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Revernants still overpowered (for sure in F2P)

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That was obvious; as I said, you were being frozen for only a few seconds by the reverant's magic-based stun (hence why you were being hit).

 

No, that was NOT MAGIC BASED. Did you even see what it looked like? Those smaller shapes are its ranged attack, the big shape is its magic attack. When it hit me, it didn't hit for health, because of the protect from range.

 

 

 

I don't care how much you can run around trees to dodge revs, they are still overpowered in F2P.

 

 

 

If I wanted to engage a rev, and fight it, like I would have any other PKer, here is why I'm at a disadvantage.

 

1.The most any F2Per could hit at a distance is 18. Not 30.

 

2.F2P PKers cannot bind AND hit damage at once.

 

3.F2P PKers cannot team all at once in a single combat zone.

 

4.F2P PKers cannot use the entire combat triangle. If they did, there would be no room for food, or they wouldn't have any armour.

 

5.F2P PKers cannot teleblock.

 

6.F2P PKers drop all but one of their things.

 

 

 

If I wanted to run away from a rev, like I would have any level 126, here is why I'm at a disadvantage.

 

1.F2P PKers cannot magically run through doors

 

2.F2P PKers cannot disappear and reappear across natural barriers

 

3.F2P PKers cannot prevent you from logging out before they've even hit

 

4.F2P PKers cannot bind and hit at the same time.

 

5.F2P PKers are stopped by aggressive NPCs in single way combat.

 

6.F2P PKers are much fewer in "dead" worlds - with 500 or less people. Not so with revs.

 

Bah. It was their magic based stun.

 

 

 

1. Would you stop prattaling about the 'distance' garbage? A pker can bind + jump, freezing and hitting you as soon as you see him.

 

2. Actually, they can, just not very high; not that it matters, a 126 is both more accurate, higher hitting, and more intelligent then a revernant.

 

3. Point being? Reverants rarely show up; in low level wilderness teams are very rare, yet PKers can hide in multi combat and kill you in 1 hit the sceond they see you.

 

4. Erm what? Rune scimmy + mage robes\runes = 2\3rds the combat triangle, and all they need to easily kill you; a bow in the inventory would allow ranging, not that it matters.

 

5. Yep, FTP pkers cannot teleblock. Then again, running behind a tree has all the advantages of teleporting...

 

6. So what? I doubt your going to PK a pker with your roon pickaxe of doom.

 

 

 

As for the 'great list of things that reverants, I need only two points to counter it:

 

 

 

#1, PKers CAN see you when you hide behind a tree or other obstacle.

 

#2, PKers CAN run, meaning that running out of their immediate sight won't guarantee instant safety.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

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