Evedia Posted December 28, 2008 Share Posted December 28, 2008 I've been saving up charms and according my calculations, I finally have enough for 68 and then some (currently at 58). My current charms and plan: 1528 gold (terrorbirds to 61) 1027 green (800 ibis to 64) 1349 crimson (700 stranger plants to 68) 308 blue (saving these I guess) This is based strictly on the recommendations in Kent's summoning guide but I wonder if there is a more efficient route given the charms I have to work with. TIA for input! Link to comment Share on other sites More sharing options...
jade_slayer6 Posted December 28, 2008 Share Posted December 28, 2008 Use all your gold charms and then use the red charms until 68. Green charms are kinda expensive to use without as much xp. =P~ Link to comment Share on other sites More sharing options...
Evedia Posted December 28, 2008 Author Share Posted December 28, 2008 Thanks, this is exactly the kind of info I need! 1528 gold (terrorbirds to 61) 1349 crimson (400 leech to 64, 700 stranger plants to 68) Eliminating the greens saves me about 1m not to mention time saved and a few hundred crimsons left to play with. Link to comment Share on other sites More sharing options...
jade_slayer6 Posted December 28, 2008 Share Posted December 28, 2008 Thanks, this is exactly the kind of info I need! 1528 gold (terrorbirds to 61) 1349 crimson (400 leech to 64, 700 stranger plants to 68) Eliminating the greens saves me about 1m not to mention time saved and a few hundred crimsons left to play with. You might want to save about a hundred or so gold charms so you can make tortoises once you get to level 67. Link to comment Share on other sites More sharing options...
asianboy7o7 Posted December 28, 2008 Share Posted December 28, 2008 Thanks, this is exactly the kind of info I need! 1528 gold (terrorbirds to 61) 1349 crimson (400 leech to 64, 700 stranger plants to 68) Eliminating the greens saves me about 1m not to mention time saved and a few hundred crimsons left to play with. You might want to save about a hundred or so gold charms so you can make tortoises once you get to level 67. just buy tortoises getting the 2nd is so hard to get making toads arent worth it either Link to comment Share on other sites More sharing options...
llamster Posted December 28, 2008 Share Posted December 28, 2008 You can make spirit graahk pouches with the blues if you're cheap; you'd probably make like 1 mil. Ah, this reminds me about the noob on the Runescape forums who was upset with the quest "Cold War" because apparently his grandparents died in the war. :wall: Link to comment Share on other sites More sharing options...
wioneo Posted December 28, 2008 Share Posted December 28, 2008 I would make like 20 kyatts for future use. Barrows: 9~2 V Brass,V Flail,2 Dh Plate,V Helm,V Skirt,T Legs,Malevolent Shield + DKing: 48~6 W Ring,13 A Ring,8 M Staff,9 S Ring,7 B Ring,3 SeercullDragon Drops: 500+~50+ Med,26 Axe,3 Chain,10+ Legs,10+ Spear,2 D2h,10+ L Half,49 Boots,2 DDs,10+ Lump,9 Claws,50+ Dagger,14 Visage,50+ Mace,4 Scimitar,7 Hasta,Baxe,50+ Long,30+ Royal,2 Kite,4 Ward,2 Plate,Staff,Hammer,Limbs, Mattock,HalberdGWD: 156~4 S Staff,50+ Shard,9 B Tass,13 B Plate,5 B Boots,6 A Plate,11 S Sword,8 A Hilt,4 A Skirt,9 A Helm,S Hilt,3 B Hilt,B Glove,2 A Buckler,Z Ward,Z Garb,2 Z Boots,B Shield,B Helm Corp: 3~Elysian,2 Sp Sh + Nex: 6~Torva Legs,Cere,P cowl,Z bow,2 T boots + GWD2: 9~2 Glaive,Wand,2 Crest,Blade,2 Essence,Core + Araxyte: 5~Web,3 Pheromone,Fang + Raids: 4~3 Codex,P Boots + Trails: 2~Bob Shirt,Fortunate Etc: 64~3 Sceptre,B Mask,16 Whip,2 Focus Sight,5 D Bow,7 SOL,Ragefire,2 Steadfast,Arma Staff,6 Rider Armor,5 Vine,2 Razorback,2 A Wand,Abby Orb,3 Blood Shard,6 Hydrix,Gland,Asc Xbow [spoiler=Capes]Quest Cape Aquired 12-7-07 ~ Level 93 + + + Completionist Cape Aquired 5-22-15 ~ Level 138Hitpoints Cape Aquired 9-21-09 ~ Level 131 + Magic Cape Aquired 9-24-09 + Attack Cape Aquired 3-5-10 ~ Level 135 + Summoning Cape Aquired 3-12-10Strength Cape Aquired 6-1-11 ~ Level 137 + Fire Cape Aquired 6-23-11 + Defence Cape Aquired 7-5-11 + Ranged Cape Aquired 8-1-11 + Kiln Cape Aquired 2-26-12 ~ Level 138Dungeoneering Cape Aquired 4-22-12 + Slayer Cape Aquired 6-25-14 ~ Level 200 + Herblore Cape Acquired 12-9-14 ~ Level 138 + Prayer Cape Acquired 12-20-14Agility Cape Acquired 1-4-15 + Hunter Cape Acquired 1-30-15 + Construction Cape Acquired 1-31-15 + Crafting Cape Acquired 2-22-15 + Thieving Cape Acquired 3-18-15Runecrafting Cape Acquired 4-14-15 + Mining Cape Acquired 4-19-15 + Fishing Cape Acquired 4-25-15 + Firemaking Cape Acquired 4-26-15 + Woodcutting Cape Acquired 4-26-15Cooking Cape Acquired 4-26-15+ Smithing Cape Acquired 4-28-15 + Farming Cape Acquired 4-29-15 + Divination Cape Acquired 5-3-15 + Dungeoneering Mastery 5-4-15Fletching Cape Acquired 5-4-15 + Max Cape Acquired 5-4-15 + Invention Cape Acquired 11-9-16 + Invention Mastery 5-16-19 + Archaeology Cape Acquired 10-30-20 Link to comment Share on other sites More sharing options...
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