March 24, 200917 yr i was recently doing some research for a school project when an idea hit me. what if runescapers could wear layers of armour like the knights of old? when knights used to go into battle they would wear different layers of armour, usually a leather or cotton shirt under a piece of chain mail whcih was lastly covered up with plate armor. the same thing went with their helm and their leggings. if this was implemented into runescape what dp you think the effects would be? for example: as i am f2p i will use rune as an example, and for simplicitys sake i will use only the body slot. what if i wore a piece of leather range armour covered up with a piece of rune chainmail and topped with a rune plate. would i get all the defensive boosts? or would i get a different amount from each part? like 1/4 of the leather 1/2 of the chain and all the plates stats? Barrows: Verac- Helm, Brassard x 2,Torag- Body, HammersKaril- CrossbowGuthan- BodyAhrim- Hood, Staff
March 24, 200917 yr To complex to be quite honest, not really worth the time. Would be cool though, but would make people with high defence even more tankish. Full black d'hide + ownage armor =D. O.O
March 24, 200917 yr I always figured it was assumed that the player would layer his or her armor. The sleeves on platebodies can't just be plate, for example, and there's something protecting your skin under said arm-plates. Also, platelegs. I painted some stuff and put it on tumblr
March 25, 200917 yr No, I honestly don't see it being released. If you want to be tankish, just wear d'hide body and helm, and plate armour and legs either chaps/armor Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy.
April 17, 200917 yr I dont play runescape too often anymore, but i think it's a great idea. I know ive thought about it before and it would make a great update, although there would need to be other updates to balance it out. If you could have 3 (or maybe more) layers then you would have amazing def. compared to your opponents str/att. It would be near impossible to do damage against a dchain with torag plate and black dhide body. So they would have to make either, weapons stronger/more accurate, or defenses only slightly increased by wearing layers. I think its a great idea and would make teh game more "realistic" but it would need to be thought through.
April 17, 200917 yr First, having a "universal" armor set as you suggest might throw off the combat triangle, and in the end only weaken mages/mage hybrids even further. You're not only gaining stacked defense bonuses, by layering melee armor with dhides you're gaining defense against all 3 combat styles across the board with relatively no restrictions except to mage. Second, the way armor and defense is set up is a bit too one-sided in my opinion. Having high defense with good armor in no way affects how hard you will be hit. It will only determine how often you will be hit. This is a key component on why defense is so underpowered compared attack and strength. High defense is great for endurance fights, but not as effective in 1v1 fights. With all that said I wouldn't mind seeing an improvement to defense and armor along the lines you suggest, but I would like to see your armor bonus calculated in to the equation on how hard you could be hit, while your defense level would affect how often you will be hit. As it stands right now, PVPers have the chance to practically one-hit opponents even with 99 hp. I've heard suggestions on raising the max hp level to compensate, but it would seem more logical to reexamine how defense is structured into fighting.
April 18, 200917 yr Second, the way armor and defense is set up is a bit too one-sided in my opinion. Having high defense with good armor in no way affects how hard you will be hit. It will only determine how often you will be hit. This is a key component on why defense is so underpowered compared attack and strength. High defense is great for endurance fights, but not as effective in 1v1 fights. Actually, there was a post by a J-Mod on the forums some time ago- don't remember exactly when- that said wearing better armor does in fact decrease the max hit of the monster/player attacking you. [hide=My Very Low Goals...] [/hide][hide=Stolen from Eddie_682]Guy 1:Poisoning daggers for free! Guy 2:er, so I give you a dagger, you poison it, and you hand it back right?1:yes that's right, can I have your dagger please. 2:why not just hand out free weapon poison? 1:I want xp from poisoning them 2:that sounds a lot like item scamming to me 1:it is.[/hide]I'm always right. Remember that. I'm always right, even when I'm wrong
April 19, 200917 yr I'm pretty sure we have shirts on unless Jagex decided to make us all topless like Blizzard did :shock: And as far as you know, every rune plate comes with a complementary leather harness to prevent chaffing around the chest. The leather under the armor didn't really pad anything back then; it only served as a buffer against solid steel rubbing against soft skin. What really confounds me is that archers NEVER wore leather in battle without wearing chainmail and chain skirts and chain cowls. So, in that respect, Blizzard is more historically accurate with Hunters having mail armor proficiency over leather. If only we had four tiers of armor and not just three...oh the possibilities... :-k
April 19, 200917 yr Second, the way armor and defense is set up is a bit too one-sided in my opinion. Having high defense with good armor in no way affects how hard you will be hit. It will only determine how often you will be hit. This is a key component on why defense is so underpowered compared attack and strength. High defense is great for endurance fights, but not as effective in 1v1 fights. Actually, there was a post by a J-Mod on the forums some time ago- don't remember exactly when- that said wearing better armor does in fact decrease the max hit of the monster/player attacking you. No, it only decreases the average max rating of a specific style. Example: you will hit a crush 26 more often on a crush defense of 190 than 230. You can still hit a 26, but it will be less frequent. Try it out and see.
April 19, 200917 yr Second, the way armor and defense is set up is a bit too one-sided in my opinion. Having high defense with good armor in no way affects how hard you will be hit. It will only determine how often you will be hit. This is a key component on why defense is so underpowered compared attack and strength. High defense is great for endurance fights, but not as effective in 1v1 fights. Actually, there was a post by a J-Mod on the forums some time ago- don't remember exactly when- that said wearing better armor does in fact decrease the max hit of the monster/player attacking you. Fair enough: Defence refers to the chance you have of being hit. A higher Defence level makes you a tougher warrior, giving you the ability to last longer against any foe. To train Defence, you should select the 'Defensive' option from the Attack style screen (to find out which style is which, scroll your mouse over the icons). A large part of Defence is armour. Having more resilient armour, combined with a good Defence level, will minimise the chances of being hit. http://www.runescape.com/kbase/viewarticle.ws?article_id=43 I showed you mine, now you show me yours.
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