January 3, 200917 yr Introduction Some of you, very rare in number, might remember the series of these threads. Now, once again, in the light of Jagex reworking on the old parts of the game (kudos!), I'm bringing this back so that my suggestion gets noticed and if I'm lucky..implemented ;). Unfortunately, or rather fortunately for some, the suggestion isn't very long, only the supporters list...:D The Main Problem(s) (1) Castle Wars is a very enjoyable minigame in terms of playing. It needs all types of players and all types of strategies. But sadly, CastleWars is now turning into people only meleeing with their GodSwords or using Ancient Magicks (or both ;)). Why, you may ask, a very good question indeed. Well the reason is quite simple, melee'ers have nothing to lose from speccing their opponents with a GodSword..nothing gets degraded, nothing breaks, nothing crumbles..they have their melee weapon ready to use again. (Using barrows weapons is not a very good idea here may I add). This is not the case for Mages or Rangers. Maging requires runes. Runes get used up after every spell. A normal Ice Burst costs around 900-1000 gp and an Ice Barrage costs upto 1700-1800 gp. No person is ready to waste this much money for CastleWars, which doesn't give them anything notable in return. (The experience, if any, is minimal) Naturally, people prefer melee over everything else. If people are looking for that huge element of fun, they have minigames like Stealing Creation and Fist of Guthix where they can Ice Burst/Barrage to their heart's content without wasting anything of their own. (If time doesn't count :P) (2) You may very well say, there are still rangers. Occasionally, you do find the pesky Dark Bow ranger and a few Diamond bolts users. But in the end, the ranger gets huffed up either a) running around trying to pick up his ammo. B) spending too much on ammo as he doesn't want to waste his gameplay time picking them up. So rangers are halved too.To avoid not running around to pick arrows people just use cheap arrows or a Bone Bow or a Crystal Bow. Crystal Bow is a powerful bow, but it is costly for many of the players and also degrades over a while. (3) CastleWars doesn't have rewards that make you yearn to get them. So spending 200k every round (in case of Ice Bursts/barrage) comes to no use in the end. Sure there is armour that looks good and is a status symbol, but in this current RS generation, its hardly noticed. (4) You have to catch the game on time to actually take part in it. How about make several games running in different realms, each playing simultaneously. Solutions (1) a) Either there should be a deposit at the base of Catalytic and Elemental Runes. B) The mager should get his runes back at the end of the game. c) The only other option beside these is to add such a mind blowing reward, that spending money on runes isn't so important ;) (2) a) The player receives all un-broken arrows at the end of the game. Remember, not the broken ones. B) A way to accommodate Ava's Accumalator with the equipment. C) Have Castle Wars ammo. (3) Suggestions - (a) Small Catapult - A handy show piece to decorate your house. It takes a person to deposit at least 50 Flags to obtain it. (B) Medium Catapult - A much better version of the catapult (for the POH). Requires 100 Flags to be deposited. © Large Catapult - A very grand version of the catapult. Requires 200 Flags to be deposited. (d) Elemental Staff - Provides all the elemental runes. Kill 750 enemies in total. More suggestions..will come from you! :) (4) The solution to this is easy. Make numerous CastleWars games run simultaeneously in different realms. Some extra portals can be added for viewers to visit the different CastleWars realms. Top Suggestions Mystikal20 01-Oct-2007 17:57:15 I think that castle wars needs a bigger update than an accumulator. I personally believe that the capes and hoods (in game) are very important to determine a player's affinity. However, I am 99 range and like to use strong bolts (including dragon (e) on occasion) to ensure that my team has a legitimate chance to win. In doing this I subject myself to losing a lot of money. I think the arrow return in castle wars should be similar to that of the dual arena. However, since castle wars is twenty minutes long and the duel arena is only one fight, the ammo should be returned to inventory after being fired. The rate of return would still be the same as always, but you wouldn't have to pick up your expensive ammo after every shot (especially useful when you're chasing someone). ---- Genesis Tech 04-Dec-2007 16:48:49 castle wars is great apart from things like this why cant we have the items (such as barrows) but have them hidden under the hood etc. ---- 07-Feb-2008 13:19:51 Last edited on 08-Feb-2008 06:02:14 by Lord Shalaj Vampyre Bane 10-Oct-2007 01:39:22 mages have nothing to do with this,rangers always have had the chance to recover their arrows,mages have never had the chance to recover their runes and having an acumulator in c wars would simply allow rangers to use their better arrows...why should rangers be limited in their power at castle wars whereas mages and melee'rs can use their absolute best equipment? Nothing worng with having the accumulator in there and only an absolute idiot mage would complain about it lol I tried using onyx bolts a few times in there and do die quickly when a couple godsworders pounce on me,thus losing my danged bolts >< I'm sick of using my crystal bow it's rubbish compared to my better bolts with my crossbow...if Jagex could ever make an accumulator work in c wars i'd be ecstatic If you hadn't guessed,i support ___ M1 S3 R Y 16-Nov-2007 22:02:22 Last edited on 16-Nov-2007 22:04:39 by M1 S3 R Y good idea or myabe like cwars ammo it could be like irons beause using higher is a waste and they could give like half the exp of regular ones but it would help alot becasue u wouldnt lost money and still have the enjoyment of rangeing. ps especially if ur like on the other side and ur ranging and die ur arrows will get looted or diappear b4 u can get back there misery 59/99 range ___ Supporters Count (From RSOF) - 115 Next: Minigames Revisited: Part II: Trouble Brewing. Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]
January 3, 200917 yr I'm a rather poor level 59, but i still spend much of my money on ice bursts in castle wars, and let me tell you its fun. One of the reasons runes shouldn't be free is the fact that they are overpowered in castle wars, simply because of the freezing, and the fact that it can almost always hit more than 2 people at once. The XP is actually pretty good, and I'm more than willing to pay 500k for a few games of castle wars when I'm bored. Unless you took away the XP from well, everything in castle wars. Rune's shouldn't be free. Rangers should probably get non broken arrows back, and the rewards should be improved, so i agree with that. Also, waiting is a pain, such a good minigame, and you have to wait for 20 mins. O.O
January 3, 200917 yr Your suggestion has some major flaws: 1.If runes were free, ancient magicks would be the main term in Castle Wars, even at quarter exp, even at 0 exp, endless freezing means total chaos. 2.The rewards can still be achieved without using Magic/Ranged, which still means there's no good reason to use them (unless they were free ofcourse), I'd rather use Melee to get the rewards, no matter how mind blowing they may be. 3.I agree that arrows should be gotten back (those that Didn't break), but, and there's a big BUT, bolts shouldn't, because with all those bolt effects, you could do a 1-2 hit KO, and before any of you are going to say that AGS or Dharoks can do that too, don't forget that AGS uses your special bar, and is extremly heavy, and Dharoks can only be used after losing lots of HP. 4.The elemental staff is a nice reward, but it should be a lot harder to achieve, say 5k tickets? 6.too many Castle Wars games running at once will cause some major lags. All I can say is #-o #-o #-o #-o #-o ... P.S. Castle Wars should still be updated, just not like this.
January 3, 200917 yr Author Your suggestion has some major flaws: 1.If runes were free, ancient magicks would be the main term in Castle Wars, even at quarter exp, even at 0 exp, endless freezing means total chaos. Not really, you see, firstly mages have very poor armour. (not complaining that they have, just stating ;)). Another thing is that the max hit of Barrage is 30 at highest. Melee wouldn't be overthrown in favour of Magic because of high KO abilities. And don't forget rangers who hardly get affected by magers. (I always carry broad bolts and a rune crossbow with me, very lethal damage to unsuspecting mages :P) 2.The rewards can still be achieved without using Magic/Ranged, which still means there's no good reason to use them (unless they were free ofcourse), I'd rather use Melee to get the rewards, no matter how mind blowing they may be. Rewards are very strong. They shouldn't be a breeze to get as there are a scarce number of proper Ancient Magicks users. More diversity in this minigame would make it more challenging and make the rewards totally worth the effort. (and they would gain a good amount of respect too) 3.I agree that arrows should be gotten back (those that Didn't break), but, and there's a big BUT, bolts shouldn't, because with all those bolt effects, you could do a 1-2 hit KO, and before any of you are going to say that AGS or Dharoks can do that too, don't forget that AGS uses your special bar, and is extremly heavy, and Dharoks can only be used after losing lots of HP. Don't forget those bolts cost way too much.. ;) 4.The elemental staff is a nice reward, but it should be a lot harder to achieve, say 5k tickets? Unless the tickets reward per game is upped, I don't think it should be 5k tickets. Simply because 5k tickets = 2500 games won. Thats not counting the games you actually lost. 2500 games in itself is 62500 minutes (including 5 minutess waiting time) which come upto 1041 hours. Assuming you play 3 hours a day, that comes up to 347 days. 1 year. Too hard. 6.too many Castle Wars games running at once will cause some major lags. Take example from Stealing Creation, Great Orb Project ;) Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]
January 3, 200917 yr [hide=]Your suggestion has some major flaws: 1.If runes were free, ancient magicks would be the main term in Castle Wars, even at quarter exp, even at 0 exp, endless freezing means total chaos. Not really, you see, firstly mages have very poor armour. (not complaining that they have, just stating ;)). Another thing is that the max hit of Barrage is 30 at highest. Melee wouldn't be overthrown in favour of Magic because of high KO abilities. And don't forget rangers who hardly get affected by magers. (I always carry broad bolts and a rune crossbow with me, very lethal damage to unsuspecting mages :P) WELL, DON'T FORGET THE HEALING & FREEZING EFFECTS THESE SPELLS HAVE, ESPECIALY ON MELEE'ERS. 2.The rewards can still be achieved without using Magic/Ranged, which still means there's no good reason to use them (unless they were free ofcourse), I'd rather use Melee to get the rewards, no matter how mind blowing they may be. Rewards are very strong. They shouldn't be a breeze to get as there are a scarce number of proper Ancient Magicks users. More diversity in this minigame would make it more challenging and make the rewards totally worth the effort. (and they would gain a good amount of respect too) MAYBE, BUT IF THE REWARDS ARE IMPLEMENTED AND THE FREE RUNES/ARRWS ISN'T, I'D STILL RATHER USE MELEE, AND SO AS FOR MANY OTHERS, I CAN GURANTEE THAT. 3.I agree that arrows should be gotten back (those that Didn't break), but, and there's a big BUT, bolts shouldn't, because with all those bolt effects, you could do a 1-2 hit KO, and before any of you are going to say that AGS or Dharoks can do that too, don't forget that AGS uses your special bar, and is extremly heavy, and Dharoks can only be used after losing lots of HP. Don't forget those bolts cost way too much.. ;) A LOT LESS IF YOU CAN GET SOME OF THEM BACK. 4.The elemental staff is a nice reward, but it should be a lot harder to achieve, say 5k tickets? Unless the tickets reward per game is upped, I don't think it should be 5k tickets. Simply because 5k tickets = 2500 games won. Thats not counting the games you actually lost. 2500 games in itself is 62500 minutes (including 5 minutess waiting time) which come upto 1041 hours. Assuming you play 3 hours a day, that comes up to 347 days. 1 year. Too hard. WELL, A STAFF THAT REPLACES ALL ELEMENTAL RUNES, IS WAY OVER POWERED, UNLESS EXTREMLY HARD TO GET, ANYTHING POSSIBLE TO GET WITHIN LESS THAN A MONTH WOULD HIGHLY HURT THE MARKET, AND IS OVERPOWERED. 6.too many Castle Wars games running at once will cause some major lags. Take example from Stealing Creation, Great Orb Project ;) YES, BUT CASTLE WARS IS 1 OF THE MOST POPULER MINI GAMES, AND WITH THE VIEWERS TOO IT COULD CAUSE LAG. Thanks.. Lord Shalaj[/hide] Answered are in CAPITAL BOLD.
January 3, 200917 yr Author I seriously hope I haven't offended you in anyway, if thats what the block letters stand for. WELL, DON'T FORGET THE HEALING & FREEZING EFFECTS THESE SPELLS HAVE, ESPECIALY ON MELEE'ERS. Then thats just filling up the Combat Triangle. Magic is supposed to have some positives. It has more negatives though. (High cost, poor armour) Also, Zamorak Godsword hits way higher than Ice Barrage and freezes. Spears and familiars stun lots of opponents. (Can be used wisely if the target is the flag bearer). MAYBE, BUT IF THE REWARDS ARE IMPLEMENTED AND THE FREE RUNES/ARRWS ISN'T, I'D STILL RATHER USE MELEE, AND SO AS FOR MANY OTHERS, I CAN GURANTEE THAT. Of course, but my entire suggestion goes together. I can't pick out a random spot and say that if this, and only this, was implemented, it would be over powered. A LOT LESS IF YOU CAN GET SOME OF THEM BACK. Which is the point, you don't! Unless you are ready enough to waste your Castle Wars gameplay time by climbing down the battlements or hopping stones to the opposite shore, you will lose those bolts. And many of them break on strong armour. WELL, A STAFF THAT REPLACES ALL ELEMENTAL RUNES, IS WAY OVER POWERED, UNLESS EXTREMLY HARD TO GET, ANYTHING POSSIBLE TO GET WITHIN LESS THAN A MONTH WOULD HIGHLY HURT THE MARKET, AND IS OVERPOWERED. A year..are you serious? A whole year? And thats just the games you win. If for every game you win, you lose one..then we are talking 2 years. 2 years for a staff? YES, BUT CASTLE WARS IS 1 OF THE MOST POPULER MINI GAMES, AND WITH THE VIEWERS TOO IT COULD CAUSE LAG. We can't predict how well it would be implemented into the coding. In my opinion there won't be lag. Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]
January 3, 200917 yr Dunno what gave you the impression you offended me 8-) . Answers in italic. I seriously hope I haven't offended you in anyway, if thats what the block letters stand for. WELL, DON'T FORGET THE HEALING & FREEZING EFFECTS THESE SPELLS HAVE, ESPECIALY ON MELEE'ERS. Then thats just filling up the Combat Triangle. Magic is supposed to have some positives. It has more negatives though. (High cost, poor armour) Also, Zamorak Godsword hits way higher than Ice Barrage and freezes. Spears and familiars stun lots of opponents. (Can be used wisely if the target is the flag bearer). I meant especialy on melee since without moving, even if all spells hit a 1, or even a 0 (which is basicly impossible), then you still have a big advantage over melee'ers (not only because mage>melee). MAYBE, BUT IF THE REWARDS ARE IMPLEMENTED AND THE FREE RUNES/ARRWS ISN'T, I'D STILL RATHER USE MELEE, AND SO AS FOR MANY OTHERS, I CAN GURANTEE THAT. Of course, but my entire suggestion goes together. I can't pick out a random spot and say that if this, and only this, was implemented, it would be over powered. You can never tell, there's always a possibilty that JaGeX implements only a part of a suggestion they found. A LOT LESS IF YOU CAN GET SOME OF THEM BACK. Which is the point, you don't! Unless you are ready enough to waste your Castle Wars gameplay time by climbing down the battlements or hopping stones to the opposite shore, you will lose those bolts. And many of them break on strong armour. No...I meant BECAUSE it's a lot less, it will be used more often, and these bolts can make Ranged seriously overpowered in the combat triangle, even VS. melee'ers. WELL, A STAFF THAT REPLACES ALL ELEMENTAL RUNES, IS WAY OVER POWERED, UNLESS EXTREMLY HARD TO GET, ANYTHING POSSIBLE TO GET WITHIN LESS THAN A MONTH WOULD HIGHLY HURT THE MARKET, AND IS OVERPOWERED. A year..are you serious? A whole year? And thats just the games you win. If for every game you win, you lose one..then we are talking 2 years. 2 years for a staff? Otherwise it's overpowered, and will also affect the market too much... YES, BUT CASTLE WARS IS 1 OF THE MOST POPULER MINI GAMES, AND WITH THE VIEWERS TOO IT COULD CAUSE LAG. We can't predict how well it would be implemented into the coding. In my opinion there won't be lag. You can never tell... Thanks.. Lord Shalaj
January 4, 200917 yr Very good idea. One of the main reasons I don't play Castle Wars is the 15 minute wait. Mirrored battlefields are DEFINITELY required. As for rewards; We can already get the hood & the cape; Why not the standard? Only fear God,Know the weapons of the weak,The weakness of the hard.
January 4, 200917 yr Author I meant especialy on melee since without moving, even if all spells hit a 1, or even a 0 (which is basicly impossible), then you still have a big advantage over melee'ers (not only because mage>melee). Not really, the freeze effect doesn't last that long and if you give the melee'er just 10 seconds to attack the mage..the mage is dead. Also smart melee'ers switch on protect from magic or swap to a dragonhide body, most likely the next spell misses. You can never tell, there's always a possibilty that JaGeX implements only a part of a suggestion they found. If that does happen, then there is a possibility that they would bring out an alternate solution to the over-powered-ness of the staff. (Make it degrade probably) No...I meant BECAUSE it's a lot less, it will be used more often, and these bolts can make Ranged seriously overpowered in the combat triangle, even VS. melee'ers. They can of course, but in my opinion only Dragon Stone bolts and Onyx Bolts have that KO factor. (Since we weren't talking about special attacks, Dark Bow doesn't count). Most cost a lot, and you're looking to waste a lot of money if you use them at CastleWars. Otherwise it's overpowered, and will also affect the market too much... I still don't think 1-2 years is a fair reward. I can up the limit to 1000 kills but not more. 2 years..is just too much. Thanks.. Lord Shalaj [99 Woodcutting] [99 Strength][99 Hitpoints] "What will come, will come....We will have to face it when it does!" Farming With Profit and VineSweeper GuideA better method to slay Dagannoths! PvP drops: [hide=]1 x Vesta's Chainbody, 3 x Brawling gloves (Melee [1], Range [1], Magic [1])[/hide]
January 8, 200917 yr I don't have a problem with how the mage is right now. Freeze, then attack; you shouldn't use any more then 10 spells per game. Using mage outright is very expencive, but is very effective; if someone wants to spend their money, let them. Getting your arrows/bolts back makes sense though. An all element staff is outrageous; ever notice there is no air-fire, air-earth, or air-water staves? Because it would mean you would only need blood for fire wave. The long waiting time between games has always bugged me, why not have the rooms act like the pc boats, and play every X minutes and/or X players. quit
January 8, 200917 yr How about this, to fix the ranger/mage problem: You cannot see the arrows other rangers have fired on the ground, but you can see and pick up your own. Whenever you respawn, you get all of your unbroken arrows back. The same is for runes, but some are lost along the way, in an identical system to arrows breaking. The rate of breaking depends on the level spell you use, higher spells break runes more. ~ W ~
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