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Smithing 56-99 Rough Cost


Miss War

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Hey,

 

 

 

I just wanted to know,

 

 

 

how much would 99 smithing cost from 56?

 

 

 

and what would i have to create to do so,

 

 

 

Miss

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thats what i need you guys to tell me,

 

 

 

and i will look into sc items, but could you tell me the benefits and if it is worth it?

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Private Chat is allways ON, So please feel free to add me, I allways enjoy a good conversation and Im also a very good listener.

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thats what i need you guys to tell me,

 

 

 

and i will look into sc items, but could you tell me the benefits and if it is worth it?

 

It depends on how much you're willing to spend. Seriously, you could do the whole thing with iron ores -> iron knives and make a profit out of the whole thing, but it will take forever. Are you willing to spend top dollar (gold, whatever) to get the fastest experience? Or are you willing to take your time to save a bit of money?

 

 

 

Anyway, as for the tools from SC. If you're just training Smithing, only go with the morphic, not the volatile. The extra boost isn't worth the randomized shifting. You can usually, if you just skill instead of PK-ing, earn one tool per game, with a few points left over as bonuses to save up for the next tool. Figure 13 tools for every 12 games or so, accounting for the occasional bad game where you got killed a bunch.

 

 

 

Since the SC game takes 20 minutes and change, and the tool's good for about 25k experience (numbers are still coming in on that ever-shifting figure, but it's close enough at the moment) you don't actually gain much of a speed boost, especially once you get up to adamant bars (aka 70+). However, because you gain DOUBLE the experience while using a SC hammer, your costs of the ores/bars necessary are essentially halved. That's a very nice savings, assuming you're willing to invest the extra time in playing SC. It does provide a nice break from the constant smithing, however. The entertainment value should not be underestimated, especially since you'll NEED some breaks if you're going for a 99.

 

 

 

So, to sum up, SC tools are very good, making your smithing take longer but providing a 50% savings. Give us some budget ideas (would you be willing to blow 50m or more on this skill?) and we'll tell you the best way to proceed.

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Okay then, I'd go iron knives to 60 (for blast furnace), since you'll make a slight profit off of it.

 

 

 

From 60, you can use the blast furnace for free, requiring you to only need half the coal! Hurray! Grab a ton of money, a whole bunch of mithril ore (noted), and twice as much coal as you have mithril ore (also noted), and a SC hammer. Head to the blast furnace on the themed world, use your noted items on the dwarf to un-note them, and take the bars and smith them into bolts (stackable, and they sell).

 

 

 

Once you get to adamant bars, I would recommend using bars from Aviansies and purchasing the bars (I've heard that the dwarf at the blast furnace does not un-note adamant ores for some reason, but I can't personally confirm that). Again, bolts are great and stackable. Use those SC hammers, or if it seems like you've got some extra money, use a regular hammer to save you trips to Stealing Creation.

 

 

 

Once you've got the level for Adamant Plates, switching over to them from making bolts may be a good idea to save some time with the smithing animations. You can also alch them later to recoup some of your losses. It will make the smithing animations about 4x as long (extra time is because you can only use 25 bars at a time, versus 28, and more trips back and forth to an anvil are necessary).

 

 

 

This is only a rough outline, of course, and I include no numbers. Anyone else can feel free to expound on this or suggest an alternative.

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Until 60, use normal hammers for iron knives.

 

 

 

60+, mith bolts at the blast furnace with a huge stock of SC hammers.

 

 

 

Nuff said.

 

 

 

Or she could spend a little more cash and do addy bolts to 88 and plates to 99. Seriously make your posts worthwhile? She's said she is willing to spend 75-90M so obviously she doesn't need to use SC hammers. :?

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There is no reason to lose money in levelling smithing. Pay as much as you like up until level 88, but from then on, you can make a nice profit smelting addy bars at the blast furnace, and smithing and alching addy plates. You will make a profit of 300-400 per bar, and you will get a little over 40k smithing XP per hour, averaged out between smelting & smithing time. You will make back what you spent plus a heck of a lot more.

 

 

 

If you are set on spending money for the fastest possible method, then buying addy bars to make plates beats smelting gold ore in money spent by a bit, and in time spent by a WHOLE FREAKING LOT! Before level 88, gold ore is better than other fast methods (fast methods meaning buying bars directly to smith), although the blast furnace making bolts/mith plates is a reasonable alternative. I preferred to make mith plates down there & alch when I only had mith to do, because it is significantly faster than bolts, but you do lose money with plates (around 2 gp per XP), while you will make some money with bolts.

 

 

 

Just quickly calculating here, you need about 75,000 gold ore from 56-88, and using current market prices & assuming you sell the gold bars, you will lose (509-182) = 327 per ore, for a total loss of 24,525,000 gp to level 88. From 88-99, you need about 138,400 addy bars. This works out like this - bars are 2300 apiece. 5 for a plate costs 11,500. Add in the 230 cost of a nature rune, you have 11,730. Subtract the 9984 alching cost, and you lose 1746 per plate, or 349.2 per bar*. This is an additional loss of 48,330,000 gp. Bringing your total loss to 72,855,000. Roughly.

 

 

 

* Your loss of 327 per gold ore figures out to a cost of 327/56.2 = 5.82 gp per XP. Addy figures out to 349.2/62.5 = 5.59 gp per XP.

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There is no reason to lose money in levelling smithing. Pay as much as you like up until level 88, but from then on, you can make a nice profit smelting addy bars at the blast furnace, and smithing and alching addy plates. You will make a profit of 300-400 per bar, and you will get a little over 40k smithing XP per hour, averaged out between smelting & smithing time. You will make back what you spent plus a heck of a lot more.

 

 

 

If you are set on spending money for the fastest possible method, then buying addy bars to make plates beats smelting gold ore in money spent by a bit, and in time spent by a WHOLE FREAKING LOT! Before level 88, gold ore is better than other fast methods (fast methods meaning buying bars directly to smith), although the blast furnace making bolts/mith plates is a reasonable alternative. I preferred to make mith plates down there & alch when I only had mith to do, because it is significantly faster than bolts, but you do lose money with plates (around 2 gp per XP), while you will make some money with bolts.

 

 

 

Just quickly calculating here, you need about 75,000 gold ore from 56-88, and using current market prices & assuming you sell the gold bars, you will lose (509-182) = 327 per ore, for a total loss of 24,525,000 gp to level 88. From 88-99, you need about 138,400 addy bars. This works out like this - bars are 2300 apiece. 5 for a plate costs 11,500. Add in the 230 cost of a nature rune, you have 11,730. Subtract the 9984 alching cost, and you lose 1746 per plate, or 349.2 per bar*. This is an additional loss of 48,330,000 gp. Bringing your total loss to 72,855,000. Roughly.

 

 

 

* Your loss of 327 per gold ore figures out to a cost of 327/56.2 = 5.82 gp per XP. Addy figures out to 349.2/62.5 = 5.59 gp per XP.

 

 

 

Great calc! =D>

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