mmmcannibalism Posted February 12, 2009 Share Posted February 12, 2009 I was gathering a medium rc pouch in the alternate abyss and noticed something, while the abyssal monsters (except demon) give 1xp per hit in the regular abyss a player is granted full xp from them in the alternate abyss. Orthodoxy is unconciousnessthe only ones who should kill are those who are prepared to be killed. Link to comment Share on other sites More sharing options...
pokemama Posted March 14, 2009 Share Posted March 14, 2009 umm, that's different from how it was before. The xp in the alternate abyss (Fairy Ring) was low also, presumably because there's no prayer drain and it's not all multicombat and tense. We will need someone to verify/confirm this just to be sure (both will receive credit). Thanks for letting us know! it's a lot easier to get over yourself when you look at intelligence the same way you look at beauty, or height, or eye color: being smart is easy, but being good is hard ... being smart is handed to you, being good is handed to *nobody*. Link to comment Share on other sites More sharing options...
Jard_Y_Dooku Posted May 20, 2009 Share Posted May 20, 2009 I just visited ALR to verify this, and it's true. I killed around 20 leeches, and it seems they give 4.1 XP per hit rather than 1 like they did before. The Abyssal demons, walkers and guardians give the normal 4 XP per hit, not 4.1 like the leech. I visited the Edgeville Abyss too, just to be sure, and all the monsters in there still in fact do give 1 XP per hit. Never trust anyone. You are always alone, and betrayal is inevitable.Nothing is safe from the jaws of the decompiler. Link to comment Share on other sites More sharing options...
Howlin0001 Posted June 22, 2009 Share Posted June 22, 2009 Thanks everyone for the information and the wait. I have added this information to the The Abyss page because it wasn't on any of our monster entries. Link to comment Share on other sites More sharing options...
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