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Master_Smither

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Please post your support on the Runescape Forum thread.

 

Quick find code: 76-77-594-58334316

 

 

 

Have you ever taken a look at the familiars that how essence? Notice anything strange?

 

 

 

Well they all hold the same amount of essence no matter what level they require to be summoned. Now isn't that odd that a level 54 summoning monster has the same advantage as one that requires level 93?

 

 

 

Well I am suggesting a change to this and making it more like the runecrafting pouchs.

 

 

 

This will be basic and short because it's not a complex issue here.

 

 

 

 

 

Suggested Essence holding capability:

 

 

 

Abyssal Parasite- 7 slots for unnoted rune/pure essence

 

 

 

It's a nice number for the level requirement so it should stay the same.

 

 

 

 

 

Abyssal Lurker- 9 slots for unnoted rune/pure essence

 

 

 

Now it requires a higher level which is harder to get so changing it to the amount of the large pouch seems only a just thing to do.

 

 

 

 

 

Abyssal Titan- 12 slots for unnoted rune/pure essence

 

 

 

Now 93 summoning costs alot and takes awhile to collect the charms so why should it be equal to a level 54 familiar? Well I suggest changing it to that of the giant pouch which is only fair and reasonable.

 

 

 

So basicly it's just giving the people with the higher summon levels reward for what they achieved.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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But it does last longer, so you save money. (Strangely not true for the Titan however.)

 

 

 

I agree, the Abyssal familiars are messed up. Maybe not as big of increases as you suggest, more like 7 for parasite, 8 for lurker, and 9 for titan. That seems much better. (Your suggestion would mean an extra 300 or so ess could be crafted per hour, which is huge and probably wouldn't be accepted well.)

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

 

For people with 91+ runecrafting it can make a huge difference. 14, 18 or 24 extra nature runes per run is well worth the time it takes to bank.

 

 

 

Anyway I support. Even if it's not used by a lot of people, the change you are suggesting still makes sense.

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

 

 

 

Many people would. As I said before, there's about 300 extra essence per hour to be gained if the Titan holds 12 essence. For only an extra 3 seconds or so, that's an incredible deal. Plus depending on your situation, you may not need to have to bank an extra time. Consider:

 

 

 

28 inventory spaces, 4 are pouches, 24 are empty. You withdraw 24 essence (FIRST BANKING). You deposit 3 into the small, 6 into the medium, and 9 into the large pouch. You then bank and withdraw 18 essence, filling all 24 empty spaces once more (SECOND BANKING). You now fill the Giant Pouch (11 ess) and the Titan (12 ess). You bank again and take 23 ess (THIRD BANKING). You now have everything filled and ready to roll.

 

 

 

As long as the ess needed to be loaded doesn't exceed 24, no extra banking trips are needed. The Titan holds 7 ess, you only need 3 banking trips. If it held 12 ess, technically even if it held 13 ess, no extra banking is needed, not even any extra clicks are needed, and you reap all the benefits.

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

 

 

 

Many people would. As I said before, there's about 300 extra essence per hour to be gained if the Titan holds 12 essence. For only an extra 3 seconds or so, that's an incredible deal. Plus depending on your situation, you may not need to have to bank an extra time. Consider:

 

 

 

28 inventory spaces, 4 are pouches, 24 are empty. You withdraw 24 essence (FIRST BANKING). You deposit 3 into the small, 6 into the medium, and 9 into the large pouch. You then bank and withdraw 18 essence, filling all 24 empty spaces once more (SECOND BANKING). You now fill the Giant Pouch (11 ess) and the Titan (12 ess). You bank again and take 23 ess (THIRD BANKING). You now have everything filled and ready to roll.

 

 

 

As long as the ess needed to be loaded doesn't exceed 24, no extra banking trips are needed. The Titan holds 7 ess, you only need 3 banking trips. If it held 12 ess, technically even if it held 13 ess, no extra banking is needed, not even any extra clicks are needed, and you reap all the benefits.

 

 

 

The giant pouch holds 12 ess not 11 so the titan would be the max you could do without banking again making it a good number.

 

 

 

Yes it will increase 24 more nats/run but a person with 93 summoning did spend the 60m+ for it and not to mention the time for all those charms so why not give them a worth while benifit for doing so.

 

 

 

Just reminding everyone to post on the RSOF thread too just to make it more convincing to Jagex with more people backing it.

 

Quick find code: 76-77-594-58334316

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

 

 

 

Many people would. As I said before, there's about 300 extra essence per hour to be gained if the Titan holds 12 essence. For only an extra 3 seconds or so, that's an incredible deal. Plus depending on your situation, you may not need to have to bank an extra time. Consider:

 

 

 

28 inventory spaces, 4 are pouches, 24 are empty. You withdraw 24 essence (FIRST BANKING). You deposit 3 into the small, 6 into the medium, and 9 into the large pouch. You then bank and withdraw 18 essence, filling all 24 empty spaces once more (SECOND BANKING). You now fill the Giant Pouch (11 ess) and the Titan (12 ess). You bank again and take 23 ess (THIRD BANKING). You now have everything filled and ready to roll.

 

 

 

As long as the ess needed to be loaded doesn't exceed 24, no extra banking trips are needed. The Titan holds 7 ess, you only need 3 banking trips. If it held 12 ess, technically even if it held 13 ess, no extra banking is needed, not even any extra clicks are needed, and you reap all the benefits.

 

 

 

The giant pouch holds 12 ess not 11 so the titan would be the max you could do without banking again making it a good number.

 

 

 

Yes it will increase 24 more nats/run but a person with 93 summoning did spend the 60m+ for it and not to mention the time for all those charms so why not give them a worth while benifit for doing so.

 

 

 

Just reminding everyone to post on the RSOF thread too just to make it more convincing to Jagex with more people backing it.

 

Quick find code: 76-77-594-58334316

 

 

 

I said that they deserve some boost, but not the huge boost you suggest.

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

 

 

 

Many people would. As I said before, there's about 300 extra essence per hour to be gained if the Titan holds 12 essence. For only an extra 3 seconds or so, that's an incredible deal. Plus depending on your situation, you may not need to have to bank an extra time. Consider:

 

 

 

28 inventory spaces, 4 are pouches, 24 are empty. You withdraw 24 essence (FIRST BANKING). You deposit 3 into the small, 6 into the medium, and 9 into the large pouch. You then bank and withdraw 18 essence, filling all 24 empty spaces once more (SECOND BANKING). You now fill the Giant Pouch (11 ess) and the Titan (12 ess). You bank again and take 23 ess (THIRD BANKING). You now have everything filled and ready to roll.

 

 

 

As long as the ess needed to be loaded doesn't exceed 24, no extra banking trips are needed. The Titan holds 7 ess, you only need 3 banking trips. If it held 12 ess, technically even if it held 13 ess, no extra banking is needed, not even any extra clicks are needed, and you reap all the benefits.

 

 

 

The giant pouch holds 12 ess not 11 so the titan would be the max you could do without banking again making it a good number.

 

 

 

Yes it will increase 24 more nats/run but a person with 93 summoning did spend the 60m+ for it and not to mention the time for all those charms so why not give them a worth while benifit for doing so.

 

 

 

Just reminding everyone to post on the RSOF thread too just to make it more convincing to Jagex with more people backing it.

 

Quick find code: 76-77-594-58334316

 

 

 

I said that they deserve some boost, but not the huge boost you suggest.

 

 

 

It is not a huge boost realy since roughly 2300 people have 93 summoning and most fo which don't have 91+ RC so they can only get around 500 extra nats an hour making graahk better than titan so how is it a big impact on rcing? I'm just saying for the people who prefer the abyss it is something they deserve if they are willing to spend over 60M for a summoning level not to mention all the work put into collecting charms. I put my word behind the fact that it will not effect rcing majorly but it is a well deserved update for those 93+ summoners.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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I understand your logic, but who would use it?

 

Most Runecrafters bank twice per run, once to fill pouches and familiars, and again to fill inv with Essence. I don't see many people banking a third time for an extra few essence.

 

 

 

Many people would. As I said before, there's about 300 extra essence per hour to be gained if the Titan holds 12 essence. For only an extra 3 seconds or so, that's an incredible deal. Plus depending on your situation, you may not need to have to bank an extra time. Consider:

 

 

 

28 inventory spaces, 4 are pouches, 24 are empty. You withdraw 24 essence (FIRST BANKING). You deposit 3 into the small, 6 into the medium, and 9 into the large pouch. You then bank and withdraw 18 essence, filling all 24 empty spaces once more (SECOND BANKING). You now fill the Giant Pouch (11 ess) and the Titan (12 ess). You bank again and take 23 ess (THIRD BANKING). You now have everything filled and ready to roll.

 

 

 

As long as the ess needed to be loaded doesn't exceed 24, no extra banking trips are needed. The Titan holds 7 ess, you only need 3 banking trips. If it held 12 ess, technically even if it held 13 ess, no extra banking is needed, not even any extra clicks are needed, and you reap all the benefits.

 

 

 

The giant pouch holds 12 ess not 11 so the titan would be the max you could do without banking again making it a good number.

 

 

 

Yes it will increase 24 more nats/run but a person with 93 summoning did spend the 60m+ for it and not to mention the time for all those charms so why not give them a worth while benifit for doing so.

 

 

 

Just reminding everyone to post on the RSOF thread too just to make it more convincing to Jagex with more people backing it.

 

Quick find code: 76-77-594-58334316

 

 

 

I said that they deserve some boost, but not the huge boost you suggest.

 

 

 

It is not a huge boost realy since roughly 2300 people have 93 summoning and most fo which don't have 91+ RC so they can only get around 500 extra nats an hour making graahk better than titan so how is it a big impact on rcing? I'm just saying for the people who prefer the abyss it is something they deserve if they are willing to spend over 60M for a summoning level not to mention all the work put into collecting charms. I put my word behind the fact that it will not effect rcing majorly but it is a well deserved update for those 93+ summoners.

 

 

 

I suppose, but I still think it's a big on the far side. But it'll probably make Ghraaks outdated.

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Still being 93 summon and not getting a better bonus than people with less than 60..

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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Still being 93 summon and not getting a better bonus than people with less than 60..

 

 

 

You're still missing my point. There SHOULD be bigger room at the higher levels, but not AS BIG as you suggest. That's all.

 

 

 

Sorry if you did get it, it didn't seem that way from what you just posted though. Forgive me if that's the case.

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Still being 93 summon and not getting a better bonus than people with less than 60..

 

 

 

You're still missing my point. There SHOULD be bigger room at the higher levels, but not AS BIG as you suggest. That's all.

 

 

 

Sorry if you did get it, it didn't seem that way from what you just posted though. Forgive me if that's the case.

 

 

 

As I proved it will be a lesser impact than the graahk making it a sutible increase in size. Also it fits the inventory for banking perfectly making it just the right number.

 

 

 

I'd prefer before you start saying it's too much you run some numbers on what it would increase numbers wise. It just isn't a huge difference because the amount of people with 93 summon+ are not going to all RC and crash the market.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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Hmm bump almost 2nd paged.

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670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012

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