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Improving dark beast....


zoralink

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The fact is I killed 4,000 dark beast, a lot on slayer task and some when I first got 90 slayer, I level up to 94 slayer soon (16k xp to go), and still have only got 1 dark bow drop ever.

 

 

 

 

 

I have meet other players in-game and on forums with the same luck as me

 

 

 

Also what sword was saying is they should drop no lower then ranarrr, read more carefully.

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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The fact is I killed 4,000 dark beast, a lot on slayer task and some when I first got 90 slayer, I level up to 94 slayer soon (16k xp to go), and still have only got 1 dark bow drop ever.

 

 

 

 

 

I have meet other players in-game and on forums with the same luck as me

 

 

 

and still have only got 1 dark bow drop ever.

 

money-.jpg

 

 

 

A dark bow alone is worth much more that your supplies.

 

So therefore you have made a profit on at least one task.

 

 

 

I lose money on all my dark beast task.

 

Notice the 'all'.

 

 

 

You did slayer from 90-94 and killed 4k dark beasts.

 

That is around 24 dark beast tasks.

 

90-94 slayer is around 150 tasks.

 

 

 

So 1/6th of your tasks was a dark beast task.

 

 

 

Duradel assigns 25 different monsters.

 

 

 

So the chance to get a dark beast task is roughly 1/25.

 

 

 

1/6 is a LOT far from 1/25

 

 

 

My bs sensor is going crazy.

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=/ I did't get a dark bow in abot 1,000 kills, and I speant a good 3mil with one bow in return.

 

 

 

I killed Some when i first got 90 slayer, about 1,000 or more, then some for blue charms.Belive me I killed 4,000.

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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You spend 26k per ~100 dark beasts.

 

 

 

So 4k dark beasts have cost you 1,1m.

 

 

 

One dark bow is roughly 900k.

 

 

 

So infact you have made a loss of 200k.

 

 

 

200k isn't anywhere near 3m.

 

 

 

As your guesses/estimates are way off, we can question whether your numbers are real or made-up.

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You spend 26k per ~100 dark beasts.

 

 

 

So 4k dark beasts have cost you 1,1mk.

 

 

 

One dark bow is roughly 900k.

 

 

 

So infact you have made a loss of 200k.

 

 

 

200k isn't anywhere near 3m

 

 

 

 

 

Thats how much I lost(-26k) in 100 kills not 170, I spent 100k to kill 100! so your way off, read next time.(I got a dark bow when it was worth about 750k)

 

 

 

The last few post are spam, post if you support and your ideas or if you don't and why(nothing more). You seem as if you want to have a flame war to get your post count up?!?!

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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You spend 26k per ~100 dark beasts.

 

 

 

So 4k dark beasts have cost you 1,1mk.

 

 

 

One dark bow is roughly 900k.

 

 

 

So infact you have made a loss of 200k.

 

 

 

200k isn't anywhere near 3m

 

 

 

 

 

Thats how much I lost(-26k) in 100 kills not 170, I spent 100k to kill 100! so your way off, read next time.

 

 

 

and the last few psot are spam, post if you support or not and nothing else.

 

 

 

You lost 26k when killing 100 dark beasts(100k supplies minus the loot without dark bows(74k))

 

 

 

I did say you lost 26k in 100 kills lol :P

 

 

 

post if you support or not and nothing else.

 

 

 

Fight like a man.

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4,000 kills/100 kills a trip = 40 trips

 

 

 

100,000(cost per trip) x40 (trips)- 4,000,000 mil

 

 

 

4,000,000mil - 750,000 (dark bow)= 3,250,000 mil

 

 

 

I will be nice for you, Lets say I got 2,000,000mil in runes/ rune items/ herbs/ half keys

 

 

 

3,250,000mil- 2,000,000mil= 1,230,000mil lost

 

 

 

You said "You spend 26k per ~100 dark beasts",not lost 26k~ per 100 dark beast.

 

 

 

All you want to do is fight to get your post count up....

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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The last few post are spam, post if you support and your ideas or if you don't and why(nothing more). You seem as if you want to have a flame war to get your post count up?!?!

 

My "I don't have a valid argument" sensor is going crazy. That last part doesn't even make sense... and if you want them to tell you why, that's what he is doing.

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4,000 kills/100 kills a trip = 40 trips

 

 

 

100,000(cost per trip) x40 (trips)- 4,000,000 mil

 

 

 

4,000,000mil - 750,000 (dark bow)= 3,250,000 mil

 

 

 

I will be nice for you, Lets say I got 2,000,000mil in runes/ rune items/ herbs/ half keys

 

 

 

3,250,000mil- 2,000,000mil= 1,230,000mil lost

 

 

 

You said "You spend 26k per ~100 dark beasts",not lost 26k~ per 100 dark beast.

 

 

 

All you want to do is fight to get your post count up....

 

 

 

We don't fight with made-up statistics here.

 

 

 

1. Spending equals losing

 

 

 

2. You said yourself that you spend 103k in supplies to kill 100 dark beasts(Fact)

 

and you got 76k worths of items as a return(Fact).

 

Therefore if you do not get a dark bow you lose 26K per 100 dark beasts.(Do I have to explain 76k -103k = -26k ?).

 

 

 

3. Completing the final calculation, you lose 26k per 100 dark beasts So you lose 26k x 40 = 1040k for 4000 dark beasts.

 

 

 

Price dark bow=900k.

 

 

 

Profit=returns - expenses.

 

 

 

Profit = 900k - 1040k

 

 

 

Profit = -140k.

 

 

 

Seems like a great deal for all the xp and blue charms you'll get.

 

 

 

4. Mourner gear: just drop it when you start your task, when you are done go back to the mourners hq and kill a few mourners for new gear(yes, no blood stains on it or anything). I even managed to take more than one set to my bank, resulting in me having 21+ sets now.

 

 

 

5. Why use a war tortoise? When I didn't have 96 summoning I got 199 kills easily with a terrorbird.

 

 

 

6. Why do you even take a beast of burden for 100 kills? You only use 14 supply slots, 6 for mourner gear, and one for a teleport.

 

You can get around with 21 (7 free) inventory slots easily.

 

 

 

7.

 

You said "You spend 26k per ~100 dark beasts",not lost 26k~ per 100 dark beast.

 

 

 

Isn't that the same?

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If my statistics are so made up why use them against me lol?hypocritic?

 

 

 

 

 

The 26k was in 100 kills.(loged them)

 

 

 

The 3mil lose was in 4k kills which I did not log(of course this my be off) .This was over the course of a few months. So you can't multiply the 26k by 40, becasue your guessing that I will get the same items each trip(that would be amzing to get the same items ever time?). I know for a fact I have only gotten one dark bow over this time.

 

 

 

The "big point" is I have 90 slayer, and I can kill dark beast and make "very little", break even", or "lose some" , but on the other hand I can go kill abyssal demons/spiritual mages, and make pure profit (100%+), with 5 or 7 lower slayer levels then dark beast.

 

 

 

Can you answer this one question: Why is it fair that a level 90 slayer monster be less profit then that of a level 85/83 slayer monster?

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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If my statistics are so made up why use them against me lol?hypocritic?

 

To prove they are wrong. :thumbdown:

 

 

 

 

 

The 26k was in 100 kills.(loged them)

 

 

 

The 3mil lose was in 4k kills which I did not log(of course this my be off) .This was over the course of a few months. So you can't multiply the 26k by 40, becasue your guessing that I will get the same items each trip(that would be amzing to get the same items ever time?). I know for a fact I have only gotten one dark bow over this time.

 

It 'may be off'?

 

 

 

Ha.

 

 

 

If I am not allowed to multiply your 26k loss by 40 to calculate the loss for 4000 dark beasts then it means the 26k loss per 100 dark beasts kill isn't accurate at all. Therefore you cannot state you lose money on dark beast tasks and therefore all your calculations involving dark beasts are wrong.

 

 

 

The "big point" is I have 90 slayer, and I can kill dark beast and make "very little", break even", or "lose some" , but on the other hand I can go kill abyssal demons/spiritual mages, and make pure profit (100%+), with 5 or 7 lower slayer levels then dark beast.

 

 

 

You don't make 'pure profit' with abyssal demons or spiritual mages.

 

 

 

Spiritual mages need ppots and it's wise to use super pots for both.

 

 

 

I copied this from my log(half of it actually, divorced parents).

 

 

 

[hide=]145th 163 dark beasts. 20 blue 5 green 9 crimson 9 gold.

 

14 blood, 43 death, 80 chaos, rune chain x3, loop half key x2, teeth half key x2, adamant bar, adamant sq shield, 2 ranarr herb, rune full helm.

 

 

 

199th 182 dark beasts 27 blue 8 green 9 crimson 19 gold

 

dark bow, 5 rune chain, rune full helm, rune bar, key loop half, teeth half key 2 death talisman, 53 death, 49 blood 70 chaos rune, 2 ranarr herb.

 

 

 

218th 157 dark beasts. 17 blue 2 green 14 crimson 16 gold

 

2 death talisman, 2 rune chainbody, rune full helm. Teeth half key, 67 nature rune, 35 blood rune, 23 death rune, 4 ranarr herb, 42 rune arrows.

 

 

 

242th 177 dark beasts 18 blue 5 green 13 crimson 17 gold

 

2 death talisman, rune full helm, rune chainbody, 3 ranarr herb, 2 kwuarm herb, 35 blood rune, 100 chaos rune, 33 death rune, 42 rune arrows.

 

 

 

275th 187 dark beasts. 28 blue 7 green 17 crimson 20 gold

 

dark bow, rune bar, 2 rune full helm, rune chainbody, 5 ranarr, 2 kwuarm, 126 death rune, 110 chaos rune, 94 air rune, 28 blood rune, death talisman, adamant square shield, loop half key.

 

 

 

383th 142 dark beasts. 24 blue 7 green 14 crimson 12 gold

 

2 ranarr herb, death talisman, 49 death rune, 60 chaos rune, 47 air rune, 14 blood rune, loop key half, rune chainbody.

 

 

 

396th 161 dark beasts 13 blue 5 green 7 crimson 15 gold

 

Death talisman, 3 ranarr herbs, rune bar, adamant bar, adamant sq shield, 2 key loop half, 1 key teeth half, 67 nature rune, 94 air rune, 21 blood rune, 23 death rune, 80 chaos rune, 150 steel arrows

 

 

 

404th 182 dark beasts. 19 blue 4 green 13 crimson 20 gold

 

5 ranarr herbs, 2 rune full helm, 100 silver ore, 80 chaos rune, 35 blood rune, 29 death rune, 94 air rune, teeth key half.

 

 

 

421th 139 dark beasts. 20 blue 3 green 12 crimson 14 gold

 

dark bow, 3 ranarr herb, rune chainbody, adamant bar, 3 rune full helm, 2 death talisman, 3000 coins, clean kwuarm, 60 chaos rune, 14 blood rune, 141 air rune, 24 death rune.

 

 

 

443th 133 dark beasts. 16 blue 9 green 9 crimson 6 gold

 

3 rune full helm, 2 death talisman, 3 ranarr herb, 2 rune chainbody, 2 adamant bar, dragon spear, loop key half, 20 chaos rune, 38 death rune, 47 air rune, 14 blood rune.[/hide]

 

 

 

In total I killed 1623 dark Beasts.

 

 

 

I recieved:

 

3 Dark bows. = 2.4m

 

16 rune chainbodies. 500k

 

32 ranarr herbs. = 224k

 

12 rune full helms = 240k

 

1 dragon spear. = 37k

 

And I cbf counting up everything else.

 

 

 

In total I recieved 3,4m worth of items.(Even more as I didnt count the half keys).

 

3,4m / 1623 is 2,09k loot per kill.

 

 

 

So if you kill 100 dark beasts you'll recieve 209k worth of loot: Minus expenses that is a profit of 109k; That is more than your cave slime.

 

 

 

Can you answer this one question: Why is it fair that a level 90 slayer monster be less profit then that of a level 85/83 slayer monster?

 

You have never proven dark beasts are worse profit than spiritual mages/ abyssal demons.

 

 

 

Not to mention these are an afkers and summoners dream; I'll happily take a lack of whips for the amazing xp these guys offer.

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I won't even conserder your words, sicne your not 90 slayer (unless you ahve a 3rd account ).Also mages are 100% profit, no idiot needs a log to see that......you can camp there and there and get about 5+ d boots a trip.Its been proved that dragon boots drop in about 1/80 kills give or take some.

 

 

 

Heres proof that dragon boots make money(the guy gets 6-11 d boots a trip):

 

 

 

http://www.skillersunited.com/forums/index.php?showtopic=3441&mode=threaded&pid=37026

 

 

 

The fact that cave slime made more money period is sad (they are 70+ slayer levels lower!), I don't care if you kiled 1 or 1,000, I loged 100 kills for both and have proof that I made more money at dark beast those trips, and by 99k!

 

 

 

It seems like you think your the "best" at the subjuct(even tough your 85 slayer...), so stop posting to get your post count up, I'm sure you ruin this thread for others that want to support.

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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I don't see anything wrong at all with the proposed additions to their drops.

 

The Dark Beasts need a 'draw' or a 'lure'; this is certainly not accomplished by their Dark Bow drop, since Dark Bows have dropped in price. Obviously, prices change over time, and the Dark Bow is an item and is affected like any other. However, this is the basic flaw with the entire Slayer skill itself.

 

Since all items are different and unique, it's incorrect to say that just because you must kill a higher level monster to get an item that the item you get will always be worth more. If some entirely new elements were added then this could be so; every next level would offer something that was clearly a bit better, and the basic 'percentage' of by how much it was better would increase as you went from 1-99, with 99 being something that's extremely profitable, and stays that way forever. Runecraft is a good example of a basic structure to how this could work.

 

Since it's highly unlikely that JaGEx will revamp the entire skill to make it flow better like in my perfect world definition above, we must simply add something that draws or lures people to the Dark Beasts. Link's ideas in the first post are fine. I also think that an item that adds to the Abyssal Whip could be added - possibly one that adds a Prayer bonus. Something like that would make it to where every Abyssal Whip that enters the game 'needs' this add-on piece to be 'complete' and thus there would be a continual need to kill Dark Beasts.

 

They could also add another existing item but in a variety that only the Dark Beast drops, like they did for a while with the other Slayer monsters and Mystic Robes. How about a badass looking set of Splitbark? Obviously this goes back to what I said at the first, about items going down eventually, but then the pieces would still be decent alch-ables.

 

 

 

And Bruno, I don't care how many statistics you say, and I don't question the validity of them, but common belief is that Dark Beasts SUCK as they are now. And I seriously doubt that that particular opinion is going to change if something isn't added to them to make them worthwhile to the general populace of high level Slayers. Simply going back and forth trying to prove each other wrong isn't constructive at all.

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I won't even conserder your words, sicne your not 90 slayer (unless you ahve a 3rd account ).

 

It seems like you think your the "best" at the subjuct(even tough your 85 slayer...), so stop posting to get your post count up, I'm sure you ruin this thread for others that want to support.

 

I have 97 slayer. (Neither musky44 nor that other one is my account, it's 'Brunokiller')

 

 

 

Also mages are 100% profit, no idiot needs a log to see that

 

Elaborate on your non-prayer, non-super set method, since I always do the zammy mages.

 

 

 

......you can camp there and there and get about 5+ d boots a trip.Its been proved that dragon boots drop in about 1/80 kills give or take some.

 

 

 

Heres proof that dragon boots make money(the guy gets 6-11 d boots a trip):

 

 

 

Of course dragon boots make money. :roll:

 

 

 

1/80 drop rate?

 

Dragon boots are 300k each, so on avarage you'll recieve 375k loot for 100 spiritual mages.

 

About ~210k loot per 100 dark beasts.

 

The easy afk experience and the charms they drop are more than worth that in my opinion.

 

 

 

The fact that cave slime made more money period is sad (they are 70+ slayer levels lower!), I don't care if you kiled 1 or 1,000, I loged 100 kills for both and have proof that I made more money at dark beast those trips, and by 99k!

 

 

 

So your 100 kill sample is more accurate than my 1623 kill sample?

 

 

 

I have proof that I made more money at dark beast those trips

 

 

 

You are contradicting yourself.

 

 

 

And Bruno, I don't care how many statistics you say, and I don't question the validity of them, but common belief is that Dark Beasts SUCK as they are now. And I seriously doubt that that particular opinion is going to change if something isn't added to them to make them worthwhile to the general populace of high level Slayers. Simply going back and forth trying to prove each other wrong isn't constructive at all.

 

 

 

He fails to admit his statistics are wrong.

 

 

 

Yes of course I'd like dark beasts even more if their drops or the dark bow would be improved.

 

You shouldn't just take the drops into account when you decide how good their drops are.

 

 

 

Also I want to point out the following fallacies:

 

 

 

no idiot needs a log to see that

 

Personal attack.

 

 

 

but common belief is that Dark Beasts SUCK as they are now.

 

Read this.

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ok, just a few thoughts on the subject. First of all I'd love better drops from dark beasts, but drops haven't been the main draw for me slaying there ever because by the time I got 90 slayer they were already dropping too much. The main draw has always been the easy training, great exp, and the ability to enhance my profit from trips by mining that rune rock right next to beasts. Since they added them another great benefit is the great amount of blue charms that they drop, which compared to most other monsters is quite good. Now that I'm 99 slayer I'd have to say that daark beasts were really one of my favorite tasks due to the ease of task and the great exp per task.

 

 

 

 

 

thanks

 

-helring

R.I.P. The olde nite. A legend is gone but not forgotten.

 

a Faction Related Item Sink for Rune Labs. https://[LikelyScam]/m=player-proposal/a=13/c=VcG-Ir5Ijno/view-idea?idea=19

 

 

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You guys are totaly missing on the point there. The statistics (whether true or not) are just a way of proving a point. Evil's point is that Dark Beasts are not worth fighting, at least not compared to other (lower leveled) Slayer monsters. Simply, this isn't fair and IMO should not stay this way. Dark Beasts, being the currently highest leveled Slayer monster, that takes a whooping 90 Slayer (one of the slowest skills for those of you who were not aware to that. Getting 99 is estimated at 6-8 months considering you play atleast a few hours a day and purely Slayer) should be rewarded. Whether is it profitable drops, useful drops or some new imporatant ability, Dark Beasts should fit their Slayer requirement.

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You guys are totaly missing on the point there. The statistics (whether true or not) are just a way of proving a point.

 

In order for statistics to prove a point, they must be correct.

 

 

 

Evil's point is that Dark Beasts are not worth fighting, at least not compared to other (lower leveled) Slayer monsters.

 

He backs it up with wrong statistics.

 

 

 

Simply, this isn't fair and IMO should not stay this way. Dark Beasts, being the currently highest leveled Slayer monster, that takes a whooping 90 Slayer (one of the slowest skills for those of you who were not aware to that. Getting 99 is estimated at 6-8 months considering you play atleast a few hours a day and purely Slayer) should be rewarded. Whether is it profitable drops, useful drops or some new imporatant ability, Dark Beasts should fit their Slayer requirement.

 

 

 

Awesome afk xp, awesome charm drops, a task that is never crowded and a chance to get a 900k drop is more than good enough for me.

 

 

 

More factors come into play when you decide to call a monster 'good' than just the drops ;) .

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[hide=]

You guys are totaly missing on the point there. The statistics (whether true or not) are just a way of proving a point.

 

In order for statistics to prove a point, they must be correct.

 

 

 

Evil's point is that Dark Beasts are not worth fighting, at least not compared to other (lower leveled) Slayer monsters.

 

He backs it up with wrong statistics.

 

 

 

Simply, this isn't fair and IMO should not stay this way. Dark Beasts, being the currently highest leveled Slayer monster, that takes a whooping 90 Slayer (one of the slowest skills for those of you who were not aware to that. Getting 99 is estimated at 6-8 months considering you play atleast a few hours a day and purely Slayer) should be rewarded. Whether is it profitable drops, useful drops or some new imporatant ability, Dark Beasts should fit their Slayer requirement.

 

 

 

Awesome afk xp, awesome charm drops, a task that is never crowded and a chance to get a 900k drop is more than good enough for me.

 

 

 

More factors come into play when you decide to call a monster 'good' than just the drops ;) .

[/hide]

 

1. Actualy, even though the statistics may not be correct (although I doubt it), the bottom line points that taking Abbysal demons as an example, compared to Dark Beasts, and you realize something must be wrong. The only downsides are a bit more crowded tasks and perhaps the lack of bones. Upsides consist of lower Slayer requirement, a more profitable "best drop", the fact that they drop clue scrolls and I believe there are some more considering I never got to compare the 2 online.

 

2. See above.

 

3. Still, Demons take over reward-wise.

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Thank you for your post Gavati and Romy.

 

 

 

Brunokiller, sicne you think dark beast drop dark bow alot, tell me about these ideas:

 

 

 

 

 

 

 

 

 

Give Dark beast clues

 

Give them better alching items and/or noted ranarrs.

 

In pvp Dark bow only drops if the person you killed had one or you have 90 slayer.-----(Only dark bow suggestion I make, and it lowers the chance of dark bow drop in pvp)

 

Slayer ring teleport option for the slayer ring (with 90 slayer and mep2 started).

 

Dark beast head for p.o.h and maybe for a pet.

 

Make them drop bigger bones (Didn't talk about this).

 

Have Dark beast drop seeds--- credit to Sworddude198

 

Instead of one charm a drop make it two---credit to Sworddude198

 

 

 

 

 

Besides that I make no suggetion about "Dark bow" except for the pvp idea. All of these ideas are on the 1st page 1st post and it seems that you have gave no feedback on these ideas.

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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I am not against improving dark beast's drops per definition.

 

 

 

 

 

I just hate it when people abuse statistics.

 

 

 

Give Dark beast clues

 

Mmh, why not.

 

Give them better alching items and/or noted ranarrs.

 

Noted ranarrs are a big no-no, and they already drop enough alchable items/

 

In pvp Dark bow only drops if the person you killed had one or you have 90 slayer.-----(Only dark bow suggestion I make, and it lowers the chance of dark bow drop in pvp)

 

Nah, I think roughly the same amount of bows are lost to pvp as gained

 

Slayer ring teleport option for the slayer ring (with 90 slayer and mep2 started).

 

Would be nice, but it's not really needed as mourner clothing isn't a hassle at all.

 

Dark beast head for p.o.h and maybe for a pet.

 

Cool, but I don't really see how it makes them better to kill. And please suggest less than 150 zeal points, getting 85 for my abyssal minion was bad enough.

 

Make them drop bigger bones (Didn't talk about this).

 

Seems cool, but I don't like to kill fire giants because they have big bones instead of normal bones.

 

Have Dark beast drop seeds--- credit to Sworddude198

 

Mwa, maybe, don't really see why it's needed though.

 

Instead of one charm a drop make it two---credit to Sworddude198

 

Charm drops are good enough already.

 

 

 

I have proven your cave slime paragraph to be incorrect, so please delete that one.

 

 

 

3. Still, Demons take over reward-wise.

 

Can I see your proof?

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3. Still, Demons take over reward-wise.

 

Can I see your proof?

 

 

 

Actualy your post did not invalidate anythign I said, but alright.

 

 

 

1.Demons take a lower level requirement.

 

2.Demons are more profitable.

 

3.I see no reason whatsoever to train Slayer to 90, unless your final goal is either more total exp or a Slayer cape.

 

4.Demons are more accesable.

 

5.Demons drop clues.

 

 

 

I'm sure there are more reasons I didn't think of.

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3. Still, Demons take over reward-wise.

 

 

 

Can I see your proof?

 

 

 

Demons drop 60 noted pure essence and drop more runes and those over time can add up.

 

 

 

Price of whip: 1.5mil (100k more and its worth two bow drops)

 

 

 

Price of bow: 800k

 

 

 

 

 

I do agree with making the zeal lower, but dark beast drop less alchable items then spiritual wars and dust devils. I don't consider rune alchable for me since I sell it on the g.e. (except rune chain).

 

 

 

 

 

I will reconsider my cave slime vs. dark beast post under one of two conditions:

 

 

 

1) You post a trip of your 100 kills at dark beast and 100 kills at cave slime and see which one makes you more money. (Must have pictures, as do I)

 

 

 

Or

 

 

 

2)Although you killed 1600 dark beast you killed no cave slime, so if you really want to prove me wrong kill 1600 cave slime.

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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You don't need to kill 1600 cave slime because they don't have valuable rare drops.

 

 

 

I'm yet to see statistics on how profitable abyssal demons are :roll:

 

 

 

 

 

Demons drop 60 noted pure essence and drop more runes and those over time can add up.

 

This is what I wouldn't call statistical evidence.

 

YOU are saying abyssal demons are more profitable than dark beasts, YOU have to PROVE they drop more.

 

 

 

but dark beast drop less alchable items then spiritual wars

 

Spiritual mages drop alchable items? That's new :roll:

 

And if you mean spiritual warriors, Duradel doesn't even assign those.

 

Plus their drops aren't alchable since you can sell them on the GE (quoting your definition of 'alchable').

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Cave slime's 100% drop of swamp tar is worthwhile.

 

 

 

1600 kills profit can range from

 

 

 

310400gp minimum to 1.8624 million gp.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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You don't need to kill 1600 cave slime because they don't have valuable rare drops.

 

 

 

I'm yet to see statistics on how profitable abyssal demons are :roll:

 

 

 

 

 

Demons drop 60 noted pure essence and drop more runes and those over time can add up.

 

This is what I wouldn't call statistical evidence.

 

 

 

 

 

I said spiritual wars= spiritual warroris.....not mages, if you want to go look at drops go look on tip.its bestiary .Cave slime make profit, on the Cave slime vs. dark post you can see that, even if they did make less then dark beast they still are porfitable. Since you are not going to do one of the two options I gave you, I will not remove my post about cave slime and dark beast.

 

 

 

As for the abyssal demons I just had 173 as a task and noted the drops just for you ;)

 

 

 

Note that I only killed 145/173 of my task so far. Also I only used 2 super sets and 4 bunyips.

 

 

 

[hide=]1. bloods

 

2. clue scroll & coins

 

3. marrentill, crimson

 

4. chaos

 

5. coins

 

6. chaos

 

7. chaos, gold

 

8. nothing

 

9. tarromin, crimson

 

10. coins, crimson

 

11. guam

 

12. coins, crimson

 

13. coins, crimson

 

14. coins, crimson

 

15. coins, crimson

 

16. lobster, green

 

17. airs

 

18. guam

 

19. marrentil

 

20. coins

 

21. coins, crimson

 

22. sapphire

 

23. addy bar, gold

 

24. pure essence,crimson

 

25. coins, crimson

 

26. coins

 

27. diamond,crimson

 

28. nothing

 

29. cosmic tally

 

30. tarromin

 

31. chaos

 

32.ABYSSAL WHIP

 

33. coins, crimson

 

34. bloods

 

35. sapphire

 

36. addy bar, crimson

 

37. harralender,crimson

 

38. ranarr, blue

 

39. airs, crimson

 

40. airs crimson

 

41. coins, crimson

 

42. coins

 

43. guam

 

44. coins

 

45. coins

 

46. coins

 

47. coins

 

48. tooth half

 

49. coins

 

50. pure essence, crimson

 

51. coins

 

52. bloods

 

53. coins

 

54. coins

 

55. coins green

 

56. coins, gold

 

57. coins, crimson

 

58. airs, crimson

 

59. lantydam, crimson

 

60. Rune med

 

61. coins

 

62. nature tally, crimson

 

63. coins

 

64. coins

 

65. coins, gold

 

66. lobster

 

67. lantydam

 

68. pure essence

 

69. airs, crimson

 

70. coins, crimson

 

71. coins, gold

 

72. coins, green

 

73. coins

 

74. coins

 

75. black sword, crimson

 

76. black sword

 

77. guam,crimson

 

78. steel b axe, blue

 

79. coins

 

80. chaos

 

81. coins

 

82. chaos

 

83. coins,crimson

 

84. coins

 

85. coins

 

86. coins, crimson

 

87. ranarr

 

88. coins,crimson

 

89. laws

 

90. coins, crimson

 

91.coins, crimson

 

92. tarromin,crimson

 

93. coins

 

94. coins

 

95. coins, crimson

 

96. ABYSSAL WHIP, crimson charm

 

97. bloods

 

98. airs, crimson

 

99. airs, crimson

 

100. bloods, crimson

 

101. pure essence, gold

 

102. coins, crimson

 

103. coins

 

104. coins, crimson

 

105. laws, crimson

 

106.coins, crimson

 

107. tarromin

 

108. coins, crimson

 

109. coins,gold

 

110. coins

 

111. chaos

 

112. coins

 

113. nothing

 

114. coins

 

115. guam, crimson

 

116. coins, crimson

 

117. chaos

 

118. coins, crimson

 

119. coins

 

120. guam, crimson

 

121. coins, gold

 

122. tarromin, green

 

123. airs

 

124. defence potion

 

125. coins

 

126. coins

 

127. airs

 

128. harralander, crimson

 

129. coins, crimson

 

130. coins, crimson

 

131. blood, green

 

132. pure essence

 

133. coins

 

134. chaos, green

 

135. airs

 

136. airs

 

137. coins, green

 

138. chaos

 

139. rune chain

 

140. coins

 

141. coins, crimson

 

142. harralander, gold

 

143. coins

 

144. coins[/hide]

 

abyssaldemons.jpg

 

 

 

Tell me if thats not enough kills to prove they make more money then dark beast, I would be glad to kill more. (more whips ftw!). \'

We do not quit playing because we grow old we grow old because we quit playing.

 

-Oliver Wendell Holmes

 

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