June 3, 200917 yr So I want to do the Underground pass quest so I can do the legends quest. Many people say UP is one of the hardest quest of runscape, so i've read a few guids, but I still don't know exactly what to take. ATM this is my inventory: 2 ropes 2 agility potions (4) 1 spade 1 magic bow 78 iron arrows 20 pineapple pizza's What i'm wondering about is wheter I should wear armour or not (full addy?) because i've read you can't enter the last room with armour, wich means I have to drop it. Also: should I take a weapon (whip, dds?).
June 3, 200917 yr its not hard just very very very frustrating if u can use a terrorbird i would use one for run energy
June 3, 200917 yr Its the most annoying quest ever.... I HIGHLY suggest to train your agility a bit. btw, you need to defeat some lvl 92's so bring something to kill them
June 3, 200917 yr Bring like 10-15 pineapple pizzas. If you need more food (that dratted maze-thing) you can always get it by falling off and going to see the very hospitable dwarves down there. Balance may be power, but chaos is still pretty damn fun.Canada can't be second rate, polar bears are their main mode of transportation.
June 3, 200917 yr Author Thanks for the advise, the first thing i'm going to do is getting my agility up. Where should I do this and till wich lvl? Agility pyramide till 50 and then use agility potions for the quest? Also I will take a weapon and some armour, would full addy and a ddp++ do the job?
June 3, 200917 yr yea, that would be fine... Train your agility till 52, then continue at wildy course till 56 (this will take a while but you'll need it for regicide anyway ;) )
June 3, 200917 yr The demons are easy, but to conserve food just wear some prayer boosting gear (monks robes at the least) and pray protect melee. A dragon weapon is fine. A summoning potion, run scrolls, and some extra terrorbird pouches would be invaluable throughout the quest but since you can't use one bring some super energy potions (they wont last you long though). I did the quest on my first account with agility in the 40's or 50's so it's not terribly important. quit
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