Aeon_ Posted April 20, 2009 Share Posted April 20, 2009 What the hell are yaks? Pack Yak summoning creature. Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.-Random Youtuber Link to comment Share on other sites More sharing options...
Romy Posted April 20, 2009 Share Posted April 20, 2009 Hm... how about you pay 100000000% and everybody else pays nothing? Meh, I'm abandoning the idea. Don't let Compfreak discourage you, he tends to do that a lot. I do too think your idea is imbalanced, but I'm sure if you worked on it you could find a solution. Perhaps go with a percentage fee, so that it wouldn't matter if you're skilled or not. say about 25-35% of the item/s' fee. Link to comment Share on other sites More sharing options...
Lt_Surge Posted April 20, 2009 Share Posted April 20, 2009 Hm... how about you pay 100000000% and everybody else pays nothing? Meh, I'm abandoning the idea. Don't let Compfreak discourage you, he tends to do that a lot. I do too think your idea is imbalanced, but I'm sure if you worked on it you could find a solution. Perhaps go with a percentage fee, so that it wouldn't matter if you're skilled or not. say about 25-35% of the item/s' fee. So, what's your proposed "fees" for areas? For high level players whos time is worth 2m+ an hour, it's worth hundreds of thousands of GP to bank, and anything less is a DRASTIC game unbalance. Are you jking with your 5 to 10% fees? A inventory of sharks is around 2k in "fees". Do you know how much that means to high level players? Hint: It takes us approx. 3 seconds to earn that much - it'll take many times times that just to do the trade. Half an inventory of monkfish at a training spot that takes 5 minutes to bank at (your example) would require 167k in fees to balance out the time, roughly 4,600% in fees. So yes, if you have to pay five thousand percent in fees for usage it would be balanced for normal uses, not including fees. So to bank your inventory of rune scimmies, your going to pay roughly 3,400,000 GP to balance it against high level players. See the problem yet? :roll: Umm... I don't know if I have anything to add to that. Compfreak really took care of it; a percentage won't work. It would have to be something else. When I see people say it, I pronounce it "poon" in my head. Makes more sense to me. My friend said it in real life once and I almost kneed him in the family-maker.$DO || ! $DO ; trytry: command not found Link to comment Share on other sites More sharing options...
compfreak847 Posted April 20, 2009 Share Posted April 20, 2009 Umm... I don't know if I have anything to add to that. Compfreak really took care of it; a percentage won't work. It would have to be something else. Like what? It would have to be enough to fine people several million per usage, and I don't really think that's going to help him bank his fire battlestaffs. Not that it matters, we already have something to do that for us :-# Don't let Compfreak discourage you, he tends to do that a lot. I do too think your idea is imbalanced, but I'm sure if you worked on it you could find a solution. Perhaps go with a percentage fee, so that it wouldn't matter if you're skilled or not. say about 25-35% of the item/s' fee. See above, the required fees would be roughly 5,000% of the items price to balance it for high level players. You really think your going to use that on a day to day basis? Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Zaaps1 Posted April 20, 2009 Share Posted April 20, 2009 This would make getting money from friends a little too easy. Items you receive should be doubled in relation of the trade limit. So if you got a shark, you'd take 2k off the limit, not 1k. As you may know, many moneymaking methods are slow or moderated simply because they are far from a bank or you need to bank too often. This will make all of those methods insanely fast money/xp. All you need is add someone onto your friends list who is willing to buy your items as they come. So consider making the transfers 1-way only and not 2-way. But even then someone could simply give the friends the items first, then receive the payment the instant after when his friend uses the same spell and not be affected by the limit. Plus, it doesn't take 5-10 minutes. ALL of Duradel's slayer tasks can be reached in under 5 minutes or even under 2-3 minutes. Naturally, the time it takes would be even less with the lower-leveled masters (although I can't say for sure since I don't have personal experience on many of those) and that includes banking and getting on all the equipment you need. If you put your mind to it, this really isn't needed. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
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