February 23, 200917 yr Alright. Let's see! I am a pretty good Pker in my opinion, and guess what, I do use a Dark bow and other ranging items. I have NOT done DT and I do not have 85 magic, I do however have 80 ranged, 78 magic, 71 health and 53 prayer + 40 defence. Now, I am combat 73, I am not complaining about any of the above. What I am complaining about is this: The unfairness of Melle to Range and I might put something about mage in here later. Anyways I have discovered that Dragon claws, yes they cost a lot but most players (myself included) could get enough money to buy them within a few weeks) they have a few specials in them when the bar is full, not sure if its 2 or 3 or 4, seeing as I never use dragon claws because both my attack and strength are under 10! Anyways, Dragon claws cost a lot, yes they do but like most dragon claw Pkers, they carry the claws and maybe a set of rune armor, so if they die they lose like....200k, because I have never, EVER fought a stupid dragon clawer that when I turned smite on didnt run, they suck in my opinion. Now, you can say I Protect my dark bow. Yes I do! They are now up over 1,000,000GP and going up more every day. So you would think, oh if he protects this 1M item I can protect my 30M item (or w/e the D claw price is, again I don't check it) Anyways, it's still unfair. I personally know that I have never once died in an actual battle that I started with another person who agreed or a battle i jumped in on or the other person never agreed to. NEVER, yet I have died many times. Each time I lose: 1x Rune C bow (10k) 25x Dragon Bolts (e) (123K) 25x Dragon Arrows (81K) 1x Black dragonhide set (15k) and various items in my invontory, usually about 30k. and my avas device....a pain to get back. for a total of.... --------------------------------------- 259K Now, I agree its not too much right? Well the fact is this. I am tired of the stupid mellers. MOST mellers have a DDS and maybe some armor or not, but they always use a super strength pot, and they always PJ! I can not remember how many times I have killed somebody or been fighting, im hitting 40s and they just eat a lot, i have 45 HP because they arent fighting me, then some idiot with D claws or a DDS comes in with 80 strength and a super pot and hits a 20-25, its very unfair. Mainly because they are using a 60,000 GP DDS (which i think arent even that much anymore) and they basically lose 20k if they die in food and a pot or 2, its so unfair! plus the fact that rangers and magers both use ammo that they dont really get back. mellers dont use ammo! VERY UNFAIR. So now most people are going to PJ, especially at the G E. Now what I really think is the worst part is the specials. DDS has 4 in 1 bar. Dark bow...1 and then another after a bit. so in the time a D bow ranger can hit 2 specials with 80 ranged which equals out to....about 124 damage, a simple DDS pker can hit....around 270 Damage, in half the time actually. because, D bows are 2 times as slow as DDS's. How do i figure this: D bow max for me with 80 ranged and pot (no prayer) is about 62 DDS max is around 60....difference of 2 damage. D bow is half speed so....big thing there. THEN take into account that DDS has 5 specials in the time a d bower can get out 2 So D bow is half speed of DDS (yes it fires 2 arrows but 1 pop of 2 arrows is about 6,000GP) so if you fight somebody and they DDS you its very unfair. not many people can eat sharks faster then a dds can hit 4 specials, if lucky the player hits all his hits as his max, so I say give the D bow 3 Specials in 1 bar and give rangers a new item, shoots 1 arrow, 15% better then D bow, 4 specials, like DDs, hits twice. And hits at speed of a magic short. It's only fair! Whoever said "nothing is impossible", obviously never tried slamming a revolving door.
February 23, 200917 yr So, the Triangle - where Magic is supposed to beat Melee is supposed to beat Range is supposed to beat Magic? And You're proposing that Magic > Melee = Range > Magic? So that in essence, Range beats all? I don't get it. 99 dungeoneering achieved, thanks to everyone that celebrated with me! ♪♪ Don't interrupt me as I struggle to complete this thoughtHave some respect for someone more forgetful than yourself ♪♪♪♪ And I'm not doneAnd I won't be till my head falls off ♪♪
February 23, 200917 yr Author No, NOT AT ALL, at the time, Melle > Range and is = Mage in most ways. Because as it stands you can either teleblock a person or you can barrage them, not both with the same spellbook, you can bind but that doesnt work perfectly. One thing you will find on a PvP world is most people are either: Range + Melle Melle + Mage or Range + Mage I am just saying that Jagex should either give more content to rangers/magers because lately they have only made good items for melle. I think that range should be where it is, just give a better weapon, like dragon claws, that is really exspensive! Because right now, Melle holds 60% of all combat content, or around there, and its just not fair! Whoever said "nothing is impossible", obviously never tried slamming a revolving door.
February 23, 200917 yr Honestly, Melee is the most used combat system in most online games. Melee, you just pay once for your weapon, and then you don't need to worry unless you need another. With Range, you either need to make your supplies and obtain your supplies, which requires alot of time and high skills, or you can easily buy them. With Magic, you need to either buy runes, make them or get them as drops, and they are single use. Therefore, the vast majority of people in RuneScape choose melee, and its the easiest to improve upon. Range requires cost to upkeep and really, the only change that can be made is creating a new bow with a slightly different special and higher stats. Magic, well its pretty much adding a new spellbook, which would be hard as we have Lunar (support), Ancient (attack) and normal (bit of a mix I'd say, though more geared to attack). So, how can you improve upon magic rather than adding a few higher damaging spells to the normal spellbook that require more runes? Jagex may update more towards melee, but thats because it is the most vastly used. Remember when Rangers got the Crossbow update? That was pretty huge update, and added alot. Melee gets more smaller updates, not as large. Range with a weapon equal to dragon claws in KO power exists, its the Dark Bow with Dragon Arrows, that has high damage potential at high range, with great KO potential, anything more powerful would be sheer overkill. Denizen of Darkness| PSN= sworddude198
February 23, 200917 yr Dark bow PJ as much as d clawers do. They risk alot less (you can always die due to lag) and they can pj from like, across the screen, and run back into a safe spot by the time you know what hit you. O.O
February 23, 200917 yr Dark bow PJ as much as d clawers do. They risk alot less (you can always die due to lag) and they can pj from like, across the screen, and run back into a safe spot by the time you know what hit you. exactly, they dont even need to come close to pj you, so you wont even have a warning Generally when i throw up i would rather not have it in my mouth :-X
February 24, 200917 yr Mm, at least with claws you can see them waiting next to you, if if they are far away you can see them running towards you, no warning with dark bow really. O.O
February 24, 200917 yr lol never tried pking with range so i dont know, but melee (btw is melee not melle but that's not a big deal) is sure overpowered. In f2p practically everyone in pk worlds use melee unless they are pjers or just want to die. Mages get pjed easily, and because of their low armor, they die fast and lose a lot of EXPENSIVE runes that they cant keep. Range isn't effective in f2p pking except for bh unless they are tanks. Click here for an awesome suggestion to revive smithing!
February 24, 200917 yr I'm not saying the following is what I believe, but it's what I think is the truth, or at least part of the bigger truth. Most people melee (yeah you spelt it wrong a few times, just btw). That's undeniable fact. Melee is it easiest skill to pick up on, hell you don't even need any equipment to train it. You could punch and kick chickens and rats for a year or two and get 99/99/99. So it stands to reason have an overwhelming majority of players are melee specialists. I'd guess that the people who have combat levels based off melee outnumber magic and ranged combined by at least 10:1. (That figure is probaby about 2:1 for pking, give or take.) So when you update Magic to do 40 damage in a single spell, or give range the power to dish out 80hp in a single hit, how many people are going to complain? A lot more than the people who will be satisfied, that's for sure. Jagex most likely simply does not want to deal with all the rants for just a handful of praise from people who specialize with range or magic. That being said, melee's greatest downfall is being unable to attack up close. This gives Magic and Range better TACTICAL implications. Melee is more of a "point and click, leave it up to luck" kind of combat. Magic requires skill in the timing of double casts, and both require a pretty firm understanding of how the game works in order to trap meleers being obstacles or "abuse" the landscape, such as using the Wilderness Ditch. Not to mention the element of surprise you have. If you are just standing around and you are suddenly attacked, and your character begins to run to an enemy you can't even identify, that's pretty frightening. Unless, of course, the ranger/mage hits for like a 5. Still, there's a much greater "surprise" elemental than some kid and rune running up to you and hacking away. So Jagex's viewpoint is this: When well used, Range and Mage are balanced. All thing's considered, they do not really need to be updated. Even though Melee does have a slight advantage and most situations, this small deflect is not worth dealing with the hundreds of complaints from angry meleers. Once again, that's only my theory, not what I believe. I believe that Melee is stronger than Range and Mage, but only slightly. Range and Mage should receive some sort of update, but a subtle one. Giving a staff a special attack, for example, or reducing the DB's special attack drain to 50%. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
February 24, 200917 yr If you think melee is far more powerful than range, you're either low levelled in range (-80) or don't know how to range effectively. D-Bow spec never misses and can hit up to 98 (yes I know dds can hit 86 and can be used 4 times and is faster, however it is so incredibly inaccurate. 0-0 is very common.) Dragon Bots(e) can dish out serious damage. Dragon darts and rune knives are under-used but hard hitting. Mage can far cast, and when using Ahrim's spec+ancients, it can lower a person's attack and strength at the same time. Normal magic can lower all three. Mages can even double the time it takes to attack (even if it takes a expensive, degrading staff, but just equip it, cast, and unequip) this can completely change the outcome of a match, and is devestating to dharok users. Mage doesn't hit hard, no, but it really doesn't have to! Mage and range need much more smarts to be used effectively. Melee is click, spec, and hope for the best. When you go feather dragon god, you never go back.
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