Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Revernants still overpowered (for sure in F2P)

Featured Replies

They're annoying for 2 reasons:

 

- They're accuracy and power -- their melee, ranged and magic attacks are EXTREMELY accurate, even through full rune. Bear in mind you can only protect against one form of combat

 

- They appear a lot. Mauranius said that when he switches worlds, there are other revenants there as well.

 

 

 

As a side note, you can't see them coming as they're a yellow dot among many yellow dots of the spiders

The_Maddest.png
  • Replies 75
  • Views 5.6k
  • Created
  • Last Reply

Top Posters In This Topic

They're annoying for 2 reasons:

 

- They're accuracy and power -- their melee, ranged and magic attacks are EXTREMELY accurate, even through full rune. Bear in mind you can only protect against one form of combat

 

- They appear a lot. Mauranius said that when he switches worlds, there are other revenants there as well.

 

 

 

As a side note, you can't see them coming as they're a yellow dot among many yellow dots of the spiders

 

Rotate your camera view to spiders so you can see anything coming from that direction. I've been by the rune area quite a bit, and I rarely see ones there.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

 

 

 

Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well?

 

 

 

You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers.

 

 

 

Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :|

One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

 

 

 

Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well?

 

 

 

You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers.

 

 

 

Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :|

 

So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

[hide=]

One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

 

 

 

Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well?

 

 

 

You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers.

 

 

 

Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :|

 

So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest.

[/hide]

 

 

 

For a start let them make use of a magical attack that keeps you to the ground, like bind. It can even deal damage idc... The other attack will be purely range no magic involved. Prayer should work better to their attacks and maybe as stated elsewhere new prayers for mage/range combined so you can continue rune mining normally (for a pay of prayer points). Also less damage, less frequent. Not being able to attack multi in a non multi way.... then if u want to resemble pk-ers make more of them, more teams than now. Also make their dots a specific colour so you know revs are there.

 

 

 

I think if all of these things would be done (minor changes) it would resemble pk-ers much and much better.

[hide=]
One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

 

 

 

Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well?

 

 

 

You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers.

 

 

 

Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :|

 

So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest.

[/hide]

 

 

 

For a start let them make use of a magical attack that keeps you to the ground, like bind. It can even deal damage idc... The other attack will be purely range no magic involved. Prayer should work better to their attacks and maybe as stated elsewhere new prayers for mage/range combined so you can continue rune mining normally (for a pay of prayer points). Also less damage, less frequent. Not being able to attack multi in a non multi way.... then if u want to resemble pk-ers make more of them, more teams than now. Also make their dots a specific colour so you know revs are there.

 

 

 

I think if all of these things would be done (minor changes) it would resemble pk-ers much and much better.

 

For starters, prayer should be far less effective against them. Currently it stops damage 100% and prevents teleblock\freeze 100%. Like real PKers, it should be reduced to 40% damage reduction. Now, their attack should be more varied and intelligent - alternating casting spells and meleeing you, for example, then ranging if you keep praying. Instead of hiding behind a tree, they should follow you wherever you go, being able to run so that you can't simply out run them and log. They should be smart enough to n ever let you out of their 10 second range, like a real PKer would. If Jagex did some serious beefing up, they could be closer to real PKers. As it is, they are a pathetically wimpy monster that can deal 0-30 damage (usually 0) and takes approx. 3 seconds to get away from. It's time they received some substantial updates so they could actually be comparable to old style PKers.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

[hide=]

One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

 

 

 

Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well?

 

 

 

You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers.

 

 

 

Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :|

 

So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest.

 

 

 

For a start let them make use of a magical attack that keeps you to the ground, like bind. It can even deal damage idc... The other attack will be purely range no magic involved. Prayer should work better to their attacks and maybe as stated elsewhere new prayers for mage/range combined so you can continue rune mining normally (for a pay of prayer points). Also less damage, less frequent. Not being able to attack multi in a non multi way.... then if u want to resemble pk-ers make more of them, more teams than now. Also make their dots a specific colour so you know revs are there.

 

 

 

I think if all of these things would be done (minor changes) it would resemble pk-ers much and much better.

 

For starters, prayer should be far less effective against them. Currently it stops damage 100% and prevents teleblock\freeze 100%. Like real PKers, it should be reduced to 40% damage reduction. Now, their attack should be more varied and intelligent - alternating casting spells and meleeing you, for example, then ranging if you keep praying. Instead of hiding behind a tree, they should follow you wherever you go, being able to run so that you can't simply out run them and log. They should be smart enough to n ever let you out of their 10 second range, like a real PKer would. If Jagex did some serious beefing up, they could be closer to real PKers. As it is, they are a pathetically wimpy monster that can deal 0-30 damage (usually 0) and takes approx. 3 seconds to get away from. It's time they received some substantial updates so they could actually be comparable to old style PKers.

[/hide]

 

 

 

 

 

Really go stand there and see how long it takes untill ur dead, it's all I say, you don't have the mining lvl to mine rune so you have no idea what you are talking about. Try rune mining in f2p for 1 day and then tell me how u felt about revernants.

[hide=]
One thing about Revenants as well that's quite annoying.

 

I've had a few times personally when they are able to attack from offscreen. They aren't that hard to avoid in general though, if you can get them to stop freezing you, run away. Unlike a real PK'er, you can outrun them. I usually never bring armor along, and unless I run into a group of Orcs and Knights, I can get away.

 

 

 

Though in f2p, nothing could ever freeze, teleblock, hit above 20 consistently in 3 attack styles, and generally appear out of nowhere. Old wild, I ran into pkers if I was unlucky. sometimes they wouldn't even bother with an unarmed relatively low levelled person. Revenants, if I'm lucky I'll see one of the lower ones. I almost always see them though.

 

Their Achilles heel is being stupid, though. Range prayer and run behind tree = getting hit once. So at most your looking at 20-30 damage per encounter if they do manage to hit you; far less then old style PKers.

 

 

 

Running behind a tree shouldn't be your only option if they really would have considered revernants as replacement of pk-ers in f2p as well as p2p worlds. And as a matter of fact f2p always get's lamer stuff than p2p, why don't we get lamer revernants as well?

 

 

 

You see Jagex stated many times that reverants where there to replace pk-ers, when you put something into place where your only tactic run and hide from is, which in normal f2p combat is overpowered loaded with p2p [cabbage] like icing and teleblocking with very accurate hits I say you failed to proper replace the pk-ers.

 

 

 

Even though a certain tactic might get you very fast out of their way, the fact remains that they are overpowered :|

 

So how else did you take care of old style pkers besides running and logging? A 'pker replacement' that rarely shows up and occasionally deals 0-30 damage when it does isn't an overpowered rampaging wildebeest.

 

 

 

For a start let them make use of a magical attack that keeps you to the ground, like bind. It can even deal damage idc... The other attack will be purely range no magic involved. Prayer should work better to their attacks and maybe as stated elsewhere new prayers for mage/range combined so you can continue rune mining normally (for a pay of prayer points). Also less damage, less frequent. Not being able to attack multi in a non multi way.... then if u want to resemble pk-ers make more of them, more teams than now. Also make their dots a specific colour so you know revs are there.

 

 

 

I think if all of these things would be done (minor changes) it would resemble pk-ers much and much better.

 

For starters, prayer should be far less effective against them. Currently it stops damage 100% and prevents teleblock\freeze 100%. Like real PKers, it should be reduced to 40% damage reduction. Now, their attack should be more varied and intelligent - alternating casting spells and meleeing you, for example, then ranging if you keep praying. Instead of hiding behind a tree, they should follow you wherever you go, being able to run so that you can't simply out run them and log. They should be smart enough to n ever let you out of their 10 second range, like a real PKer would. If Jagex did some serious beefing up, they could be closer to real PKers. As it is, they are a pathetically wimpy monster that can deal 0-30 damage (usually 0) and takes approx. 3 seconds to get away from. It's time they received some substantial updates so they could actually be comparable to old style PKers.

[/hide]

 

 

 

 

 

Really go stand there and see how long it takes untill ur dead, it's all I say, you don't have the mining lvl to mine rune so you have no idea what you are talking about. Try rune mining in f2p for 1 day and then tell me how u felt about revernants.

 

Yeah, stand there and I will die fairly fast. Believe it or not, I HAVE dealt with reverants, both in PTP and FTP, with or without armor, numerous times.

 

 

 

Here's my logic:

 

 

 

Rotate your camera view so you can see the spiders, when you see a reverant put on protect from range and run behind the nearest tree.

 

 

 

If your going to argue, pick one of those points. I have done this many times, and at most you will get hit 1-2 times for a total of 0 (usually) - 50 damage. Feel free to argue with that sentence, but bringing up unimportant side points or trying to use my mining level as an argument is absolutely worthless.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

If you had a mining level with 85+ your arguement would have gotten a bigger value in my opinion. You have no idea what it is like to mine runite and see revernants trying to kill you in 25% of the worlds you visit, that's why I mentioned your mining level because it DOES matter.

If you had a mining level with 85+ your arguement would have gotten a bigger value in my opinion. You have no idea what it is like to mine runite and see revernants trying to kill you in 25% of the worlds you visit, that's why I mentioned your mining level because it DOES matter.

 

I have, however, been in and around the wilderness much more then you for everything from green drags to MTA. You also appear to be clueless of reverant tactics, saying that they can kill you; they don't have the slightest chance, as they cannot hit 99 in 1 hit. Therefore, the max damage they can deal to you is around 30, and that's unlikely, as they usually try their freezing range attack first - giving you time to run behind and hop. They are nowhere near as common as '25% of the worlds'; not only do I go in the wilderness a great deal, I have several friends that mine rune, and they do not see them often. They also agree the reverants are completely wimpy compared to a PKer, not likely to hit at all on a player in the 2 or so attacks they get. They need to be made smarter, protection prayers greatly reduced, and given the ability to run. Then they can start to be PKerish.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

Revenants have little chance of killing you. They can hit high and heal, but they are npcs, so they can't hit through prayer and can't run. Plus they aren't very clever.

 

Pray range and run, and see if they can kill you.

 

 

 

Also, revenants are no match for a mage. You rarely miss and if you pray mage, you can reduce the damage done to almost 0.

ry4siggycopyqp3.gif
hey i mine rune ore to... yes they do need to cut the revs powers down in f2p... yea nman and ill join u in hurting andrew and paul gower.... well drown them together in a small puddle.. they might learn em/

 

give us rsc back u swines

 

 

 

 

 

theyve let the game go to [cabbage]

 

His rant is about the Revenants in F2P, not drowning the "Super Gower Bros" let alone RSC :| (Which most lost due to an odd 30k players using auto-programs in 2004, thats 4 years ago.)

 

 

 

 

 

However, they are a bit overpowered in F2P, freezing spells/darts, Obsessive eating, teleporting as they die (in lv 40 wildy as well) and 30+ from a Ork? :-k

 

I'm just glad they removed the poison damage from F2P, otherwise skillers and players would literally have a slow and painful death. :lol:

Popoto.~<3

hey i mine rune ore to... yes they do need to cut the revs powers down in f2p... yea nman and ill join u in hurting andrew and paul gower.... well drown them together in a small puddle.. they might learn em/

 

give us rsc back u swines

 

 

 

 

 

theyve let the game go to [cabbage]

 

His rant is about the Revenants in F2P, not drowning the "Super Gower Bros" let alone RSC :| (Which most lost due to an odd 30k players using auto-programs in 2004, thats 4 years ago.)

 

 

 

 

 

However, they are a bit overpowered in F2P, freezing spells/darts, Obsessive eating, teleporting as they die (in lv 40 wildy as well) and 30+ from a Ork? :-k

 

I'm just glad they removed the poison damage from F2P, otherwise skillers and players would literally have a slow and painful death. :lol:

 

 

 

=D> exactly what I mean (didn't know about poisening in p2p :P )

Comp I already tried these tectics, they work, but theyare not satisfying. The fact is not that with tactics you can evade their attacks easier, the fact is that they can hit harder, and in a more nastier way then any other creatures possible and yes these hit THROUGH your prayer, they ice you even with protection from range prayer (I tested it).

 

Not statisfying? You're ranting on the best skill-wise money maker in F2P because it's too hard. But I have to say it should be hard!

 

 

 

I did rune mining. Wearing green d'hide, using range prayer and having some anchovie pizzas, swordfishs and junk food in your inventory is really enough to deal with them. One runite ore covers all the costs of it easily. Ok, you have to world hop if a revenant attacks you but I can live with it because mining runite is still the best skill-wise money maker.

 

 

 

RuneScape is already easy enough. Some more challenges don't hurt!

[404] Signature not found.

Comp I already tried these tectics, they work, but theyare not satisfying. The fact is not that with tactics you can evade their attacks easier, the fact is that they can hit harder, and in a more nastier way then any other creatures possible and yes these hit THROUGH your prayer, they ice you even with protection from range prayer (I tested it).

 

Not statisfying? You're ranting on the best skill-wise money maker in F2P because it's too hard. But I have to say it should be hard!

 

 

 

I did rune mining. Wearing green d'hide, using range prayer and having some anchovie pizzas, swordfishs and junk food in your inventory is really enough to deal with them. One runite ore covers all the costs of it easily. Ok, you have to world hop if a revenant attacks you but I can live with it because mining runite is still the best skill-wise money maker.

 

 

 

RuneScape is already easy enough. Some more challenges don't hurt!

 

They do not hit through your prayer. If they use a range attack while you have range prayer on, you will take 0 damage. You cannot be frozen with range prayer. Take a screenshot and post it if you can, because I've had quite a few run ins with revernants and never gotten hit more then once or twice.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

Comp I already tried these tectics, they work, but theyare not satisfying. The fact is not that with tactics you can evade their attacks easier, the fact is that they can hit harder, and in a more nastier way then any other creatures possible and yes these hit THROUGH your prayer, they ice you even with protection from range prayer (I tested it).

 

They have a 1 second stun with magic, is this what you mean? They freeze with range mate.

maulmachine4.png

Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

Comp I already tried these tectics, they work, but theyare not satisfying. The fact is not that with tactics you can evade their attacks easier, the fact is that they can hit harder, and in a more nastier way then any other creatures possible and yes these hit THROUGH your prayer, they ice you even with protection from range prayer (I tested it).

 

They have a 1 second stun with magic, is this what you mean? They freeze with range mate.

 

Sure abut the 1 second stun with magic? It's pretty rare if they do, but even green d hide should negotiate this (very tiny) threat...

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

Comp I already tried these tectics, they work, but theyare not satisfying. The fact is not that with tactics you can evade their attacks easier, the fact is that they can hit harder, and in a more nastier way then any other creatures possible and yes these hit THROUGH your prayer, they ice you even with protection from range prayer (I tested it).

 

They have a 1 second stun with magic, is this what you mean? They freeze with range mate.

 

Sure abut the 1 second stun with magic? It's pretty rare if they do, but even green d hide should negotiate this (very tiny) threat...

 

I'm fairly sure, it lifts you off the ground for about a second as it hits 0, I use range prayer etc.

 

 

 

Havent run into revs in a while,however.

maulmachine4.png

Corporeal Drops:2xHoly elixers

Bandos Drops: Bcp(soloed) 5x hilts 8x tassets

Armadyl Drops:Armadyl Hilt(trio)

Zamorak Drops: 2xZamorakian spear 3x Steam battlestaff

but still with all tactics, without the pking in wildy, mostly when u enter it its for green drags(then u are prepared to fight so revs wont be that dangerous) or for a clue (and that when it gets enoying cuz normaly u arent ready for revs and any got some food for against the zammy mage...)

claneurope.gif

exercitum-1.png

[hide]visage drop 11/01/09

goals:

all skills 70+ (completed)

all skills 80+

98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with rock, put this in your signature, ROCK IS BETTER![/hide]

I lol'd at this thread in general.

 

 

 

You're F2P (which means insignificant) to Jagex, you really think they care about you?

skyrim_by_katri_n-d3hewko.png

I lol'd at this thread in general.

 

 

 

You're F2P (which means insignificant) to Jagex, you really think they care about you?

 

Don't forget, we ALL started from F2P mate. ;)

Popoto.~<3

I lol'd at this thread in general.

 

 

 

You're F2P (which means insignificant) to Jagex, you really think they care about you?

 

Don't forget, we ALL started from F2P mate. ;)

 

Point being? FTP = server costs for Jagex, virtually no revenue. The sole goal of FTP is to get people to sign up for members.

DeviledEgg24.png

Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29

GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon Boots

Dry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks

I lol'd at this thread in general.

 

 

 

You're F2P (which means insignificant) to Jagex, you really think they care about you?

 

Don't forget, we ALL started from F2P mate. ;)

 

Point being? FTP = server costs for Jagex, virtually no revenue. The sole goal of FTP is to get people to sign up for members.

 

 

 

On the contrary, over the course of its years of existence, 'Advertising'(I am assuming it means F2P) has accounted for about 7-9% of Jagex's total revunue, which is insignificant compared to the revenue generated from P2P subscriptions, but it is certainly more than 'virtually no revenue', and not to mention the potential for revenue to be generated from F2P exists because they are 'potential members'.

Create an account or sign in to comment

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.