i_love_burritos Posted May 31, 2009 Share Posted May 31, 2009 Planning Scaffold. 1.) Creation of Characters 2.) Discussion of maps 3.) Discussion of combat system 4.) Discussion of objectives and gameplay. 5.) Development of weapon ideas and stats. Weapons Weapons come in all different shapes and sizes. Can range from swords, axes, whips and shileds to bows, boomerangs and lances. Depending on what level your character is, the stats of each weapon will vary slightly. For example, if you're on level 10, a weapon might give you a strength boost of ten points, while it gives you a boost of eleven points once you reach level 30 Basically all weapons can be traded P2P. Some basic level weaponed can also be dropped by NPC monsters and brought from shops. Secondly, higher order weapons can be made by combining two different weapons and/or the use of souls - like in castlevania. CASTLEVANIA REFERENCE : Legendary weapons, made from synthesizing weapons and souls of creatures that you kill. For example a low class weapon/soul [Caution: Jagex Rule Violation]sis would be Short Sword with Armor Knight SOUL = Cutlass Note because this is a low order weapon, short swords can be bought from shops and the armor knight soul is quite common. Here you can see a whole list. [taken directly from gamefaqs] o---------------------o------------------o---------------------------------o | INPUT WEAPON | INPUT SOUL | WEAPON RESULT | o---------------------o------------------o---------------------------------o | Brass Knuckle | Zombie | Cestus | +---------------------+------------------+---------------------------------+ | Cestus | Slaughterer | Whip Knuckle | +---------------------+------------------+---------------------------------+ | Whip Knuckle | Hell Boar | Mach Punch | +---------------------+------------------+---------------------------------+ | Mach Punch | Werewolf | Kaiser Knuckle | +---------------------+------------------+---------------------------------+ Note, follow left to right, then from top -> down. Description for weapons. And example. Name : Milican's Sword Location : Synthesize only Drop : N/A Synthesize : Joyeuse + Catoblepas SOUL. Stat Bonus : +0 ATK Damage Type: Slash/Stone Special : Lunge Price : 30000 Description: A sword that may petrify the target. Other Notes: Don't get too stoned now. Just something to kick ourselves off. I'm still currently working on the combat system. Lets keep all of it simple guys and not have it like a dungeons and dragons behemoth. this is what I mean. each one of those links on that page opens up at least a 20 page word doc in 10pt TNR. Keep it simple for now ! Link to comment Share on other sites More sharing options...
Hawks Posted May 31, 2009 Share Posted May 31, 2009 But D&D makes perfect sense! AC: 10+DEX+Armor+Shield Attack bonus based on class/level + STR DMG class/level + str/dex on ranged HP gained at each level based on class sig by Soa.....tip.it times.....art & mediadeviantart/flickr/last.fm/steam/twitter/tumblr/youtube Link to comment Share on other sites More sharing options...
Hawks Posted June 4, 2009 Share Posted June 4, 2009 -sorry about previous post I'm known to get way off topic with stuff like this- Characters: Playable: Mage Warrior Ranger Future Chars (after it's actually playable) Samurai Monk Druid Bard NPCs: Shopkeep Barkeep Villagers Thieves Wanderers (think LOTR Rangers) Monsters: Orc/Troll/Giant Goblin/Kobold Giant Rat/Spider Evil Animals Dragons Flying Things sig by Soa.....tip.it times.....art & mediadeviantart/flickr/last.fm/steam/twitter/tumblr/youtube Link to comment Share on other sites More sharing options...
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