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What Item/Area would you consider is needed?~


Skilling0wn

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We have plenty of trees.

 

 

 

What we need are new bosses. Not just super-strong juggernauts. Some that need more tactics. The giant mole and Choas elemental don't cut it.

 

 

 

I have an idea for a few attacks the "tactical" bosses could use-

 

 

 

-A ghostly laser. It is avoidable. The boss will "charge" and will be unattackable for a few seconds. Then, it will fire and slowly spin around. You must click on the laser at the correct time in order to jump over it. Can hit HIGH damage.

 

 

 

-The boss crystallizes its body, and doesn't move or attack. Attacking it will procude a "ricochet" effect, were the monster is unharmed and you are hit for minimal damage. This effect will be in play for several seconds.

 

 

 

-Heals itself for many HP, but reduces its defence. Can only do it every so often.

 

 

 

-Stuns players

 

 

 

 

 

JUst some thoughts.

When you go feather dragon god, you never go back.

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  • 4 weeks later...
We have plenty of trees.

 

 

 

What we need are new bosses. Not just super-strong juggernauts. Some that need more tactics. The giant mole and Choas elemental don't cut it.

 

 

 

I have an idea for a few attacks the "tactical" bosses could use-

 

 

 

-A ghostly laser. It is avoidable. The boss will "charge" and will be unattackable for a few seconds. Then, it will fire and slowly spin around. You must click on the laser at the correct time in order to jump over it. Can hit HIGH damage.

 

 

 

-The boss crystallizes its body, and doesn't move or attack. Attacking it will procude a "ricochet" effect, were the monster is unharmed and you are hit for minimal damage. This effect will be in play for several seconds.

 

 

 

-Heals itself for many HP, but reduces its defence. Can only do it every so often.

 

 

 

-Stuns players

 

 

 

 

 

JUst some thoughts.

 

i like it the japness idea isnt to bad either.

Pit_Guardian.png

Gamertag: EFs Predator.

Games I play: Halo 3, Halo wars.

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