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blackrazor

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I think its more that jagex wants to stand alone rather than be one half of a whole, if the other company suffers then so does jagex thats the problem with any to tier idea

 

 

 

 

 

 

 

I'm afraid I failed to understand that ....

 

 

 

 

 

 

 

Jagex doesn't become half of anything. Co-branding is not a corporate merger. It's a joint venture in advertising, which is already what ad banners are, too. Whether you display an ad banner for the "Stroke Foundation" or for "Casino Gambling", says a lot about you as a company, and Jagex seems to have already learned this well.

 

 

 

 

 

 

 

Sure, some co-branding ventures will be more successful than others, but the same can be said about banner campaigns, too. It's the sponsor taking the risk, Jagex makes its money on banner serves, and on co-branding commission sales. The cool thing is that it can do both, while still collecting subscriptions from its members. Less successful campaigns just mean less revenue, not a loss. And the next campaign is always just around the corner.

 

 

 

 

 

 

 

As for tiering, well Jagex already has members and ASP, that's tiering for certain. And allowing skill coupons into ASP does create more subtiers, and it's true that you have to be careful with that. For example, these are things that I want to see added to ASP, and reasons why they wouldn't work as individual skill coupons in a co-branded campaign:

 

 

 

 

 

 

 

1) The ability to enter the chaos temple with either tiaras or talismans.

 

 

 

 

 

 

 

ASP needs this for chaos runecrafting, but it can't be co-branded in the traditional way, because players may use it to try to escape from other players in the wildy. So everyone in ASP needs to have this at the same time.

 

 

 

 

 

 

 

2) The ability to interact with (kill) green dragons in the wild.

 

 

 

 

 

 

 

Green dragons spawn just under the lava maze, in the wild. No fair for some players to have an escape route with fighting these to escape pkers, while others won't.

 

 

 

 

 

 

 

====

 

 

 

 

 

 

 

Can co-branding campaigns work with these at all? Well yes, but they have to be different than the co-branding that I have already discussed. Because we need all or none, for entering the chaos temple, and for engaging the green dragons, we could instead use a "global bucket" co-branding concept.

 

 

 

 

 

 

 

With that, every skills coupon redeemed towards entering the chaos temple, or engaging the green dragon, fills a bucket visible to the entire runescape community, by one iota. After some target amount, say 250K, or 1 million, or 5 million, the bucket overflows, and the skill is released to all ASP.

 

 

 

 

 

 

 

The advantages of "global bucket" co-branding are:

 

 

 

 

 

 

 

1) It is community based (the whole ASP community get excited about the bucket constantly filling on the website).

 

 

 

 

 

 

 

Telethons often use this idea, too. I've seen thermometers and those strength-indicaters that you hit with a mallet at carnivals used to represent this in other community fill campaigns.

 

 

 

 

 

 

 

2) Provides an alternative co-branding experience (for variety is the spice of life).

 

 

 

 

 

 

 

3) Allows the most excited players to contribute more (they can add as many coupons as they buy products, it's all good for Jagex's commissions, anyways).

 

 

 

 

 

 

 

4) Applies the skill to the entire community, thus eliminating any unforseen catastrophy with having only a portion of the community with a certain skill.

 

 

 

 

 

 

 

The only dis-advantage I can see is:

 

 

 

 

 

 

 

1) It can't be ongoing with regards to that specific skill. Once the bucket is filled, and the skill is released, then all new players entering the game get the skill automatically, too.

 

 

 

 

 

 

 

===

 

 

 

 

 

 

 

Still, Jagex now has two co-branding tools, "global bucket", and individual coupon redemptions. Each can be used, depending on the circumstances. Some skills may work better with one, or the other. And variety is always good.

 

 

 

 

 

 

 

I can see the whole ASP community going nuts over this. It could revolutionize community participation in ad compaigns (ooo .. every sponsor's dream). It could generate lots of community excitement, and really increase player retention rates, and new player acquisition, just to be a part of the "next cool thing". Increased market share, with a triple revenue stream: banner ads, co-branding campaigns, subscriptions. I wish I were Jagex! :lol: What an opportunity!

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You wish you were jagex... I wouldn't want people buying and selling parts of me.

 

 

 

 

 

 

 

The bucket idea is quite good as it is one of those 'we garrenty they you will make this much money' and if done correctly it works wonders.

 

 

 

 

 

 

 

The token idea doesn't work people never want to have to do something and when the offer is withdrawn people moan

Well I knew you wouldn't agree. I know how you hate facing facts.

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You wish you were jagex... I wouldn't want people buying and selling parts of me.

 

 

 

 

 

 

 

The bucket idea is quite good as it is one of those 'we garrenty they you will make this much money' and if done correctly it works wonders.

 

 

 

 

 

 

 

The token idea doesn't work people never want to have to do something and when the offer is withdrawn people moan

 

 

 

 

 

 

 

Well, both co-branding ideas have their pluses and minuses. The point is that giving Jagex an arsenal to use, allows them more choice on what is best for them, in any particular circumstance.

 

 

 

 

 

 

 

Individual skill aquisitions tied to a specific co-brand campaign do have problems. What if that particular brand isn't available in a specific geographic region? What if the sponsor is done with the campaign? These can be solved by running different co-brand campaigns in different regions for the same skill acquisition, and be replacing old campaigns with new ones, for a specific skill. Jagex will have every motivation to do this, as each co-brand campaign will earn them extra revenue.

 

 

 

 

 

 

 

As for players that can't be bothered to buy the product in order to get the skill... well the product offered will change over time, so maybe they'll get the next product, in order to open that skill. Or maybe that skill isn't important to them, so they'll just do without it. That's their choice, no need for them to moan about it.

 

 

 

 

 

 

 

I'm all for Jagex getting money; they earn it. If players want to moan, then they'll moan. But Jagex helps themselves if they widen their revenue options. Me personally, I would buy a specific cereal or chocolate bar to unlock a skill on ASP, and eat it happily, too. I'd be more likely to buy into that, than a monthly subscription. I'll bet there are others just like me. And that represents more money that Jagex could be earning by updating our ASP worlds.

 

 

 

 

 

 

 

EDIT: I just wanted to make sure that people understood, that once you personally earned a skill with your token, that it was yours to keep working on, indefinately. By buying the product, and redeeming the coupon, you earn the right to keep lvling and using the skill. Even if the co-brand campaign changes, you retain what you earned. And you can keep participating in new campaigns to earn even more new things, as Jagex chooses to make them available.

 

 

 

 

 

 

 

Also, that most things earned with these co-brand campaigns would still always be inferior to what members has. So the lure of membership will still be there. Even more so, perhaps, as you inch closer and closer to the realization of what members can offer you.

 

 

 

 

 

 

 

Although this last point may seem counter-intuitive, think of it this way: A Rune sword is much more tempting, and you're willing to pay more for it, when you're at Addy, rather than Bronze. In a similar way, as you get closer to members, you can better appreciate, and be more able to take advantage of what it offers. That increases the temptation to go the "whole hog" and get into members, to "complete" your character. But member's abilities that are orders of magnitude away from you, not necessarily because of level, but because of the sheer overwhelming number of "member's only" steps that lie between that goal, and where you are currently on ASP, might ironically make that goal less tangible, and thus less desirable.

 

 

 

 

 

 

 

In simpler terms, it may be ideal for members to be ahead of ASP in many substantial ways, at all times, but never too far ahead that it loses its tangible appeal to ASP.

 

 

 

 

 

 

 

Thus updates which "close the gap" a bit might even be beneficial to getting more members. And using "co-branding" to enable these updates gives an extra revenue stream, and instills ASP customers with the idea that these updates are worth paying for, even if it involves buying a chocolate bar, and redeeming a coupon, instead of paying a subscription. Once you've implanted the idea that updates are worth paying for, it's a shorter step to getting that customer to consider paying for a subscription, too.

 

 

 

 

 

 

 

This is getting into consumer psychology, and I'm sure it's something that Jagex does look at. They seem like a pretty saavy, hard-working group, to me.

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I dont want to write up a big old thing about this, but I read you writing something about "do the companies who the ads are for know what happens in the game they advertise on?"

 

 

 

 

 

 

 

Well, I think the companies could care less what goes on inside of the game. As long as theyre making money, its all good.

 

 

 

 

 

 

 

I am not trying to get into this topic too much, so if anybody feels like flaming me, please pm me. Just makes things easier.

 

 

 

 

 

 

 

maybe F2P could get stuff like the games room which we never use.

 

 

 

 

 

 

 

That would have to include burthrope, and tavelry, which wouldnt happen, then multiple quests, agility shortcuts, and herblore, which also wont happen.

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I dont want to write up a big old thing about this, but I read you writing something about "do the companies who the ads are for know what happens in the game they advertise on?"

 

 

 

 

 

 

 

Well, I think the companies could care less what goes on inside of the game. As long as theyre making money, its all good.

 

 

 

 

 

 

 

I am not trying to get into this topic too much, so if anybody feels like flaming me, please pm me. Just makes things easier.

 

 

 

 

 

 

 

 

 

 

Those companies might care if they are running ads on a service (ASP)that actively encourages the viewers to migrate to another service (members), where the ads are not visible. Companies interested in longer term ad sponsor relationships with Jagex (including co-branding), might care more than those interested in one-shot deals. Then again, the more long term relationships might be more profitable to Jagex, so it's something they should consider as the companies they deal with become more "web savvy" in their own right.

 

 

 

 

 

 

 

Naturally the bottom line will always matter most. A company must feel that the ad campaign is beneficial to them, for them to enter into the costs of it. But as time goes by, they may come to wonder how much _more_ profitable their campaign could be, if their viewerbase wasn't encouraged to leave to where they could no longer see the ads. That may well factor into what Jagex can collect in top-dollar ad contracts, when it comes time to renegotiate.

 

 

 

 

 

 

 

You don't see TV stations advertizing other TV stations, even if they own both, do you?

 

 

 

 

 

 

 

As for PMing you personally about all this, why would I do that? I'd just be splitting my energy into just talking with you? Are you really that important ... Well, if the Gowers wanted to talk to me in pms (or emails, aim, whatever) about all my co-branding ideas, that I would be receptive to. But you sir, are no Gower.

 

 

 

 

 

 

 

I think that a public forum (such as that kindly offered by Tip.it), especially the Discussions & Suggestions section, is the perfect place for this to develop and expand.

 

 

 

 

 

 

 

No PMs for you, sorry.

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1. Keep up the flaming and I have this locked.

 

 

 

Thank you.

 

 

 

 

 

 

 

 

 

 

 

Anyways, as a member of 2 and a half years, I myself think that F2P deserves an occasional update. Every two months or so, maybe a new quest or something. But please people, don't flame a good idea. The point here is that JAGeX should be nice to it's F2P'ers. They do, after all, generate a lot of it's revenue. Don't assume that all their money comes from P2P..

 

 

 

 

 

 

 

Anyways, my two cents

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People use green hides as melee targets while they tend to range the rest. Green dragons are VERY fast range xp though. The hides are used for xp because green dragons are the easiest to get to, and can be meleed. Also on p2p green dragons are used for money making (high alc hides/craft gives 4.6k per 3).

 

 

 

 

 

 

 

Jagex wouldn't even release colf to members (37 xp per normal leather), and I'm afraid unless you took the hides to an NPC for the NPC To do it, then it wouldn't happen.

 

 

 

 

 

 

 

Maybe redoing part of the dragons quest (like getting the map + nails + planks) could be done and the hides can be traded with Oziach for dragon bodies. Would that make sense for you?

 

 

 

 

 

 

 

I had 1167 skill total before I got members, so i'm simply trying to paint a members picture that I once lacked too. I like the Advertising ideas...

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People use green hides as melee targets while they tend to range the rest. Green dragons are VERY fast range xp though. The hides are used for xp because green dragons are the easiest to get to, and can be meleed. Also on p2p green dragons are used for money making (high alc hides/craft gives 4.6k per 3).

 

 

 

 

 

 

 

Jagex wouldn't even release colf to members (37 xp per normal leather), and I'm afraid unless you took the hides to an NPC for the NPC To do it, then it wouldn't happen.

 

 

 

 

 

 

 

Maybe redoing part of the dragons quest (like getting the map + nails + planks) could be done and the hides can be traded with Oziach for dragon bodies. Would that make sense for you?

 

 

 

 

 

 

 

I had 1167 skill total before I got members, so i'm simply trying to paint a members picture that I once lacked too. I like the Advertising ideas...

 

 

 

 

 

 

 

Hi idiot911,

 

 

 

 

 

 

 

I'm glad you liked the ad ideas. The extra revenue that Jagex would get from ASP players buying products is intended to go hand in hand with those same players actually getting something back in return, in terms of their substantial enjoyment of the game.

 

 

 

 

 

 

 

Instead of doing the "typical more stuff" post, which most people rightfully resent, I tried to come at this from a different tack. I presented a list of ASP proposals, based on the kind of balance that we used to enjoy, relatively speaking, in RSC. I then proposed a new advertising method (co-branding) that could be used in addition to all the revenue methods that Jagex currently employs, in order to generate sufficient new revenue to motivate Jagex to consider this idea.

 

 

 

 

 

 

 

So like I said, it all goes hand in hand. ASP would get updates, some of them even quite handy (but none equal to the high-end rewards of members), but ASP would also contribute more financially in return, in order to unlock those rewards. So the updates to ASP would need to be something worth paying a bit for, even if it's just buying products on which Jagex collects a co-branding commission. (Not to mention all the exposure that Jagex gets, having its Runescape product promoted on bottles of pop, bags of chips, happy meals, etc.)

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the only thing i currently desire for F2P is arrowmaking (note, i did not say fletching, i said arrowmaking)

 

 

 

 

 

 

 

because a ranger, especially a newbie ranger, will be continually on a downhill slope regarding funds. having to buy all your own arrows is no joke. if mages can make runes, why can rangers not make arrows?

 

 

 

 

 

 

 

possibly not all the way up to rune arrows, but at least to mithril, and bowmaking can be left to the members.

 

 

 

 

 

 

 

jagex does need to think about F2P, not all of its income is from members.

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the only thing i currently desire for F2P is arrowmaking (note, i did not say fletching, i said arrowmaking)

 

 

 

 

 

 

 

because a ranger, especially a newbie ranger, will be continually on a downhill slope regarding funds. having to buy all your own arrows is no joke. if mages can make runes, why can rangers not make arrows?

 

 

 

 

 

 

 

possibly not all the way up to rune arrows, but at least to mithril, and bowmaking can be left to the members.

 

 

 

 

 

 

 

jagex does need to think about F2P, not all of its income is from members.

 

 

 

 

 

 

 

The way that the RS skill tree is currently implemented, arrowmaking falls under 2 gathering skills (woodcutting and mining), and 2 finishing skills (smithing: for the arrowheads, and fletching: for the arrows as a finished product). So you will need the fletching skill, if you wish to make finished arrows for your own personal use.

 

 

 

 

 

 

 

As a general rule, I had proposed that combat professions on ASP be able to supply their own (lesser than member's) needs, in a manner proportional to what the members currently enjoy, and more in keeping with what we used to enjoy on RSC (back when magic and range were cheap support skills, and we could basically make everything that we needed, in order to be combat proficient).

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Or of course you could ask a member to make you some.

 

 

 

 

 

 

 

As for the main idea, Its aload of trouble and more importantly jagex CONSIDERS itself to be making a fair profeit and instead of gamberling on a new venture it prefers to carry on with what it already has got.

 

 

 

 

 

 

 

And for all we know jagex could have tried it in the passed but it didn't workout the way they planned. And if you really think that this is the answer submit it already!!!

Well I knew you wouldn't agree. I know how you hate facing facts.

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And if you really think that this is the answer submit it already!!!

 

 

 

 

 

 

 

Jagex comes here to read, even if they rarely post anymore. The idea will filter down to them eventually from here.

 

 

 

 

 

 

 

I would have posted on their official forums, but alas, that's a member's only priveledge. I'm not paying Jagex a subscription, just so I can have the honour of suggesting new sources of revenue for them.

 

 

 

 

 

 

 

I could have e-mailed them, but I wanted the community here to be a part of this, which wouldn't happen in a private email.

 

 

 

 

 

 

 

Just so you understand my motivation: I'm advocating for ASP out of a sense of history and respect that I have for the original game and its players. I've been an RS player since Nov. 2001. I still get online occasionally, just to look around, try a couple new things, and enjoy the holidays. More out of history and habit, than anything else. I no longer level or train. Heck, I spend more time on tip.it and arenascape, than in RS, these days.

 

 

 

 

 

 

 

I'm trying to help the ASP community to help itself. We'll see where it goes from there.

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I find that I spend more time on here argueing with rubbish ideas...or defending my own rubbish ideas...but anyway There is little point in continueing this argument as we are both correct,

 

 

 

you in that it would be good

 

 

 

Me in that it would use a hell of a lot of time and in the end would be technicly pointless as is a give an take relationship and face it jagex only has ad space to give

Well I knew you wouldn't agree. I know how you hate facing facts.

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1. Keep up the flaming and I have this locked.

 

 

 

Thank you.

 

 

 

 

 

 

 

 

 

 

 

Anyways, as a member of 2 and a half years, I myself think that F2P deserves an occasional update. Every two months or so, maybe a new quest or something. But please people, don't flame a good idea. The point here is that JAGeX should be nice to it's F2P'ers. They do, after all, generate a lot of it's revenue. Don't assume that all their money comes from P2P..

 

 

 

 

 

 

 

Anyways, my two cents

 

 

 

 

 

 

 

Jagex is nice, by even giving a free version of the game.

 

 

 

 

 

 

 

I have 10 or 12 regular suppliers who are free players, and of them, probably 8 of them block the ads with firefox, as do many other free players, Id assume. Nobody is assuming all their money comes from p2p, but we all know that majority of it does.

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Jagex is nice, by even giving a free version of the game.

 

 

 

 

 

 

 

I have 10 or 12 regular suppliers who are free players, and of them, probably 8 of them block the ads with firefox, as do many other free players, Id assume. Nobody is assuming all their money comes from p2p, but we all know that majority of it does.

 

 

 

 

 

 

 

Adblocking is a serious issue, however I know a lot of free players who unblock ads (for runescape website) to suppport f2p... just think of that mentality applied to what blackrazor has said with advertising opportunities.

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Jagex is nice, by even giving a free version of the game.

 

 

 

 

 

 

 

I have 10 or 12 regular suppliers who are free players, and of them, probably 8 of them block the ads with firefox, as do many other free players, Id assume. Nobody is assuming all their money comes from p2p, but we all know that majority of it does.

 

 

 

 

 

 

 

Adblocking is a serious issue, however I know a lot of free players who unblock ads (for runescape website) to suppport f2p... just think of that mentality applied to what blackrazor has said with advertising opportunities.

 

 

 

 

 

 

 

Thank-you idiot911 for bringing this up. I agree that adblocking is a problem that will cut into Jagex's bottom line from banner ads. The nice thing about co-branding campaigns, it that they get players back into the ads, because the ads themselves become part of the game. The ads will never give items or xp, but they will show how to unlock skill updates that will be of great interest to many ASPers.

 

 

 

 

 

 

 

In order for ASP to unlock their new updates, they have to be aware of the ad campaigns, and of which products are being featured in them. They may also want to follow the progress of various "global coupon buckets" for skills that interest them, and these buckets' progress (represented by a filling graphic) could be embedded in the very banners to which they relate.

 

 

 

 

 

 

 

People will become increasely able to selectively block content as the internet moves forward. For Jagex to protect its ad banner revenue stream, and to expend into new revenue streams, it has to give players compelling reasons not to block their ad content.

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Jagex is nice, by even giving a free version of the game.

 

 

 

 

 

 

 

I have 10 or 12 regular suppliers who are free players, and of them, probably 8 of them block the ads with firefox, as do many other free players, Id assume. Nobody is assuming all their money comes from p2p, but we all know that majority of it does.

 

 

 

 

 

 

 

Adblocking is a serious issue, however I know a lot of free players who unblock ads (for runescape website) to suppport f2p... just think of that mentality applied to what blackrazor has said with advertising opportunities.

 

 

 

 

 

 

 

Thank-you idiot911 for bringing this up. I agree that adblocking is a problem that will cut into Jagex's bottom line from banner ads. The nice thing about co-branding campaigns, it that they get players back into the ads, because the ads themselves become part of the game. The ads will never give items or xp, but they will show how to unlock skill updates that will be of great interest to many ASPers.

 

 

 

 

 

 

 

In order for ASP to unlock their new updates, they have to be aware of the ad campaigns, and of which products are being featured in them. They may also want to follow the progress of various "global coupon buckets" for skills that interest them, and these buckets' progress (represented by a filling graphic) could be embedded in the very banners to which they relate.

 

 

 

 

 

 

 

People will become increasely able to selectively block content as the internet moves forward. For Jagex to protect its ad banner revenue stream, and to expend into new revenue streams, it has to give players compelling reasons not to block their ad content.

 

 

 

 

 

 

 

Then wouldnt Jagex need to give p2p ads, too? If a p2p could find out the info without ads, then a f2p would still be able to just as easily.

 

 

 

 

 

 

 

This thread has evolved from "Jagex hates f2p" to "f2p makes tons of money for Jagex", neither of which have been proved. I would like to see a queiry from a Jagex Mod, explaining how much of their income is provided by ads. (I would send a quiery myself, except none of the secure logins are working for me right now)

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You are all lost completely Jagex cant turn a good profiet from this as the main majority of people who are still f2p can't afford the prices so do you really think that they are gonna become able to pay for the tokens.

 

 

 

 

 

 

 

Its a game that you are getting for free you don't have to do anything at all, As they have said there is wide scale ad blocking which is pretty much the reason that companys dont advertise on the internet.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Then wouldnt Jagex need to give p2p ads, too? If a p2p could find out the info without ads, then a f2p would still be able to just as easily.

 

 

 

 

 

 

 

This thread has evolved from "Jagex hates f2p" to "f2p makes tons of money for Jagex", neither of which have been proved. I would like to see a queiry from a Jagex Mod, explaining how much of their income is provided by ads. (I would send a quiery myself, except none of the secure logins are working for me right now)

 

 

 

 

 

 

 

Members won't need the co-branding offers, unless they plan to play on ASP servers a lot, and wish to build up what they can do there. In that case, members will be able to view the ASP ad campaigns, just like anyone else, while they are on ASP servers.

 

 

 

 

 

 

 

In all cases, whatever updates ASP gets from these campaigns will be lesser members stuff (members already have the same or better), so there is no need for members to worry about missing out. Members stuff will always be better and newer and shinier. This is just a way to Jagex to update ASP, and earn more from ASP in the process, while at the same time preserving the appeal of member's premium priveleges. Understand?

 

 

 

 

 

 

 

This thread never talked about "Jagex hating f2p" ... that is nonsense. If Jagex ever really hated a portion of their playerbase, they could solve that with the flick of a switch. I did provide the best evidence I could about banner revenue here:

 

 

 

 

 

 

 

http://forum.tip.it/viewtopic.php?t=335006&start=65

 

 

 

 

 

 

 

I can't claim these numbers to be 100% representative for Jagex, but they are far superior to wild guesses and claims. At least I did the research. I'm sure Jagex could give more accurate numbers, if they chose to, naturally.

 

 

 

 

 

 

 

You are all lost completely Jagex cant turn a good profiet from this as the main majority of people who are still f2p can't afford the prices so do you really think that they are gonna become able to pay for the tokens.

 

 

 

 

 

 

 

Its a game that you are getting for free you don't have to do anything at all, As they have said there is wide scale ad blocking which is pretty much the reason that companys dont advertise on the internet.

 

 

 

 

 

 

 

There are many people who are willing and able to buy products (chips, pop, happy meals, toys) to enjoy those products _and_ receive an in-game skill unlock. That is the power of co-branding.

 

 

 

 

 

 

 

Those same people may be unable to purchase subscriptions because of their age, lack of credit cards and other financial tools, general distrust of the internet for entering financial information for online purchases, or huge currency exchange differences between their country's dollar and the U.S. dollar.

 

 

 

 

 

 

 

Some people don't want monthly obligations, and would settle for a lesser, but still updated, service, if they could find some other, less binding way of helping Jagex financially. That would be a whole new market segment, not currently captured by RS premium member's services, and whose revenue potential is currently not being properly exploited by current non-member's services.

 

 

 

 

 

 

 

Companies advertise on the internet in spite of ad blocking, just the same as companies advertise on television, in spite of VCRs and TIVO. Co-branding (my suggestion) may be Jagex's best bet to reduce ad blocking, by giving players a compelling reason NOT to block the very ads that are supplying them with information on how to unlock skills and abilities on the ASP servers.

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It makes the game unfair to those that arn't in the range of the advertisment. Imagine having a holiday drop that let you use a free member skill, but it was ultra rare drop so only a few people got it on the day. Lets say 1000 people got it and that there are 20000 people non-member, That would mean 1 in 20 people would have an unfair advantage over everyone else. Imagine if this happened and you had a friend who got one, you would be begging them for items and stuff cos they could make them.

Well I knew you wouldn't agree. I know how you hate facing facts.

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It makes the game unfair to those that arn't in the range of the advertisment. Imagine having a holiday drop that let you use a free member skill, but it was ultra rare drop so only a few people got it on the day. Lets say 1000 people got it and that there are 20000 people non-member, That would mean 1 in 20 people would have an unfair advantage over everyone else. Imagine if this happened and you had a friend who got one, you would be begging them for items and stuff cos they could make them.

 

 

 

 

 

 

 

If you had bothered to actually read properly the whole thread, and the other thread that this one links to, you would see that it doesn't work that way.

 

 

 

 

 

 

 

There will be no ultra-rare one-time-only things related to this. There will be no drops, holiday or otherwise, related to this. There will be only skill and ability unlocks, for ASP only. (Members already have these same things, and much more that is better, besides.)

 

 

 

 

 

 

 

There will be ongoing campaigns, replaced by other ongoing campaigns. Multiple campaigns across geographic regions. And community oriented "global coupon buckets" for situations where the community needs to earn the upgrade as a whole.

 

 

 

 

 

 

 

Seriously I'm starting to lose patience with people that can't be bothered to read the whole thing, and then post "know it all" retorts at the end, as if those very things hadn't already been discussed and resolved.

 

 

 

 

 

 

 

Please. Read before posting. If written English is difficult for you, then please read again, for as many times as it takes for you to understand. Lets try to keep replies focused on examining new issues not yet resolved in the thread.

 

 

 

 

 

 

 

If you think that an issue wasn't previously resolved, then please state clearly the issue, and why it wasn't resolved. If you have ideas on a better resolution, then please, by all means, add them. Make your post so that others can add, understand, and contribute in a meaningful way.

 

 

 

 

 

 

 

Thank-you.

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I have read the entire post and related arguments but the fact is...IT WAS AN EXAMPLE MAYBE YOU NEED YOUR EYES TESTED

Imagine

 

Lets say
THESE SOUND LIKE HYPOTHETICAL THINGS, supposing that I spelt them right :roll: :wink:

 

 

 

 

 

 

 

 

 

 

 

"global coupon buckets"
Great idea, then many people can enjoy the same, THOUGH LIMTED, skill I am behind it all the way the only thing I disagree with is the idea that only certain people that buy certain things would acctually be effected.

 

 

 

 

 

 

 

Now then for the next argument what does jagex have to offer the company that offers these new tokens

Well I knew you wouldn't agree. I know how you hate facing facts.

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I have read the entire post and related arguments but the fact is...IT WAS AN EXAMPLE MAYBE YOU NEED YOUR EYES TESTED
Imagine

 

Lets say
THESE SOUND LIKE HYPOTHETICAL THINGS, supposing that I spelt them right :roll: :wink:

 

 

 

 

 

 

 

Oh, ok. I think I understand now. Let me try:

 

 

 

 

 

 

 

Imagine, that you actually posted examples that were relevent to the co-branding campaigns being discussed. Not drops. Not ultra-rares. Not limited time offers, that would all serve only to ruin the whole concept.

 

 

 

 

 

 

 

Better?

 

 

 

 

 

 

 

 

 

 

 

Now then for the next argument what does jagex have to offer the company that offers these new tokens

 

 

 

 

 

 

 

The company's products get advertised on the banners. Players actually view the banners, in order to know about the co-branding offer. Players have to actually buy the product, in order to get the unique tokens printed inside. So the company gets ads and sales. What more could any sponsor want?

 

 

 

 

 

 

 

This was already explained, too.

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But as prevoisly said people use firefox to stop the banners showing up. And companys don't put stuff on banners because most people, buy on a reguler week anyway. Or arn't gonna use 50 odd pounds when it only costs 38 odd for an entire year.

 

 

 

 

 

 

 

So what are they gonna offer excactly?

Well I knew you wouldn't agree. I know how you hate facing facts.

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Now then for the next argument what does jagex have to offer the company that offers these new tokens

 

 

 

 

 

 

 

The company's products get advertised on the banners. Players actually view the banners, in order to know about the co-branding offer. Players have to actually buy the product, in order to get the unique tokens printed inside. So the company gets ads and sales. What more could any sponsor want?

 

 

 

 

 

 

 

This was already explained, too.

 

 

 

 

 

 

 

But how many people actually purchase items they see advertised on a websites ad/banner? If I understand it right (which I probably dont), then this would require free players to purchase items, to unlock features of f2p, or something. Wouldnt that more or less be the same as p2p, but would cost more, and would have less game features? (If theyre spending money on the item to unlock stuff, they may as well get p2p)

 

 

 

 

 

 

 

:? As you said in your other thread, I am "thick" (Which I still find funny)

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