September 9, 200916 yr After the commander's drunk and asleep, wht do i do? [hide=]talk the girl near the bed about hilda, then go to the watchtower where you killed the dwarf and use the boot on the footprints[/hide] http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks!
September 9, 200916 yr Author well, ive followed the tracks to the wall, but idk wht to do from there. i dont like askin ferhelp this much, but i cant figure this out >.>
September 9, 200916 yr [hide=spoiler]walk back a little bit to the camp fire with footprints all around it then use the bowl from in the package on it, then take it off, then use the rod with it, (im pretty sure its that one, the one that looks like a "T") then go back to where the footprints ended.[/hide] Owner of a Quest cape since 9/11/08It's not about the other people, its about shooting cute furry things that explode.
September 9, 200916 yr the walktrough is already out, so if you are stuck again (or someone else is) http://www.tip.it/runescape/?rs2quest_id=209 http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks!
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