to no end. Any other suggestions that wont empty my wallet? Almost 81 mage right now. Link to comment Share on other sites More sharing options...
Exodus_Flesh Posted November 14, 2008 Share Posted November 14, 2008 Super glass-make (into vials) and humidify on the Lunar Magics spell book allows you to break even, and occasionally make a profit (depending on the market), but I'm not sure how well filled vials sell. You will ultimately end up with junk if it doesn't sell, but that still has value. Alching with friends in a safe area isn't bad- when you just talk and alch. ~Zackdt Link to comment Share on other sites More sharing options...
Krazi Posted November 14, 2008 Author Share Posted November 14, 2008 Super glass-make (into vials) and humidify on the Lunar Magics spell book allows you to break even, and occasionally make a profit (depending on the market), but I'm not sure how well filled vials sell. You will ultimately end up with junk if it doesn't sell, but that still has value. Alching with friends in a safe area isn't bad- when you just talk and alch. How much xp/hr could I expect with Lunar method? And what do you mean by safe area? Any suggestions on what to alch? Link to comment Share on other sites More sharing options...
Exodus_Flesh Posted November 14, 2008 Share Posted November 14, 2008 1.) How much xp/hr could I expect with Lunar method? 2.) And what do you mean by safe area? 3.) Any suggestions on what to alch? 1.) Not exactly sure, but I'm pretty sure it's more than Alchemy. 2.) Safe areas would be near the portal in your POH, The Godwars Dungeon (assuming you have a god item to protect you), an empty landing ship at Pest Control, and a few others.. 3.) Check the High-level Alchemy price return, and subtract that from the market price and nature rune, and try to find an item with the least loss. You should use the G.E. for that, or there is a guide in the AOW which has a list of good items to Alchemy. ~Zackdt Link to comment Share on other sites More sharing options...
RayOxide Posted November 14, 2008 Share Posted November 14, 2008 Tbh its better to just buy a load of vials and humidify - stops you from wasting your time getting sand and seaweed. And superheating steel/mith bars has like 30-50gp loss per one. Much better than alching. (smithing xp too!) Other than this, there is combat magic? A safe area is a place where randoms dont come to bother you. This is a ship on port sarim, POH, God wars dungeon like Zack said. Other than these I dont knoww. I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
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