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Magic & Summoning Spreadsheets *Now includes Enchanting*


jjjon123

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Ooh, I have a suggestion. For the members, can you add ammo? I heard hand cannon shots and onyx bolts (e) are good things to alch.

g-g-g-g-g-grave digger!

 

use the link on page 1 srsly. or you know...understand opportunity cost and train via something other then alching...

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

DM0Yq2c.png

 

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Gravedigger or not, its not my fault the OP is advertising his guide and has his guide in his sig :???:

 

And the reason I still alch is because I am alch stunning my way to 94 mage, while eping.

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Very nice.

 

Small issue, but its technically not "Loss" because you have a negative number. Negative loss is profit.

Owned_Nex.png

Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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