December 2, 200817 yr I've been wondering about this for a long time... If you bring a d halb and use it on the 360s, would they be kept at a distance and thus forced to still only attack with magic? Most of the ammunition brought to fight caves is wasted on these stupid 360s, and i was wondering if using a d halby would be a possible substitute way to attack them or not.
December 2, 200817 yr No. First, I think they have a melee range larger then normal, but don't hold me to this one. Second, durring the waves with 360's and 180's you would have to leave your safespot to melee the 360's, letting yourself get hit by the 180s. Third, amunition isn't terribly expencive especially when compared to the potions. If you're failing too much, or just taking too long, train your range and def, or get 55 slayer to use broad bolts which are dirt cheap. quit
December 2, 200817 yr Author i'm not failing at all, but i recently lost my firecape which is annoying as hell :wall: i want to know because my melee stats are high, my range is high-ish too (91) but i'd rather melee them. it costs me about 400k in bolt racks for 2k bolts. i'd way rather buy a d halby if it would work. what i usually do in fight caves, is kill everything and leave the 360s LAST unless i can easily get a melee mob stuck behind it. i'd halbying it with nothing left in the wave. edit: one more thing, is using karils + bolt racks faster than rune cbow + broad bolts? i hate spending time in the fight caves honestly :/
December 2, 200817 yr By leaving the 360's last you would be praying the entire wave and burn through potions, possibly losing more money then you would just shooting them first. Yes, bolt racks would be faster, but i thought you wanted to save money? The higher the price, the faster it goes; you can't have cheap AND quick! With 91 range I can't emagine it taking too long anyway, I got to jad with 80. quit
December 2, 200817 yr Author Well. in the case of 180s, i kill those first always because they attack range while i have to pray mage while a 360 is in the arena (unless im lucky and its stuck). I can get every other mob like melee ones stuck behind the 360 and then halby it. if halby would work, that would save me time AND money as i think it would be faster damage than range. so.. i guess no one knows for sure so far whether one can halby a 360 without getting meleed by it.. i guess i'll try it out if i don't get a certain answer :/.. if it worked, that would be such an awesome money/time saver for fight cavers
December 2, 200817 yr Well. in the case of 180s, i kill those first always because they attack range while i have to pray mage while a 360 is in the arena (unless im lucky and its stuck). I can get every other mob like melee ones stuck behind the 360 and then halby it. if halby would work, that would save me time AND money as i think it would be faster damage than range. so.. i guess no one knows for sure so far whether one can halby a 360 without getting meleed by it.. i guess i'll try it out if i don't get a certain answer :/.. if it worked, that would be such an awesome money/time saver for fight cavers 180's developed a ranging attack? Whoa. quit
December 2, 200817 yr To be honest the only reason I use range is because its faster. Quit. PM me if you play The Conduit to exchange friend codes.
December 2, 200817 yr To be honest the only reason I use range is because its faster. but he can special and switch to range after all 3 is used up which is faster and saves a bit of cash. he wouldn't need to substitute anything.
December 2, 200817 yr To be honest the only reason I use range is because its faster. but he can special and switch to range after all 3 is used up which is faster and saves a bit of cash. he wouldn't need to substitute anything. I would rather have an extra super restore allowing me to use the range prayers but whatever works for you. Quit. PM me if you play The Conduit to exchange friend codes.
December 2, 200817 yr Author meleeing with d hally would be way faster than range for me. my attk is 96 and my str is 97. max hit w/ d hally is way above max hit with karils :/
December 4, 200817 yr Author update for anyone who still cares about this topic, i managed to test it out. d halby is definitely usable against the 360s--it won't make them melee you. Though sometimes my char will decide to be stupid and go closer to the 360 than it needs to, but it's easily correctable by forcing ur char to stand 1 square away from the 360 and THEN select attack. But is it effective? does it save money? it's not effective but it does save money. D halby is a slower weapon than i thought, and i usually end up killing the 360s faster with karil's xbow than with the halby even at 96atk/97 str. I think its because they are somewhat resistant to slash/piercing or their weakness is range. though it's not like it takes forever to kill a 360 with a halby, i'm just an impatient bugger especially since that run was for my third frikken fire cape :wall: . it'll save u some money on bolts though... i saved around 400 bolt racks without doing d halby all the way. I think it is possible to use d halby for the entire fight cave minigame, but it would be annoying and harder than simply ranging, especially on jad. i think the best thing to do would be to have one in ur inventory, switch to it when ur special weapon bar is full, and unleash all 3 specials on the mob u wanna down, and switch back to ur range weapon while u wait for ur bar to recharge. when the bars full again, switch back and unleash hell again, etc etc. involves a little more clicking, but u save some money i guess, and it's slightly faster than just ranging all the way. meh.
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